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Player Features and Ideas Discussion

 
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250km Bubble Deployable to Encourage Mining in Low/Null

Author
stoicfaux
#1 - 2014-10-06 02:01:17 UTC
Disclaimer: Yes this is probably a bad idea. However, I'm more interested in discussing the practicality of implementing temporary "safety" in null/low that doesn't require a huge organization to lock down space. Because, without some reasonable degree of "safety", mining/industry doesn't happen which in turn keeps people in high-sec.


Goals: to encourage mining ops in null/low by providing limited protection (i.e. safety,) a protection that requires non-trivial isk to implement, and to encourage commerce raiding.

Paradigm: Offer enough "safety" to make null/low-sec mining feasible instead of a duck shoot waiting to happen.

Method: In order to mine "safely", where "safely" means the mining ships have a good chance of escaping (assuming they can't be bothered to check local,) the miners can invest in a deployable that prohibits incoming warps within a 250km radius and which prevents intra-grid warps as well. Anyone warping with the 250km radius instead winds up at the edge of the bubble.

Mechanics:
Friendlies fleet with the bubble and can thus warp the the deployable (instead of being stopped at the 250km edge.) This is a convenience for the mining op.

The 250km warp bubble can be shut down if warp scrambled. It can be destroyed fairly easily.

If everyone in the bubble fleet leaves grid, the bubble self destructs.


Scenarios:
An attacking fleet warps to the miners and and arrives 250km away on the edge of the bubble. The miners can then:
a) leave (if paying attention,) abandoning the field, probably without recouping the cost of the 250km bubble,
b) use mobile depots to switch to a "combat" fit, i.e. drones and defenses, to fight off a small gang,
c) most of the mining fleet can leave and come back in combat ships to fight off the gang (stop laughing?) and save the 250km bubble.

The attacker's options are to:
* use interceptors to close the distance quickly and shut down the 250km bubble and/or scramble any miners who are slow to warp out.
* use sniper fit battleships with MJDs to get within 150km of the mining ships
* engage a war of isk attrition against the miners by increasing the miner's costs
* slow boat a cloaky ship into close range to shut down the 250km bubble


Realistically, this is all pretty moot unless local goes away. Again, the goal is to provide a limited, reliable, means of "safety" for a mining op, otherwise you might as well mine in high-sec or have a heavy investment in intelligence channels (which doesn't help with wormholes.) Also, if more people feel "safe" in low/null, more people will make the move from high to null/low which means more targets.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Anhenka
The New Federation
Sigma Grindset
#2 - 2014-10-06 02:53:50 UTC
This has got to be the silliest thing I have seen on here in a while.


So you want a bubble that cockblocks enemy warps 250km away, prevents them from warping down within the grid to a rock near you, but still allows people in fleet with the magic fun time bubble to warp in through the edge, and out from inside without either getting stopped at the inside edge, the outside edge, and to warp around freely within the area?

I want to win the lottery, solve wold hunger, and cross a platypus with a grizzly bear to see the result. Think venomous clawed duck billed grizzly bears. ROAR-QUACK!

Why not just go full wish mode and allow sov nullsec holders to turn stargates on and off at will. That at least could be semi justified by some psuedo lore bullshit about "player empires control the space and the gates, blah blah blah"
Paru DracoGaurdia
Slanted Anvil
#3 - 2014-10-06 04:03:43 UTC
I get the idea but seems waay OP in the result.

Maybe allow the deployable scan jamming system to hide a regular scan and grey it out so whoever is trying to warp to said location has to probe it first or locate the deployable itself. If that was the case a mining group just needs an interdictor as part of the security force to set up a small sphere near the deployable make it harder for gankers to catch aybody or make it seem like a trap.

With your main idea would said bubble allow micro-jump modules to work?

Another possibility but can take a while depending on the system would be to place interdiction spheres 300+km out from all known jump routes. like i said very time consuming.

encouraging low/null sec mining is a very good thing but that's what makes the rare minerals rare. If this bubble was to be developed it would deflate the value of isk to a large degree making some people STUPID rich in liquid assets and others put into poverty because their ship hangar with an estimated cost of a couple billion in ships would dwindle do to the bigger access to obscure ores that allows manufacturers to produce sought after ships with less expense
JohnPaulJones
State War Academy
Caldari State
#4 - 2014-10-06 05:06:12 UTC
I had this vision of bombers and recons just doing what they already do and bridging on top of the mining op....not a horrible idea OP, it'll stop a bad or opportunistic hunter but it won't stop a group of pros. I never understood why bubbles aren't available in hisec as all targets myself included fly on an IFF tag.

It's not like say if Billy over there in his Pinata class freighter who isn't a target will be effected by my weapons when the target who we'll call Will passes under Billy's pinata. My weapons and effects simply pass through Billy's pinata. I see no reason why AOE points cannot be rigged/set up to stop only those the user has selected,in the case of hisec and lowsec those who've aggressed the owner/corp or who are at war (sanctioned or via negative standing) with said owner. At this point in EVE one must start asking why AOE bubbles as they are known now are even still in game what with the shift towards ships that are immune to said effect and upcoming changes to LRJ and the addition of player owned stargates though the deployment and mechanics regarding the latter is still very much in question. Assuming only positive standing players can use player owned stargates then it is safe to say warp inhibiting bubbles will be at least in some way rendered less effective if not outright obsolete for all but keeping super capitals anchored down for destruction. This of course is purely speculation at this point.

Still,why should my own apparently technologically advanced warp inhibiting field bar me from warping? Starbase shields don't bar me from entering if I enter a password but they sure keep intruders out. Seriously,if I deploy a bubble why should my enemy equally benefit? Bring your own bubble bro!
Mocam
Aliastra
Gallente Federation
#5 - 2014-10-06 05:14:54 UTC
I'd put all this on hold until we see how the jump changes pan out but...

You're covering attacking miners. What about competition between miners?

If your idea works, they can setup bogus fleets in many belts to lock out competitors -- small ship/ships as "fleet", deploy bubble - no other miners can warp-to that area... They must warp in at long range and slow boat it... In a mining barge/exhumer/support (roq, etc.)

It has a few holes in it with respect to other things beyond "gank the miner".
Tabyll Altol
Viziam
Amarr Empire
#6 - 2014-10-06 06:25:41 UTC
Bad idea bubbles should effect all player not only those which are not in fleet. and 250 km is way too large.

You can bubble the way from the gate to the belt if you wanna go safe bubble it more than one time or watch the local so when enemys come in you get out.

The thing is that most people make in 0.0 more money by ratting or anomalies than mining.
Cidanel Afuran
Grant Village
#7 - 2014-10-06 15:33:38 UTC
"assuming they can't be bothered to check local"


That was when I stopped reading...

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