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Bumping mechanics revision

First post First post
Author
Galphii
Caldari Provisions
Caldari State
#1 - 2014-10-16 00:41:00 UTC  |  Edited by: Galphii
Hello space people, today I want to talk to you about bumping. Relax, I'm not advocating its removal, only an adjustment to level the playing field a bit. Bumping has its place in the modern game for knocking ships out of alignment to prevent warp, but in high security space it's being abused more and more.

Bumping mechanics make sense in a way, if you think of it as a field of energy around a ship (inertial stabiliser etc) which is positively charged. Bringing two together is like pressing two positively charged magnets together, flinging them apart based on mass. I haven't read the lore on this, perhaps this is how it actually works in Eve's universe? Anyway.

Full disclosure: I recently lost a freighter in highsec. I was autopiloting, but not afk (working actually). I leaped to the keyboard when I saw what was happening and thus began a thrilling cat & mouse chase across two systems. A loss is a loss and it was an exhilarating (non)battle, but the issue I have is neutral bumping ships that never gain aggression play a pivotal part in the process, yet cannot be countered short of complete avoidance. Yeah it takes some skill to bump effectively, but multiple machariels is a bit much. Conflict and contest is good for the game (actually the core concept of the game), but you can't declare war on NPC corp pilots and there's no legal way to deal with them in this situation.

Alternatives to bumping such as collision damage mechanics won't work because of eve's indirect flight control model. It's far too easy to accidentally bump into someone and the carnage would be epic. It's not going to happen.

So here's my idea: When you bump into another ship while a propulsion mod is active, you gain a suspect flag.

That's it. You can still bump with NPC corp alts but you're going to have to defend yourself. If you've got plenty of backup, this shouldn't be a problem. Either that or bump without a prop mod, which is far less effective. Activating a prop mod in highsec would require setting one's safety to 'partial', but I think a case could be made for preventing collisions with NPC's from generating a suspect flag.

Ships can still fly around under conventional propulsion & running into each other by accident with no effect, which is important for docking areas outside of stations etc. (I'm looking at you, Jita 4-4). If a prop mod is active when the hit happens, there's a high degree of chance you've done it on purpose and that's an aggressive act. Prepare for a fight. If you don't want to be flagged, don't run a prop mod.

Projected Impact (excuse the pun):
Nullsec, no impact.
Lowsec, will be the same as shooting someone, flagging you as a target. Perhaps a good ice-breaker.
Highsec, bumping as a means of 'passive aggression' will only work if you avoid switching on your prop mod. It can still work to some degree but is far less effective. Pilots may be able to time the deactivation of their prop mod to bump a ship right after it switches off provided their skill is good enough.

Due to the need to set the safety system to 'partial' to use a prop mod, it's possible people who like using them while in highsec may accidentally do things to make them suspect, which creates 'content' (and wrecks, which are also content). Wars become slightly more interesting, assuming people actually undock to fight. When fighting in someone else's space, a modicum of restraint on speed may be required.

Oh, and I don't expect anyone who makes use of the impunity offered by current mechanics to like this discussion at all. Your ire is expected.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Paranoid Loyd
#2 - 2014-10-16 00:43:14 UTC  |  Edited by: Paranoid Loyd
Roll What happens when I am aligning in my orca using the mwd and someone bumps me?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

baltec1
Bat Country
Pandemic Horde
#3 - 2014-10-16 00:44:59 UTC
There are many counters to bumping already.
Paranoid Loyd
#4 - 2014-10-16 00:50:44 UTC
baltec1 wrote:
There are many counters to bumping already.

*As long as you are actually playing.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Paru DracoGaurdia
Slanted Anvil
#5 - 2014-10-16 01:35:27 UTC
but i like warping my orca into a large asteroid and it bouncing out of it at 5km/sec its soo funny and entertaining
Sigras
Conglomo
#6 - 2014-10-16 02:18:10 UTC
This change would make all prop mods unusable in high sec.

Allow me to paint the exploit for you.

I am an evil pirate and I want to kill you in your pimped out navy raven. so I get a friend to warp into your mission in a stealth bomber and get in front of you while you're ABing between gates. The second before you bump he decloaks and as soon as you gain the suspect flag he warp scrambles you and calls me in to take you out.
Alavaria Fera
GoonWaffe
#7 - 2014-10-16 02:45:25 UTC
Galphii wrote:
Hello space people, today I want to talk to you about bumping. Relax, I'm not advocating its removal, only an adjustment to level the playing field a bit.

Somehow I doubt so...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nevyn Auscent
Broke Sauce
#8 - 2014-10-16 02:51:58 UTC
The only change needed to bumping is that if your velocity is over max speed, you have dramatically faster slow down.
Then you can bump to stop align/warp, you can even move someone, but you can't lock them out of controlling their ship by shoving their velocity so high it takes 5 minutes for them to slow back down to max.
Max speed is supposedly because of the warp drive field drag after all, so if you go beyond that speed the drag should be incredible.
Jack Carrigan
Order of the Shadow
#9 - 2014-10-16 03:35:31 UTC
And more bleating....

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Hopelesshobo
Hoboland
#10 - 2014-10-16 04:37:35 UTC
Although a relatively creative solution it would not work.

You would break prop mods for use in highsec in general. You could have 2 warring factions, let's just say RvB. Most PVP ships are fit with prop mods. Someone decides to have some fun and positions their neutral to be bumped by one side. Suddenly one of the fleets are flagged suspect. And in come the neutral fleet for their fun because when you engage someone that is flagged suspect, you only get a limited engagement timer with that person. So the neutrals just engage 1 suspect at a time until all the suspects are safely in their pods.

A couple other specific examples
-HQ Incursions
-Using a prop mod to align

Lowering the average to make you look better since 2012.

Adobe Raide
Tribal Liberation Force
Minmatar Republic
#11 - 2014-10-16 06:24:53 UTC
I like the OP's suggestion. Can it be abused? Yep. Is the present system being abused? Yes. At least the OP's suggestion would make the passive-aggressive bumpers work for their fix of irritation.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#12 - 2014-10-16 06:28:12 UTC
a simpler solution would be to allow freighters to have highslots or drone capability (only up to 5 lights) or something to that effect.

Or a useage of @KB players to simply use the safe log if they realize what is happening....still allows for the afk'r or hauler bot to get blapped quite easily.

Seriously though...I have often wondered though if ships like a freighter had the ability to selfdestruct taking all loot and attackers with them....more ammo or such items in them the more damgae caused....
anyway
The current best ability to safeguard freighters is to actively escort them. Why not if they are carrying Billions of corp/alliance assets.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2014-10-16 06:47:07 UTC
Max Deveron wrote:
a simpler solution would be to allow freighters to have highslots or drone capability (only up to 5 lights) or something to that effect.

Or a useage of @KB players to simply use the safe log if they realize what is happening....still allows for the afk'r or hauler bot to get blapped quite easily.

Seriously though...I have often wondered though if ships like a freighter had the ability to selfdestruct taking all loot and attackers with them....more ammo or such items in them the more damgae caused....
anyway
The current best ability to safeguard freighters is to actively escort them. Why not if they are carrying Billions of corp/alliance assets.


And what are 5 Warrior going to do against a Machariel or a Stabber? Or a swarm of Catalysts. It takes longer for you to lock all of them than it takes time to kill you.

And what do you do with Courier Contracts? No one wants to pay for the money you theoretically owe those who escort you, which means they either work for free (and we all know how keen the vast majority of EVE players is about working for nothing in return. Roll) or the hauler has to further reduce their already meager income and pay the escorts on their own expenses without any compensation from the customer. I'm really looking forward to that. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mag's
Azn Empire
#14 - 2014-10-16 07:34:31 UTC  |  Edited by: Mag's
baltec1 wrote:
There are many counters to bumping already.
This.

Galphii wrote:
Oh, and I don't expect anyone who makes use of the impunity offered by current mechanics to like this idea. Your ire is expected.
But you expect propulsion mods to be nerfed in high sec, because you want to autopilot your freighter whilst working?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Yolandar
CSR Strategic Reserves
Citizen's Star Republic
#15 - 2014-10-16 08:38:39 UTC
If you're bumped, safe logoff gotta work. They aggro you to stop the logoff, and sacrifice some hardware. ie. you can keep a freighter from warping with a noobship and a gun (intentional fail-gank)

This keeps the old ransom gig alive (time to sing a song?) but you gonna bring Concorde in for the sacrifice (making the bump & gank mechanic more challenging, but still doable).

It's a subtle shift, no new exploits. Nothing changes if the pilot is afk. A pilot active at the control shouldn't be treated the same as the afk wanker, that has never been fair, imho.

afkalt
Republic Military School
Minmatar Republic
#16 - 2014-10-16 08:54:04 UTC
My only issue with bumping is that the risk/reward is whacky.
Ellendras Silver
CrashCat Corporation
#17 - 2014-10-16 11:05:37 UTC
baltec1 wrote:
There are many counters to bumping already.


i don't give a **** about high sec nor care i about freighters but tell me do they also work for freighters? i cant think of one besides webbing which isn't a complete counter but it makes it harder sure also not use auto pilot would make the chance smaller, but lets be honest here if a freighter moves and a fleet waits for them its chance of survival is not that good.

and freighters is the nr 1 target in high sec with this bumping strategic

tell me i am wrong

[u]Carpe noctem[/u]

Tij Lamor
Doomheim
#18 - 2014-10-16 12:01:53 UTC
Commercial aircraft already have a collision avoidance system - TCAS. In an Eve context the autopilot should attempt to avoid collisions, it won't always be successful - such as a crowded dock like Jita - but the only way to insure a hit should be to disable the automatic collision avoidance system, which should require a target lock.

Give the bumper a choice. Guaranteed hit with CONCORD response or low probability of hit because autopilot tries to avoid it.
Ellendras Silver
CrashCat Corporation
#19 - 2014-10-16 12:24:05 UTC
Tij Lamor wrote:
Commercial aircraft already have a collision avoidance system - TCAS. In an Eve context the autopilot should attempt to avoid collisions, it won't always be successful - such as a crowded dock like Jita - but the only way to insure a hit should be to disable the automatic collision avoidance system, which should require a target lock.

Give the bumper a choice. Guaranteed hit with CONCORD response or low probability of hit because autopilot tries to avoid it.


you want a auto pilot that tries to evade a machariel with MWD hitting a floating skyscraper that has the speed and agility of a turtle Question good luck with that Lol

[u]Carpe noctem[/u]

Ralph King-Griffin
New Eden Tech Support
#20 - 2014-10-16 12:28:00 UTC
Ellendras Silver wrote:
baltec1 wrote:
There are many counters to bumping already.


i don't give a **** about high sec nor care i about freighters but tell me do they also work for freighters? i cant think of one besides webbing which isn't a complete counter but it makes it harder sure also not use auto pilot would make the chance smaller, but lets be honest here if a freighter moves and a fleet waits for them its chance of survival is not that good.

and freighters is the nr 1 target in high sec with this bumping strategic

tell me i am wrong

You're wrong, anything you want to keep from a gate is a target for bumps.
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