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Move Lucrative High-Sec PvE Content to High-Sec Islands

Author
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#21 - 2014-10-07 08:48:50 UTC
So not to take any sides. But lvl5s are actually not a ISK faucet but a sink. This is due to them having insane LP rewards, which the LP store is a sink.


IF you were to nerf LP rewards for lvl5s in highsec and reduce the bounties. These would be great group content for those who don't want to do lvl4s. You would not be able to blitz LVL5s with carriers in high sec so they would be naturally harder.
baltec1
Bat Country
Pandemic Horde
#22 - 2014-10-07 08:51:15 UTC
Lena Lazair wrote:


They already get the reward; it's called running level 4's/incursions in perfect safety with essentially no risk. So you are saying that you are on record as being perfectly fine with the current zero-risk PvE high-sec ISK fountain? Good to know.


I have been pushing to improve reward outside of high sec for years, putting level 5s into high sec does not help matters.
Lena Lazair
Ministry of War
Amarr Empire
#23 - 2014-10-07 08:52:56 UTC
Onslaughtor wrote:
So not to take any sides. But lvl5s are actually not a ISK faucet but a sink. This is due to them having insane LP rewards, which the LP store is a sink.

IF you were to nerf LP rewards for lvl5s in highsec and reduce the bounties. These would be great group content for those who don't want to do lvl4s. You would not be able to blitz LVL5s with carriers in high sec so they would be naturally harder.


Yes, the economic semantics are not relevant here. The basic gist is : move the most lucrative high-sec PvE content from contiguous to island high-sec. Leave all else unchanged. I wish I hadn't even mentioned L5s at this point honestly, it's just confusing the important point for people :)

The fact that LP stores are sinks rather than faucets, etc. are also not important details to the impact this would have. I'm using faucet in the non-technical and EVE-colloquial sense of "repeatable/farmable content that allows a person to earn a ton of ISK", not in the technically correct "activity that generates new ISK out of server code" sense.
baltec1
Bat Country
Pandemic Horde
#24 - 2014-10-07 08:53:25 UTC
Veers Belvar wrote:


There certainly is risk....incursion ships blow up to rats....mission ships blow up to rats.....people get suicide ganked.



All three require the pilot to be an idiot.
Lena Lazair
Ministry of War
Amarr Empire
#25 - 2014-10-07 08:55:40 UTC
baltec1 wrote:
I have been pushing to improve reward outside of high sec for years, putting level 5s into high sec does not help matters.


As I mentioned, not really about L5's (I know, that's my bad; I should never have mentioned them). It's about a method of adding risk to existing high-sec PvE content in a way that would actually be palatable to the people consuming that content.

That's very different than improving rewards outside of high-sec -- we all know improving rewards outside of high-sec will do nothing to draw mission runners out of high-sec. That would just put the game back in a balance where low- and null-dwellers don't have to run high-sec L4/incursion alts just to access some of the most lucrative solo/simple ISK-making activities in the game.
baltec1
Bat Country
Pandemic Horde
#26 - 2014-10-07 09:02:54 UTC
Lena Lazair wrote:
baltec1 wrote:
I have been pushing to improve reward outside of high sec for years, putting level 5s into high sec does not help matters.


As I mentioned, not really about L5's (I know, that's my bad; I should never have mentioned them). It's about a method of adding risk to existing high-sec PvE content in a way that would actually be palatable to the people consuming that content.

That's very different than improving rewards outside of high-sec -- we all know improving rewards outside of high-sec will do nothing to draw mission runners out of high-sec. That would just put the game back in a balance where low- and null-dwellers don't have to run high-sec L4/incursion alts just to access some of the most lucrative solo/simple ISK-making activities in the game.


Improving income outside of high sec is not to try to drag out the spineless mission running bears. Its to give people like me a reason to earn my isk in null rather than high sec.
Lena Lazair
Ministry of War
Amarr Empire
#27 - 2014-10-07 09:10:30 UTC
baltec1 wrote:
Improving income outside of high sec is not to try to drag out the spineless mission running bears. Its to give people like me a reason to earn my isk in null rather than high sec.


That's... exactly what I just said. So yes, we agree completely.

More importantly, this suggestion is about making the PvE content that the "spineless mission running bears" consume bear (haha) more risk to offset its stupendous ISK rewards. But in a way that the "spineless mission running bears" would actually not balk at completely.

For some reason that phrase must be read with a Russian accent.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#28 - 2014-10-07 09:15:31 UTC
Lena Lazair wrote:
Onslaughtor wrote:
So not to take any sides. But lvl5s are actually not a ISK faucet but a sink. This is due to them having insane LP rewards, which the LP store is a sink.

IF you were to nerf LP rewards for lvl5s in highsec and reduce the bounties. These would be great group content for those who don't want to do lvl4s. You would not be able to blitz LVL5s with carriers in high sec so they would be naturally harder.


Yes, the economic semantics are not relevant here. The basic gist is : move the most lucrative high-sec PvE content from contiguous to island high-sec. Leave all else unchanged. I wish I hadn't even mentioned L5s at this point honestly, it's just confusing the important point for people :)

The fact that LP stores are sinks rather than faucets, etc. are also not important details to the impact this would have. I'm using faucet in the non-technical and EVE-colloquial sense of "repeatable/farmable content that allows a person to earn a ton of ISK", not in the technically correct "activity that generates new ISK out of server code" sense.



Sorry, my response was less aimed towards you and more towards the other people I read on the first page. I am just trying to help clear up false arguments.


But yes. Islands should have enhanced liquidity to them.
Lena Lazair
Ministry of War
Amarr Empire
#29 - 2014-10-07 09:21:12 UTC
Jill Antaris wrote:
Just for your interest, Goins last week where run by over 100 Incursion pilots, every day had 3-4 VG fleets, 0-1 AS fleet and almost always a HQ fleet up by the channels Helix, DIN, The Vanguard Project, IIC pub, D-Inc, TDF and OIC and the fleets out there where nearly 100% pirate BS or Marauder(only exception was TDF bouncing back and forth every day, that only did use a few BS and mostly T3s).


Exactly this. I'm certain that if islands were the ONLY place to find this content, the vast % of high-sec "carebears" would happily sort out the logistics of making it happen. In fact they might even enjoy it more as a result. And frankly I suspect few if any of them would begrudge the pirates and privateers camping the low-sec pipes trying to foul up those logistics. Frankly they'd probably think more highly of those folks than they do of the average gank fleets incursion and mission runners are used to dealing with.

This suggestion is absolutely about acknowledging that high-sec PvE players are not "risk averse carebears" as they are so often labeled. It addresses directly the fact that what they want is a way to consume their PvE content either alone (L4's) or with a group (incursions) in relative peace and "ungriefed" by the PvP ambitions of other players 24/7.

That does NOT mean they feel that they are entitled to that activity/ISK with absolutely no risk at all; just that the risk needs to be added in a way that is different than the low/null perspective of risk, which is "getting shot at by strangers at any moment". That's fun for some people some of the time, but it's not an approach to risk that will ever fly with most high-sec PvE players.


Arthur Aihaken
CODE.d
#30 - 2014-10-07 09:29:52 UTC
baltec1 wrote:
I have been pushing to improve reward outside of high sec for years, putting level 5s into high sec does not help matters.

High-sec L5 missions (0.5) would probably yield 20k-ish LP and maybe 50% more ISK than your typical L4. L5s typically take a lot longer to run than your average L4, so the ISK/hour ratio may not be that much greater than most L4s. This isn't an argument one way or the other - merely an observation.

I am currently away, traveling through time and will be returning last week.

Ix Method
Doomheim
#31 - 2014-10-07 09:52:35 UTC  |  Edited by: Ix Method
Lena Lazair wrote:
we know incursion/mission runners are not going to run stuff in anything but high-sec; no amount of incentive will pull them to a place where their PvE boats are vulnerable while running the content.

This is flat out untrue. People who are willing are doing so even now and reaping the rewards. Your suggestion simply gives the 'risk-averse bears' a way to move once to somewhere with a stocked market and enjoy a bump in earnings. Nothing is solved, Black Frog might see a few more contracts but nothing really changes either.

Highsec islands are still highsec, running through lowsec in a Prowler once a month to sell faction stuff doesn't really change anything nor justify increased rewards.

EDIT: That said it may be worth making sure each of these islands has decent Security/Mining L4s and a place to do Industry. Highsec islands are great and fostering small communities in them is a worthwhile goal. Giving them increased rewards is unjustifiable however.

Travelling at the speed of love.

Jill Antaris
Imperial Academy
Amarr Empire
#32 - 2014-10-07 11:16:22 UTC  |  Edited by: Jill Antaris
Lena Lazair wrote:
Lugh Crow-Slave wrote:
This will not add risk moving through the LS to the island since that will mostly just be done in T2 trans ports like it currently is for anyone who has spent time in an island.


This assumes all people always transport all things "the right way". This is demonstrably false. I still see officer fit incursion ships getting ganked while traveling AFK on autopilot in hisec. There's no reason to think these same folks suddenly grow wise when transporting their officer mods through the pipe to their island mission hub.


The point is that the people that die by afk travelling in empire don't fly out to the islands with her BS(that is not really a bad thing, because the same people are also mostly semi afk on grid in our fleets as well). I fly Island Incursions since over a year with the same Paladin I use to FC in High sec as well and I never had issues, since low sec isn't a big problem if you have a scout, mwd, mjd and cloak.

I never used the blockade runners for myself(outside of some quick ammo, fuel or module trips), since my prowler last year couldn't even move a cruiser. Her use for stuff like this is actually fairly limited compared to proper fitted tier 1 haulers(that can move a BC + fitting) or a warp speed DST(that can move 1 BS, 1 Cruiser and the fitting at 8 AU/s).

Lena Lazair wrote:
Jill Antaris wrote:
Just for your interest, Goins last week where run by over 100 Incursion pilots, every day had 3-4 VG fleets, 0-1 AS fleet and almost always a HQ fleet up by the channels Helix, DIN, The Vanguard Project, IIC pub, D-Inc, TDF and OIC and the fleets out there where nearly 100% pirate BS or Marauder(only exception was TDF bouncing back and forth every day, that only did use a few BS and mostly T3s).


Exactly this. I'm certain that if islands were the ONLY place to find this content, the vast % of high-sec "carebears" would happily sort out the logistics of making it happen. In fact they might even enjoy it more as a result. And frankly I suspect few if any of them would begrudge the pirates and privateers camping the low-sec pipes trying to foul up those logistics. Frankly they'd probably think more highly of those folks than they do of the average gank fleets incursion and mission runners are used to dealing with.

This suggestion is absolutely about acknowledging that high-sec PvE players are not "risk averse carebears" as they are so often labeled. It addresses directly the fact that what they want is a way to consume their PvE content either alone (L4's) or with a group (incursions) in relative peace and "ungriefed" by the PvP ambitions of other players 24/7.

That does NOT mean they feel that they are entitled to that activity/ISK with absolutely no risk at all; just that the risk needs to be added in a way that is different than the low/null perspective of risk, which is "getting shot at by strangers at any moment". That's fun for some people some of the time, but it's not an approach to risk that will ever fly with most high-sec PvE players.




Well it actually was last week, since Incs died every day by the conflict between ISN and TVP. Then again that does only lead to slightly more people on the Islands, people that like Island Incs follow the channels and channels can only move if you have a lot of time on your hand to run the logistics and FC for hours each day(helix is still fully burned out from the last 3 weeks doing Islands and didn't do a single fleet since days). I did most of the logistics for Island Incs last year for IIC and TDF. The OIC channel was actually created for Island Incursions on a Island and only later I did give in to providing fleets in Empire to.

You will always have the people that will not leave high sec(even if others provide ships or transport for her own stuff) and people that like the Islands because it is a lot more relaxed and a very friendly environment between channels out there.

Btw, not everybody in Incursions is like that, OIC is my hobby and I founded the channel because a lot of people asked me to provide armor based Inc fleets again after leaving TDF last year, all of our FCs actually live in Low Sec, WH space or 0.0 instead of empire and this is also true for a lot of other Channel leaders and FCs(and most consider it more enjoyable shooting pos halve the day or afk rat on your own). This is also true for most smaller channels or high end fleets, where the low/WH/0.0 player is far more common and the normal high sec player is often the minority.

Incursions just on islands however is still a bad idea, because it actually burns out the orga staff(for every hour on grid there is at least 1h of hauling, scouting, organising or planning involved) fairly quick and it should not be considered as a thing we could do every week. It took me over 8h to move everything off the Island again, including some BS from other people to and 3h after that, not even done with sorting out all the inventory used over there in containers that include the full fitting for my 8 Island Logis and my own 12 island BS, I had to move to the next incursion again because the players did look for a FC. Self organisation doesn't work for any big Low Sec, WH or 0.0 entity and it doesn't work for Incursion channels once you leave high sec, most of the the logistics are in both cases done by a very small minority that has to spend a lot of hours to do it. I for myself just spend like 40h over the last 2 weeks on the Island Incs for hauling and orga stuff, that comes on top of my hours as FC on grid and this is only for one channel, you can do the math how many man hours it takes some of us to enable 100 people to fly out there every day.
CA Ambraelle
The Scope
Gallente Federation
#33 - 2014-10-07 11:18:58 UTC  |  Edited by: CA Ambraelle
I do not think mission runners are as spineless as many non-mission-runners seem to think.

Of course I can not speak for others so let me explain my own attitudes towards mission running and pvp.

Mission running:
I sit in front of my screen drinking a good glass of wine, listening to some classical music and chatting with my friends and maybe even watching tv on a second screen.
I am in a completely relaxed mood paying only a small part of my attention to what is happening in game.

PvP:
I am exited.
Adrenaline pumps through my veins.
I am 100% focused on the game

So you see: in both activities you meet me in a completely different mood.
And there are times for both activities.

BUT

I want to dictate when I do which activity.
When I am in a mission-running mood I do not want others to be able to force me into pvp.
Being in mission-running mood my low attention and reaction times will make me an easy prey.
Sitting in a mission-running boat will most likely not let me any options left once I am pointed making me feel helpless.
Nobody likes feeling helpless or an easy prey - that's nothing to do with being spineless.
Meet me in one of my pvp fitted ships and in mood for pvp an you will see how spineless I am ... or well ... maybe it is you who soon would have blown your spine out of your body Twisted

That is why I like your idea, Lena Lazair, as it would preserve my ability to do relaxed mission-running when I am in mission-running mood while at the same time giving me more potential targets when I am in pvp mood and that in direct vicinity to my mission-running pocket :)

I do see one weak point in your proposal though.
Most such pockets are within 5 ly to continuous high sec so even with the upcoming changes it will be possible to do logistics with jf completely avoiding the risky low-sec-passage.

Ix Method wrote:

That said it may be worth making sure each of these islands has decent Security/Mining L4s and a place to do Industry. Highsec islands are great and fostering small communities in them is a worthwhile goal.


Well as far as I do understand the OP that is exactly the proposal by Lena Lazair :)
Maybe even going further by having L4s exclusively in such pockets.
It's not about increasing rewards in those pockets, it's about making those pockets an imperative for making isk through mission running.
Veers Belvar
Swordmasters of New Eden
#34 - 2014-10-07 11:50:32 UTC  |  Edited by: Veers Belvar
Lena Lazair wrote:
Jill Antaris wrote:
Just for your interest, Goins last week where run by over 100 Incursion pilots, every day had 3-4 VG fleets, 0-1 AS fleet and almost always a HQ fleet up by the channels Helix, DIN, The Vanguard Project, IIC pub, D-Inc, TDF and OIC and the fleets out there where nearly 100% pirate BS or Marauder(only exception was TDF bouncing back and forth every day, that only did use a few BS and mostly T3s).


Exactly this. I'm certain that if islands were the ONLY place to find this content, the vast % of high-sec "carebears" would happily sort out the logistics of making it happen. In fact they might even enjoy it more as a result. And frankly I suspect few if any of them would begrudge the pirates and privateers camping the low-sec pipes trying to foul up those logistics. Frankly they'd probably think more highly of those folks than they do of the average gank fleets incursion and mission runners are used to dealing with.

This suggestion is absolutely about acknowledging that high-sec PvE players are not "risk averse carebears" as they are so often labeled. It addresses directly the fact that what they want is a way to consume their PvE content either alone (L4's) or with a group (incursions) in relative peace and "ungriefed" by the PvP ambitions of other players 24/7.

That does NOT mean they feel that they are entitled to that activity/ISK with absolutely no risk at all; just that the risk needs to be added in a way that is different than the low/null perspective of risk, which is "getting shot at by strangers at any moment". That's fun for some people some of the time, but it's not an approach to risk that will ever fly with most high-sec PvE players.




I guess I just don't see what all this accomplishes. Personally I think that highsec should have L5s, and that all highsec PvE could use a buff to make it on par with wormholes and npc null, where the rewards can often be staggering.

Personally, I see only downsides in the island idea. I'm definitely not taking any kind of risk in getting my ship to an island - I'm just going to pay someone to do it. I could care less about the whole pirate, pvp, blah blah, whatever stuff, it's just another one time cost I pay and never think about again. Being on an island makes loot even more sucky, so now I'm super incentivized to blitz missions and ignore loot, which makes them even more boring.

So all you are really doing is creating some work for JF services and inconveniencing mission runners, who will by and large pay someone else to assume the risk rather than do so themselves. Why do we want this? I guess the L5 angle is something, but we could just put those in regular highsec.

I guess I'm saying if you really think the risk/reward of L4's and incursions in highsec is out of whack (and personally I don't - I think they need a buff), then forcing everyone to islands isn't going to change that, because the mission runners will outsource the risk, and the risk/reward will stay the same....except for some one time fees paid to JF pilots.
Jill Antaris
Imperial Academy
Amarr Empire
#35 - 2014-10-07 12:30:55 UTC  |  Edited by: Jill Antaris
Veers Belvar wrote:
Personally I think that highsec should have L5s, and that all highsec PvE could use a buff to make it on par with wormholes and npc null, where the rewards can often be staggering.


If you want the rewards there, then you have to invest some effort like everybody else does to get them. I mean even high sec Incursions would be unreachable for like 95% of player base if a very small minority wouldn't organize fleets, spend hours each day on grid FCing or do the busy work behind the scenes to move spare dps, logis, boosters, ammo, modules and lots of other stuff over empire each day. Point in case are all the people sitting around on wait lists for hours or waiting for FCs to start a fleet because it is beyond her ability's to FC and organize it herself real quick. In IIC pub basically nothing happened for hours a few days ago just because the main FC had a power failure at home, and it took me like 10 minutes after asking for people that want to fly to have the fleet in the first site.

For us it doesn't matter if we do Incursions, WH, Low Sec or 0.0 stuff, actually running a Incursion channel is more work for me than grinding away in WH, Low Sec or 0.0 in my personal experience and even gives less ISK/h because of the massive organisation overhead and spare chars you use that don't get paid on grid with the fleet.
Donnachadh
United Allegiance of Undesirables
#36 - 2014-10-07 14:42:36 UTC  |  Edited by: Donnachadh
NO
-1
And whatever other negatives you want to apply to this idea.

Mission running received a huge nerf with the reprocessing changes dropping average income by approximately 20% for everyone I know. How much more of nerf do you think lvl 4's need?
The usual disclaimer about your mileage may vary applies. I have seen charts indicating a drop of as little as 10% to some that indicate a drop of nearly 50% so apply whatever your experience has shown.

The only players I see that would benefit from this are
1. gankers who will congregate in the low sec pipes to get the idiots that try to fly a mission BS through to these islands or try to fly the loot out to a place where they can get a better price
2. gankers in the "islands" because they can set up shop in a tightly controlled space making it extremely easy to find the mission runners. KNowing all the while that ALL lvl 4 mission runner will have to come into an "island".
3. those who manufacture and sell ships/fitiings and ammo in the area. Which would likely mean the larger alliances because they are the ones that will have the resources and abilities to safely move the required materials into these "islands"
4. those who offer jf services into and out of these islands

You may consider this adding content, I call it just a plain old bad idea for the game as a whole. We do not need more ways to pour ungodly amounts of ISK into the wallets of the largest alliances in the game and I fear that would be the ultiamte outcome of this idea. More ISK for ferry servies, more ISK for the ship replacements, more ISK from the ammo.

And yes I have played in one of these "islands" before. When I was there they called it the Mili loop. I hated it when I was there as a permanent resident because of the risks associated with the low sec pipe and our CEO even offered free JF service on a twice a month round trip into and out of the area to minimize the risks. He moved the corp there to try and get the mining fleets etc away from gankers and war decs but it really made it worse because we were so tightly confined it made us easier targets. And gankers/war dec players usually do not have the same aversion to low sec that the carebears do. Ultimately being there and the CEO's refusal to move out kiklled the corp because we could not attract new players because of the risks of the low sec pipe. http://evemaps.dotlan.net/map/Devoid/Mili

As the phrase goes been there done that and have no desire to do it again. Move level 4 missions into one of these "islands" and I for one will just quit playing. Wondering how many others would do that same and wondering how that adds content to the game?
Lena Lazair
Ministry of War
Amarr Empire
#37 - 2014-10-07 15:06:22 UTC
Veers Belvar wrote:
I guess I just don't see what all this accomplishes.


As I said somewhere before, if you are not in the large group that understands high-sec L4/incursion income is fundamentally imbalanced in risk/reward currently, there's really nothing in this thread for you. The entire suggestion is based on the assumption that high-sec PvE content needs SOME form of balancing in its risk/reward. The options are to nerf the reward or increase the risk.

Quote:
Personally, I see only downsides in the island idea.


It's been notoriously difficult to increase risk of PvE content in a way that actually affects most high-sec PvE players; this suggestion is a way to do that. The only other alternative is to expect the reward to eventually get nerfed instead. I don't actually want to see that happen. So the upside to the island idea is that it will prevent an otherwise inevitable nerf to high-sec PvE content rewards by bringing the risk/reward closer into balance.

As far as compared to the current status quo; yeah, sure, it's all downsides.

Quote:
I'm definitely not taking any kind of risk in getting my ship to an island - I'm just going to pay someone to do it. I could care less about the whole pirate, pvp, blah blah, whatever stuff, it's just another one time cost I pay and never think about again. Being on an island makes loot even more sucky, so now I'm super incentivized to blitz missions and ignore loot, which makes them even more boring.


That's fine; the risk still has to be taken by SOMEone to move it across null. That's precisely what makes this idea feasible to most high-sec PvE players; they CAN and many WILL outsource the risk to someone else independent to the PvE content, which is pretty much the only way CCP could ever add real risk to this content in a way that would be successfully embraced by these players. The LP store rewards being shipped to Jita is the relevant output bit; mission loot rewards have been lame for a while now and I would expect to be reprocessed/resold completely local to the island anyway.

Quote:
I guess I'm saying if you really think the risk/reward of L4's and incursions in highsec is out of whack (and personally I don't - I think they need a buff), then forcing everyone to islands isn't going to change that, because the mission runners will outsource the risk, and the risk/reward will stay the same....except for some one time fees paid to JF pilots.


If you outsource the risk you'll pay the premium of doing so and your effective reward goes down. If you take on the risk yourself to cut out the middle man you get to keep more reward, but at the risk of losing your stuff in transport. The fact that it reduces the risk/reward imbalance -- that yes I do believe to be out of whack -- in a way that doesn't force that risk onto the PvE content itself is exactly why it would be successful with the target audience.
Lena Lazair
Ministry of War
Amarr Empire
#38 - 2014-10-07 15:13:59 UTC
Ix Method wrote:
Lena Lazair wrote:
we know incursion/mission runners are not going to run stuff in anything but high-sec; no amount of incentive will pull them to a place where their PvE boats are vulnerable while running the content.

This is flat out untrue. People who are willing are doing so even now and reaping the rewards. Your suggestion simply gives the 'risk-averse bears' a way to move once to somewhere with a stocked market and enjoy a bump in earnings. Nothing is solved, Black Frog might see a few more contracts but nothing really changes either.


You just said it yourself; "people who are willing are doing so even now".

Exactly. Anyone who was going to leave high-sec to pursue PvE content in null/low/WH space for its increased reward incentives IS ALREADY DOING SO. Every suggestion to buff incentive in these zones has nothing to do with getting those players NOT doing so out into that space (and never will accomplish that goal); it's merely to give the denizens of those regions a reason to stay instead of having to create high-sec L4/incursion alts to farm ISK competitively.

Further, of the small % of high-sec PvE players who might willingly choose to move to low/null if only they knew, this is one more chance to expose that small % to the joys of low/null life without unduly burdening the vast majority of high-sec PvE players that simply want to run their PvE content in peace. Getting logistics sorted across a low/null barrier is an entirely different form of risk and pain than actually trying to run PvE content in low/null; one that I'm certain high-sec PvE players would accept.

Finally, I'm not sure how they would see a bump in earnings when I'm talking about taking the existing rewards for L4/incursion content OUT of contiguous high-sec entirely. At best, taking on transport risks yourself, you'd be making the same rewards as before for somewhat more risk. The alternative is to wait for CCP to get around to nerfing L4/incursion income, which seems like a fairly inevitable outcome to anyone looking at the balance of this stuff currently.
Arthur Aihaken
CODE.d
#39 - 2014-10-07 15:16:25 UTC
Donnachadh wrote:
Move level 4 missions into one of these "islands" and I for one will just quit playing. Wondering how many others would do that same and wondering how that adds content to the game?

This thread initially started out (see OP edit) to establish L5s in high-sec "islands" and has now progressed to nerfing Incursions and relocating high-sec L4 missions to high-sec "islands" as well. While I appreciate that the discussion is evolving, at this point I'm going to give it a flat-out "no". -1 for me.

I am currently away, traveling through time and will be returning last week.

Lena Lazair
Ministry of War
Amarr Empire
#40 - 2014-10-07 15:20:44 UTC  |  Edited by: Lena Lazair
Quote:
And yes I have played in one of these "islands" before. When I was there they called it the Mili loop. I hated it when I was there as a permanent resident because of the risks associated with the low sec pipe and our CEO even offered free JF service on a twice a month round trip into and out of the area to minimize the risks. He moved the corp there to try and get the mining fleets etc away from gankers and war decs but it really made it worse because we were so tightly confined it made us easier targets. And gankers/war dec players usually do not have the same aversion to low sec that the carebears do. Ultimately being there and the CEO's refusal to move out kiklled the corp because we could not attract new players because of the risks of the low sec pipe. http://evemaps.dotlan.net/map/Devoid/Mili


Osmon is a massive ganker hub. As are the incursion hubs. Concentrated PvE play ALREADY happens in massive quantities, so saying that islands would somehow increase this is, IMO, both untrue and inconsequential.

You could not attract new players because the exact same content was available in contiguous high-sec. If that mission/incursion content had ONLY been available in the island, your corp would have thrived. Your CEO made the mistake of believing human nature could be changed; NO ONE is going to take on the extra risk of going to an island if the same content is available in contiguous space instead. However, if CCP changed the landscape of the game so that was no longer true, I believe most high-sec PvE players WOULD take on that risk as a necessary part of doing business, unlike any other suggestion that tries to force them to actually do their PvE content in low/null/WH space (which will never fly).

Donnachadh wrote:
As the phrase goes been there done that and have no desire to do it again. Move level 4 missions into one of these "islands" and I for one will just quit playing. Wondering how many others would do that same and wondering how that adds content to the game?


Your choice is to accept more risk in the balance of earning L4/incursion income, or expect more nerfs to that income. I suspect you'd be just as likely to threaten to quit if the latter were suggested instead of the former. Either way, expect one of the two as the current balance is simply off. The reproc nerf helped a bit, but only really impacted mission runners and had no effect on the cash cow of incursion content.