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Player Features and Ideas Discussion

 
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Player Made Gates

Author
Yogsoloth
Call of Cuthulu
#1 - 2014-10-08 15:03:48 UTC
Acceleration Gates:

Building on the recently announced idea of player made gates, and the success of the FW changes made in the last year or so.

What about playermade acceleration gates that open up into little pockets of space within existing systems. Have them work like any other acceleration gate. LImited by size of ship, scannable with dscan etc.

Maybe have a cap on how many could exist per system, allow players to set up mobile depots or other deployables, maybe as large as a small pos, or some sort of new pos-like/ mobile depot like deployable. Allow people to fight over and compete for control of prime locations.

I guess the overall concept would be like mini basing area's where the size of the ship class could be... regulated, the way accelaration gates are used now. Maybe you'd have to anchor some sort of deployable to designate or maintain control but I think it has potential.

Clearly the idea could use some fine tuning, but I'm curious how or if people could build on such a concept.
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-10-08 15:07:17 UTC
and we could restrict acess to the pockit and call it a dojo.



no.
Yogsoloth
Call of Cuthulu
#3 - 2014-10-08 15:14:24 UTC  |  Edited by: Yogsoloth
Ralph King-Griffin wrote:
and we could restrict acess to the pockit and call it a dojo.



no.


No, in essence they would be no different than FW plexes which are havens for small gang pvp, and are largely considered a big success by FW players and CCP in general. Primary difference would be ownership tied to an in area beacon or structure of sorts as oppossed to FW system control. Those beacons or other like structures could be accessed by anyone at anytime to fight over. Which I think is very different from the closed idea of a dojo.

I believe it would create more industry opportunity, with the creation of new beacon like structures and gates, more havens for small gang pvp which alot of people enjoy. More opportunity for conflict over limited resources, in this case pockets of space. I believe it fits in with the idea of player made stargates, and more things to be found for those that enjoy exploring. It would cater to the idea of system occupancy, would likely spread smaller corps out and encourage them to seek out pockets of thier own in different systems.
Zoltar Nosisk
Hedion University
Amarr Empire
#4 - 2014-10-08 15:18:17 UTC
I dont think Eve needs a farmville type of system to keep players entertained. There are more pressing matters to focus on