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What's this about cloaked ships decloaking each other again?

First post
Author
Derath Ellecon
University of Caille
Gallente Federation
#21 - 2014-10-11 01:42:42 UTC
Jack Miton wrote:
this is a very GOOD change back to how it used to work.
nothing more satisfying than decloaking a target in your cloaked ship and killing them. nothing.


This. I honestly don't know why they ever changed it to begin with
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#22 - 2014-10-11 04:57:57 UTC
Billy Hardcore wrote:
Rip w-space? We the people of w-space use cloaky ships(not stealth bombers) in unison way to much for this to be anything but terrible. CCP is either blatantly or ignorantly ingoring the players in w-space. We use cloaking ships in fleets on a DAILY BASIS, its part of LIVING IN WH-SPACE. WE DONT HAVE LOCAL FOR A REASON!. You have to understand this is just to treat symptoms of a null sec cancer. Your talking about trying to fix one thing while creating a **** TON of new problems for a group not even remotely associated with the problems that plague null-sec!

it seems this Billy is not enough Hardcore...
Alundil
Rolled Out
#23 - 2014-10-11 06:20:49 UTC
lol

I'm right behind you

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#24 - 2014-10-11 06:24:58 UTC
Sounds good. Back to how it used to be.
Warp to 10km. problem solved
Rek Seven
University of Caille
Gallente Federation
#25 - 2014-10-11 07:47:47 UTC  |  Edited by: Rek Seven
If you could see the location of cloaked ships in your fleet I wouldn't mind using the old decloak tricks but without that I would prefer that it stays as is.
Billy Hardcore
Caldari Provisions
Caldari State
#26 - 2014-10-11 08:21:16 UTC  |  Edited by: Billy Hardcore
Rek Seven wrote:
If you could see the location of cloaked ships in your fleet I wouldn't mind using the old decloak tricks but without that I would prefer that it stays as is.


absolutly this

#BillyFleet

Trinkets friend
Sudden Buggery
Sending Thots And Players
#27 - 2014-10-11 08:23:13 UTC
Ugh. I will deal with this but it's like, why change it in the first place?

Also, sucks to be a cloaky orca again! Woot.
Aladar Dangerface
Federal Navy Academy
Gallente Federation
#28 - 2014-10-11 09:14:32 UTC
Shilalasar wrote:
And that is the reason why you fit a gun on your scanfrig. Nothing funnier than 2 covertops decloaking each other and you blow him up in an epic fight that takes ages Twisted

Will make setting up blackops much harder again, but overall very little effect on wormholespace. Had it for years, never was a problem.


I ******* love solo covops battles. So funny and the very definition of cripple fights

I don't need twitter. I'm already following you.

Nolak Ataru
Hedion University
Amarr Empire
#29 - 2014-10-11 13:02:01 UTC
INB4 CCP says "Hurrdurr Just because it's on SISI doesnt mean it's gonna be on TQ." I would like to respectfully point towards the completely stupid mass spawn distance changes that was found ON SISI without CCP letting us know, and was only acknowledged after people posted about it, and they made the exact same post there.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#30 - 2014-10-11 13:15:18 UTC
Certainly not insurmountable, But not happy if we turn out to be collateral damage once again for yet another nullsec "fix"Sad

There is one EvE. Many people. Many lifestyles. WE are EvE

Phoenix Jones
Small-Arms Fire
#31 - 2014-10-11 13:55:49 UTC
epicurus ataraxia wrote:
Certainly not insurmountable, But not happy if we turn out to be collateral damage once again for yet another nullsec "fix"Sad


This is one of those odd issues that has its benefits and its negatives, but most of us really don't give that much of a damn about it eitherway.

I know the solo guy with 8 stealth bomber accounts is mad.. but honestly.. that's probably the only person who is mad.

If I could see my corp mates and know where they are stealthed, that'd be a nice fix to it.. but in the end.. doesn't matter for us in the short or longrun.

Yaay!!!!

Civ Kado
State War Academy
Caldari State
#32 - 2014-10-11 23:35:59 UTC
Andrew Jester wrote:
I'm not seeing a problem... You just have to be more careful... Unless you want it to be easy mode, then I can understand the complaining, but it's still dumb.

omg ccp making game mode designed to be difficult actually difficult?!?!

I'm unsubbing.
Saisin
Chao3's Rogue Operatives Corp
#33 - 2014-10-12 00:45:22 UTC  |  Edited by: Saisin
Would be nice to limit the power of one person's bombers fleets...

I certainly don't mind returning to the old ways...
I remember when I was chasing some target cloaked, approaching it slowly from 20km away, then suddenly uncloaking another cloak hunter on the same target. That appeared less than 2km from me.. we both darted out, and warped away asap.... the target must have been like 'wtf just did happen' Big smile

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Lloyd Roses
Artificial Memories
#34 - 2014-10-12 11:06:36 UTC
Derath Ellecon wrote:
Ya know there was a time that our own scan probes could decloak us. How did anyone ever survive...


Not to mention that, if you jump a bigger number of cloakies at the same time, you can just

EVERYONE CLICK ORBIT THE HOLE AT 30KM

and all would disperse without mutual decloaking. In theory can fail, in practice never did.
Angsty Teenager
Broski North
#35 - 2014-10-13 06:30:46 UTC
WHO CARES GET GOOD

http://i.imgur.com/HDBWQIa.png

RIP SPERGE POSTING
Moloney
University of Caille
Gallente Federation
#36 - 2014-10-13 07:40:11 UTC
Please tell me this is a bug...

This was patched out years ago and it's been great since!!
Mister Tuggles
Dickhead Corner
#37 - 2014-10-13 10:16:10 UTC
Viscis Breeze wrote:
I can confirm this is currently on the test server with no official mention from CCP.

Tested:

Cloaked Anathema, Cloaked hound.

Hound warped to the anathema and was NOT decloaked as the hound landed at around 2700m.

The anathema decloaked and re-cloaked to confirm the distance.

The hound then approached the anathema and was decloaked once within range.

Tldr: Cloaked ships now decloak each other when in range.



Getting an official mention on anything negative from CCP is like seeing a ******* unicorn getting ass rammed by sasquatch.
Zara Arran
Overload This
Escalation Theory
#38 - 2014-10-13 10:45:33 UTC
Same, I don't mind going back to how it was before. I see this as a minor change really. And change is not always bad people ;)
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#39 - 2014-10-13 16:57:32 UTC  |  Edited by: ISD LackOfFaith
Quote:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


Thread locked. The devs looking for feedback on test server changes wouldn't look here for feedback. They'd look in Test Server Feedback, where there is a thread about this. Please post there to have your feedback heard.

Ed: Link originally went to a thread that was redundant itself. Updated to the main, first thread on the topic.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

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