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Exploration

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Jeremiah Saken
The Fall of Leviathan
#21 - 2014-10-02 17:32:17 UTC
CCP Bayesian wrote:
We should be shipping a rebalancing of Data Site Loot in November.

Is it connected with latest invention changes (decreasing volume)? Adding new items maybe?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Aiken Lugre
State War Academy
Caldari State
#22 - 2014-10-03 02:08:52 UTC
Make them worth doing?

Sweet.
Zalzak
Viziam
Amarr Empire
#23 - 2014-10-03 02:16:18 UTC
Just put faction towers/pos modules back in loot.
Kal Saisima
Caldari Provisions
Caldari State
#24 - 2014-10-03 02:48:43 UTC
How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating.
Boltorano
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#25 - 2014-10-03 03:26:03 UTC
Kal Saisima wrote:
How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating.


Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.

Lord Azori
Imperial Shipment
Amarr Empire
#26 - 2014-10-03 12:34:13 UTC
Boltorano wrote:


Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.



This makes the most sense. How is it that I need to take 5 minutes to hack through this advanced computer system, but a quick cargo scan tells me exactly what it is hiding?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#27 - 2014-10-03 12:54:55 UTC
Lord Azori wrote:
Boltorano wrote:


Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.



This makes the most sense. How is it that I need to take 5 minutes to hack through this advanced computer system, but a quick cargo scan tells me exactly what it is hiding?


Yes, there should be no reason whatsoever to need to cargo scan, seriously, putting empty cans there is just trolling the players.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kal Saisima
Caldari Provisions
Caldari State
#28 - 2014-10-03 19:12:21 UTC
Boltorano wrote:
Kal Saisima wrote:
How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating.


Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.



This is a good idea. But they also have to make sure any container can give good loot. Otherwise, you'd go through all the cans till you hit the obviously-good one and move on.
Kyoko Onzo
Caldari Provisions
Caldari State
#29 - 2014-10-03 19:32:25 UTC
Kal Saisima wrote:
Boltorano wrote:
Kal Saisima wrote:
How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating.


Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.



This is a good idea. But they also have to make sure any container can give good loot. Otherwise, you'd go through all the cans till you hit the obviously-good one and move on.


I get sites, with regularity, in which there are multiple "good loot" cans.

I would like to see the ability to cargo scan the cans disappear. I can understand why a ninja plexer may only hack a few cans (even though the argument can easily be made that running anoms in ones own region is more dangerous) and leave. However there are also plenty of lazy residents who only hack specific cans and don't bother to despawn sites.

Other than that I'd like to see the volume of data loot nerfed (not amount of, I'm talking about actual size). I can run relic sites until I'm bored, but one data site will fill my cov ops cargo hold and I need to go dump it.
Tipa Riot
Federal Navy Academy
Gallente Federation
#30 - 2014-10-03 19:35:46 UTC
Kal Saisima wrote:
Boltorano wrote:
Kal Saisima wrote:
How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating.


Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.



This is a good idea. But they also have to make sure any container can give good loot. Otherwise, you'd go through all the cans till you hit the obviously-good one and move on.

Second that too. This would help people who want to bring something else in the spare mid slot ;)

I'm my own NPC alt.

Rockerguy 101
Deep Core Mining Inc.
Caldari State
#31 - 2014-10-03 21:54:15 UTC
Kal Saisima wrote:
How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating.


I believe they did this a few weeks ago. I run into a lot less cherry-picked sites now and I've seen one or two cherry-picked sites despawn after I warped in that had several unopened cans remaining.

Explorer  |  Ghost | Caldari Militia

Amber Kurvora
#32 - 2014-10-05 14:59:11 UTC
12100 wrote:
I did exploration when the cans would eject from the sites, i loved the new thing thatyou just have to open it but the problem is that theirs just not enough loot in them. Was running a relic in nullsec and the maximum loot per can was around 500k isk. DAFAUQ? again i can see why so little, but how about adding just a little more loot and more spawns for relics and data sites?
People come off work(like me) log on and do some explorations in null/low and cant find a single thing :(



This is a big, big problem with HS relic sites. I mean a huge elephant in the room kind of problem. They're just not worth the time and effort to get them done. I haven't done any data sites since the changes, so I don't know how that's been affected. My advice is thus: Save up for a T3, fit it with a cloak, scanning and interdiction nullifier subsystem, and take it out into Null. Safest way is via a null wormhole, but there's a few safer routes into it. Once you get deeper into null you'll start finding the less visited systems where the sites can be 50 million a pop. You can use the map to find which systems have the least number of jumps and head towards them, and avoid the more populated areas.
FT Diomedes
The Graduates
#33 - 2014-10-05 16:57:25 UTC
CCP Bayesian wrote:
We should be shipping a rebalancing of Data Site Loot in November.


This is wonderful news.

As far as the OP is concerned, I think the Relic sites are in a good place right now.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#34 - 2014-10-05 16:58:50 UTC
Boltorano wrote:
Kal Saisima wrote:
How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating.


Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.



I fully endorse this option.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tipa Riot
Federal Navy Academy
Gallente Federation
#35 - 2014-10-07 12:21:26 UTC
FT Diomedes wrote:
CCP Bayesian wrote:
We should be shipping a rebalancing of Data Site Loot in November.


This is wonderful news.

As far as the OP is concerned, I think the Relic sites are in a good place right now.

Yep, just want to reiterate one important point made earlier in the thread, please also reduce the physical size of items in the data loot.

I'm my own NPC alt.

Dustpuppy
New Eden Ferengi
#36 - 2014-10-13 08:51:22 UTC  |  Edited by: Dustpuppy
CCP Bayesian wrote:
We should be shipping a re balancing of Data Site Loot in November.



Good idea, the current system is a "bit" broken. While someone can discuss the average amount of isk I can get from running a data site vs. a relic site there is one main reason why data sites suck at the moment: cargo space

I can run an almost unlimited amount of relics without being forced to find a station where I can sell it or to jump to HS to sell the items. Without problems I was able to transport loot worth 500 million and more with a small Helios.
Data sites are different. The loot takes way too much space. Even a single decryptor worth 1-2 million eats 1m^3 and the BPCs and skill books are not even worth to collect them. I sell them as garbage, 10 of them each on Jita for 500k.

Forget the rest. Data processors e.g. take 1m^3/unit and are worth around 15-17k/unit. After a single data site the ship is full and I could travel back to High with loot worth 4-5 million depending on the cargo space. And I find many of these useless items in the cans.

So I run only data sites while on my way back to Highsec and have some room left in my Frig, but otherwise I ignore them.
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