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Beta feature: Multi Sell

First post
Author
Xercodo
Cruor Angelicus
#21 - 2014-10-10 17:21:37 UTC
Yeah can you guys use a separate thread when loading market data? Regardless of multiselling or not the way the market itself and the setting up of orders freezes the client has bugged me forever.

I don't mind it taking time, but freezing the client is bad D: Get it to be asynchronous.

The Drake is a Lie

Sukan Kawabata
Belka's Whooy Limited
Skotobaza
#22 - 2014-10-10 18:10:29 UTC
I think it's a killer feature for market enthusiasts like myself. The only thing that is lacking at the moment in my opinion is 'Add to Market Quickbar' option in the popup menu for items in the list.

Many people use quickbar to monitor their sell orders, so if we're creating multiple sell order at once, it would be reasonable to have the possibility to swiftly build the quickbar as well.
Alenn G'kar
Deep Core Mining Inc.
Caldari State
#23 - 2014-10-10 18:19:15 UTC
Sukan Kawabata wrote:
I think it's a killer feature for market enthusiasts like myself. The only thing that is lacking at the moment in my opinion is 'Add to Market Quickbar' option in the popup menu for items in the list.

Many people use quickbar to monitor their sell orders, so if we're creating multiple sell order at once, it would be reasonable to have the possibility to swiftly build the quickbar as well.


I agree there is always someone lazy who dont want to sell items one by one so they rather sell it to me and I do it in great numbers.

So If there will be this possibility I hope you will rise tax for this feature =) you know someone must do this work in station me or NPC doesnt matter, but he must be payed :P
Avid
Retta Via
#24 - 2014-10-10 20:27:05 UTC
Hi,

First, excellent feature, thankyou.

Currently, a warning box displays when selling an item below 'x%' of the market average. This warning serves to give the seller the opportunity to assess whether to continue with the transaction, keep the item or decide to reprocess it instead. Personally, I tend to reprocess in these situations instead of giving the item away.

Is it possible to include an additional option on the 'sell all' feature whereby if an item is being sold 'x%' below market average it is either;
- left out of the 'sell all' list (remains in the hanger after the transaction), or,
- after the 'sell all' transaction, the reprocess window opens being populated with all the 'below x%' items.

P.S. I also whole-heartedly support the suggestion to have a 'buy all' option linked to a characters' saved fit-outs (as long as it was limited to the current station, i.e., avoid multiple jumps for multiple items).


Regards,
A
Vulxanis Viceroy
Offworld Trading Company
Khimi Harar
#25 - 2014-10-10 20:35:18 UTC
Are you serious? Just... Are you serious? I cannot express how amazing this is!!!! Please put this in TQ asap!!! :DDDD

In Character: Only responds to "Lord Draconis"

Pronounced "Vulzanis"

Reddit: https://www.reddit.com/r/Eve/comments/4fanm8/eve_in_a_nutshell_and_how_to_crack_it/

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Vulxanis Viceroy
Offworld Trading Company
Khimi Harar
#26 - 2014-10-10 20:37:15 UTC
Avid wrote:
Hi,

First, excellent feature, thankyou.

Currently, a warning box displays when selling an item below 'x%' of the market average. This warning serves to give the seller the opportunity to assess whether to continue with the transaction, keep the item or decide to reprocess it instead. Personally, I tend to reprocess in these situations instead of giving the item away.

Is it possible to include an additional option on the 'sell all' feature whereby if an item is being sold 'x%' below market average it is either;
- left out of the 'sell all' list (remains in the hanger after the transaction), or,
- after the 'sell all' transaction, the reprocess window opens being populated with all the 'below x%' items.

P.S. I also whole-heartedly support the suggestion to have a 'buy all' option linked to a characters' saved fit-outs (as long as it was limited to the current station, i.e., avoid multiple jumps for multiple items).


Regards,
A


Yes, I think this idea about keeping the warning would be completely necessary. A sell all list would likely keep that in check.

A Buy all for fittings would be amazing as well.

In Character: Only responds to "Lord Draconis"

Pronounced "Vulzanis"

Reddit: https://www.reddit.com/r/Eve/comments/4fanm8/eve_in_a_nutshell_and_how_to_crack_it/

Public channel: VXV EVE

Twitter: https://wiki.eveonline.com/en/wiki/Vulxanis_Viceroy

Iam Widdershins
Project Nemesis
#27 - 2014-10-10 20:43:19 UTC  |  Edited by: Iam Widdershins
This is great, cool feature. More than any other game I have ever played, EVE seems to be about collecting fantastic quantities of Stuff. Always good to see more features that reflect that.

What I would most like to see:

* Per-item warnings for over/under market averages, preferably with a tooltip that reflects the difference from expected sale value (for underrun) or total fees/taxes for listing this item (for overrun). Occasional mistakes with these are the things that can really cost a marketeer in the long run. It may have been only once that I listed 200,000 Void L at 350k isk apiece, but the broker fee for that listing cost me well over a day's profits. Selling 300 million ISK in modules at 15% their value wasn't fun either.

* An easily accessible 'view market details' button for each item. Nobody can reliably hit a target they cannot see, and on the market the enemy is in the regional market window.

* Please make sure that the mouse scroll wheel works in these boxes!

Thanks for the great work as always :)

Lobbying for your right to delete your signature

Vulxanis Viceroy
Offworld Trading Company
Khimi Harar
#28 - 2014-10-10 20:45:07 UTC
Iam Widdershins wrote:
This is great, cool feature. More than any other game I have ever played, EVE seems to be about collecting fantastic quantities of Stuff. Always good to see more features that reflect that.

What I would most like to see:

* Per-item warnings for over/under market averages, preferably with a tooltip that reflects the difference from expected sale value (for underrun) or total fees/taxes for listing this item (for overrun). Occasional mistakes with these are the things that can really cost a marketeer in the long run. It may have been only once that I listed 200,000 Void L at 350k isk apiece, but the broker fee for that listing cost me well over a day's profits.

* An easily accessible 'view market details' button for each item. Nobody can reliably hit a target they cannot see, and on the market the enemy is in the regional market window.

* Please make sure that the mouse scroll wheel works in these boxes!

Thanks for the great work as always :)



+1

In Character: Only responds to "Lord Draconis"

Pronounced "Vulzanis"

Reddit: https://www.reddit.com/r/Eve/comments/4fanm8/eve_in_a_nutshell_and_how_to_crack_it/

Public channel: VXV EVE

Twitter: https://wiki.eveonline.com/en/wiki/Vulxanis_Viceroy

Iomi Alabosa
Zero Gee Removal Enterprises
#29 - 2014-10-10 20:51:51 UTC
This is some of the best news I've seen in a long time. However I don't do test servers -- could you please post images of the UI you have planned so the design can be reviewed? Thanks. For what it's worth, my main priorities in this area ares:

1. Single-action access to a window to sell all items at once with modifications (you seem to have that handled)
2. Columns indicating the standard info for the item in the current market -- average buy/sell prices, etc.
3. Checkbox or other UI item to remove or re-add individual items from the mass sell order

So basically a good workflow would be:

A) Click to activate market -- opens window populated with all items in current hangars (items and ships). Default all items to be sold (checkbox active)

B) Options to remove items from sale (uncheck box), adjust number of each item to be sold (numeric entry box/widget), change sell or buy price (thereby switching from instant sales to "ask" sell orders).

C) Sell button with "are you sure" alert which can be dismissed for future.

Ideally this should create an end product where selling any set of items can be accomplished in two clicks -- activate sell window, confirm sale.

Muchos gracias
Iam Widdershins
Project Nemesis
#30 - 2014-10-10 21:13:34 UTC  |  Edited by: Iam Widdershins
Iomi Alabosa wrote:
This is some of the best news I've seen in a long time. However I don't do test servers -- could you please post images of the UI you have planned so the design can be reviewed? Thanks. For what it's worth, my main priorities in this area ares:

1. Single-action access to a window to sell all items at once with modifications (you seem to have that handled)
2. Columns indicating the standard info for the item in the current market -- average buy/sell prices, etc.
3. Checkbox or other UI item to remove or re-add individual items from the mass sell order

So basically a good workflow would be:

A) Click to activate market -- opens window populated with all items in current hangars (items and ships). Default all items to be sold (checkbox active)

B) Options to remove items from sale (uncheck box), adjust number of each item to be sold (numeric entry box/widget), change sell or buy price (thereby switching from instant sales to "ask" sell orders).

C) Sell button with "are you sure" alert which can be dismissed for future.

Ideally this should create an end product where selling any set of items can be accomplished in two clicks -- activate sell window, confirm sale.

Muchos gracias


These are pretty strong suggestions for the casual seller of acquired goods. I think the main thing most of us are hoping for is More Stuff: don't be afraid of making every item take up two or three times as much vertical space on the form as it does right now; we'll have to scroll through them anyway. Buttons to remove an item from the sale, current market average, etc.

Speaking of scrolling, I may have been a tad too hasty. It's important to me to be able to use the scroll wheel to change prices a few cents, but how well this works is going to be a make-or-break aspect of the feature.

What about: A scroll wheel icon on the right hand side of the number box (like the one for IME typing or the caps lock warning for password entry) that shows that, since you've clicked on this number entry box, mouse scrolls in the window will be captured amd used on the number instead of scrolling the whole thing wildly up and down.

The scroll wheel feature is a basic, major essential for people who use the market frequently; I can't really overstate this. I would much rather be forced to drag the little scroll bar in the window to page up and down than be unable to bump prices up or down a penny by typing "999999.99" every time.

And if there's a good way to allow both, and make it doable and non-frustrating for everyone, that's when you're likely to see a real uptick in usage.

P. S. : When I say it's an essential, I mean that using this feature would actually take longer than selling items one at a time. Scrolling numbers is a lifesaver.

Lobbying for your right to delete your signature

frightning
Griffin Capsuleers
Ad-Astra
#31 - 2014-10-10 21:39:08 UTC
Avid wrote:
Hi,

First, excellent feature, thankyou.

Currently, a warning box displays when selling an item below 'x%' of the market average. This warning serves to give the seller the opportunity to assess whether to continue with the transaction, keep the item or decide to reprocess it instead. Personally, I tend to reprocess in these situations instead of giving the item away.

Is it possible to include an additional option on the 'sell all' feature whereby if an item is being sold 'x%' below market average it is either;
- left out of the 'sell all' list (remains in the hanger after the transaction), or,
- after the 'sell all' transaction, the reprocess window opens being populated with all the 'below x%' items.

P.S. I also whole-heartedly support the suggestion to have a 'buy all' option linked to a characters' saved fit-outs (as long as it was limited to the current station, i.e., avoid multiple jumps for multiple items).


Regards,
A


I thought I had an original idea but this was it Roll If you can add an option to "never sell below X%" then that'll pretty much perfect the system for me.
Green Ambush
Science and Trade Institute
Caldari State
#32 - 2014-10-10 23:37:22 UTC
Is there any plans to do something like this for contracts?
Steppa Musana
Doomheim
#33 - 2014-10-11 00:17:29 UTC
Excellent change.

In addition to the interface displaying if the buy price is higher/lower than average, it should as well display the % above/below that average. If this already is possible with mouse hover, I do apologize, dont have access to test server atm

Hey guys.

Dex Cordell
EVE University
Ivy League
#34 - 2014-10-11 02:58:51 UTC
CCP Punkturis wrote:
Hi,

Team Banana Stand has been working on a Multi Sell feature that we want to have you try out.

Work on that feature is still in progress and the UI is very unpolished but we wanted to let you guys play around with it. Feedback is very welcome in this thread.

You will be able to try it out after Sisi is updated.


Nice going. Another nice thing would be if I could bulk sell my crap to already standing buy orders, either ignoring the under-average warning, or setting up a percentage threshold of underpriced items to be be excluded from an one click sell button, and then being able to review the leftovers and either sell them underpriced anyway, or do whatever else, e.g. reprocess them.

(carebear talking, my fingers hurt from having to click my way through 100+ items in my hauler when I'm flooding the market with loot from rats...or players, for that matter) :)

Thanks
Gyges Skyeye
Caldari Provisions
Caldari State
#35 - 2014-10-11 06:33:24 UTC
This is a feature Eve has deserved for a long time. Thank you for it.

What I would love to see is a Column set of suggested prices to the right of the current price adjuster. If you imagine your typical webmail interface like gmail, outlook, ect -- there is a column of checkboxes. You can either check the top box to select the whole column or pick and chose the items individually. You then get to pick an option from a pulldown menu. (Or also from right clicking the individual checkboxes)


For the webmail applications this could be 'save', 'reply', 'move to trash', ect. For multisell this could be more applicable things to us such as 'Sell to Buy Orders' -- liquidates the stock to however many buy orders are necessary, '0.01 ISK/Create Low Sell Order' -- Creates a sell order 0.01 isk below the current low order, '5% order' -- creates a sell order priced at the 5% mark that should sell in reasonable time (calculated regionally), '10% order' -- creates a sell order priced at the 10% mark that should sell over a longer period of time, 'Estimated Value' -- creates a sell order at the estimated value of the item given by the game (probably really useful where there is not an established market)

If you feel like adding additional clarity to the interface you could color code each of the options and have that color represented in the checkbox to the right of the price. For example the '5% order' might be yellow and the '10% order' might be green, or whatever you feel makes sense. The 'liquidate to buys' could also grey out the price adjuster for additional clarity.
Yubari Takuda
Science and Trade Institute
Caldari State
#36 - 2014-10-11 08:48:43 UTC
Noah Swan wrote:
Will a "buy all listed items" be added to the fitting window in the future as well? One would assume that if you can sell everything to highest buy order, would it also be possible to buy a list of items from lowest sell order.


Many ppl are awaiting for this feature for ages. FW/PVP specially. Clicking/typing/browsing for each item in fit is so slow and stupid.

I hope there will be simple interface, like spreadsheet with item name, amount, price, total cost, and checkboxes sell/no.
Iam Widdershins
Project Nemesis
#37 - 2014-10-11 13:10:48 UTC
Please for the love of God don't make the options too simple. Easy to use, sure. But not simplistic.

If it's not capable enough to really replace making sell orders one at a time, the people who need it most won't benefit at all.

<3

Lobbying for your right to delete your signature

Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#38 - 2014-10-11 19:17:43 UTC
Dose this have anything to do with my HORRIBLE idea i had so many weeks ago?

https://forums.eveonline.com/default.aspx?g=posts&m=4845889#post4845889
Marise Dinah
Fiaskko Enterprises
#39 - 2014-10-11 19:37:52 UTC
This game is getting really good really fast \o/
RedbullWings
Center for Advanced Studies
Gallente Federation
#40 - 2014-10-12 02:49:43 UTC
This sounds awesome :) Since i am skilled in the market, having an insane amount of inventory all the time makes it a very long process to place orders down. I like the idea of being about to set up orders at the lowest bids .