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PI Question

Author
Malus Ignem
Imperial Academy
Amarr Empire
#1 - 2014-10-13 18:10:19 UTC
I am trying to set up some PI on a Barren world. My goal is to produce Transcranial Microcontrollers. I have level 5 PI skills. I believe I can setup something like...

4 extractors (with 1 extraction head each), they feed to a silo, which feeds 4 basic processors, which returns to the same silo which then feeds 2 advanced processors, which feeds another silo, which feeds another advanced processor at the end of which is a launch pad.

This should add up to this should leave me with 400 power remaining to cover the various links.

However, I get most of the way and run out of power.

What am I missing? Can Transcranial Microcontrollers be produced from extraction to final production or am I wrong?

Should stuff of this complexity be done with two seperate installations?

Further, if someone had a link to a tight setup and at the point where I will shamelessly copy it What?

Any help is greatly apprecciated!
Shiloh Templeton
Cheyenne HET Co
#2 - 2014-10-13 19:21:56 UTC
I'm just getting into PI, but the P4 factory examples I've found import most, if not all, of the p1 materials.

Are you located on the smallest planet you can find and using short links?
Malus Ignem
Imperial Academy
Amarr Empire
#3 - 2014-10-13 19:42:34 UTC
Smallest planet...no, just experimenting on a Barren planet to learn more. short links, yes, as short as I can make things.
Elena Thiesant
The Scope
Gallente Federation
#4 - 2014-10-13 20:32:51 UTC
While you might be able to do that, it's going to be woefully inefficient. Past P2 products you probably want to extract on multiple planets and have one as a factory. Yes, more hauling, but you'll be able to fit all the factories you need and they won't be sitting idle most of the time.
Malus Ignem
Imperial Academy
Amarr Empire
#5 - 2014-10-13 21:07:41 UTC
Thanks folks. I don't mind hearing multiple planets at all. I just don't want to spend an evening banging my head on my desk while pondering 'How the Heck...'
Rayzilla Zaraki
Yin Jian Enterprises
#6 - 2014-10-14 12:49:55 UTC
I also tried to figure out how to work on a single planet, but that was for robotics. I figured I could mine out the mechanical parts to fill one silo then switch my extractor heads and processors to do the consumer electronics. Theoretically possible, but slow and impractical. I can do it quicker and cheaper by extracting from 4 planets and taking the materials to a nice little .2% planet I found. I load two launch pads with materials and run through 16 processors. About two days later I have enough robotics and guidance systems for a weeks worth of T2 drone production.

For my next trick, however, I am trying to figure out the most efficient way to produce materials for mobile tractor units whilemnot sacrificing my fuel block, T2 drone and T2 ammo production planets. I have two characters without any PI going, when I train them to level 4, thats 10 planets with which to work.

Gate campers are just Carebears with anger issues.

Drago Shouna
Doomheim
#7 - 2014-10-14 17:13:58 UTC
I learned very quickly to get rid of the silo, and run everything through a launchpad..Everything should be routed into and out of then back to the launchpad.

I also set all my pi timers to 2d 1h 30m, that keeps the 30 min cycles as well (unless i'm away for a week ).

I use Barren planets but find I only ever need one launchpad.

GL, Have fun.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#8 - 2014-10-14 17:18:42 UTC  |  Edited by: Bronson Hughes
The trick I learned that really made my PI stuff more efficient was to only use the absolute bare minimum number of silos necessary (ideally none). My PI alt had Command Center Upgrades 3 when I set up shop, and I found that my optimal colony was:

2 ECUs
8-10 Extractor Heads (+more with CCU 4)
4 Basic Processors
1 Advanced Processor (+1 with CCU 4)
1 Launchpad.

This fits but is very tight so you'll want to be very careful about your building/link placements. You'll have relatively limited storage capacity, so you'll need to offload your colonies every 2-3 days.

Basically, link everything to the Launchpad and use it as a silo. Two sets of raw materials route to the launchpad and feed the two pairs of basic processors. Each pair makes a different input for the Advanced Processor. If you have a good enough planet (losec), you can keep your Advanced Processor running almost all the time. With CCU 4 or 5, you should be able to keep your AP running almost nonstop on most planets. (EDIT: I forgot to add that this is a setup optimized for CCU 3 assuming that CCU 4/5 was coming. Once you have CCU 4, you'll want to add a second AP.)

I'm doing PI to make fuel block components. I have one planet each for: Coolant, Oxygen, Enriched Uranium, and Consumer Electronics, and two planets for Mechanical Parts. One of the MP planets has a second Advanced Processor to make Robotics; that AP can only ever be running at half capacity, but given how few Robotics you need for fuel blocks, it works.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Drago Shouna
Doomheim
#9 - 2014-10-14 18:03:24 UTC
One other thing that hasn't been mentioned...

Check the POCO (customs office) and see what tax it charges.

The absolute last thing you want to do is set everything up then find you're paying 20% + tax

Custom Code Expertise can reduce this, but just look carefully where you are thinking of setting up.

Not all corps owning them are greedy twats.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Andrew Indy
Cleaning Crew
#10 - 2014-10-15 06:01:59 UTC
Bronson Hughes wrote:
The trick I learned that really made my PI stuff more efficient was to only use the absolute bare minimum number of silos necessary (ideally none). My PI alt had Command Center Upgrades 3 when I set up shop, and I found that my optimal colony was:

2 ECUs
8-10 Extractor Heads
4 Basic Processors
1 Advanced Processor
1 Launchpad.



Don't you need 1 Advanced for every 2 Basics. With you setup you are either going to over produce P1 or just be limiting the number of heads you can have running.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#11 - 2014-10-15 10:44:52 UTC
Andrew Indy wrote:
Bronson Hughes wrote:
The trick I learned that really made my PI stuff more efficient was to only use the absolute bare minimum number of silos necessary (ideally none). My PI alt had Command Center Upgrades 3 when I set up shop, and I found that my optimal colony was:

2 ECUs
8-10 Extractor Heads
4 Basic Processors
1 Advanced Processor
1 Launchpad.



Don't you need 1 Advanced for every 2 Basics. With you setup you are either going to over produce P1 or just be limiting the number of heads you can have running.

A problem I shall be rectifying in a day or so once Command Center Upgrades 4 finishes on my PI alt. I figured I would get some stockpiles built up while I was waiting.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs