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Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expeditions

First post First post First post
Author
KiithSoban
Mackies Raiders
Wild Geese.
#21 - 2014-10-15 15:44:09 UTC
My main concern with expiditions (particularly lowsec) is that they escalate to a nullsec entrance system. This is Very dangerous space and I often cannot justify the rewards of an equivalent to 7/10 site that is made too dangerous by 1. Jumping lowsec gates all over the place. (which I'm ok with) and 2. Ending in a nullsec entrance system. I would rather just save a bunch of time and run two 6/10s.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Zalzak
Viziam
Amarr Empire
#22 - 2014-10-15 15:45:43 UTC
Added materials used for Cosmos blueprints which makes them worthless. Data sites is full of junk already, making it even harder to find that 2-3 "okay" ancillary blueprints after Phoebe.
Komi Toran
Perkone
Caldari State
#23 - 2014-10-15 15:49:07 UTC
Are you going to change the distribution of datacores in sites in light of the new invention changes? As it stands now, if I run guristas data sites, I can get all the datacores I need for Caldari ship invention. With the invention changes, I think I only get the datacores for Cerbs/Eagles, Flycatchers, and Onyxs.

Quote:
The general consensus right now is that Relic sites are worth more than their Data site counterparts when it comes to the basic ISK per hour and this is something that we’ve had on our radar for a while.

ISWYDT
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#24 - 2014-10-15 15:51:05 UTC
I don't think I can agree with cutting the text from missions. You're cutting away some fluff there. Its not hard to read between the lines and figure out what to do.
Bill Lane
Strategic Insanity
FUBAR.
#25 - 2014-10-15 15:52:01 UTC
Any love for rogue drones?
Vexlen Kali
An Eye For An Eye
Phoebe Freeport Republic
#26 - 2014-10-15 15:57:06 UTC  |  Edited by: Vexlen Kali
On the subject of Expeditions (escalations) :

Often times newer players will want to run these in groups. 2-3 people can enjoy some of the mid - higher range expeditions. The issue I've run into most is the "Expedition holder" the person who got the bookmark. Can neither "Warp gang" to the expedition site, or pre-align for others to be prepared to warp in. This forces the holder to warp in first and endure the room until his friends arrive.

If the leader of the gang (or wing / squad leader) have the bookmark, why can they not warp their gang to the site? This to me is a simple fix that would make expeditions more fun for groups.
CCP RedDawn
C C P
C C P Alliance
#27 - 2014-10-15 15:57:09 UTC
Pertuabo Enkidgan wrote:
I don't think I can agree with cutting the text from missions. You're cutting away some fluff there. Its not hard to read between the lines and figure out what to do.


It's very subjective to be sure, but we're trying to make it easier for the new players to 'cut to the chase'.
We haven't forgotten about the lore though that's for sure. It needs as much love as the rest of EVE.

Team Genesis

CCP RedDawn
C C P
C C P Alliance
#28 - 2014-10-15 15:58:29 UTC
Komi Toran wrote:
Are you going to change the distribution of datacores in sites in light of the new invention changes? As it stands now, if I run guristas data sites, I can get all the datacores I need for Caldari ship invention. With the invention changes, I think I only get the datacores for Cerbs/Eagles, Flycatchers, and Onyxs.

Quote:
The general consensus right now is that Relic sites are worth more than their Data site counterparts when it comes to the basic ISK per hour and this is something that we’ve had on our radar for a while.

ISWYDT


This is something that we're aware of and CCP Ytterbium will be keeping an eye on this in the foreseeable future.

Team Genesis

Cebraio
State War Academy
Caldari State
#29 - 2014-10-15 16:02:09 UTC
Quote:
The general bulk of the work has simply been to smooth out Expeditions by fixing all of the existing defects associated with them, (Bosses that didn’t spawn, triggers that didn’t work etcetera) but we’ve also touched upon a few other aspects.


A preliminary 'Thank you!' for this.

I have had two occasions where a Dread Guristas Fleet Staging Post (escalation) did not escalate to the next stage. That's pretty annoying, especially if you are running them for someone else. I created a bug report on the second occasion and hopefully these trigger problems will be a thing of the past then.
Aiken Lugre
State War Academy
Caldari State
#30 - 2014-10-15 16:02:18 UTC
Bill Lane wrote:
Any love for rogue drones?


I think they forgot those regions exist.
Tsukinosuke
Id Est
RAZOR Alliance
#31 - 2014-10-15 16:04:54 UTC
known-space pirate's data/archeology sites in unknown-space, are so meaningful.. in sarcasm...

anti-antagonist "not a friend of enemy of antagonist"

CCP RedDawn
C C P
C C P Alliance
#32 - 2014-10-15 16:07:08 UTC
Aiken Lugre wrote:
Bill Lane wrote:
Any love for rogue drones?


I think they forgot those regions exist.


Again, as I'm a sucker for dad jokes... it's on our radar. Big smile

Team Genesis

Lena Lazair
Ministry of War
Amarr Empire
#33 - 2014-10-15 16:08:09 UTC  |  Edited by: Lena Lazair
CCP RedDawn wrote:
I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.


I'm thrilled you are doing an exploration pass, I really am. But if you think the problem with Besieged Covert Research Facility sites is that there aren't ENOUGH of them, then, um... I have bad news for you.

I routinely fly through active (and out of the way) low-sec systems with multiple besieged sites that no one is bothering to run. There are already way more sites than necessary to support the interest in doing them, which is, I'm sad to say, nearly zilch (I do it.. I can count on one hand the # of other people I've seen running them, and that hand is a fist). Upping the spawn frequency is not going to help anything.

The problem with besieged sites currently, in no particular order:

* requires a HAC or T3 to run; that's an expensive ship to take into the current low-sec meta
* requires your HAC/T3 to be in an easy to find site for upwards of 25 minutes (depending on how many cruiser vs. BS spawns you get)
* requires your HAC/T3 to fight mobs that can warp scram you out to 36km! (while in an easy to find site for upwards of 25 minutes)
* drops very unexciting loot that does not even come close to paying off the cost of ship(s) being put at risk; the ship skin BPCs go for peanuts and those plus covert research tools are all you can rely on getting regularly. The thukker component lab BPCs helped a bit, but the prices on those are crashing too. If you manage to get a hyperspatial BPC then woot! payday! but that's not frequent enough to really help the isk/hr

The basic problem with the amount of time required/risk is the fact that you can (and often do) get 3 BS spawns in the first wave + 4 BS/1 cruiser spawn in the second wave. This takes a stupid amount of time to blow up all while sitting vulnerable as per the reasons described above.

Either change these sites so they need to be scanned, or else make it so that no more than 2 BS ships can spawn per wave. Or just get rid of the first wave entirely. The isk/hr/risk ratio just isn't attractive currently.
Shiva Darksun
Viziam
Amarr Empire
#34 - 2014-10-15 16:11:49 UTC
Faction materials?
THANK YOU CCP!

I finally would be able to build those hundreds of Storyline BPCs that cluttered my inventory!
Milla Goodpussy
Garoun Investment Bank
#35 - 2014-10-15 16:13:12 UTC
WHAT ABOUT THE INVENTION CHANGES FFS!
Damjan Fox
Fox Industries and Exploration
#36 - 2014-10-15 16:13:53 UTC  |  Edited by: Damjan Fox
Quote:
Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5.


Volume reduction from 1.0 to 0.5 won't make any difference. These parts ("Power Couplings", "Electric Conduits", etc...) just have a very bad isk/m³ ratio. 1 Decryptor is worth more than 100m³ of this "junk", even after volume decrease.

And speaking of Decryptors. In my opinion, the volume of those (and Data Cores) should be lowered to 0.1m³. The ISK/m³ ratio between Data and Relic sites is just way too unbalanced.

Quote:
Faction Materials have been added to the all the exploration Data site loot tables.

Quote:
Various Industrial Goods have been added to the all the exploration Data site loot tables.

Same as above. If these parts are too "bulky" for their value, nobody will pick them up.

Just my 2 cents...
Cristl
#37 - 2014-10-15 16:15:14 UTC
Retar Aveymone wrote:
Cristl wrote:
Retar Aveymone wrote:
Quote:
Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5.


uh...aren't those interface parts? since interfaces are being removed, shouldn't those be removed entirely?


I think they're for storyline stuff too.

Well, then there will be approximately eighty million times more of them dropped than will ever be used, so...


Data interfaces aren't consumed when used, so they were not really a sink of things like electric conduits anyway. These components were only ever removed from the game by the trickle of modules that had exceptional fitting requirements. Now they are just making these items a bit smaller. It won't have any effect mate.
Gwailar
Doomheim
#38 - 2014-10-15 16:16:07 UTC  |  Edited by: Gwailar
CCP Lebowski wrote:
"All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king."


Team Space Glitter, the true heirs to the throne of Gondor and Arnor.

(Thanks for the excuse to cart out my favourite Tolkien poem RedDawn! Big smile)


The words "Team Space Glitter" and "Gondor and Arnor" do not belong in the same sentence.

And for the record, I've always thought this one better:

Gil-galad was an Elven king.
Of him the harpers sadly sing,
The last whose realm was fair and free
Between the mountains and the sea.

His sword was long, his lance was keen;
His shining helm afar was seen,
And all the stars of heaven's field
Were mirrored in his silver shield.

But long ago he rode away,
And where he dwelleth none can say.
For into darkness fell his star,
In Mordor, where the shadows are.


(Apologies for any deviations from the source. Typed from memory two decades later.)

"Mmmmm. PoonWaffles."   --Mittens the Cat

Bienator II
madmen of the skies
#39 - 2014-10-15 16:21:01 UTC
what is the use of all those faction materials?


one reason why i don't do expeditions is that they usually end in nullsec (esp if you start them in low). And since this usually involves swaping ships and clone it is simply too much of an time commitment if you add all the jumps and sites you have to do to reach the end of an expedition in null security space.

one way of fixing it could be to increase the expiration date for expeditions. Make it 7 days or so and i would not care about the fact that they bring me to null ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Solkara Starlock
Circle of Mystery
#40 - 2014-10-15 16:21:26 UTC
So the pirates were finally able to enter the wormholes! Great addition! I love that (and I'm sure a lot of WH dwellers with me!)


Would it be possible to add the faction materials to the bill of materials used in fe. the faction ships?

Otherwise, I fear the greater supply will kill prices and the isk/hr ratio will soon drop again to its current value.