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Missions & Complexes

 
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Career Progression - First goal: Lvl 4 security missions

First post
Author
Jason Joneson
Republic Military School
Minmatar Republic
#1 - 2014-10-13 18:49:22 UTC
Hello,

First of all, thanks for reading this post. I decided to ask this question here, hoping to get some good replies. Please keep in mind, I'm a new player (I have played a bit couple years ago but that barely counts), so I might say some 'dumb' stuff sometimes and I dont know all terminology yet.

I do have some very basic knowledge however (I think) and I decided that my first goal would be to get to lvl4 mission running relatively fast.

I am a Minmatar pilot. That means my first skills are in that.
I would like to go with projectile turrets as my main weapon type. (just because I like them, and they seem to be decent for this goal).
I don't like drones that much. Although I realise I will probably need them for lvl4 missions. Just saying I don't want to be a pure drone-boat :P


This being said my main questions would be:

What's the best skill progression plan, and/or what's the best attributes for that? (I guess EVEMon?)
What's the best Ship progression plan (if you know what I mean). From frigate to battlecruiser.


L'ouris
Have Naught Subsidiaries
#2 - 2014-10-13 19:00:11 UTC
For something that specific you may have better luck in the mission and complexes forum. You may get lucky in that one of the experts reads this one, but best chances are there when your all dialed in.

That said, Minnie guns;
Pretty sure that fast lvl 4 projectile boats use autocannons.
Minnie boats to use before you eventually skill into themacharial would be
Rifter->thrasher-->ruppie->hurricane(lvl3)->maelstrom(lvl4s)-->varghur or machariel.

Most will use shields and focus on maximum damage fits to burn quick.

Skills to focus on would be gunnery support, shields, ship navigation and general fitting skills. You can use the certificates for each hull to figure out your mastery level and specific skills you should look at adding into the plan.

Again, folk in the mission and complex forums will likely be able to provide you as much more detail as your comfortable with.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#3 - 2014-10-13 19:13:50 UTC
L'ouris wrote:
For something that specific you may have better luck in the mission and complexes forum.

Indeed, but if the OP is on a trial account, he may not be able to post there. OP, if you would like the thread to be moved, please report it as such.

Here's the link for convenience.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Jason Joneson
Republic Military School
Minmatar Republic
#4 - 2014-10-13 19:28:12 UTC
I am not on a trial account.

In that case I would like to have this thread moved to the missions forum, but how?
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-10-13 19:30:00 UTC
Just like that! (Thread has moved to Missions & Complexes)

In the future, if you would like to request moderation action on any particular post, please click on the small "flag" above the post in question to file a report for the post. It notifies us and we'll do whatever is appropriate if needs be.

Good luck!

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Incindir Mauser
Caldari Provisions
Caldari State
#6 - 2014-10-13 19:48:57 UTC
Jason Joneson wrote:
Hello,

First of all, thanks for reading this post. I decided to ask this question here, hoping to get some good replies. Please keep in mind, I'm a new player (I have played a bit couple years ago but that barely counts), so I might say some 'dumb' stuff sometimes and I dont know all terminology yet.

I do have some very basic knowledge however (I think) and I decided that my first goal would be to get to lvl4 mission running relatively fast.

I am a Minmatar pilot. That means my first skills are in that.
I would like to go with projectile turrets as my main weapon type. (just because I like them, and they seem to be decent for this goal).
I don't like drones that much. Although I realise I will probably need them for lvl4 missions. Just saying I don't want to be a pure drone-boat :P


This being said my main questions would be:

What's the best skill progression plan, and/or what's the best attributes for that? (I guess EVEMon?)
What's the best Ship progression plan (if you know what I mean). From frigate to battlecruiser.




Dawww... cute newbie.

Okay first off you are going to want to remap to INT/PERC and get yourself a set of +3 implants which means getting your Cybernetics trained to 3. You will likely use this remap for the first year of play.

You are going to be running level 3's for a good while so you'll want to skill into an assault frigate with t2 tank, or battlecruiser, in your case a Hurricane or Wolf assault frigate.

For the meantime you can run level 2's in a Thrasher quite easily.

When it comes to training, train to 4 or 5. Don't get a load of 3's or you'll have to spend a lot of time later correcting your skills.

Your first priority is going to be your fitting skills. Things that affect your capacitor, power grid, cpu, train these to 5. Next is going to be your tank, you will want to be able to fit a T2 tank for both sheilds and armor. Then train into your primary weapon system, projectiles. Train small projectile guns to 5, and then train the two specializations to 4. Then train all of your gunnery support skills to 5, things like motion prediction, surgical strike, sharpshooting all to 5. You'll likely need to kind of do these simultaneously.
Chainsaw Plankton
FaDoyToy
#7 - 2014-10-13 21:18:36 UTC
way too specialized way too fast. Frig 5 and t2 small guns are pretty much irrelevant for lv 3 and 4 missions. If you want to do some pvp on the side they are good choices.

getting most things up to 4 is a good idea, lv5 will be wanted later I wouldn't jump into too many lv5s too quickly. t2 shield tank is a very good idea, and something I neglected for way too long.

@ChainsawPlankto on twitter

Incindir Mauser
Caldari Provisions
Caldari State
#8 - 2014-10-14 00:28:36 UTC
Chainsaw Plankton wrote:
way too specialized way too fast. Frig 5 and t2 small guns are pretty much irrelevant for lv 3 and 4 missions. If you want to do some pvp on the side they are good choices.

getting most things up to 4 is a good idea, lv5 will be wanted later I wouldn't jump into too many lv5s too quickly. t2 shield tank is a very good idea, and something I neglected for way too long.


Assault frigates can easily handle L3's. I've done them in both an armor tanked arty Wolf, and kiting setup with minimal tank. It makes you a better pilot.

For a new player it's very easy to get distracted with training as your queue is going to be all over the place in terms of relevant skills. I know this because I did it myself. Successful character building training means resisting the urge to put your skills all over the place and specialize into doing one thing right away. In this case, my recommendation is frigates because the hull is so versatile and can be used in every activity one could expect to participate in as a newbie. Those same skills also transfer over into Destroyers.

After a while, a two week train is a short train time when you're looking at 30 day trains once you want to max out BS level skills.

Max fitting skills are essential, it's a pain at first because you're limited in what you can do. But once that is out of the way, other hulls become much more viable. Absolutely essential is Weapon Upgrades and Advanced Weapon Upgrades. These should be put on a priority, I would want them trained in about three months.

Also there is a lot of things that can be done in a frigate outside of missioning, exploration can be done with a week old toon and rake in millions with basic hacking and scanning skills.

If you know what you are doing, L4's can be done in a stealth bomber. But that goes down a different weapon skills tree entirely and is out of focus for what the OP is asking.


Jason Joneson
Republic Military School
Minmatar Republic
#9 - 2014-10-14 02:30:00 UTC  |  Edited by: Jason Joneson
Heya,

Thanks for the answers so far. I went some more online searching and ingame help. I think I have a pretty good idea in what to aim for initially. Like other people said obviously Thrasher first and Fitting skills then Gunnery/Shield skills.

Incindir Mauser, I understand what you are saying. With my specific goal it might be attractive to go that route indeed. And having early T2 frigates seems cool, Im still on the fence though.. All those lvl5 skills seem such a long time.. on the other hand, going for BC takes a lot longer of course..

EDIT: also I noticed ingame certificates and mastery levels for ships.
What do you think about them? Are they good ideas, or are they wrong?
Chainsaw Plankton
FaDoyToy
#10 - 2014-10-14 04:53:02 UTC
Incindir Mauser wrote:
Assault frigates can easily handle L3's. I've done them in both an armor tanked arty Wolf, and kiting setup with minimal tank. It makes you a better pilot.

For a new player it's very easy to get distracted with training as your queue is going to be all over the place in terms of relevant skills. I know this because I did it myself. Successful character building training means resisting the urge to put your skills all over the place and specialize into doing one thing right away. In this case, my recommendation is frigates because the hull is so versatile and can be used in every activity one could expect to participate in as a newbie. Those same skills also transfer over into Destroyers.

After a while, a two week train is a short train time when you're looking at 30 day trains once you want to max out BS level skills.

Max fitting skills are essential, it's a pain at first because you're limited in what you can do. But once that is out of the way, other hulls become much more viable. Absolutely essential is Weapon Upgrades and Advanced Weapon Upgrades. These should be put on a priority, I would want them trained in about three months.

Also there is a lot of things that can be done in a frigate outside of missioning, exploration can be done with a week old toon and rake in millions with basic hacking and scanning skills.

If you know what you are doing, L4's can be done in a stealth bomber. But that goes down a different weapon skills tree entirely and is out of focus for what the OP is asking.


can handle lv 3s, but in my experience they are inefficient and boring. Personally I pretty much rushed into a BC and then went back and did a ton of frig skills, support skills, and drone skills. But the OP's post was about getting into lv4s and in that case all the extra frig sp is more or less wasted. The core skills are important but most of them don't need to be maxed. The only ones I'd really suggest are the drone skills. Also an effective lv4 bs skill plan doesn't require maxing out any of the 30d+ skills. 90d old farmers in ravens used to be all over the place. although a bunch of them did have t2 cruise missiles.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#11 - 2014-10-14 05:00:43 UTC
Jason Joneson wrote:
EDIT: also I noticed ingame certificates and mastery levels for ships.
What do you think about them? Are they good ideas, or are they wrong?


I thought certificates got removed? I mean a lot of them had some decent guidelines, but also some extras that weren't required at all. Aside from the Core certs, which were probably the best designed, aside from say requiring multitasking for a fairly low level cert.

The mastery tabs are pretty good, aside from a few things here and there. I have lv4 mastery on almost everything, except for the passive shield comp skills, and a few missile skills. Lv V mastery is near exhaustive and well not really expected from anyone. that said I'm looking at a ship on my alt and I'd say he is 95% as good as me in it but he only has lv1 mastery based on a skill that I don't really think is important. drone durability, which isn't bad to have, but on a non-drone ship I'm not really worried about.

I'd say the Mastery system is a better set of guidelines than the Certs, but missing something here and there isn't all that worrying

@ChainsawPlankto on twitter

Mara Rinn
Cosmic Goo Convertor
#12 - 2014-10-14 08:03:12 UTC
Get into a Machariel if you want to do missions with a Minmatar-oriented skill set. You'll need Gallente battleship too, but keep the Machariel as a long term goal. In the meantime you'll head for the Maelstrom.

To get there, the obvious route would be:

  • Thrasher
  • Rupture
  • Hurricane
  • Maelstrom
  • Machariel


In the Thrasher, Rupture and Hurricane, aim to get your "Mastery" to 3 then move on to the next sized hull. In the Maelstrom, you should be able to start L4 missions using MJD and long range artillery. As you get the following categories to level 5 within the Maelstrom Mastery 5 pane, consider switching to a Machariel. IMHO you'll need to have Gallente Battleship IV to make the Mach worth switching into:

  • Armor Reinforcement
  • Core Ship Operation
  • Core Weapon Fitting
  • Large Projectile Turret
  • Shield Tanking


Then finish up the training for the Machariel. use EVEMon to help plan optimal neural remaps, but don't get stuck training gunnery skills for 12 months without any improvement on Core Ship Operation or Shield Tanking skills.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#13 - 2014-10-14 09:15:13 UTC
Missioning is not a career in EVE, it's a boring and low-income method of acquiring ISK for the actual game activity. There's only a handful of unique missions, which are then repeated for each level, just with more NPC ships. Once you've seen them, you've seen them all.

Join a player corp and focus on your player skills while you train up your frigate-size weapons and core skills.

The Djego
Hellequin Inc.
#14 - 2014-10-14 17:58:17 UTC  |  Edited by: The Djego
Mara Rinn's advice is solid, the Mach is one of the best options for L4s. Another option would be to go with Missiles and drone skills and aim for the Typhoon and fleet Typhoon. However going with turret skills first might be the easier option, since the missile fleet phoon is fairly skill intensive.

Breacher
Bellicose
Cyclone
Typhoon
Fleet Typhoon

Tanking type doesn't matter so much, mach and fleet phoon are a little better in armor currently(better projection and application) at expense of a fairly small dps amount if you can fly them with a thin tank. However shield is a bit more new player friendly by the higher boost amount, the higher resists invus provide and don't require to skill up 4 different compensation skills to use passive armor mods effective.

While most people go shield because of the Maelstrom/Vargur and because the performance of a armor pest is even with very high skills questionable at best in L4s(like a armor mach with a lot less speed, punch, range and dps), the fleet phoon works very well with a armor tank and projectiles, got plenty of drone bay for sentry drones and the missile bonus in combination with 2 rapid light missile launchers give it a flawless anti frig performance even in a 1200mm artillery fitting. Both Machariel and the fleet phoon are very good projectile platforms for L4, combining high speed, lots of utility, good range and high dps what makes them some of the best choices when it comes to L4 grind. The Mealstrom works to, but suffers from to low speed for auto cannon fittings and not enough space for tracking computers and painters in a artillery fitting to do L4s reasonable quick. The Vargur is solid if you look into a very good tank with ok dps, otherwise the Machariel outperforms it by the much higher mobility and dps.

Here is a little inspiration about the fleet phoon: http://dl.eve-files.com/media/1404/TFI_vs_Blockade%28Angels%29.wmv

Also AFs are not the right ship for the job, even a low skilled BC will perform better in L3s. They are nice for pvp or to farm lower level plexes, not really a hull type that can do L3 or L4 reasonable quick.

Edit: The BS choice with a minimatar skill set is a bit more difficult because it lacks a clear get go option(Phoon is missiles, Pest is a mess, and Maelstrom kind of a odd ship for effective AC and artillery setups) and it is easier with other races, where you have the Raven, Domi, Hype, Apoc and Abaddon what produce great result with the most common racial weapon system early on.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread