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Player Features and Ideas Discussion

 
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Faction / Corporation / Agent Standings and the Absent Capsuleer

Author
Ella Cassandrix
Sebiestor Tribe
Minmatar Republic
#1 - 2014-10-09 18:53:14 UTC
I'd like to see a way to not only encourage more missioning / pve, but also provide additional targets for pvpers, as well as allow foolish decisions in a character's past to slowly ebb away.

Decay of Standings, Towards Zero

After a delay (30 days? 90 days?) of no contact with a given faction, corporation, or agent, the Standings balance between said entity and the character would slowly decay towards zero.

I imagine negative scores would decay more slowly - humans tend to remember the bad longer than the good - but both negative and positive would trend towards null.

This could have some benefits to all players:

For the mission runners, you simply need to maintain 'Active' status with your home corporation or faction to see no ill effect. As you're running missions anyway, this is hardly a trial. The occasional Storyline mission will also keep your Faction standings smelling spring fresh.

For the PVPers, you'll have more targets flying about doing missions. You'll also slowly regain your own standings for your nefarious deeds, if that's your goal, by only shooting flashies or fighting where Concord does not tread.

For trading alts, it'll give you a little exercise. C'mon, what's one distro mission every so often? ;)

Industrialists? Inventors? You're likely misison-running anyway for your datacores and the like.

The aforementioned youthful indiscretions? Well, let's say that someone, er, accidentally blew up an Amarrian orphanage. This made a lot of people upset. But it happened a long, long time ago. There comes a time where 'worst capsuleer ever' becomes '...meh.'

Thoughts?
Geo Crine
Hideaway Hunters
The Hideaway.
#2 - 2014-10-09 18:59:06 UTC  |  Edited by: Geo Crine
I think this would make for some interesting possibilities. If implemented carefully it wouldn't be too hard to maintain standings, and would encourage players to remain active in pursuits that would improve standing (or maintain negative standing, if that's your preference).
Iain Cariaba
#3 - 2014-10-09 20:37:51 UTC
Ella Cassandrix wrote:
I'd like to see a way to not only encourage more missioning / pve, ...

Was all I needed to read, though I did scan the idea to get the gist of it.

Now before I respond, understand that I have repeatedly been a bear is most of it's various forms. I've done nearly every form of PvE to be had in EvE. So speaking from experience...

No. Hell no.

Why should players be punished for finding mission running boring and tedious, and striking out to do something else? If someone stops running lvl 4 missions to go try something different, say wormholes, and they come decide they don;t like it, starting at zero standing when taking up missioning again will actually discourage more missioning and PvE.
Khan Wrenth
Viziam
Amarr Empire
#4 - 2014-10-09 21:37:56 UTC
All missions are, is a means to an end. That end, is PvP. From my perspective missions are there to get you familiar with the basics of how ship classes, weapons, and combat work. They are there to provide you with some income along those same lines so you can fund your ships and modules for when you eventually step into PvP.

Anything that anchors people to PvE content in any form should be abhorred. If you want a game that is centered around you doing missions, play Freelancer (no really, it is a great little game, although dated now). As for this game, all roads lead to PvP. The fewer detours from that road, the better.
Ella Cassandrix
Sebiestor Tribe
Minmatar Republic
#5 - 2014-10-10 01:34:44 UTC
Iain Cariaba wrote:
...to go try something different, say wormholes, and they come decide they don;t like it, starting at zero standing....


Thus the delay. Agents wouldn't forget you immediately. Decide you don't like PVE? Then why would you care about Standings? Decide you want to stay? Sure, come back and keep working.

Khan Wrenth wrote:
All missions are, is a means to an end. That end, is PvP.


I respectfully disagree. Your suggestion to play a different game is noted and dismissed.
Iain Cariaba
#6 - 2014-10-10 02:22:13 UTC
Ella Cassandrix wrote:
Iain Cariaba wrote:
...to go try something different, say wormholes, and they come decide they don;t like it, starting at zero standing....


Thus the delay. Agents wouldn't forget you immediately. Decide you don't like PVE? Then why would you care about Standings? Decide you want to stay? Sure, come back and keep working.

I spent 4 months in a wormhole corp before I wasn't able to play EvE for a couple months. Logged back in to find corp had moved to a different wormhole, taking all my stuff with them except the ship I last loggdd out in. I decided I didn't want tk move back into a wormhole, and having lost the ship I logged out in trying to get back to k-space, had pretty much nothing. All I had was my ability to run lvl 4 missions to make isk until I could get back out to null.

With your idea, I'd have had to start back at lvl 1 missions. This would have royally pissed me off, and I would have likely unsubbed again, rather than have to grind back to lvl 4s.

Again, all your idea does is punish people for wanting to do things other than run missions. No matter what arbitrary number you use as a supposed waiting period beford standings fall, it is nice knowing I will always have lvl 4 highsec missions to fall back on if all else fails.
Ella Cassandrix
Sebiestor Tribe
Minmatar Republic
#7 - 2014-10-10 12:54:14 UTC
Iain Cariaba wrote:
...With your idea, I'd have had to start back at lvl 1 missions. This would have royally pissed me off, and I would have likely unsubbed again, rather than have to grind back to lvl 4s.

Again, all your idea does is punish people for wanting to do things other than run missions. No matter what arbitrary number you use as a supposed waiting period beford standings fall, it is nice knowing I will always have lvl 4 highsec missions to fall back on if all else fails.


Again, I don't imagine it would reset you to zero in such a short time. Nothing happens quickly in EVE, save for ganks. With a delay, and then a decay (not a deletion) of standings, over time, the effect would be more gradual. CCP could also specify differing rates for Agents, Corporations, and Factions. Thus, that 8.0 corp you worked for would decay at, say, .2% per month of no-contact, the Faction would decay at .1%, and the agent at .4%, just like failing a mission or shooting a ship for the other Faction.

If I leave my POS for four months floating around a moon and don't log in, it will likely be gone when I get back. If I leave my stuff with my corp for four months, unless they are RL friends, and leave, they will likely be gone. Comparatively, if you leave game for four months, after the delay, your standings slowly start to decay.

This keeps players logging in. This keeps CCP's revenue up. This keeps mission-runners motivated to run. This gives PVPers more mission-runners in space at any time. If you care about both, you're likely already doing both. If not, where's the problem with running -one- mission every (delay cycle length here, let's say a month or so) with the proper faction/corporation you're maintaining?
Lugh Crow-Slave
#8 - 2014-10-10 12:58:38 UTC
i'd rather not force people to have to so something that they don't want to do. like don't force a pvp pilot to mine don't force a miner to run missions don't make a mission runner play the market.


many people play this game for different reasons CCP even realized this when they removed standings limits on HS towers
Ella Cassandrix
Sebiestor Tribe
Minmatar Republic
#9 - 2014-10-10 13:24:02 UTC
Lugh Crow-Slave wrote:
i'd rather not force people to have to so something that they don't want to do. like don't force a pvp pilot to mine don't force a miner to run missions don't make a mission runner play the market.


many people play this game for different reasons CCP even realized this when they removed standings limits on HS towers


A fair concern, but as a PVPer, why would you care about PVE standings? Let them decay/drop. As a miner, aren't you running the occasional Mining mission so you can reprocess more efficiently? I know I am, and I'm not mining as much these days as I'd like =). As a station trader, you started by running Distros to get your Jita faction up, why should you resent the occasional two-system hop?

I knew this would be a contentious issue to begin with, and as seen by these replies so far, it is. But if the character is already working standings, this won't punish them. If they're not working standings, why would they care if standings go away?
Gwailar
Doomheim
#10 - 2014-10-10 13:41:41 UTC  |  Edited by: Gwailar
Interesting idea, but I say thumbs down. It offers a certain aspect of realness to NPC interactions, and it offers upside for those trying to raise bad standings, but the downside for most everyone else is too steep.

Grinding standings is a bear. We all know that. And while standings are mostly irrelevant to some types of gameplay, they are very important to others. Once I have appropriate standings for my research alts, or manufacturing alts, or whatever, I don't want to have to keep track of whether or not I've done necessary missions lately to keep the standings up. Odds are, I'll have some grinding I need to do on another toon anyway.

Likewise, if I spend months grinding standings for research or manufacturing, and then decide I want to focus on PVP in Null, and then six months later decide I want to move back to hisec for a while or take a couple months away from the game, I shouldn't be penalized. This change would potentially penalize switching between different kinds of gameplay.

So, like I say, interesting idea with some upside, but overall thumbs down.

"Mmmmm. PoonWaffles."   --Mittens the Cat

Donnachadh
United Allegiance of Undesirables
#11 - 2014-10-10 13:55:15 UTC
Hell no

I spend a great deal of time grinding missions as a tool to help new players in my corp. and I have agents/npc in all 4 major factions space. With this idea I would lose most of that hard work long before I could rotate back to those agents to refresh standings.

Also wondering why it is that so many people are aggressively targeting the PvE side of the game recently. If PvE is not your thing I understand that and fully support your decisions to go and do what you want, why do you have to try and crap all over the parts of the game that I enjoy?
Lugh Crow-Slave
#12 - 2014-10-10 14:43:29 UTC
Ella Cassandrix wrote:
Lugh Crow-Slave wrote:
i'd rather not force people to have to so something that they don't want to do. like don't force a pvp pilot to mine don't force a miner to run missions don't make a mission runner play the market.


many people play this game for different reasons CCP even realized this when they removed standings limits on HS towers


A fair concern, but as a PVPer, why would you care about PVE standings? Let them decay/drop. As a miner, aren't you running the occasional Mining mission so you can reprocess more efficiently? I know I am, and I'm not mining as much these days as I'd like =). As a station trader, you started by running Distros to get your Jita faction up, why should you resent the occasional two-system hop?

I knew this would be a contentious issue to begin with, and as seen by these replies so far, it is. But if the character is already working standings, this won't punish them. If they're not working standings, why would they care if standings go away?


first off miners don't run the occasional mining mission this is poor for standings and lp you just run distro to get standings up and then you can forget about it as a PvPer i still have a trading alt and i would rather not have to log onto him to run some random npc mission