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Proposal: Shuffle moon goo!

Author
Abrazzar
Vardaugas Family
#21 - 2014-10-07 17:39:16 UTC
I still prefer my own silly idea:

Make moons produce P0 materials and have harvesters beam them directly to the POS where they can be refined to P1s and moon materials with varying efficiency (depending on the moon material rarity).

That way moon material monopolies are broken as anyone could export P0s from PI and move them to a POS for moon material refining. Of course export will need more work and cost taxes, on top of POS upkeep, compared to direct moon mining.
Azami Nevinyrall
172.0.0.1
#22 - 2014-10-07 17:49:50 UTC
Teckos Pech wrote:
Don't take CEO announcements at face value. There was alot more going on there than just moon goo and the riches it brings.

Oh I know of some of the backdoor drama...

...

Teckos Pech
Hogyoku
Goonswarm Federation
#23 - 2014-10-07 17:54:54 UTC
Azami Nevinyrall wrote:
Teckos Pech wrote:
Don't take CEO announcements at face value. There was alot more going on there than just moon goo and the riches it brings.

Oh I know of some of the backdoor drama...


BTW, I updated my post...

TL;DR: You failed to take into account the law of large numbers. You failed to consider alliances/coalitions as adaptive organizations.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sindjin Hawke
Distant Light Syndicate
#24 - 2014-10-07 17:57:48 UTC
Abrazzar wrote:
I still prefer my own silly idea:

Make moons produce P0 materials and have harvesters beam them directly to the POS where they can be refined to P1s and moon materials with varying efficiency (depending on the moon material rarity).

That way moon material monopolies are broken as anyone could export P0s from PI and move them to a POS for moon material refining. Of course export will need more work and cost taxes, on top of POS upkeep, compared to direct moon mining.




Again, I agree. All systems have harvestable belts and planets and moons should be no different.
Azami Nevinyrall
172.0.0.1
#25 - 2014-10-07 18:24:32 UTC  |  Edited by: Azami Nevinyrall
Teckos Pech wrote:
Azami Nevinyrall wrote:
Teckos Pech wrote:
Don't take CEO announcements at face value. There was alot more going on there than just moon goo and the riches it brings.

Oh I know of some of the backdoor drama...


BTW, I updated my post...

TL;DR: You failed to take into account the law of large numbers. You failed to consider alliances/coalitions as adaptive organizations.

I read your post...

Good point, I must admit!

But, I know how the law of large numbers work. As I spent time scanning moons and on the CFC side of the Fountain war!

Moving moons around before created content! It also created publicity with the massive fights fought! That war took months, and this was with the current Power Projection meta.

Do it again, you have more content, a MASSIVE conflict driver, coupled with a nerf to Power Projection, a even longer, multifront war! Which, strategy is more valuable then a mass of F1 drones.

--edit-

What you also failed to realize is the large amount to smaller groups that'll happily take advantage of the situation and try to grab a piece of land for themselves.

...

Sigras
Conglomo
#26 - 2014-10-07 18:34:11 UTC
First of all, have you ever scanned a region worth of moons? because I have and let me tell you it sucks. Honestly, before suggesting any change to moon mining that includes respawning, you should take a blockade runner (because they all have 2 high slots now) and scan a constellations worth of moons.

That said, depleting moon resources is a terrible idea and will completely remove moons as a source of conflict.

This is because as soon as you put a limit on the amount of ISK you can earn from a moon, then attacking that moon becomes a risk/reward calculation.

The most valuable moon right now is dysprosium IIRC and is worth 5.2 billion a month gross. If moons deplete in an average of 9 months, you assume that the average moon has 4.5 months of production left in it meaning 23.4 billion minus operating expenses.

Nobody is going to risk a 50 billion isk titan for a 23.4 billion ISK payout.
Teckos Pech
Hogyoku
Goonswarm Federation
#27 - 2014-10-07 18:56:57 UTC
Sigras wrote:
First of all, have you ever scanned a region worth of moons? because I have and let me tell you it sucks. Honestly, before suggesting any change to moon mining that includes respawning, you should take a blockade runner (because they all have 2 high slots now) and scan a constellations worth of moons.

That said, depleting moon resources is a terrible idea and will completely remove moons as a source of conflict.

This is because as soon as you put a limit on the amount of ISK you can earn from a moon, then attacking that moon becomes a risk/reward calculation.

The most valuable moon right now is dysprosium IIRC and is worth 5.2 billion a month gross. If moons deplete in an average of 9 months, you assume that the average moon has 4.5 months of production left in it meaning 23.4 billion minus operating expenses.

Nobody is going to risk a 50 billion isk titan for a 23.4 billion ISK payout.



Good point, why fight over something that at time t will with a fairly high probability will be worhtless.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#28 - 2014-10-07 19:03:02 UTC  |  Edited by: Teckos Pech
Azami Nevinyrall wrote:

What you also failed to realize is the large amount to smaller groups that'll happily take advantage of the situation and try to grab a piece of land for themselves.


Maybe grab a moon for themselves, but land? My guess is that they'll still get curb stomped by the large coalitions.

I really think the solution here is to stop beating the player base with the damn stick and instead focus on the carrot.

Does an alliance of 1,000 guys need an entire region? [1] Right now yes. Why not make it so that that same alliance can live in a constellation or 2? Provide an incentive to shrink vs. holding an entire region to get access to the few good systems in that region. Something where the more a group of players use their systems/constellations the better they get. Beating us over the head with the stick and ignoring the carrot just pisses us off and so far we've shown to be rather clever at screwing up whatever goal the Dev's have in mind.

[1] I'll note that not all regions are created the same, some regions can support larger number of pilots than other regions mainly because that region has more systems and even more quality systems (relative to total systems) than others.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sindjin Hawke
Distant Light Syndicate
#29 - 2014-10-07 19:24:12 UTC
All the more reason to change moon mining based on the PI philosophy and allow it everywhere.
No more wars over the seeded areas by large coalitions. Perhaps then there would be no more huge financial incentive to monopolize areas and we may see a break down of large coalitions /alliances and an increase in smaller corps and groups living in smaller areas of space. This would lead to more small gang and solo pvp.; not to mention a more balanced game.

Hmmm sounds like we just solved the problem plaguing EVE.
Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2014-10-07 19:56:22 UTC
Sindjin Hawke wrote:
All the more reason to change moon mining based on the PI philosophy and allow it everywhere.
No more wars over the seeded areas by large coalitions. Perhaps then there would be no more huge financial incentive to monopolize areas and we may see a break down of large coalitions /alliances and an increase in smaller corps and groups living in smaller areas of space. This would lead to more small gang and solo pvp.; not to mention a more balanced game.

Hmmm sounds like we just solved the problem plaguing EVE.


Pardon me if I find an idea expressed in one paragraph to be The Solution™.

After all, if the solution is to make a largely AFK income source semi-AFK and to keep it as a content driver it will need to be attackable (i.e. unlike PI which is largely immune to attack--POCOs aside). If it is attackable, then alliances and coalitions will still want to control it.

Even if you make it un-attackable, the alliances/coalitions could look at extracting their pound of flesh via taxes.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sindjin Hawke
Distant Light Syndicate
#31 - 2014-10-07 20:04:13 UTC  |  Edited by: Sindjin Hawke
Teckos Pech wrote:
Sindjin Hawke wrote:
All the more reason to change moon mining based on the PI philosophy and allow it everywhere.
No more wars over the seeded areas by large coalitions. Perhaps then there would be no more huge financial incentive to monopolize areas and we may see a break down of large coalitions /alliances and an increase in smaller corps and groups living in smaller areas of space. This would lead to more small gang and solo pvp.; not to mention a more balanced game.

Hmmm sounds like we just solved the problem plaguing EVE.


Pardon me if I find an idea expressed in one paragraph to be The Solution™.

After all, if the solution is to make a largely AFK income source semi-AFK and to keep it as a content driver it will need to be attackable (i.e. unlike PI which is largely immune to attack--POCOs aside). If it is attackable, then alliances and coalitions will still want to control it.

Even if you make it un-attackable, the alliances/coalitions could look at extracting their pound of flesh via taxes.



I would not involve POCOs . I would still use POSs for moon mining. Just spread harvestable moons throughout the Galaxy. Then it's semi AFK and attackable but not such a huge unbalanced financial incentive that drives the blue donut.

But remember ... My philosophy is to have all security levels have moons to mine.... Similar to planets and belts and their value distribution.
Busta Rock
The DawnSoarers
#32 - 2014-10-07 20:58:39 UTC
My suggestion would be to use a modified version of the current PI mechanics for moons:


  1. Instead of using a POCO, repurpose the moon mining arrays to function *as* POCOS - in essence becoming a POSCO.
  2. Only one POSCO array allowed per POS, with that POSCO only being able to service colony launchpads owned by members of the corp that owns the POS.
  3. Change the launchpads across the board such that a POCO or POSCO is no longer necessary - they can link to a CO or POSCO for greatly enhanced efficiency, but can also launch their full payload once every 23.5 hours in exactly the same fashion as current command centers (no importing), with all the risk that making that pickup in open space entails.
  4. Make Orbital Bombardment of player colonies a thing, WITHOUT any kind of DUST support - it isnt as if DUST colony bombardment has anything to do with EvE player colonies.
Busta Rock
The DawnSoarers
#33 - 2014-10-07 21:04:58 UTC  |  Edited by: Busta Rock
if you REALLY want to spice things up, allow multiple POS to be anchored over moons, with the restriction that any given corp is only allowed ONE over a given moon. this way, POSes would not just be tasked with being glorified POCOS, but would have a hand in the active defense of their colonies below from orbital bombardment.

this could bring about some heavy hitting POSvPOS warfare. as well as potentially create tensions between corps INSIDE alliances over who gets to extract what or build what on a moon. CCP says they want to make null more dynamic and granular? THERE YOU GO.
Serendipity Lost
Repo Industries
#34 - 2014-10-07 22:44:59 UTC
Teckos Pech wrote:
Azami Nevinyrall wrote:
Teckos Pech wrote:
Azami Nevinyrall wrote:


stuff



stuff about big alliances will always win
.


Stuff



Don't take CEO announcements at face value. There was alot more going on there than just moon goo and the riches it brings.

As for the rest you aren't thinking things clearly. Suppose I hold say, 10 systems and have 200 moons. Lets say the chances of getting a money moon is 1% with your new system. Now lets say I currently have 2 money moons and then they re-shuffle. A priori I'd expect to have 2 money moons. The chances of not getting any money moons is 0.13398. So yeah, kinda bad looking. Now, lets consider a coalition that has lets say 620 systems with say...9,300 moons. Now what is the chance of getting no money moons? 2.55452E-41. To understand how small that number is, write to a zero, then a decimal point, then 41 more zeroes....

With that many moons hte law of large numbers will kick in. That means my expectation of 930 money moons is probably going to be spot on.

Given this the large coalitions will be able to rest comfortably knowing they'll still have money moons in their vast swaths of space. Yes, having people run around scanning will become a new job, but so what when you have a big coalition you'll be able to find the people. And in terms of how things work, nothing is saying the current models that alliances and coaltions use have to stay that way.

Ask yourself, if this change went into effect how would I, if I were a coalition leader change things up to adapt to the change? Try to shoot down your own idea.

Note: The numbers above are not meant to be exact or something I'd recommend, they are for illustrative purposes.


Some different math. All the valuable stuff is monopolized. Everyone knows where all the goo is. The big guys sit on it.

It get's randomized. A lot of math gets kicked around (numbers are funny, what do you want me to show you with them?)

Folks have to log in and scan to find the stuff. This is good for the game. It's a lot easier to keep track of small holdings and fewer moons. This favors the little guys. When you find some good goo you have options (keep it, tell daddy, tell the other daddy... sky is the limit on what you can do w/ it).

The big alliances are pretty much big fat lazy winners. I doubt they can be bothered to keep scanning moons all day. It's still one guy finding it, and he still has individual option. (just think about how good it would feel to find a nice fresh tech moon no one else knows anything about). Even if only 3 moons slip out of mega daddy's hands. That' still more than what's been in the general population for the last several years. Every little bit is good.

So my math is, anything that give not the current monopoly a decent shot at some high end goo is a good thing.

Serendipity Lost
Repo Industries
#35 - 2014-10-07 22:50:38 UTC
Sigras wrote:
First of all, have you ever scanned a region worth of moons? because I have and let me tell you it sucks. Honestly, before suggesting any change to moon mining that includes respawning, you should take a blockade runner (because they all have 2 high slots now) and scan a constellations worth of moons.

That said, depleting moon resources is a terrible idea and will completely remove moons as a source of conflict.

This is because as soon as you put a limit on the amount of ISK you can earn from a moon, then attacking that moon becomes a risk/reward calculation.

The most valuable moon right now is dysprosium IIRC and is worth 5.2 billion a month gross. If moons deplete in an average of 9 months, you assume that the average moon has 4.5 months of production left in it meaning 23.4 billion minus operating expenses.

Nobody is going to risk a 50 billion isk titan for a 23.4 billion ISK payout.



So we agree. Let's get this done and put the PVP back in eve.

2 other things while I'm typing

1. keep in null and LS - wh and hs shouldn't have it for a bunch or reasons
2. keep it totally random - keeping it near LS or any other such scheme just makes it easier to control - TOTALLY RANDOM
Serendipity Lost
Repo Industries
#36 - 2014-10-07 22:59:20 UTC
Teckos Pech wrote:
Azami Nevinyrall wrote:

What you also failed to realize is the large amount to smaller groups that'll happily take advantage of the situation and try to grab a piece of land for themselves.


Maybe grab a moon for themselves, but land? My guess is that they'll still get curb stomped by the large coalitions.

I really think the solution here is to stop beating the player base with the damn stick and instead focus on the carrot.

Does an alliance of 1,000 guys need an entire region? [1] Right now yes. Why not make it so that that same alliance can live in a constellation or 2? Provide an incentive to shrink vs. holding an entire region to get access to the few good systems in that region. Something where the more a group of players use their systems/constellations the better they get. Beating us over the head with the stick and ignoring the carrot just pisses us off and so far we've shown to be rather clever at screwing up whatever goal the Dev's have in mind.

[1] I'll note that not all regions are created the same, some regions can support larger number of pilots than other regions mainly because that region has more systems and even more quality systems (relative to total systems) than others.



I see you as a puppet w/ that Baltec guys hand up your patoot.

There is a ton of easy isk out in null. I only see one group that is active in null. The rest is just full of un-used anoms. You don't need more and you don't need different. You need stuff for folks to fight over.

You want to be able to more densly pack your subjects? Gee that sounds about as fun as null is now. This thread is about bringing back pvp to null. And you come in here? Please go start a "Let's turn eve into farmville" thread and you elites can discuss 'pubbie packing' there to any depth you want.

This thread is about creating conflict and PVP - carrots and player density discussions are not welcome here.

Shoooo.... just go away!
Teckos Pech
Hogyoku
Goonswarm Federation
#37 - 2014-10-07 23:08:01 UTC
Serendipity Lost wrote:

Some different math. All the valuable stuff is monopolized. Everyone knows where all the goo is. The big guys sit on it.

It get's randomized. A lot of math gets kicked around (numbers are funny, what do you want me to show you with them?)

Folks have to log in and scan to find the stuff. This is good for the game. It's a lot easier to keep track of small holdings and fewer moons. This favors the little guys. When you find some good goo you have options (keep it, tell daddy, tell the other daddy... sky is the limit on what you can do w/ it).

The big alliances are pretty much big fat lazy winners. I doubt they can be bothered to keep scanning moons all day. It's still one guy finding it, and he still has individual option. (just think about how good it would feel to find a nice fresh tech moon no one else knows anything about). Even if only 3 moons slip out of mega daddy's hands. That' still more than what's been in the general population for the last several years. Every little bit is good.

So my math is, anything that give not the current monopoly a decent shot at some high end goo is a good thing.




If you think the big guys are just going to go, "Welp, so much for that income stream." You are kidding yourself. Sure, somebody might come in and ninja a tower on a moon and get a harvester set up, but right there that makes finding things easier for the big guys...and the big guys can still bring big numbers. Maybe not huge distances, but they can still drop big fleets and even capitals when not too far from their own space...and we are talking about their own space.

As for scanning moons all day...you going to change the moons around daily?

And no, the indivdual guy in the big alliances don't have the individual options at least not nearly as many as you allude too. Things like API keys will limit those options.

So you'll have to find the moon...tower it and hope that tower lives long enough for you to empty enough fuel to pay for the tower and some profits.

Heck, if I were the moon guy in one of the big alliances I'd consider offering a nice fat finders fee.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2014-10-07 23:17:14 UTC
Serendipity Lost wrote:
Teckos Pech wrote:
Azami Nevinyrall wrote:
What you also failed to realize is the large amount to smaller groups that'll happily take advantage of the situation and try to grab a piece of land for themselves.
Maybe grab a moon for themselves, but land? My guess is that they'll still get curb stomped by the large coalitions. I really think the solution here is to stop beating the player base with the damn stick and instead focus on the carrot. Does an alliance of 1,000 guys need an entire region? [1] Right now yes. Why not make it so that that same alliance can live in a constellation or 2? Provide an incentive to shrink vs. holding an entire region to get access to the few good systems in that region. Something where the more a group of players use their systems/constellations the better they get. Beating us over the head with the stick and ignoring the carrot just pisses us off and so far we've shown to be rather clever at screwing up whatever goal the Dev's have in mind. [1] I'll note that not all regions are created the same, some regions can support larger number of pilots than other regions mainly because that region has more systems and even more quality systems (relative to total systems) than others.
I see you as a puppet w/ that Baltec guys hand up your patoot. There is a ton of easy isk out in null. I only see one group that is active in null. The rest is just full of un-used anoms. You don't need more and you don't need different. You need stuff for folks to fight over. You want to be able to more densly pack your subjects? Gee that sounds about as fun as null is now. This thread is about bringing back pvp to null. And you come in here? Please go start a "Let's turn eve into farmville" thread and you elites can discuss 'pubbie packing' there to any depth you want. This thread is about creating conflict and PVP - carrots and player density discussions are not welcome here. Shoooo.... just go away!


The idea of increasing density is for the following reasons:
1. More people in every system, on average, means more people to shoot at...at least in theory.
2. Having null systems offer good rewards, for being undocked and doing something in that system means you can have more people to shoot.
3. Given 1 & 2 it also gives people a reason to try and shoot you too.
4. Given 1, 2 & 3 even if alliances band together to form coalitions it is unlikely you'd have null with 2 or 3 big blocks, and instead many smaller blocks which would make politics alot more complicated.
5. Given 1, 2, 3, & 4 the idea of roaming actually becomes something fun. Block warfare could become quite interesting and fun.

Now just go ahead and attack my motives vs. dealing with my arguments as it makes you look oh so mature and logical.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#39 - 2014-10-07 23:19:10 UTC
Sindjin Hawke wrote:
Teckos Pech wrote:
Sindjin Hawke wrote:
All the more reason to change moon mining based on the PI philosophy and allow it everywhere.
No more wars over the seeded areas by large coalitions. Perhaps then there would be no more huge financial incentive to monopolize areas and we may see a break down of large coalitions /alliances and an increase in smaller corps and groups living in smaller areas of space. This would lead to more small gang and solo pvp.; not to mention a more balanced game.

Hmmm sounds like we just solved the problem plaguing EVE.


Pardon me if I find an idea expressed in one paragraph to be The Solution™.

After all, if the solution is to make a largely AFK income source semi-AFK and to keep it as a content driver it will need to be attackable (i.e. unlike PI which is largely immune to attack--POCOs aside). If it is attackable, then alliances and coalitions will still want to control it.

Even if you make it un-attackable, the alliances/coalitions could look at extracting their pound of flesh via taxes.



I would not involve POCOs . I would still use POSs for moon mining. Just spread harvestable moons throughout the Galaxy. Then it's semi AFK and attackable but not such a huge unbalanced financial incentive that drives the blue donut.

But remember ... My philosophy is to have all security levels have moons to mine.... Similar to planets and belts and their value distribution.


No moon goo for hi sec. You want those kinds of rewards, go to low or null sec.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Busta Rock
The DawnSoarers
#40 - 2014-10-07 23:54:52 UTC
I find it interesting how my own thoughts on how to deal with the moon goo problem are being ignored.
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