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[CSM] December Summit - The Economy in General

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#41 - 2011-12-12 07:43:30 UTC
Goose99 wrote:
Xorv wrote:
No Goose99, everything you say in your last post has been answered in one of previous posts, Except about players leaving.

I think what it boils down to is you just want EVE to be more of a Themepark style MMO. If players came to EVE (a supposedly sandbox MMO revolving around PvP) and expected to be able to play a Themepark MMO where they're can at no cost never be subject to non consensual PvP then they should leave. Further more, EVE's long term health as a game would be better off if they did leave as opposed to keep pushing the game further and further away from the Sandbox model.

Oh and are you saying that 92% of Players in EVE only play in Highsec? Where is the number from?


Stats provided by CCP. A bit out of date, but I doubt it changed much.

All your ideas ruins the economy, in order to achieve your vision of what Eve should be changed into. It's an economy thread. Go push your unrelated agenda somewhere else. Btw, I now pronounce you the boss of what Eve should be.


The last available data, the QEN from Q4 2010 showed 79.6% of characters in hi-sec

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Takeshi Yamato
Ministry of War
Amarr Empire
#42 - 2011-12-12 08:24:54 UTC
The economy suffers from significant inflation and attempts should be made to reduce it.
Nicolo da'Vicenza
Viziam
Amarr Empire
#43 - 2011-12-12 09:36:31 UTC
Fix wardec system so that wardec evasion is impossible
Ban NPC corps for anyone over X months in age, all you can get is individually decced.
Fix bounty system (ie: payout conditional on type of ship destroyed) so that bounty hunting is an actual profession.
Give locator agents the ability to track a competitor's trade deals and cut back on alt-based industry.
Remove drone compounds ,or mix drone minerals with drone bpcs and faction/officer spawns to the point where mins are minority of exports from drone regions.

Nicolo da'Vicenza
Viziam
Amarr Empire
#44 - 2011-12-12 09:46:00 UTC  |  Edited by: Nicolo da'Vicenza
I do agree with this though:
Thredd Necro wrote:
This game needs treaties and trade and tribute


Overhauling + streamlining the current standings/roles interface so that administration of alternative, non-NBSI ROEs is something worth pursuing. Imagine if instead of having to join a renter alliance and pay X fee per month, you just signed a contract for Isk and you received standings within region X; ganking other neutrals/blues flags you automatically just like how it would in lo/high space, only controllable by a 'judge', or any number of possible arbitration methods.
Scatim Helicon
State War Academy
Caldari State
#45 - 2011-12-12 10:24:27 UTC
Malcanis wrote:
The last available data, the QEN from Q4 2010 showed 79.6% of characters in hi-sec


And that's merely a snapshot.

If at the time it was taken, a 0.0 player happened to be in highsec picking up skillbooks or jihading mackinaws or making a shopping run to Jita, they would count as one of those characters in highsec.

Every time you post a WiS thread, Hilmar strangles a kitten.

Nullbeard Rager
Doomheim
#46 - 2011-12-12 16:42:28 UTC  |  Edited by: Nullbeard Rager
Scatim Helicon wrote:
Malcanis wrote:
The last available data, the QEN from Q4 2010 showed 79.6% of characters in hi-sec


And that's merely a snapshot.

If at the time it was taken, a 0.0 player happened to be in highsec picking up skillbooks or jihading mackinaws or making a shopping run to Jita, they would count as one of those characters in highsec.


Of COURSE! That MUST be it!

Most of 0.0 was on their jita alts shopping that day/hour/minute.

Right after they took their class pictures!Lol

Field of Trolls:  "If you chum it, they will come."

Rip Minner
ARMITAGE Logistics Salvage and Industries
#47 - 2011-12-13 08:23:59 UTC  |  Edited by: Rip Minner
Nullbeard Rager wrote:
Scatim Helicon wrote:
Malcanis wrote:
The last available data, the QEN from Q4 2010 showed 79.6% of characters in hi-sec


And that's merely a snapshot.

If at the time it was taken, a 0.0 player happened to be in highsec picking up skillbooks or jihading mackinaws or making a shopping run to Jita, they would count as one of those characters in highsec.


Of COURSE! That MUST be it!

Most of 0.0 was on their jita alts shopping that day/hour/minute.

Right after they took their class pictures!Lol



Funny thing that is what they always say and CCP will no longer provide this data at least openly to the player base. Were pushing 2012 right around the corner and I would bet the bank they dont add that stat into the QEN anymore.

They realy dont want to see the trueth of just how many players spend the majority of there time in High Sec.

If they keep releasing that data on every QEN and it holds at around that % or higher then the hardcore players would be hard pressed to defend there crap.

CCP know's were most of the players spend most of there time. They just dont wish to say it out loud like in that QEN.

How ever if you wish to take your own snap shots all you have to do is.

1.) Hit your F10 key and select the tab labeled Stars.
2.) Open your Statistics folder.
3.) Select the option called "Averge Pilots in Space in the Last 30 Minutes".

Spend the time doing that every time you log in and right before you go to log out. Then tell me were the over whelming majority of players spend there time in space in EVE.

Answer: High Sec

Edit: On the other hand that is only pilots in space in the last 30mins so mybe all of Low/Null and NPC Null realy like spending there time always docked up? Could the be the real push for Incarna? CCP belives there Low/Null and NPC Null players realy realy like there station time and there for they wish to improve it for them? I just dont know.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Xorv
Questionable Acquisitions
#48 - 2011-12-13 09:01:13 UTC  |  Edited by: Xorv
The stats that show nearly 80% of characters (not players) in Highsec seems to make some believe that is justification for and an endorsement by players actions for a further push to risk free PvE, consensual PvP, and other themepark-ish mechanics. However, the assumption is wrong.

Most players assess their actions and behaviors on what's most rewarding, where can the most can be gained for the least effort and risk, where the action is, and what is most fun. EVE is also a game where a large portion of players have multiple accounts, never mind multiple characters.

It isn't that 80% of players would rather play under the protection of Concord in Highsec, but if that's the easiest and safest way for them to make ISK you can be sure that's where they will be, if not with their main, which they have fun with in Null or Low Sec, then with Alt characters. Just because you make the most a situation, does not mean you endorse that status quo.

Then with most of the miners and PvEing characters etc in Highsec so too come the pirates and predatory type PvPers. I don't mean to insult anyone but the Empire Wardecers and other similar types are the real Pirates of EVE, at least as traditionally a Pirate or Privateer is thought of as being. Lowsec guys are more like gangs of road warriors from Mad Max, they even live in a wasteland.

All of which point to the 80% figure indicating a serious unbalanced situation in EVE, not in that everyone wants Highsec 'space WoW', but rather the Risk vs Reward is totally off in EVE. Either non consensual PvP needs to be brought back full force to Highsec (pre P Alliance Wardec nerf), or all the major sources of ISK and minerals need to leave Highsec.
Doctor Invictus
Station Crew
#49 - 2011-12-13 09:49:56 UTC
As part of an overall campaign to improve risk-reward across EVE, I would like to see player-protection/revenge services (i.e., CONCORD) get revamped. Instead of being a mandatory purchased paid for by taxes, I would like to see it be optional. That is, CONCORD would offer protection services to players in hi-sec systems on a subscription basis, with the price of the subscription being determined by the lowest security level being covered by the subscription (e.g., buying protection for 0.5 systems costs more than buying protection for 1.0 systems) and by the sec-status of the pilot being covered (covering lower-security pilots costs more). Pilots could also forgo subscribing to CONCORD, which would leave them open to attack, even though they might be located in hi-sec. New players would receive an automatic subscription for some period. Protected vs. Unprotected players could be distinguished via overview settings.

A kind of tweaked bounty/contract system would allow player-groups to basically compete with CONCORD in hi-sec (perhaps offering lower prices for not-so-guaranteed or swift revenge) and maybe even provide this service in low-sec, possibly making it more accessible to a greater range of pilots (for a price). Another possibility would be to have the overview icon distinguishing Protected and Unprotected work on a color gradient: observers could distinguish between players protected by highly effective providers, those protected by not-so-effective providers, and those with no protection whatsoever.

Within hi-sec, pilots would have the option of choosing between various qualities and prices of protection: CONCORD would be the high-priced gold-standard, and various player groups could offer protection of a quality somewhere between that and nothing. Those choosing to go without protection would have lower operating costs, but would be at a greater risk of being attacked.

'Farms and Fields' Sovereignty Revamp: https://forums.eveonline.com/default.aspx?g=posts&t=22452&find=unread

A Computationally Cheap Line-of-Sight Mechanism: https://forums.eveonline.com/default.aspx?g=posts&m=1822688#post1822688

ovenproofjet
Gallifrey Industries
#50 - 2011-12-13 10:51:18 UTC
Goose99 is a troll right? Otherwise he's just plain re####ed.

I mean come on, deleting anomalies in null sec and move all Isk faucets to high sec the most stupid idea I've read on here since CCP announced Aurum.

Your plan would render Sov MORE worthless than it currently is, anoms are the ONLY reason currently to hold Sov beyond Supercap production....
Zagam
Caldari Provisions
Caldari State
#51 - 2011-12-13 18:35:28 UTC
Add logistics ships repairing the killers to killmails.
Goose99
#52 - 2011-12-13 18:59:49 UTC
Zagam wrote:
Add logistics ships repairing the killers to killmails.


Remove kms. Problem solved.Cool
X Gallentius
Black Eagle1
#53 - 2011-12-13 19:04:09 UTC
Doctor Invictus wrote:
As part of an overall campaign to improve risk-reward across EVE, I would like to see player-protection/revenge services (i.e., CONCORD) get revamped. Instead of being a mandatory purchased paid for by taxes, I would like to see it be optional. That is, CONCORD would offer protection services to players in hi-sec systems on a subscription basis, with the price of the subscription being determined by the lowest security level being covered by the subscription (e.g., buying protection for 0.5 systems costs more than buying protection for 1.0 systems) and by the sec-status of the pilot being covered (covering lower-security pilots costs more). Pilots could also forgo subscribing to CONCORD, which would leave them open to attack, even though they might be located in hi-sec. New players would receive an automatic subscription for some period. Protected vs. Unprotected players could be distinguished via overview settings.
Best core idea ever. Plus it's an isk sink.
Goose99
#54 - 2011-12-13 19:07:36 UTC  |  Edited by: Goose99
X Gallentius wrote:
Doctor Invictus wrote:
As part of an overall campaign to improve risk-reward across EVE, I would like to see player-protection/revenge services (i.e., CONCORD) get revamped. Instead of being a mandatory purchased paid for by taxes, I would like to see it be optional. That is, CONCORD would offer protection services to players in hi-sec systems on a subscription basis, with the price of the subscription being determined by the lowest security level being covered by the subscription (e.g., buying protection for 0.5 systems costs more than buying protection for 1.0 systems) and by the sec-status of the pilot being covered (covering lower-security pilots costs more). Pilots could also forgo subscribing to CONCORD, which would leave them open to attack, even though they might be located in hi-sec. New players would receive an automatic subscription for some period. Protected vs. Unprotected players could be distinguished via overview settings.
Best core idea ever. Plus it's an isk sink.


Only if all Empire, including nullsec is covered, and you don't know who's protected until you shoot them. Also, Concord should randomly roam and kill you, your ship then receive no insurance payout.

There, ship sink + isk sink. Instead of sinking others, bring the sink onto you.Lol
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