These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Decloak bomb/probe

First post
Author
BogWopit
Star Frontiers
Brotherhood of Spacers
#1 - 2014-10-09 15:36:48 UTC
Just because I saw the words bomb and cloak in the same sentence on another topic.

How would we feel about a bomb which has just one purpose, to force a cloaked ship to de-cloak. If we don't like bombs, how about probes, give a bonus on cov ops frigs to affected radius or the like. Yet another option would be a disrupt probe similar to the warp disrupt probe.

/brainfart

B.

afkalt
Republic Military School
Minmatar Republic
#2 - 2014-10-09 15:46:42 UTC
Only if it didnt work within a million km of gates otherwise, hello inescapable camptown Smile
Mag's
Azn Empire
#3 - 2014-10-09 15:53:58 UTC
Why?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Iain Cariaba
#4 - 2014-10-09 16:01:28 UTC
Just tell us the name of the afk cloaky camper who's got you too afraid to undock.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#5 - 2014-10-09 16:12:30 UTC
Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?
Bagrat Skalski
Koinuun Kotei
#6 - 2014-10-09 16:16:43 UTC  |  Edited by: Bagrat Skalski
Mag's wrote:
Why?

because too many astero, stratios and tengu escape from gatecamps?
Frostys Virpio
KarmaFleet
Goonswarm Federation
#7 - 2014-10-09 16:20:48 UTC
Does damage from bombs not break cloak?
Aivlis Eldelbar
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#8 - 2014-10-09 16:28:02 UTC
Frostys Virpio wrote:
Does damage from bombs not break cloak?


The damage doesn't, but the bomb can decloak as it flies by.
5pitf1re
Brutor Tribe
Minmatar Republic
#9 - 2014-10-09 16:46:04 UTC
In my opinion - and I'm a heavy covert ops user - every bomb that hits a cloaked target should decloak it.
Lugh Crow-Slave
#10 - 2014-10-09 17:08:21 UTC
5pitf1re wrote:
In my opinion - and I'm a heavy covert ops user - every bomb that hits a cloaked target should decloak it.


lol just have cloak cause a large sig bloom>:D

but in all honesty just another afk cloakie thread nothing new
Behr Oroo
Caldari Provisions
Caldari State
#11 - 2014-10-09 17:10:02 UTC
As much as I support a way to hunt cloakies, this will never be accepted by the people on the forums. The ones in game might support it more, but they tend to not visit the forums.

I love and hate cloak. Yea, its super useful to get around and has it's covert purposes. However it's the safest way to game. No one will admit this. They will all claim that it's uber skill, or that a afk cloak ship poses no danger, or that cloaked ships are naturally weak against other ships. All pretty weak answers in general, given that ANY ship can fit a basic cloak.

Honestly just not a tree worth barking up, since there are many that will just slap you around saying your idea is dumb, even when its not.

I personally like the idea but CCP will ultimately have to make a decision on any changes and at the moment they believe its working correctly.
Kaerakh
Obscure Joke Implied
#12 - 2014-10-09 17:11:29 UTC
Ralph King-Griffin wrote:
Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?


You beat me to it. Now all that's left is for Ezwal to come in and rule 17 the thread.
BogWopit
Star Frontiers
Brotherhood of Spacers
#13 - 2014-10-09 21:40:30 UTC
I can say that a bad man with a cloak has not touched me and I don't need the dolly to show you :)

The why is simple, as it stands all cloakies need to worry about at moment is getting to close to something, I've spent a long time in cov ops and recons, and have had many fun times picking my way through bubble camps, pos r4pe cages etc (although not for some time since RL happeneded) and from the point of view of the cloaky, and having seen countless people hopelessly orbiting and assigning/recalling drones, it seems there's a gap that a proper tool needs to fill.

The afk cloaky angle never occurred to me since most afk's are in a safe spot. With this idea you'd have to have a rough idea where they are, or that they are even there. For instance, if you know there are half a dozen bombers floating around, wouldn't hurt to depth charge the warp ins at stations / belts / other celestials to try and bag them.

I sense much bitterness and suspicion, but this is not a troll, it's not rage post and it's not in response to anything that has happened in game :) it's just an idea.

B.
Dorian Wylde
Imperial Academy
Amarr Empire
#14 - 2014-10-09 22:06:22 UTC
Behr Oroo wrote:
However it's the safest way to game.


Safest way to do what exactly? Sit around in a safe spot doing nothing? Hardly a "game". Safest way through gatecamps? Interceptors beat that by a long shot. Safest way to prevent stupid people from undocking maybe, but that's hardly worth writing home about.
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2014-10-09 22:25:05 UTC
Toasting in a cloak bread.
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2014-10-09 22:29:18 UTC
Behr Oroo wrote:
... or that a afk cloak ship poses no danger, ...


An AFK ship of any kind, cloaked or otherwise, poses no danger. Its pilot is, by the very definition of "AFK", not at the controls to operate their ship or interact with their environment. An AFK ship will not fight back or try to escape when you kill it. An AFK ship will not hunt you down. An AFK ship will not light a cyno or report back to a waiting fleet how many bling-fit ratting boats are in-system. What an AFK ship will do is hang silently in space. That's all.
Behr Oroo
Caldari Provisions
Caldari State
#17 - 2014-10-09 22:33:25 UTC
Dorian Wylde wrote:
Behr Oroo wrote:
However it's the safest way to game.


Safest way to do what exactly? Sit around in a safe spot doing nothing? Hardly a "game". Safest way through gatecamps? Interceptors beat that by a long shot. Safest way to prevent stupid people from undocking maybe, but that's hardly worth writing home about.



Please don't be naive. Cloaks are one of the most effective ways in the game to not lose your ship, unless you're just a bad pilot. You can snake gate camps, cloak up large ships right on grid and no one can find them unless they watched them cloak, or the ever popular afk camp.

Cloaking provides a high level of safety to the game. I can undock any ship, warp it to 100 km off anything, cloak and then slowly move away. I could do this for a year, and no one would find me. My only danger would be when I log in or out, which is where i am visible.

Cloaks are unbalanced, but that's just how CCP has them.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
#18 - 2014-10-09 23:01:07 UTC
Quote:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


Closing this thread due to redundancy due to redundancy about this thread popping up.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department