These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Thread about cloaky threads

Author
Nikk Narrel
Moonlit Bonsai
#101 - 2014-10-13 20:07:53 UTC
Jacid wrote:
I think the general concenisios is cloaky/local isn't ideal. A few questions then:

1. Has CCP ever shared their opinion on the local/cloaky issue to anybodies recolection?

2. Does a change in the local/cloak balance support CCPs current initiative to reduce force project?

3. If local was removed and some sort of cloak detection system was put in place would finding targets become too difficult for PVP roamers?

To the best of my understanding:

1. Yes and no. General consensus seems to be that CCP wants a better system, but is being cautious and avoiding committing themselves before they agree on a solution.

2. I believe it does. If done evenly, I feel this would empower smaller groups to harass larger ones far more effectively.

3. I do not think this would hurt roams. Right now, as I see it, roams tend to not catch anyone unless they want to be caught.
(If you are not warned by intel channels, the sudden pop spike is highly visible, giving wary players time to react)
Behr Oroo
Caldari Provisions
Caldari State
#102 - 2014-10-13 22:08:30 UTC
You win Teckos. I am out. You take this topic far too personal.

At least Mags and Nikk make sense. Though I dont always agree with those two, they make solid points and discuss the topic well.

The post above by Nikk is something I completely agree with in regards to how CCP views cloak.

When it comes to cloak. I know what I would like to see and I think its a solid approach. I will continue to advocate my stance. However, like I have said many times already. If it doesnt happen, it's not a big deal but that doesnt mean I will half heartily argue my stance.

Peace, brother.
Teckos Pech
Hogyoku
Goonswarm Federation
#103 - 2014-10-13 22:14:03 UTC
Jacid wrote:


Has CCP ever shared their opinion on the local/cloaky issue to anybodies recolection?


I believe the view is "Working as intended." Of course, I don't have a source, if somebody does that would be good.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zylithi
Four Mouseketeers
#104 - 2014-10-15 00:39:41 UTC
I'm not a fan of cloak nerfs, but I have to say this:

Is there any other way to cause as much deterrence to an opposing force as there is with cloaking? Is it reasonable to be able to cause others billions in lost revenue simply by logging in an alt and going AFK for the day?

Keep cloaking, nerf AFK.
Teckos Pech
Hogyoku
Goonswarm Federation
#105 - 2014-10-15 03:49:03 UTC
Zylithi wrote:
I'm not a fan of cloak nerfs, but I have to say this:

Is there any other way to cause as much deterrence to an opposing force as there is with cloaking? Is it reasonable to be able to cause others billions in lost revenue simply by logging in an alt and going AFK for the day?

Keep cloaking, nerf AFK.


There have been lengthy discussions on how to solve this problem. Or to put it differently,is it reasonable to nerf somebody else's game just because you don't want to put in the effort?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#106 - 2014-10-15 14:05:41 UTC
Teckos Pech wrote:
Zylithi wrote:
I'm not a fan of cloak nerfs, but I have to say this:

Is there any other way to cause as much deterrence to an opposing force as there is with cloaking? Is it reasonable to be able to cause others billions in lost revenue simply by logging in an alt and going AFK for the day?

Keep cloaking, nerf AFK.


There have been lengthy discussions on how to solve this problem. Or to put it differently,is it reasonable to nerf somebody else's game just because you don't want to put in the effort?

In the end, I believe that noone seems willing to enter space if they expect to encounter something tougher than they are.

They either stay docked up, or cloaked up.

Three different specific levels of combat strength, each unwilling to engage forces they feel have an advantage over them.

Front line PvP ship
VVVV
Cloaked attack ship
VVVV
Mining or ratting ship

If we know that players avoid conflicts, where they have an expectation of loss, why don't we put those bottom two on the same level as each other?
I have yet to hear a good response, with a foundation that held under scrutiny.