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Why can't we look outside from in stations?

Author
Gully Alex Foyle
The Scope
Gallente Federation
#21 - 2014-10-04 11:45:10 UTC
Celthric Kanerian wrote:
Being able to look at what is happening outside the station would remove the risk of undocking
This doesn't make sense, since there is no risk of undocking.

In your 30 seconds invuln, you can't even be bumped.

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Harrison Tato
Yamato Holdings
#22 - 2014-10-04 12:41:38 UTC
Amarr space stations have screen doors.
Kousaka Otsu Shigure
#23 - 2014-10-04 13:28:14 UTC
Methinks its the ship/outside code vs. the hangar/cq code that is preventing this. This is why I think Valkyrie and EvE wont mesh together as well cause EvE servers have 1 second ticks, and Valk (and Dust) are twitch games that will need timings faster than that.

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Val'Dore
PlanetCorp InterStellar
#24 - 2014-10-04 13:32:50 UTC
Because you aren't actually in the station numbnuts. You are in a traffic control UI meant to simulate a station environment that is completely separate from everything else. There's a loading screen for a reason.

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BrundleMeth
State War Academy
Caldari State
#25 - 2014-10-04 13:43:02 UTC
Wait a minute...

I can see out just fine...

(Out of my ass I mean)...
Almethea
Trans Stellar Express
#26 - 2014-10-04 14:34:48 UTC
Val'Dore wrote:
Because you aren't actually in the station numbnuts. You are in a traffic control UI meant to simulate a station environment that is completely separate from everything else. There's a loading screen for a reason.


and we will need a loading screen for load the camera, i dont see where's the problem

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

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Claud Tiberius
#27 - 2014-10-04 15:17:22 UTC
Solecist Project wrote:
And because you are in a completely different environment within the program,
when you are inside the station. The client does not know anything about what's
going on in space when one is docked. Changing this would need a huge amount of work.

So, bad design is what your saying.

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Dwissi
Miners Delight Reborn
#28 - 2014-10-06 10:42:04 UTC
I do recall this kind of discussion was raised as well in the Mass Effect series - there is some great explanation out there why windows are completely useless in space faring times where sensors are THE thing

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Before someone complains again: grr everyone

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Voxinian
#29 - 2014-10-06 10:59:11 UTC
Hadrian Blackstone wrote:
You guys don't know how to open that door? Wow.

Weird indeed. I've been walking in stations for months now and use the holodeck daily to test out new fits in simulated holographic battles. Cool
Amarant'h
Council of Exiles
Brave Collective
#30 - 2014-10-06 12:43:14 UTC
Remote cameras outside?
Val'Dore
PlanetCorp InterStellar
#31 - 2014-10-06 12:47:01 UTC  |  Edited by: Val'Dore
Almethea wrote:
Val'Dore wrote:
Because you aren't actually in the station numbnuts. You are in a traffic control UI meant to simulate a station environment that is completely separate from everything else. There's a loading screen for a reason.


and we will need a loading screen for load the camera, i dont see where's the problem


The problem is once you are in a station, you might as well be in a different system altogether as far as 'seeing' is concerned.

It's like how dust interacts with the rest of us: They are in the same chat channels and can access the market, but they aren't actually 'there'.

It's a fundamental design flaw, and it was one of the reasons POSes were designed the way they were, CCP wanted to experiment with noninstanced station concepts.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Crystalline Entity
Black Dragon PHP
#32 - 2014-10-06 13:49:36 UTC
Doc Fury wrote:
Knowledge of glass making and forging transparent aluminum was lost after the collapse of the EVE gate.



Don't even start me on how much Scotty screwed up the timeline in The Voyage Home by mentioning transparent aluminum!
Ougaa Baalstomp
Federal Navy Academy
Gallente Federation
#33 - 2014-10-06 14:56:52 UTC
TBH I've often thought it would be pretty awesome If you could sit in front of the screen and watch the undock.

Imagine sitting in Jita or Tama and watching the shenanigans outside.

Thinking about the possibility of this, you would only need one camera view from a specific place near undock and mode could be entered where the view becomes full screen - almost like you have undocked, but not really.
This could be entered by walking towards you captains quarters screen and clicking as you would character remodelling to give a new view.

If this were worked on I'm sure the camera perspective could be tweaked to give a true feeling for the size of the ships outside.

Well we can dream.
Princess Bride
SharkNado
#34 - 2014-10-06 16:29:32 UTC
Because this game should be played UNDOCKED, not viewed from the safety of a station. More reasons to stay docked is NOT what this game needs.

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DaReaper
Net 7
Cannon.Fodder
#35 - 2014-10-06 16:57:48 UTC
In Dust, you can see a planet in the 'lobby' so in theory it is possible.

The technical answer is, it was prolly one of the decisions that was made when they scrapped ambulation for WiS (no they are NOT the same thing) my guess is, one of the other environments on the other side of the door they were planning to bring has windows. But they would not be real time.

My honest hope, is there is a secret project being worked on, that will make it feasible to link valk and legion and eve in the future. as people have mentioned, eve 2. But right now I don't think its technically possible, and as WiS is on indefinite hold AFAWK, its not gonna change anytime soon.

Why I think there is a secret and or several really large projects in the works, is due to the recently expansions, they all seemed light, which would indicate for a game with around 100 or so devs that there are prolly several teams working on something that's not ready yet. And the six week cycles adds to that. But i'm fantasizing.

Anyway, you will not have a window until they re green light WiS.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Alavaria Fera
GoonWaffe
#36 - 2014-10-06 16:58:31 UTC
Gully Alex Foyle wrote:
Celthric Kanerian wrote:
Being able to look at what is happening outside the station would remove the risk of undocking
This doesn't make sense, since there is no risk of undocking.

In your 30 seconds invuln, you can't even be bumped.

Heh yep.

The kickout station though, will "get" the unprepared

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Nevyn Auscent
Broke Sauce
#37 - 2014-10-06 20:20:02 UTC
Brain in a box may alter this. But yea, legacy code. It made sense at the time since it meant that docked people didn't add to system load. If they did Jita would lag a lot lot more.
Hicksimus
Torgue
#38 - 2014-10-06 22:34:00 UTC
Because somehow small groups of trolls in their parent's basements can make hundreds of hours of excellent Skyrim content AND even make Skyrim look better than real life.......but CCP is just happy that they figured out how to make a spaceship a different color without changing the name......that's why.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Nevyn Auscent
Broke Sauce
#39 - 2014-10-06 22:35:42 UTC  |  Edited by: Nevyn Auscent
Hicksimus wrote:
Because somehow small groups of trolls in their parent's basements can make hundreds of hours of excellent Skyrim content AND even make Skyrim look better than real life.......but CCP is just happy that they figured out how to make a spaceship a different color without changing the name......that's why.

Hundreds of hours on linearly scripted themepark content in a single player game with a RNG table is not the same as a sandbox MMO. The fact you somehow think the two even remotely equate....
Inxentas Ultramar
Ultramar Independent Contracting
#40 - 2014-10-06 22:44:09 UTC
It would not be completely unthinkable to allow for a d-scan result originating from the station. The server could simulate a single "player" per system from which to load a a d-scan result for everyone that is docked periodically. I do not know if the data being trasported during a d-scan request contains enough metadata (angle, velocity) to simulate it visually though.

Another option would perhaps be to create a "spectator mode" in which the space environment loads from the perspective of the station. Unfortunately that would probably lead to extreme server load as many people would keep tabs on a hub's undock, and sit in that mode constantly. On the other hand, everyone in a system could potentially undock so I'm curious how much of a bottleneck it would be.
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