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Player Features and Ideas Discussion

 
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Change for warp disruptor (ship)

First post
Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#21 - 2014-10-08 14:55:21 UTC  |  Edited by: Bronson Hughes
All weapon and EWAR ranges are balanced taking all of the others into consideration. If you decreased only the range of scramblers and disruptors, they would be totally off-kilter relative to other systems.

1. You'd need to overheat scrams to operate outside of small neut range.
2. MWDs would be able to keep operating 3km closer to a scram-fit ship, which would throw off the balance of turret tracking.
3. You'd need to overheat disruptors to operate outside of medium neut range.
4. Damps would be less effective against tacklers since they'd be forced to engage at closer ranges.
5. Tacklers using disruptors would be far more vulnerable to being webbed.
6. Long range battleship guns, and to an extent long range cruiser guns, would become far less useful in small gang combat if you can only tackle out to 12km.

Etc.


Basically, what you're proposing would destroy the existing game balance. It would make almost all ships far less vulnerable to ships smaller than they are, which is something CCP has stated should not be the case.

Sorry. but no.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Nariya Kentaya
Ministry of War
Amarr Empire
#22 - 2014-10-08 15:07:47 UTC
Zoltar Nosisk wrote:
After testing for a long time and discussing with other Eve players I have come to the conclusion that warp disruptors (the ship module) needs to reworked to be balanced

A normal warp disruptor can hold a ship down, and will guarantee a ship's destruction up to 24 (Twenty-four!) kilometers.
This is way out of hand, since fast ships can easily come within 10 kilometers. Let alone 24 kilometers


  1. There are no ways to escape from warp disruptors (dont say use warp core stablisers)
  2. Every ship can use them
  3. Even new pilots tackle big ships


When this becomes worse is when you can use overheat the warp disruptor, giving range to 28.8 (Twenty-eight) kilomters!!!
Also for there is faction warp disruptor

My suggestion for new balance change is as follows:


  • Change the range of warp disruptor to 12 Kilometer
  • Change the range of scram for 6 kilometer (half of warp disruptor)
  • Change how overheat works and make it require nanite repair paste (10 per second)
  • Remove faction warp disruptors and scrams from the game


Please leave a comment because you agree so CCP can see and implement the changes

CCP already loves assfucking laser-boats in pvp, why not take away any ability for us to hold enemies down in a fight without them being at a third our optimal and therefore unhittable.

frakkin think man. not everyone uses ******* autocannons/blasters in pvp
Christopher Mabata
Northern Accounts and Systems
#23 - 2014-10-08 15:22:57 UTC
Confirming warp disruptors as balanced and working as intended
Also confirming OP just hates kiters in general
adapt or die

signing off
o7 Cool

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Arla Sarain
#24 - 2014-10-08 19:26:20 UTC
Bronson Hughes wrote:

2. MWDs would be able to keep operating 3km closer to a scram-fit ship, which would throw off the balance of turret tracking.

How so...?

You wouldn't be able to fly anywhere near close to max speed with an MWD on at 3kms orbit. And yet the sig penalty would still be on.
MWD make you easier to hit on anything that doesn't have bonuses. Even AFs are easy to hit with MWDs.

Unless you factor in faloff penalty. Which isn't beating other ships in tracking - just staying out of range of their turrets. Which is what disruptors promote. Seeing as it's effective, easy and cheap on fitting and slot count.
BogWopit
Star Frontiers
Brotherhood of Spacers
#25 - 2014-10-08 19:33:25 UTC
-1 ranges and applications are spot on relative to other systems and counters.

Newbie pvpers being able to tackle is awesome, they become as useful as a 150m sp toon immediately. I'd wager large sums of isk that every low SP char that ever said 'I want to Pvp' was responded to with the words 'grab a rifter and a point'

All of the counters have already been listed so I'll not cover them again, neuts are one of my favourite ways of shutting down tackle, more manly than outright jamming them out.

From personal experience I'd say I've slipped tackle enough to make it fair, but being honest I've now got to the stage where if someone wants me to hang around long enough that they point me, I'll hang around. Sometimes they get more than they bargained for and those are the fights it's worth dying 50 times previously for.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#26 - 2014-10-08 19:36:26 UTC
Arla Sarain wrote:
Bronson Hughes wrote:

2. MWDs would be able to keep operating 3km closer to a scram-fit ship, which would throw off the balance of turret tracking.

How so...?

You wouldn't be able to fly anywhere near close to max speed with an MWD on at 3kms orbit. And yet the sig penalty would still be on.
MWD make you easier to hit on anything that doesn't have bonuses. Even AFs are easy to hit with MWDs.

Unless you factor in faloff penalty. Which isn't beating other ships in tracking - just staying out of range of their turrets. Which is what disruptors promote. Seeing as it's effective, easy and cheap on fitting and slot count.

I didn't say it would hurt turret performance. If anything, it would likely help it because, precisely as you say, there's no way to maintain a full speed orbit at those ranges with a MWD running: bloated signature + lower speed = more applied DPS.

Also, close-range MWDs aren't just about orbits: there are chases, fly-bys, etc. They'd have different tracking balance (likely favoring the turret) as well.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#27 - 2014-10-08 19:41:37 UTC
Ralph King-Griffin wrote:
Counter proposal : stop being bad at eve, if i can haul my slow ass legion out of point range, you can too.

Zoltar Nosisk wrote:
You cannot kill everything!

your not using enough violence, apply moar to kill it dead!


Lol. You always say the best stuff, Ralph. You're my favorite Amarrian.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#28 - 2014-10-08 19:49:21 UTC
Also, as someone who has lost more than his fair share of kills because their target managed to get un-tackled, I strongly oppose anything to make tackle mods even weaker.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ralph King-Griffin
New Eden Tech Support
#29 - 2014-10-08 19:53:57 UTC
Wolf Incaelum wrote:
Ralph King-Griffin wrote:
Counter proposal : stop being bad at eve, if i can haul my slow ass legion out of point range, you can too.

Zoltar Nosisk wrote:
You cannot kill everything!

your not using enough violence, apply moar to kill it dead!


Lol. You always say the best stuff, Ralph. You're my favorite Amarrian.

Happy to be of service

o7
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#30 - 2014-10-08 19:54:08 UTC  |  Edited by: Wolf Incaelum
Zoltar Nosisk wrote:
I dont understand how many stupid reply... Also ship with Warp disruptor can use Microwarp drive!!!
Stop say use mwd to get from warp disrupt range. It needs to have the range fixed as proposed


I'm not even going to read the rest of this thread. I'm just going to use your own quote against you.

Zoltar Nosisk wrote:
People like you who post thrash and insult players that think about the game and propose balance changes are what we need less off.


Forget anything useful or constructive I had to say about your idea. You're just another a-hole who's pissed off because other people are individuals and don't see things your way. Welcome to the real world, bub. Real people live here, and we aren't YOU. Get off your ******* high horse and understand that other people are entitled to their opinions, which most certainly does NOT mean they are stupid. After all, everyone else gets along just fine with scrams and disruptors the way they are. YOU'RE the one who has a problem with them, which stems directly from your own inadaptability. Sounds to me like it's your attitude that needs revising, not the point mods.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2014-10-08 23:07:48 UTC
Arla Sarain wrote:
You are not wrong IMO. But no one will agree.
Its ingrained far too deep.

Ships are not agile enough for slingshot to be an absolute counter. Midslots are not infinite to load up on tricks to counter it.


are people really asking for an absolute counter to long point? did i just read that right? a guaranteed way to escape?

Arla Sarain wrote:

Also, brawl ships need 2 tackle mods and kites need 1?

Anyone who says warp disruption mechanics are fine are just a pack of docile puppies who are content with rubber bones.


wtf is this ****? like....honestly

kiting needs one mod? you dnt think those kiters are only using one tackle mod because... oh i dont know, BECAUSE A WEB AND SCRAM WONT REACH?!?!

cause kiting frigs DO use webs, so do kiting rapiers and kiting lokis.

warp disruption mechanics are fine. and maybe im content with my rubber bone because i know what to do with it, which seems to be a hell of a lot more than you know to do with your 'real' bone.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alvatore DiMarco
Capricious Endeavours Ltd
#32 - 2014-10-09 00:05:07 UTC
Is this parody week? First we have a thread about how WCS are imbalanced and now we have a thread about how points are imbalanced for basically the same reasons.

That's not including the other parody threads we've seen.
Netan MalDoran
Hail To The King
The Silent Syndicate
#33 - 2014-10-09 00:32:27 UTC
If you would actually undock and go PvP, then you would realize that you can escape warp disruptors with ease, just fly out of range and presto! If you did get caught and died, then you prolly would've died to a scram too.

They are already balanced.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Arya Regnar
Darwins Right Hand
#34 - 2014-10-09 01:02:21 UTC
And here I thought I'd hear about how disruptors are weak because of all the MJDs being added to game.

EvE-Mail me if you need anything.

Zoltar Nosisk
Hedion University
Amarr Empire
#35 - 2014-10-09 07:32:13 UTC
Ok let me explain clearly why they need to be nerfed.

1. You tell me use a microwarpdrive and slingshot. But you do not realise that you can also use an MWD when you have a point fitted.

2. I hear make my ship faster, so you tell me I can only fly frigate in the whole game because of warp disruptors. That is hugely dumb, CCP cannot force frigates on players

3. You tell me how I should pvp and that its fine. I played in nuli secunda and have flown Dreadnaughts! I am at the top of the line where so many of all of you replying will not get.

(funny thing, did you know you can also disrupt a dreadnaught from 24 kilometers?)

4. I hear dont fly alone but with gang. Ok so the answer is to bring a bodyguard to fight versus an overpowered module

5. New players should never be able to tackle my veteran exp pvp dreadnaught, that is so wrong
Zan Shiro
Doomheim
#36 - 2014-10-09 08:57:38 UTC
Zoltar Nosisk wrote:
Ok4. I hear dont fly alone but with gang. Ok so the answer is to bring a bodyguard to fight versus an overpowered module

5. New players should never be able to tackle my veteran exp pvp dreadnaught, that is so wrong



have to ask....are you a bought char or one who stayed in empire forever then just walked into bs and cap ops?


reason asking is well....this is usually where 0.0 noobs/lower sp start out. Either escorting big ships around. Or tackling ships. Bigger the better, its more fun. So you answered 4 right there....yes. Some players like me go why do I have to need intel/scouts to move a BS. Then we remember that killmail on a BS who did that same stupid crap and we tackled to have backup pop it. And we go oh yeah. Did you forget these times? Did you even have them in the first place? YOu had your fun running tackle long ago low sp...now its their turn.


5. wtf happened that the enemy frig tackled you in a dread? Story time....its got to be good one. This usually what hics do or dictor drive by's. . Did op get so bad for you all they saved isk/went "3rd string" and let the frigates fly. Not saying frigates are crap....I like them a lot actually. BUt when you really want to run a train on a cap fleet you tend to splurge on the dic/hic pressure to make sure it happens real good.




baltec1
Bat Country
Pandemic Horde
#37 - 2014-10-09 09:13:32 UTC
Should I tell the OP that my planned dread is getting a 15 km scram and web to go with its 30k alphaTwisted
WILLY TROPICAL
Republic Military School
Minmatar Republic
#38 - 2014-10-09 09:45:56 UTC
Zoltar Nosisk wrote:


3. You tell me how I should pvp and that its fine. I played in nuli secunda and have flown Dreadnaughts! I am at the top of the line where so many of all of you replying will not get.


Ok, this is a troll thread, right?

Samillian
Angry Mustellid
#39 - 2014-10-09 10:17:57 UTC
OP, your premise is faulty and your arguments are spacious and without foundation as is your arrogance.

Next time you buy a character I suggest you don't expect it to be a passport to instant success.

NBSI shall be the whole of the Law

Zoltar Nosisk
Hedion University
Amarr Empire
#40 - 2014-10-09 11:38:51 UTC
Samillian wrote:
OP, your premise is faulty and your arguments are spacious and without foundation as is your arrogance.

Next time you buy a character I suggest you don't expect it to be a passport to instant success.


If you can not fly a capital ship, you come and bash on those who can?

What a man this is