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Gevlon's Second Doozie

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Author
Kaarous Aldurald
Black Hydra Consortium.
#181 - 2014-10-15 01:15:35 UTC
Joshua Milton Blahyi wrote:
Average it out of a thirty day period and it adds substantially to your ISK/hr.



That's the thing. People who aren't liars like Infinity Ziona actually have averaged it out.

And it doesn't help. It really doesn't. Yeah, it might have higher upper bounds for individual data points, but that does not mean that it's better income.

It just makes for a better anecdote.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#182 - 2014-10-15 01:19:01 UTC
Joshua Milton Blahyi wrote:
baltec1 wrote:


No thats using a 5 bil vindi in a system with nobody else in it and no interuptions in the best true sov system with full upgrades. Most get 50-60 mil/hr using a tengu. High sec beats anom income hand down


And like I said, just counting anom income is not telling the full story. You want to wave away sig based income, but it doesn't fly. Yes there is RNG, and yes sometimes you can crap out. Sometimes you can pull 3 vindi prints in a night. Average it out of a thirty day period and it adds substantially to your ISK/hr.



Sigs are even worse due to the 100 per REGION limit. They are simply not viable for supporting a large playerbase on and average income is around the same as high sec level 4s over time.

Anoms are the primary income source for the bulk of people in null and they are simply not up to the job.
S'Way
State War Academy
Caldari State
#183 - 2014-10-15 01:20:13 UTC
baltec1 wrote:
If you think thats good you should pay close attention to burner mission blitzing. I'm currently testing ways to run them as quickly as possible in cheap assault frigates. The income levels are looking to be crazy ( At least 10k LP per 5 min plus the few mil in mission reward). CCP may have scored another own goal with these things.

I'm curious about burner mission blitzing, so far most of the ones offered to my mission alts (with near perfect standings) have been 8-10 systems away which is more than 5mins including the flying time there and back.
In the time it takes to run one of those I could make more blitzing normal missions instead.

Is there a way to actually get some offered that aren't cross region treks ? or am I just picking them from agents in the wrong areas....
baltec1
Bat Country
Pandemic Horde
#184 - 2014-10-15 01:30:59 UTC
Joshua Milton Blahyi wrote:
baltec1 wrote:


So how do 40000 people go ratting when there is less than 3500 systems in all of null and less than 10 can be supported per system?


FTFY.

You don't have 40000 players. You might have 40000 accounts, but even then why does null sec have to conform to your alliances alt proliferation?

But if you think that you can put 40000 people online, take a few weeks, and make it happen. Make the map glow with pilots in space as your statistic. Keep them all at home, so that you can log on all your capital alts, and various other toons without actually risking them.

Make sure to set a definite time so that it becomes absolutely clear even with a cursory glance at eve offline. Make the 40k spike happen!



If we take just 10% of or member base thats 4000 ratters. This means we need 400 systems with 10 per system. However, there are nowhere near 400 -1.0 systems so we need to split them up further still to fit them all in. 800 is a more realistic number of needed systems and that is just the cfc and only with 4000, we had that many pilots in the battle for tests home station so the real number of online CFC pilots is short by at least several thousand. The bulk of these people will be earning far less than can be earned in high sec level 3s.

The maths just doesn't add up.
baltec1
Bat Country
Pandemic Horde
#185 - 2014-10-15 01:34:16 UTC
S'Way wrote:
baltec1 wrote:
If you think thats good you should pay close attention to burner mission blitzing. I'm currently testing ways to run them as quickly as possible in cheap assault frigates. The income levels are looking to be crazy ( At least 10k LP per 5 min plus the few mil in mission reward). CCP may have scored another own goal with these things.

I'm curious about burner mission blitzing, so far most of the ones offered to my mission alts (with near perfect standings) have been 8-10 systems away which is more than 5mins including the flying time there and back.
In the time it takes to run one of those I could make more blitzing normal missions instead.

Is there a way to actually get some offered that aren't cross region treks ? or am I just picking them from agents in the wrong areas....


Warp speed implants make a huge difference.
S'Way
State War Academy
Caldari State
#186 - 2014-10-15 01:43:45 UTC
baltec1 wrote:

Warp speed implants make a huge difference.

Thanks for the tip, didn't think of those....for some reason I keep thinking of them as hauler pilot implants. Oops
baltec1
Bat Country
Pandemic Horde
#187 - 2014-10-15 01:59:56 UTC
S'Way wrote:
baltec1 wrote:

Warp speed implants make a huge difference.

Thanks for the tip, didn't think of those....for some reason I keep thinking of them as hauler pilot implants. Oops


They are very good things to get for mission runners. By far the most time spent doing missions when blitzing is spent in warp.
Pruina Pardus
Lucifer's Hammer
A Band Apart.
#188 - 2014-10-15 03:11:21 UTC  |  Edited by: Pruina Pardus
Doc Fury wrote:


Thanks for the specific keywords, that was perfect, the ones I was using did not return the desired results for whatever reason.

I believe this is it:
https://forums.eveonline.com/default.aspx?g=posts&t=345580

A good read, and includes spreadsheet ****. I am quite curious to locate and dust off my old Mach to try this. Consider my previous requests for this info well satisfied.



Check my post in that thread, When he wrote it he was not earning 80mil an hour. I made that post before doing my own research into this, just checking his own spreadsheet reveals some small exaggerations in the income.

He does jump twice during his 30 mission sample and thankfully records a 3.58 AU warp to gate. This information is rather important in revealing where the data was collected.

There are only three level 3 security agents for the entire SOE faction, their locations are as follows.

Simela 0.5 the only hi sec level 3 for sisters of eve it has 1 gate 50AU away from the station. The data was not collected in hi sec.

Aeschee 0.2 with no gates closer than 10AU. The data was not collected in low sec.

J-CIJV -0.2 Is where the data was collected. This means the data records mission rewards approximately 170% of those found in Simela the only Hi sec level 3 agent for the SOE faction.

Stoicfaux, never says where he did his missions beyond doing them on the test server. We can deduce the location with his own data, the income he records is however a npc nul sec income not an empire income.

For anyone wishing to grasp at straws after the Thukker LP they have no hi-sec level 3 security agents so please don't even bother.
Jenn aSide
Worthless Carebears
The Initiative.
#189 - 2014-10-15 03:21:45 UTC
Pruina Pardus wrote:
Doc Fury wrote:


Thanks for the specific keywords, that was perfect, the ones I was using did not return the desired results for whatever reason.

I believe this is it:
https://forums.eveonline.com/default.aspx?g=posts&t=345580

A good read, and includes spreadsheet ****. I am quite curious to locate and dust off my old Mach to try this. Consider my previous requests for this info well satisfied.



Check my post in that thread, When he wrote it he was not earning 80mil an hour. I made that post before doing my own research into this, just checking his own spreadsheet reveals some small exaggerations in the income.

He does jump twice during his 30 mission sample and thankfully records a 3.58 AU warp to gate. This information is rather important in revealing where the data was collected.

There are only three level 3 security agents for the entire SOE faction, their locations are as follows.

Simela 0.5 the only hi sec level 3 for sisters of eve it has 1 gate 50AU away from the station. The data was not collected in hi sec.

Aeschee 0.2 with no gates closer than 10AU. The data was not collected in low sec.

J-CIJV -0.2 Is where the data was collected. This means the data records mission rewards approximately 170% of those found in Simela the only Hi sec level 3 agent for the SOE faction.

Stoicfaux, never says where he did his missions beyond doing them on the test server. We can deduce the location with his own data, the income he records is however a npc nul sec income not an empire income.

For anyone wishing to grasp at straws after the Thukker LP they have no hi-sec level 3 security agents so please don't even bother.


Why do yo assume he was using an SOE agent? SOE is not the only faction with thigns worth 2000 isk per lp in their LP store (Thukker arne't either).
baltec1
Bat Country
Pandemic Horde
#190 - 2014-10-15 04:38:05 UTC
Also of note is that the mach can hit 8.46 AU/s by upgrading the rigs and using high grade ascendancies. The one used was just 5.18.
knobber Jobbler
State War Academy
Caldari State
#191 - 2014-10-15 05:35:28 UTC
Paynus Maiassus wrote:
Solecist Project wrote:
Okay so I read through the whole post ....................
............. and it makes sense.


Can we ban them all?


lol inbefore the goons come and crap into this thread.


LOL. Well yeah, I do think CCP made a mistake letting Mittens back into the game after 30 days. Now Manfred Sideous, who wouldn't take a CSM spot because of real life issues, is an example of a leader who plays his part in Eve out of true dedication to the sport of it rather than funding his website, and is an example of a leader who is a bit more credible. And note that Manfred openly stated that he was for all out war between N3PL and CFC and his proposed solution for null sec was far more draconian than anything CCP has come up with, basically limiting a cyno jump to an adjacent gated system.

But seriously, this isn't specifically to bash Mittens or Goons or plug Gevlon. I have two aims. One is to invigorate CCP to keep up their program of refining Eve into a game that delivers on its stated goals of true competition, real strategy, and real risk and consequence. The second is to open the eyes of line members to an understanding that they really don't want to be playing Eve in order to log in and press F1 but to return to a game of real consequence and reward and that doing so will involve a change in the status quo, and that CCP is orchestrating this.


I hate to break it to you, especially during your personal revelation, but many in null have been asking for change for a few years now.

Don't be fooled by Gevlon though, he literally has no idea what he's talking about.
Nevyn Auscent
Broke Sauce
#192 - 2014-10-15 07:04:16 UTC
baltec1 wrote:

So how do 4000 people go ratting when there is less than 3500 systems in all of null and less than 10 can be supported per system?

Assuming that is the limit of less than 10 per DAY.

5*3500 = 17,500.
10*3500 = 35,000.

Then not everyone plays every day, so you can double both of those

So 35,000 - 70,000 is Null Secs current support limit.

If that is simultaneous player count rather than per day, then we can add a further *4 multiplier on assuming people play about 6 hour play sessions, which is long but null players tend to have more free time to deal with such things.

So 140,000 - 280,000 if that is an at once limit.

In saying this, while that number does seem awesomely high I quite agree it's much too low. This isn't pretending that Null actually supports enough people. But it certainly does support a large number of people. And the income isn't as bad as you try and make out. Since you use average/low ball null figures, while picking the single best figure a player has ever achieved as the high sec figures. Meaning you are biasing your analysis before you even start. Basic scientific methodology as abused by politicians world wide to support their arguments.

But certainly, you could increase the number it could support per system by a factor of 5, if you can do so in a way that doesn't either cause rampant inflation (Null Bounties account for 45-50% of All isk faucets per 2012-2013 figures, 2013-2014 fanfest graph looked similar but I haven't done the maths) or crashing another market.
Lucas Kell
Solitude Trading
S.N.O.T.
#193 - 2014-10-15 07:21:17 UTC
Curious Onlooker wrote:
Lucas Kell wrote:
So to be clear, CCP are removing fun from the game

CCP need to get to grips on what makes a game entertaining otherwise they will lose me to Elite Dangerous.


Given your inability to understand how the jump changes will add a lot of potential for localized pvp and capital bouts, without fear of supercap hotdrops by groups like PL and NC, thus increasing fun for those not content to fight simply for the sake of 'lets create a fight so our members don't all quit'; you heading off to play Elite Dangerous instead would be of a net benefit to the Eve community.
Yeah, I'll believe it when I see it. All these changes will do is further lock down null to the defending blobs. Clearly though you haven't actually thought about the changes, but I look forward to you being back here crying that the changes didn't work when you realise it doesn't suddenly make small groups able to fight back. All it does is mean that logistics takes longer.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Herzog Wolfhammer
Sigma Special Tactics Group
#194 - 2014-10-15 07:24:13 UTC
Lucas Kell wrote:
Curious Onlooker wrote:
Lucas Kell wrote:
So to be clear, CCP are removing fun from the game

CCP need to get to grips on what makes a game entertaining otherwise they will lose me to Elite Dangerous.


Given your inability to understand how the jump changes will add a lot of potential for localized pvp and capital bouts, without fear of supercap hotdrops by groups like PL and NC, thus increasing fun for those not content to fight simply for the sake of 'lets create a fight so our members don't all quit'; you heading off to play Elite Dangerous instead would be of a net benefit to the Eve community.
Yeah, I'll believe it when I see it. All these changes will do is further lock down null to the defending blobs. Clearly though you haven't actually thought about the changes, but I look forward to you being back here crying that the changes didn't work when you realise it doesn't suddenly make small groups able to fight back. All it does is mean that logistics takes longer.



Even CCP admits that they are not entirely sure how the players adapt or what they will do. Wormholes for example - they didn't expect players to live there.

Bring back DEEEEP Space!

Lucas Kell
Solitude Trading
S.N.O.T.
#195 - 2014-10-15 07:36:09 UTC
Herzog Wolfhammer wrote:
Lucas Kell wrote:
Curious Onlooker wrote:
Lucas Kell wrote:
So to be clear, CCP are removing fun from the game

CCP need to get to grips on what makes a game entertaining otherwise they will lose me to Elite Dangerous.


Given your inability to understand how the jump changes will add a lot of potential for localized pvp and capital bouts, without fear of supercap hotdrops by groups like PL and NC, thus increasing fun for those not content to fight simply for the sake of 'lets create a fight so our members don't all quit'; you heading off to play Elite Dangerous instead would be of a net benefit to the Eve community.
Yeah, I'll believe it when I see it. All these changes will do is further lock down null to the defending blobs. Clearly though you haven't actually thought about the changes, but I look forward to you being back here crying that the changes didn't work when you realise it doesn't suddenly make small groups able to fight back. All it does is mean that logistics takes longer.
Even CCP admits that they are not entirely sure how the players adapt or what they will do. Wormholes for example - they didn't expect players to live there.
But reasonable estimations can be made. For example, who will adjust better? A 30k player group who has already built full strategies for both defence and logistics, or small groups who used to rely on black frog and will likely no longer be serviced (or be paying considerably higher costs if they are living close enough to high sec)?

And the thing is people say like the guy above "without fear of supercap hotdrops by groups like PL and NC", but they don't consider the we too will not need to worry about that, and if we lose our capitals in home defense, they get replaced by SRP. Pretty much the only thing pirates had going for them is that they could use small groups of capitals and if we defended with the same, PL or BL would get involved and primary us. They won't have that any more.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Herzog Wolfhammer
Sigma Special Tactics Group
#196 - 2014-10-15 08:00:51 UTC
Lucas Kell wrote:
Herzog Wolfhammer wrote:
Lucas Kell wrote:
Curious Onlooker wrote:
Lucas Kell wrote:
So to be clear, CCP are removing fun from the game

CCP need to get to grips on what makes a game entertaining otherwise they will lose me to Elite Dangerous.


Given your inability to understand how the jump changes will add a lot of potential for localized pvp and capital bouts, without fear of supercap hotdrops by groups like PL and NC, thus increasing fun for those not content to fight simply for the sake of 'lets create a fight so our members don't all quit'; you heading off to play Elite Dangerous instead would be of a net benefit to the Eve community.
Yeah, I'll believe it when I see it. All these changes will do is further lock down null to the defending blobs. Clearly though you haven't actually thought about the changes, but I look forward to you being back here crying that the changes didn't work when you realise it doesn't suddenly make small groups able to fight back. All it does is mean that logistics takes longer.
Even CCP admits that they are not entirely sure how the players adapt or what they will do. Wormholes for example - they didn't expect players to live there.
But reasonable estimations can be made. For example, who will adjust better? A 30k player group who has already built full strategies for both defence and logistics, or small groups who used to rely on black frog and will likely no longer be serviced (or be paying considerably higher costs if they are living close enough to high sec)?

And the thing is people say like the guy above "without fear of supercap hotdrops by groups like PL and NC", but they don't consider the we too will not need to worry about that, and if we lose our capitals in home defense, they get replaced by SRP. Pretty much the only thing pirates had going for them is that they could use small groups of capitals and if we defended with the same, PL or BL would get involved and primary us. They won't have that any more.



I have no idea what is going to happen.

Bring back DEEEEP Space!

Luwc
State War Academy
Caldari State
#197 - 2014-10-15 08:16:45 UTC
T L'DR

Roll

http://hugelolcdn.com/i/267520.gif

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#198 - 2014-10-15 08:41:22 UTC
I will say one thing for Gevlon;

His own crazy brings out the crazy in a lot of other people. And this thread is full of it.



For those who are mad that the CFC and N3 don't have a war to end all wars... What are we supposed to fight over?

We don't want their space. N3 probably doesn't want ours as they aren't even renting out all the systems they own. How do we decide which one of us has to haul all our stuff to the opposite end of the galaxy just to have a fight for the sake of fighting? Oh, that's easy. They have to come to us, because we already went to them last year and had a brawl so huge that CCP made an in-space memorial to it.

But nothing ever happens in null.


Which reminds me, when I started playing almost 3 years ago, Northern Coalition actually lived in the north, near us in Tribute and Vale. The space they own now was owned by what was vaguely explained to me at the time as "The Russians". TEST lived in Fountain and were part of our coalition. And we were just starting up a war with some group called White Noise, who owned Branch. And PL owned a lot of Tech moons but no sov.

But null is totally stale and unchanging.


We've been complaining for years that nullsec income for the average player isn't all that great. People in this thread challenge this, and end up getting schooled on how to make even more isk with highsec missions by a nullsec player who has a fleet doctrine named after him.

But nullsec is all easy money for everyone.



Some of the best crazy I've read this week.
Mallak Azaria
Caldari Provisions
Caldari State
#199 - 2014-10-15 09:43:56 UTC
Joshua Milton Blahyi wrote:


You do, if we go off of Baltecs 90/mil an hour for just anoms. Is that not enough? Your alliance has SRP for fleet work, how much ISK do you think you should be making to make it viable for you to live in near total security with a private jump bridge network, and the comfort of SOV null? Are goons so bad that they whelp a billion ISK worth of ships per system, per day? To singular pirates?


Yeah and each system can only support 4 to 6 people making money, so no, that is not enough. Systems need to be able to support more people. We live in near total security because we make it that way. So tell me, why shouldn't we be able to have more people making more money in space that we pay for & keep secure? And 90m an hour is what you make in a carrier, whereas a higher amount of isk per hour is obtainable in highsec using ship 1/10th of the cost.

Joshua Milton Blahyi wrote:
I still stand that the total income in null is higher, because if you average out sigs over a reasonable amount of time, that ISK/hr ratio goes up to levels that are not attainable in High sec. Yet you want more?


Except that most of the anomalies in nullsec pay very low amounts of isk due to terrible rat compositions, which is why even the best systems can only support 6 ratters.

Joshua Milton Blahyi wrote:
Your alliance chose to spend that ISK on SOV, no one made them do it. You guys want to hold land and have your name on the header, so it goes. You don't like the space you have, only take and hold valuable systems then. Don't ***** about not liking the territory you hold, because if it is so bad, you should just move to a better set of systems.


Joshua Milton Blahyi wrote:
Using baltecs 90m/hr, which is lowball, they are making money. Just not enough for your rampant greed, which clearly knows no bounds.



90m an hour in a carrier. Anything else makes closer to 60m an hour, which is almost half of the average income of highsec players & they literally do it in almost complete safety which is provided to them for free. The only risk highsec mission runners have is the occasional gank which only happens to idiots fitting un-needed bling mods to their mission running ships.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#200 - 2014-10-15 09:47:08 UTC
Joshua Milton Blahyi wrote:
baltec1 wrote:


No thats using a 5 bil vindi in a system with nobody else in it and no interuptions in the best true sov system with full upgrades. Most get 50-60 mil/hr using a tengu. High sec beats anom income hand down


And like I said, just counting anom income is not telling the full story. You want to wave away sig based income, but it doesn't fly. Yes there is RNG, and yes sometimes you can crap out. Sometimes you can pull 3 vindi prints in a night. Average it out of a thirty day period and it adds substantially to your ISK/hr.



Good drops from faction spawns are rare, faction spawns are rare & escalations are rare, so I call bullshit on your completely made up statistic.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.