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Insta warping to any spot....why?

First post
Author
Isabelle Jerae
Doomheim
#1 - 2014-10-05 20:56:53 UTC  |  Edited by: Isabelle Jerae
So, undocking....ship is going out from station....shouldnt the ship accelerate from zero to it's top speed? Rather than exiting at full speed and then warping at the insta spot?

I would like the same thing with my car if possible, drag racing from my garage. insta 0-200km/h = WIN!Lol

When ships are undocking, they need to accelerate from 0 to full.....not direct 100% full speed.
Logic.

Who is up for this?!Blink
Lugh Crow-Slave
#2 - 2014-10-05 21:02:02 UTC
some stations you do un-dock at 0m/s others have a system in it to eject the ships out so yes it does make sense
Komi Toran
Perkone
Caldari State
#3 - 2014-10-05 21:16:17 UTC
Stations have a graviton rail system to rapidly accelerate ships beyond their normal max speed so that the undock is cleared as soon as possible. All of this acceleration occurs before the ship has emerged from the station's sensor shadow, which is why ships seem to pop into existence traveling at high speed just outside of the docking bay.

"Logic."
Ix Method
Doomheim
#4 - 2014-10-05 21:26:04 UTC
Jita would be carnage if you did this, all those ships sat on top of each other warping and aligning at different times. Not that it wouldn't be funny like.

Travelling at the speed of love.

Lugh Crow-Slave
#5 - 2014-10-05 21:28:47 UTC
Ix Method wrote:
Jita would be carnage if you did this, all those ships sat on top of each other warping and aligning at different times. Not that it wouldn't be funny like.


would be kind of funny to see the un-dock ball explode ships in every direction though
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#6 - 2014-10-05 21:29:22 UTC
it used to be like that

they had to change it becuase people would just bounce off of the undocks all the time. could take an hour to align off the jita undock.

theres also a 5 to 10 dec spread on the angle ships are shot out at
Leonard Nimoy II
Doomheim
#7 - 2014-10-05 21:34:05 UTC
This literally benefits nobody but station campers - and as I consider station camping the lazy man's version of PVP, you get a -1. Sry. What?
Khan Wrenth
Viziam
Amarr Empire
#8 - 2014-10-06 04:16:52 UTC
Komi had a very nice post above, but you don't even need to go that far to explain ships traveling at speed when they exit the station.

Just look at the freaking station

Ships are housed deep within the station, and there is a rather long "runway" they have to go through to get to the outer space area. Part of that area is visible from the undock area, which is shielded. You can even see parts of this runway while you ship spin. Those ships flying in the background are approaching the undock door and they're getting up to speed.

In fact "runway" makes for a much better analogy here. Instead of thinking about undock as a car/garage situation, think of it like an airport. By the time an aircraft leaves the grounds of the airport, they're traveling at ~250kph and accelerating. When you see a ship at undock, they're just leaving the grounds of the station, so of course they're up to speed. They had to travel through the undock corridor and simply got up to max speed while doing so.

You're seeing a ship flying off the runway, not putzing around on the taxiway, of course they're at max speed. Anything else would just be silly.
Lugh Crow-Slave
#9 - 2014-10-06 10:17:51 UTC
A carrier runway is better then an airport since it has a sling shot like feature but that's the general idea
Gully Alex Foyle
The Scope
Gallente Federation
#10 - 2014-10-06 10:41:49 UTC
You could still instawarp, I believe any (or almost any) dockable ship in the game can get to 75% of top speed within the 30s undock invulnerability.

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Christopher Mabata
Northern Accounts and Systems
#11 - 2014-10-06 11:02:49 UTC
Yeah this seems like a stealth "Buff Station Camping" Thread
I'm all for station camping, its PVP and its content for players, I sit outside my home station all the time in my phobos if someone docks a hauler or something else thats squishy and easily ransomable, especially since the station is a pseudo kickout too which just makes my life that much easier and the guns tickle.

but that said its been this way for years and there is no reason to change it now, if you have an issue with someone warping to an insta, scan them down and wait for them at the insta the next time they try it or make a rough bookmark of your own and see if it works literally all you need is something that can tackle them for 15 seconds for you to align and warp ontop of the now trapped ship. If your in null just bubble them and then that solves that.

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2014-10-06 15:22:03 UTC
At some point in the mists of history, all ships undocked at speed and all pointing in the exact same direction. CCP changed the undocking mechanics to add a small random variation to the heading of all undocking ships to reduce the level of unintended bumping that was occurring at crowded stations.

Having ships undock at 0m/s would create a huge amount of unintentional bumping, so I highly doubt that CCP would work to undo their previous change.

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I predicted FAUXs

Isabelle Jerae
Doomheim
#13 - 2014-10-06 16:45:01 UTC  |  Edited by: Isabelle Jerae
Seems like some guys missed the part where I said that: "ship will undock with zero speed and gradually accelerate itself from that zero to 100%" .... in any direction, without stopping.
frigates will do this faster, as for the cap ships this procedure will take much longer, a few seconds.

somehow I missed the part that station is a big slingshot with state of the art launch pad. Some of them are just a simple tunnel....no launchpad there.....especially on caldari or amarr stations.
Komi Toran
Perkone
Caldari State
#14 - 2014-10-06 17:50:13 UTC
Isabelle Jerae wrote:
Seems like some guys missed the part where I said that: "ship will undock with zero speed and gradually accelerate itself from that zero to 100%" .... in any direction, without stopping.

You missed the part where everyone told you this would create horrible traffic due to unintended bumping.
Isabelle Jerae wrote:
Some of them are just a simple tunnel....no launchpad there.....especially on caldari or amarr stations.

Please, tell us; what do these futuristic catapult launchers look like? None of us has seen them in real life before, so it would be useful to get some information from someone who actually has to explain why they would be conspicuous.

While we're at it, can you tell us what shield emitters look like? Because I can't pick them out on any of my ships.
Isabelle Jerae
Doomheim
#15 - 2014-10-06 18:13:26 UTC  |  Edited by: Isabelle Jerae
Komi Toran wrote:
Isabelle Jerae wrote:
Seems like some guys missed the part where I said that: "ship will undock with zero speed and gradually accelerate itself from that zero to 100%" .... in any direction, without stopping.

You missed the part where everyone told you this would create horrible traffic due to unintended bumping.


Seems that you still don't understand the fact that the ONLY change will be for the ship to accelerate itself from the moment it appears visible at undock. From zero to maximum. Ship will not stop, will not bump, will go on a random angle and keep going until players decides to stop.

There will be no bumping as we all saw 20 isboxer battleships undocking in the same time without any issue.

Edit: As for the Launchpad, i.e (catapults)...I only mentioned like that because someone else said a few posts before.
Stop being a sarcastic *** as I only asked for an opinions, to see what others have In mind.
Komi Toran
Perkone
Caldari State
#16 - 2014-10-06 19:30:54 UTC
Isabelle Jerae wrote:
Seems that you still don't understand the fact that the ONLY change will be for the ship to accelerate itself from the moment it appears visible at undock. From zero to maximum. Ship will not stop, will not bump, will go on a random angle and keep going until players decides to stop.

So, you're still missing the point where this will create horrible traffic and bumping. Fantastic.
Isabelle Jerae wrote:
Edit: As for the Launchpad, i.e (catapults)...I only mentioned like that because someone else said a few posts before.
Stop being a sarcastic *** as I only asked for an opinions, to see what others have In mind.

And you were already corrected that critizing what is based on how it conforms to your conception of how it must be is a bad way to go. Yet you persist. So:

You are obviously a very smart person who learns from his mistakes, and your suggestions should be taken with the utmost seriousness as neutral proposals to bring additional immersion into the game, and not mocked for the transparent attempt at making station camping easier that they clearly are not.

Now, go fix your sarcasm meter, as I think it just exploded.
Isabelle Jerae
Doomheim
#17 - 2014-10-06 20:57:08 UTC  |  Edited by: Isabelle Jerae
Komi,
I just used your sarcasm in a very indecent way. LolLol Please add in queue to train, Brain level 1. Looks like you need it.Pirate


Thanks for all the other comments made with a sense of respect. Seems like ppl like the way it is now and don't feel like a change is needed.
case closed!
Jack Carrigan
Order of the Shadow
#18 - 2014-10-06 21:39:52 UTC
No.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#19 - 2014-10-06 22:14:24 UTC
There is a no-clip action that takes place when you first undock. We see it as passing through another player's ship instead of bumping it.

However, once you take control of your ship, the clipping comes back and the bumping along with it.

It's likely that ships will get up to speed before the 30 sec of invuln.
It only makes players wait longer to put some distance between their ship and the station before warping off when not using an insta warp.

The only thing I can think of is that you can undock at an off angle to your insta warp. While this isn't an issue when you warp the moment you undock, if you had to accelerate, then you would have to go through a very small re-align before warping. Basically removing the "insta".

If that's the case, this would make docking at stations in low/null death traps and insta undocks somewhat pointless.

Nothing more than a station campers wet dream. If camping stations is no fun and rather futile, than might I suggest finding something else to do within the game.

This is basically "spawn camping"

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Donnachadh
United Allegiance of Undesirables
#20 - 2014-10-07 01:32:21 UTC
-1
I know players that were around before the changes that gave us the current un-dock system. Listening to the stories of taking several minutes in some cases to be clear of the bumping that occurred so you could even try to align and warp makes me glad I never had to deal with it and I have no desire to be drug back into that bad dream.

If we cannot get our heads around some futuristic sling type system that shoots us out of a station because there is nothing visible to indicate it's existence then just think of a highway on ramp that allows your own engines to accelerate you before joining the out going flow of ships. Perhaps aided by a magnetic or other system that aids the engines of all ships in accelerating so they clear the un-dock area faster.
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