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[PROPOSAL] Anti-cloaking device / stopping frag warping

Author
Xorv
Questionable Acquisitions
#21 - 2011-12-06 01:51:25 UTC
No.

Remove Local Chat and make it harder to camp gates instead.
Lykouleon
Noble Sentiments
Second Empire.
#22 - 2011-12-07 20:30:37 UTC
Cid SilverWing wrote:
it just infuriates the industrial players.

Which is the point. Deth2allindustials

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Wolodymyr
Breaking Ambitions
#23 - 2011-12-08 18:13:57 UTC  |  Edited by: Wolodymyr
The only problem I have with cloaking is that it makes you 100% safe.

Cloaking roam run into something you can't beat that has you trapped down a pipe? Cloak up

Want to take an AFK break in the middle of hostile space? Cloak up

Want to camp out someone else's system in a T2 frigate and not get shot at by their home defense fleet? Cloak up

Can't fight someone who is just better at flying than you are? Cloak up

Small gang jumps into local while you are ratting / mining? Cloak up

I'd give cloaked ships a (very small) sig radius so that people could track you down using the little probing mini game.

I have also seen suggestions for a cloaking fuel bay that would run out in 2-3 hours, but that would only really fix the AFK cloaking.

By the way, as a bit of space street cred my old corp was pretty damn successful at being dicks with cloaks,
http://www.evenews24.com/2011/03/23/the-jagged-alliance-on-the-verge-of-disbanding/
We camped them in round the clock for a month straight. To be fair we weren't AFK as much as your standard local cloaky neut. They were pretty fail on the whole, and we did blow up a lot of their stuff.

I am really glad we did it, and those guys were dicks who had it coming. But looking back on it, we did manage to topple a 700 man alliance with around 15 active members on at any given time in T2 frigates. And I don't know if any game mechanic should let people do that.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Bienator II
madmen of the skies
#24 - 2011-12-09 14:42:09 UTC
the best idea i heard so far was a new long range, long cycling, low damage smartbomb on a destroyer ship hull.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Drake Draconis
Brutor Tribe
Minmatar Republic
#25 - 2011-12-09 15:22:40 UTC
Wolodymyr wrote:
The only problem I have with cloaking is that it makes you 100% safe.

Cloaking roam run into something you can't beat that has you trapped down a pipe? Dock up / Log Off

Want to take an AFK break in the middle of hostile space? Dock up / Log Off

Want to camp out someone else's system in a T2 frigate and not get shot at by their home defense fleet? Dock up / Log Off

Can't fight someone who is just better at flying than you are? Dock up / Log Off

Small gang jumps into local while you are ratting / mining? Dock up / Log Off



Not much difference is there?

Not supporting.

PS: you people should know better thanks to your claim...a cloaked ship can't do anything while cloaked....even covert... people who fall prey to a cloakie are nothing short of dumb as a pile of bricks for failing to maintain a proper defense.

Works as intended.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Shirly Schmidt
Paranormal Phenomena
#26 - 2011-12-09 22:59:33 UTC
Drake Draconis wrote:

PS: you people should know better thanks to your claim...a cloaked ship can't do anything while cloaked....even covert... people who fall prey to a cloakie are nothing short of dumb as a pile of bricks for failing to maintain a proper defense.

Works as intended.


Arazu gets a gets a bead on you, approaches, uncloaks, and bang, lights a covert cyno immediatly after uncloaking and his friends jump in ontop of you. not so harmless is it?
Xorv
Questionable Acquisitions
#27 - 2011-12-10 01:26:44 UTC
Shirly Schmidt wrote:

Arazu gets a gets a bead on you, approaches, uncloaks, and bang, lights a covert cyno immediatly after uncloaking and his friends jump in ontop of you. not so harmless is it?


I would actually like to see a new cov-ops ship type built specifically for solo and small raiding and pirate gangs that has way more gank potential, but cannot fit a Cyno. That way you would be able to eliminate the possibility of a cyno if you know it's one these new ships in your system and raiders get a ship that doesn't lack for tank (bombers) or dps (Force Recons). Would that satisfy you, or is what you really want 100% safe Nullsec space in which to PvE?
Gerrick Palivorn
Caldari Provisions
Caldari State
#28 - 2011-12-10 09:45:28 UTC
Drake Draconis wrote:
Wolodymyr wrote:
The only problem I have with cloaking is that it makes you 100% safe.

Cloaking roam run into something you can't beat that has you trapped down a pipe? Dock up / Log Off

Want to take an AFK break in the middle of hostile space? Dock up / Log Off

Want to camp out someone else's system in a T2 frigate and not get shot at by their home defense fleet? Dock up / Log Off

Can't fight someone who is just better at flying than you are? Dock up / Log Off

Small gang jumps into local while you are ratting / mining? Dock up / Log Off



Not much difference is there?

Not supporting.

PS: you people should know better thanks to your claim...a cloaked ship can't do anything while cloaked....even covert... people who fall prey to a cloakie are nothing short of dumb as a pile of bricks for failing to maintain a proper defense.

Works as intended.


You beat me to it!

It is rather annoying when you go looking for a fight and they all just dock up because they know that they cannot win.

To bad there isn't a way to maintain a persistant presence in that system so that one could wait for a good ambush...

Truth is that I don't like AFK cloaking as much as the ones I'm AFK Cloaking, it's boring. Drop local and make everyone happy

MMOs come and go, but Eve remains.  -Garresh-

Shirly Schmidt
Paranormal Phenomena
#29 - 2011-12-10 11:14:48 UTC
Xorv wrote:
Shirly Schmidt wrote:

Arazu gets a gets a bead on you, approaches, uncloaks, and bang, lights a covert cyno immediatly after uncloaking and his friends jump in ontop of you. not so harmless is it?


I would actually like to see a new cov-ops ship type built specifically for solo and small raiding and pirate gangs that has way more gank potential, but cannot fit a Cyno. That way you would be able to eliminate the possibility of a cyno if you know it's one these new ships in your system and raiders get a ship that doesn't lack for tank (bombers) or dps (Force Recons). Would that satisfy you, or is what you really want 100% safe Nullsec space in which to PvE?


Look at my corp and alliance.......does it look like i engage in PvE at all?
Xorv
Questionable Acquisitions
#30 - 2011-12-10 20:01:44 UTC
Shirly Schmidt wrote:

Look at my corp and alliance.......does it look like i engage in PvE at all?


Sorry my bad don't pay much attention to people's corps in ideas threads, you were supporting afk cloaking whinners.... but seeing your corp I can see your real interest is most likely catching cloaked ships at your zone camp.. er I mean gate camp in Rancer.

In all seriousness I imagine your real issue is with cynos not cloaks.
Evei Shard
Shard Industries
#31 - 2011-12-10 20:24:00 UTC
AFK cloaking is no threat to anyone any more than a ship sitting in a POS shield with no pilot.

Here's a compromise:

The lowest level cloaking device is a "Prototype". This would indicate that it's not a final product which is polished and working smoothly. Maybe the Prototype Cloaking Device I and II should have a percentage chance of failing once in a while.

This would limit AFK cloaking to ships that can fit the covert-ops cloaks, but still allow for AFK cloaking.

Profit favors the prepared

Wolodymyr
Breaking Ambitions
#32 - 2011-12-11 00:06:11 UTC  |  Edited by: Wolodymyr
Gerrick Palivorn wrote:
Drake Draconis wrote:
Wolodymyr wrote:
The only problem I have with cloaking is that it makes you 100% safe.

Cloaking roam run into something you can't beat that has you trapped down a pipe? Dock up / Log Off

Want to take an AFK break in the middle of hostile space? Dock up / Log Off

Want to camp out someone else's system in a T2 frigate and not get shot at by their home defense fleet? Dock up / Log Off

Can't fight someone who is just better at flying than you are? Dock up / Log Off

Small gang jumps into local while you are ratting / mining? Dock up / Log Off



Not much difference is there?

Not supporting.

PS: you people should know better thanks to your claim...a cloaked ship can't do anything while cloaked....even covert... people who fall prey to a cloakie are nothing short of dumb as a pile of bricks for failing to maintain a proper defense.

Works as intended.


You beat me to it!

It is rather annoying when you go looking for a fight and they all just dock up because they know that they cannot win.

To bad there isn't a way to maintain a persistant presence in that system so that one could wait for a good ambush...

Truth is that I don't like AFK cloaking as much as the ones I'm AFK Cloaking, it's boring. Drop local and make everyone happy


First things first. I usually don't respond to posts by random throwaway alts in noob corps. Man up and post on a main.

That being said I actually do agree with you about docking up or logging off. It's annoying to corner an enemy fleet in a dead end only to have them log off and escape. It's also annoying to be swarming around someone's home system and see people talking smack in local from the safety of a station. I know there are certain game mechanics that you just can't get around but I don't think anyone or any thing should ever be 100% safe in eve, that's the problem I have with the cloaking device.

Also I don't get why getting rid of local would help the situation at all. It would make AFK cloaking more effective not less effective.

Problem: "There is some dude hiding outside my apartment building. He's been stabbing people for the last two weeks, nobody can chase him down because he's an invisible wizard or something. I don't want to go outside because I'll get stabbed without being able to catch him. And he has the power to teleport a load of other knife wielding dudes on top of himself."

Solution: "Lets make him more difficult to detect so you don't know he is out there."

Basically you show up in someone's ratting system in your covops. You immediately cloak so you don't show up on D-scan. Then you just poke your own D-scan every few hours or so (whenever you are at your computer) looking for ratters.

Then you have all your cap pilots and black ops pilots in your alliance in one chat channel along with you so you have them on call when you find something worth jumping. Then you point your target, cyno in a gank fleet, blow them up, and GTFO.

On the defending side the only counter to this is to have a home defense fleet already made and protecting your ratter /miner so that when the blob shows up you can fight it. This means you have 1 person in a ratting battleship actually doing some ratting while 20 people in pvp ships sit bored out of their skull protecting one dude from a theoretical hot drop.

Now the most annoying part of this is that the cloaky guy in local will only start at fight that he knows his side can absolutely win. So if you have a 20 man ratting babysitter fleet hovering in space the cloaky will only jump you if he can get 40 dudes for a black ops drop, or enough carriers and supers to kill your little gang. So the home defense gang knows that the only way this evening will end is either by staring at one dude running havens all night or by getting out blobbed and blowing up.

We keep going on about risk vs. reward and balance issues in eve. I just think that the way cloaking devices are now they make gameplay unbalanced. Also the most effective use of cloaking devices makes gameplay that just isn't very fun.

For the AFK cloaker it's not exciting gameplay at all, you just log on and poke your computer every once in a while, it's probably more boring than checking facebook. For the people doing the hot dropping it's not really a kill you can be proud of. Congratulations you got in a bomber, took a jump portal, and fired at some random battleship that you absolutely know is going to blow up along with 20 other dudes. And for the defenders it's really annoying because you'll either get blue balled or out blobbed.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Gerrick Palivorn
Caldari Provisions
Caldari State
#33 - 2011-12-12 05:56:30 UTC
Wolodymyr wrote:
Problem: "There is some dude hiding outside my apartment building. He's been stabbing people for the last two weeks, nobody can chase him down because he's an invisible wizard or something. I don't want to go outside because I'll get stabbed without being able to catch him. And he has the power to teleport a load of other knife wielding dudes on top of himself."

Solution: "Lets make him more difficult to detect so you don't know he is out there."


I'm going to rephrase this so that applies to the actual situation better. Instead of using the random backally stabber, imagine a sniper with a laser to drop bombs on a target. Thats the potential of AFK cloaking. The threat of force is really what keeps locals in sov docked up, not the actual use of force.

AFK Cloaking is a very basic form of unconventional warfare, something that has been around for 1000's of years.

Psychologically it takes a toll on the people in area, the base populace that generated the resources and income to perpetuate warfare.

This type of warfare is generally used to make the enemy so paranoid and scared that they'll expend a great deal of resources to expel a threat that might not even be there. Think about random mortaring and sniper fire, the attackers in an urban environment have th benefit of being able to disappear into crowds and it takes a great amount of resources to weed them out. In a rural environment this is different, sniper attacks could claim a single life and overtime a single smart sniper could whittle down the personal and moral of an entire brigade.

Sun Tzu referenced this as a war at home, the population has to either want the war or not care about the war in order to maintain a strategic advantage and maintain moral in the ranks. This tactic has been used countless times in history to break the backs of nations and has ended in complete victory for a weaker player. In Eve this very basic principle is replicated in the form of being able to keep pilots logging on. Seeing an empty teamspeak because everyone is AFK because of a hostile in system causes you to not want to play. Once activity dies down then space is vulnerable. This is a legitimate part of warfare in eve, this is not going to change.

Either HTFU and patrol your space, or go back to highsec and let NPC's do it for you.

MMOs come and go, but Eve remains.  -Garresh-

Rip Minner
ARMITAGE Logistics Salvage and Industries
#34 - 2011-12-12 07:17:48 UTC  |  Edited by: Rip Minner
Personaly I think the Decloaking thing is a bad ideal. It weakens the cloak to much for it's real intented perposses.

How ever I would fully support a new state of the art Scaning prob that can only scan down cloaked ships and with perfect skills and ship and hardwiring would take at least 20mins to scan down.

That 20 mins is more then whats needed to gtfo cloak up and log out or put a cryo up. Or actively fly around cloaked from safe spot to safe spot but req's you to be at pc at least only kind of afk like Ice mining.

It how ever will not let you sit there 24/7 and be online at the same time.

Edit: And I only say that becouse real life spys have to work damn hard at stealing intel and so should the afk cloakers in any Allance system or WH.

That way they have to at least be at the pc playing to gain what ever there goals are for siting in that system.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Wolodymyr
Breaking Ambitions
#35 - 2011-12-12 19:41:09 UTC  |  Edited by: Wolodymyr
Gerrick Palivorn wrote:

AFK Cloaking is a very basic form of unconventional warfare, something that has been around for 1000's of years.

Psychologically it takes a toll on the people in area, the base populace that generated the resources and income to perpetuate warfare.

OK yeah that's a good point. Going into someone else's space to mess with their heads is a valid tactic.
Gerrick Palivorn wrote:

Either HTFU and patrol your space, or go back to highsec and let NPC's do it for you.

... says the guy in the NPC corp.

But there needs to be some sort of counter to this. Once someone gets in their target system, safes up, and cloaks there is literally nothing you can do to track them down. They can just log in day after day cloaking up as soon as they hit grid.

I think that the defenders should have an option available tot hem to try and fight back. And don't say 23/7 gate camps on your home system try try and catch cloakies. Yes it's the only defense against this sort of thing right now, but that is way to disproportionate an amount of effort that the defenders need to invest versus one guy trying to slip a cloaked ship in system.

The two solutions I think would work are either giving cloaked ships an incredibly small signature radius that is difficult to probe out. Or giving cloaking devices a 2-3 hour fuel bay so they'd need to gas up every once in a while.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

5p4c3 M4n
Doomheim
#36 - 2011-12-12 20:30:17 UTC  |  Edited by: 5p4c3 M4n
Gerrick Palivorn wrote:


But there needs to be some sort of counter to this. Once someone gets in their target system, safes up, and cloaks there is literally nothing you can do to track them down. They can just log in day after day cloaking up as soon as they hit grid.

I think that the defenders should have an option available tot hem to try and fight back. And don't say 23/7 gate camps on your home system try try and catch cloakies. Yes it's the only defense against this sort of thing right now, but that is way to disproportionate an amount of effort that the defenders need to invest versus one guy trying to slip a cloaked ship in system.

The two solutions I think would work are either giving cloaked ships an incredibly small signature radius that is difficult to probe out. Or giving cloaking devices a 2-3 hour fuel bay so they'd need to gas up every once in a while.



+1 on the fuel bay but limit it to 1 hour max. Cov ops cloaks are not intended to unbalance the game. 1 hour is plenty of time on a cloak that you only need occasionally. They are intended for spying/scouting. Not making up for a loser corp incapable of pvp'ing their way to owning 0.0. By having the 1 hour limit the cov ops would be perfectly capable of doing that job anywhere in the eve universe without giving any loser who can log onto a computer the ability to ruin the game play of normal industrialists/PVE'ers. Several hundreds of people live in 0.0 but cannot take advantage of the space because 1 loser logs on a computer then goes to work. That is a broken game mechanic that has caused large amounts of people to cancel their eve accounts. But apparently ccp doesn't care if you pay them money. Just lay off a few people and that will make up for all the canceled accounts.

That is the only way to make ccp listen is to cancel your eve accounts. Apparently the people using this tactic because they can't take 0.0 space in a normal manner are they only one's ccp will listen to.

As far as the prototype cloaks go they should get the sig radius so you can scan them down but only with very high scan skills.

BTW..
yes im mad..
yes you can haz my stufz
yes you're a .....
yes w/e
Simi Kusoni
HelloKittyFanclub
#37 - 2011-12-13 00:38:59 UTC
Wolodymyr wrote:
Gerrick Palivorn wrote:

AFK Cloaking is a very basic form of unconventional warfare, something that has been around for 1000's of years.

Psychologically it takes a toll on the people in area, the base populace that generated the resources and income to perpetuate warfare.

OK yeah that's a good point. Going into someone else's space to mess with their heads is a valid tactic.
Gerrick Palivorn wrote:

Either HTFU and patrol your space, or go back to highsec and let NPC's do it for you.

... says the guy in the NPC corp.

But there needs to be some sort of counter to this. Once someone gets in their target system, safes up, and cloaks there is literally nothing you can do to track them down. They can just log in day after day cloaking up as soon as they hit grid.

I think that the defenders should have an option available tot hem to try and fight back. And don't say 23/7 gate camps on your home system try try and catch cloakies. Yes it's the only defense against this sort of thing right now, but that is way to disproportionate an amount of effort that the defenders need to invest versus one guy trying to slip a cloaked ship in system.

The two solutions I think would work are either giving cloaked ships an incredibly small signature radius that is difficult to probe out. Or giving cloaking devices a 2-3 hour fuel bay so they'd need to gas up every once in a while.

There IS something you can do against it. Load up a bait ship, go ratting. Cloaked ship attacks you, they probably pop a cyno, SB swarm cometh. Your bait ship pops cyno, three smart bombing Chimeras appear.

If they don't attack you, then where's the problem? Alternatively, stick an alt in their alliance and find out what they actually have and when they've fleeted up.

I must admit cyno/titan bridge mechanics are a bit lame in situations like this, but if you cant get Intel on whoever is attacking your systems or form a fleet to defend it then quite simply you don't deserve the space.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Shirly Schmidt
Paranormal Phenomena
#38 - 2011-12-13 05:55:03 UTC
its not just about 00 warfare, lowsec has it even worse as you dont even have the option to drop bubbles and cans to decloak them when they are moving about in system.
Rip Minner
ARMITAGE Logistics Salvage and Industries
#39 - 2011-12-13 06:12:48 UTC
Shirly Schmidt wrote:
its not just about 00 warfare, lowsec has it even worse as you dont even have the option to drop bubbles and cans to decloak them when they are moving about in system.



Low sec no budy cares its a wast of space.

It's only saving grace is no bubbles added to two things you can get no were alse level 5's and FW.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Gerrick Palivorn
Caldari Provisions
Caldari State
#40 - 2011-12-13 06:25:10 UTC
Wolodymyr wrote:
Gerrick Palivorn wrote:

AFK Cloaking is a very basic form of unconventional warfare, something that has been around for 1000's of years.

Psychologically it takes a toll on the people in area, the base populace that generated the resources and income to perpetuate warfare.

OK yeah that's a good point. Going into someone else's space to mess with their heads is a valid tactic.
Gerrick Palivorn wrote:

Either HTFU and patrol your space, or go back to highsec and let NPC's do it for you.

... says the guy in the NPC corp.

But there needs to be some sort of counter to this. Once someone gets in their target system, safes up, and cloaks there is literally nothing you can do to track them down. They can just log in day after day cloaking up as soon as they hit grid.

I think that the defenders should have an option available tot hem to try and fight back. And don't say 23/7 gate camps on your home system try try and catch cloakies. Yes it's the only defense against this sort of thing right now, but that is way to disproportionate an amount of effort that the defenders need to invest versus one guy trying to slip a cloaked ship in system.

The two solutions I think would work are either giving cloaked ships an incredibly small signature radius that is difficult to probe out. Or giving cloaking devices a 2-3 hour fuel bay so they'd need to gas up every once in a while.


I will make you a deal. Take away local, COMPLETLY, and I will gladly support the creation of anticloaking technology. I never said it wasn't a good idea, I said it wasn't a good idea with local the way it is. And I want to emphasis completly, that means no sov mods, no nothing, just delayed local like it is in wormholes.

After this the game would evolve, you wouldn't be able to react until an attack is already underway. This would cause a lot of outrage, but it would also encourage teamwork, something that many WH corps and alliances have, while 0.0 elite corps can't even fathom the thought of ratting with a few other guys for safety.

MMOs come and go, but Eve remains.  -Garresh-