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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Christopher Mabata
Northern Accounts and Systems
#6801 - 2014-10-05 05:13:53 UTC
Far Cry2 wrote:
With the maximum jump range being 5 Ly, This update is contrary to its purpose.
Transport volume between hisec and nullsec is reduced,Consumption is reduced along with it,And players also reduced economy is stagnant.

I hope a exception JFs ,at least the maximum jump range being 10 Ly.

We play the game to enjoy,do not want to spend for transport valuable time to play.

I do not want to end with only the transport time for the valuable game.


that could be an issue making jump freighters taxi's to checkpoints where combat caps are stored
I would support further range though, just maybe not double

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Veskrashen
Deep Core Mining Inc.
Caldari State
#6802 - 2014-10-05 05:15:55 UTC
TrouserDeagle wrote:
the missions weren't fixed, so they didn't cry or adjust all that much

Plex changes were huge in their own right.

Missions will get adjusted as soon as the new content tools are up and running - which, given the new Burner missions, probably won't be that much longer. Early 2015 is my guess.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Obsidian Hawk
RONA Midgard Academy
#6803 - 2014-10-05 05:56:58 UTC
Kage S3kkou wrote:
Since Corps & Alliances will be compelled have to produce what they need locally (everything from T1, to T2 & everything else that can be player produced) as a side effect of these changes,would CCP please given consideration to the following;
1. Allowing multiple stations per system.
2. Increasing the number of office slots in manufacturing and research stations in low sec & 0.0.
3. Seriously look at rebalancing the available minerals types and isotopes types in all the regions to support this changed focus towards industrial building & market creation in 0.0. Because current resource compositions do not support this and are only negated by importing these things from empire, due to the regions they are actually available from. Or is this intentionally part of the design?
Lastly, not long ago it was said, I think by CCP Greyscale, that you wanted to remove T2 BPO's, yet given these changes & the need for them, to build required items/ships, is that still something CCP intends to go forward with in the future?

Thanks in advance for a reply.




1. why?
2. you have pos towers, and this is 0.0 deal with the risk.
3. looks like someone is going to have to escort freighters out to his little null sec area to have ample pos fuel. I would suggest you start stockpiling now

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Elsa Hayes
Science and Trade Institute
Caldari State
#6804 - 2014-10-05 06:19:39 UTC
Red Bluesteel wrote:
Here a little Statistic about this Thread in relation to all other Threads on the 1st Page of the Eve Information Portal:

The * of this Thread are in Total relation *% of all Threads on Page 1st

  1. Replies >> 91,21%
  2. Views >> 491,29% (avg)
  3. Likes >> 125,77%



And the Last Dev-Post is around Page < 200 >


CCP Think a bid about these Numbers...


And out of 343 pages and 6864 post several dozen posts are produced by people like a certain Kun'ii drunken ramblings and ranting for days, now complaining about devs taking a weekend off, how dare they. If you cleaned this thread up you could easily axe the numbers to half or probably less.

Seriously how dare a working person not work 24/7, 7 days a week so that some unemployed pleb or student can have his dev reply on the fly. And this is why CCP should not respond to this thread at all anymore, they should return and make a new thread when they are certain to bring the mechanics (or the revised mechanics) to the dev server and then we can have another tear tsunami.

Other than that we can hope that certain people will actually quit over this, judging by their rants, EvE will be off much better without them.
Shojin Askulf
Sebiestor Tribe
Minmatar Republic
#6805 - 2014-10-05 06:29:24 UTC
Unfortunately even the JF hit makes sense, CCP from past experience knows that if they left one ship capable of breaking the 5 ly limit then the big alliances would invest in them hugely to get pilots and stuff around some what mitigating the intention of the change. We are just too good at finding and pushing the limits of everything they do.
Rahelis
Doomheim
#6806 - 2014-10-05 06:29:34 UTC  |  Edited by: Rahelis
FW is totally ****** up - one part of the FW problem is null sex that does not work as a game environment.

I am looking forward for the bat to strike them nullbears.

You think the proposed changes are hard?

Simply wait for more.

All the nullbear tears and empty threats here are really funny - it is easy to see that you nullbears really think that you own the game because you broke it.


A hint:

In the "bank crisis" the rotten EU countries paid their criminal bank system tons of euros - dozen of billions. They burned hard earned tax money for corrupt banks a lot.

In island things went the other way: the islandians let their corrupt bank die - that simple.

EU crimelords/bank ppl even tried to sue island for that - how can you let a bank die that litterally makes money out of nothing?


Null sex in EVE is the corrupt bank system in EVE that needs to die - or adapt. Null noobs get isk for nothing - meta gaming is more important than the game itself - how long will a company like CCP tollerate that? CCP relies on real money - not some internet tough guys HH ambitions.


Can not wait to see all you null noobs ratting in belts again to pay your account . . .
SanDooD
Perkone
Caldari State
#6807 - 2014-10-05 06:40:17 UTC
Scud Maximillion wrote:


That's because you think CCP is done with you...they aren't. They are just getting started. Your world is ******...you just don't realize it yet. Read between the line of Greyscales comments. He will make it so that if you don't live in the space it is vulnerable.

The implications of this change are not stagnation. They are something very different. You are so desperate to preserve your reality that you cling to a falsehood.



Oh, I see where this is coming from. Can't do a damn thing about us yourself so you put your hope in CCP to save you? Son, my world is untouched by this change. I won't lose sleep over it or stress myself out about it. If it brings back players and the game gets a boost, all the better. If we get good fights and get our butts kicked because of it, great, bring it on. I am, as I believe many of us in null are, always welcoming and open to CONTENT. Come attack our space, come try to take our moons and systems. Come kill ratters and miners. Camp our gates and routes. Do your worst!

Somehow I doubt you will have the guts to do any of those things even after they implement their entire plan for null. You see, nothing and nobody is preventing you from rocking our world and smashing our toys today. It's not as if we're swinging capitals and supers all day every day. You make it seem like by some flaw in the game design alliances of null were able to conquer and hold their space. No. It was through countless hours of sov structure grinding and countless fights. It was through team work and collaboration with our allies. Luck or design flaws had NOTHING to do with it.

Instead of doing what needs to be done now to hinder us in null, you're here putting trust in CCP and hoping they have your pubbie interests in mind above all else. I'd be very careful who I put my trust in. At the end of the day, null alliances will still be in null and you will still get bloody nose from poking a gorilla with a stick, so keep hoping and dreaming that CCP Greyscale is here to hand you portions of null on a silver platter.

I am the one clinging on falsehood? I guess we'll wait and see if that trust of yours was misplaced, but don't go whining how change made things worse, because, for the reasons you don't seem to comprehend yet, it will.
Dream Five
Renegade Pleasure Androids
#6808 - 2014-10-05 06:51:19 UTC
Shojin Askulf wrote:
Unfortunately even the JF hit makes sense, CCP from past experience knows that if they left one ship capable of breaking the 5 ly limit then the big alliances would invest in them hugely to get pilots and stuff around some what mitigating the intention of the change. We are just too good at finding and pushing the limits of everything they do.



It seems like this could be fixed up if some kind of a penalty is applied when you leave the JF ship and switch to a different capital ship.

Speaking of "exploits", there's already a potential "exploit" with JFs getting used to get around to capitals with 90% reduction of fatigue.
Perkin Warbeck
Higher Than Everest
#6809 - 2014-10-05 06:57:02 UTC  |  Edited by: Perkin Warbeck
CCP Greyscale wrote:

OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)



Err guys, guys....he's stopped listening. If you are still unhappy about these changes (which are frickin' awesome by the way) please contract your stuff to me. If you are red to me I'd appreciate it if you could move it to a convenient high-sec location before the patch hits. Remember, before the patch hits.
Christopher Mabata
Northern Accounts and Systems
#6810 - 2014-10-05 06:58:59 UTC  |  Edited by: Christopher Mabata
Dream Five wrote:
Shojin Askulf wrote:
Unfortunately even the JF hit makes sense, CCP from past experience knows that if they left one ship capable of breaking the 5 ly limit then the big alliances would invest in them hugely to get pilots and stuff around some what mitigating the intention of the change. We are just too good at finding and pushing the limits of everything they do.



It seems like this could be fixed up if some kind of a penalty is applied when you leave the JF ship and switch to a different capital ship.

Speaking of "exploits", there's already a potential "exploit" with JFs getting used to get around to capitals with 90% reduction of fatigue.


That wouldnt be an exploit, i think CCP wants people to do something like that, because what happens when the cyno dies and they get scattered in 6b combat incapable coffins or they arrive to destination, burn some of their fuel doing so, and still took longer getting there than they would have before. Ontop of still having cooldowns for their jump drives and having to purchase a massive fleet of ships that are 6b a pop and can literally do nothing but store things and jump, cant rep the cyno with them, cant fight if you get caught, its a bad situation if you get caught because of that, and either way its content

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Dream Five
Renegade Pleasure Androids
#6811 - 2014-10-05 06:59:44 UTC  |  Edited by: Dream Five
I also think one consequence of fatigue going up this high some people will make simple mistakes of not watching with the result being capitals stuck in systems, players logging off and unsubbing waiting for a month of fatigue to go away.

Any kind of penalty timer going into months or even over a week seems like potentially extremely flawed design.
Dream Five
Renegade Pleasure Androids
#6812 - 2014-10-05 07:04:39 UTC  |  Edited by: Dream Five
Christopher Mabata wrote:
Dream Five wrote:
Shojin Askulf wrote:
Unfortunately even the JF hit makes sense, CCP from past experience knows that if they left one ship capable of breaking the 5 ly limit then the big alliances would invest in them hugely to get pilots and stuff around some what mitigating the intention of the change. We are just too good at finding and pushing the limits of everything they do.



It seems like this could be fixed up if some kind of a penalty is applied when you leave the JF ship and switch to a different capital ship.

Speaking of "exploits", there's already a potential "exploit" with JFs getting used to get around to capitals with 90% reduction of fatigue.


That wouldnt be an exploit, i think CCP wants people to do something like that, because what happens when the cyno dies and they get scattered in 6b combat incapable coffins or they arrive to destination, burn some of their fuel doing so, and still took longer getting there than they would have before. Ontop of still having cooldowns for their jump drives and having to purchase a massive fleet of ships that are 6b a pop and can literally do nothing but store things and jump, cant rep the cyno with them, cant fight if you get caught, its a bad situation if you get caught because of that, and either way its content


Well a Rorqual would be a much better/cheaper/more insurable taxi jumpboat than a JF, it can also rep and tank.

Speaking of.. I could see Rorquals themself becoming the new pillar of power projection lol
It has a ship hangar and jumpclone bay even.

Maybe Rorquals loaded with Marauders will be the new thing :)
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#6813 - 2014-10-05 07:17:32 UTC
SanDooD wrote:


Oh, I see where this is coming from. Can't do a damn thing about us yourself so you put your hope in CCP to save you? Son, my world is untouched by this change. I won't lose sleep over it or stress myself out about it. If it brings back players and the game gets a boost, all the better. If we get good fights and get our butts kicked because of it, great, bring it on. I am, as I believe many of us in null are, always welcoming and open to CONTENT. Come attack our space, come try to take our moons and systems. Come kill ratters and miners. Camp our gates and routes. Do your worst!

Somehow I doubt you will have the guts to do any of those things even after they implement their entire plan for null. You see, nothing and nobody is preventing you from rocking our world and smashing our toys today. It's not as if we're swinging capitals and supers all day every day. You make it seem like by some flaw in the game design alliances of null were able to conquer and hold their space. No. It was through countless hours of sov structure grinding and countless fights. It was through team work and collaboration with our allies. Luck or design flaws had NOTHING to do with it.

Instead of doing what needs to be done now to hinder us in null, you're here putting trust in CCP and hoping they have your pubbie interests in mind above all else. I'd be very careful who I put my trust in. At the end of the day, null alliances will still be in null and you will still get bloody nose from poking a gorilla with a stick, so keep hoping and dreaming that CCP Greyscale is here to hand you portions of null on a silver platter.

I am the one clinging on falsehood? I guess we'll wait and see if that trust of yours was misplaced, but don't go whining how change made things worse, because, for the reasons you don't seem to comprehend yet, it will.


1.) This change probably does not concern you because you are mainly a pvp'r
2.) You are correct that many do not care about nullsec
3.) Those that do care, whether kicked out...had to go do something more fun...whatever. They have neither the production ability for Caps, or more so SuperCaps to compete in any way possible with current Apex Forces.
4.) Because of the production gap....even taking whole fleets of subcaps would be beaten to a pulp, and if no,t blobbed by other sub caps.....then a Cap or Super Cap hotdrop.

So maybe the change will be good...and maybe it will not make a bit of difference. But if it some how does affect the ability of production in any meaningful way.....as in less because your losing logistics or whatever than that opens the door to choices for the small guy or groups that do want to return to null in a meaningful way.
As a pvp'r you will have to make choices as well as your leaders...Do you send or force escort forces with the Carriers/JF doing logistics? Will you have to shore up only specific systems or constellations to properly defend them? Will those defense groups be hard to control if Fleet A is getting a major fight, Fleet B is on standby to assist or deploy elsewhere....but Fleet C (the one your in) has been ordered to stay put no matter what.
We shall all have to wait and see what happens.
But, your own personal arrogant, ranting way of speaking.....its a little lame...you sound like every other line member that is upset CCP is about to **** in your cheerios. Welcome Back to the rest of EvE where things must be done to promote PvP and actual real Empire building and crusading.
Pixie Lott
Viziam
Amarr Empire
#6814 - 2014-10-05 07:26:21 UTC
Im assuming this is just a way to fix lag.
If people cant get to a fight fast its over quicker as there will be no tidi in that fight stuff dies quicker.
No one will want to jump 50 gates manually to get to a fight that will probably be over in an hour.

Dream Five
Renegade Pleasure Androids
#6815 - 2014-10-05 07:32:06 UTC
Perkin Warbeck wrote:
CCP Greyscale wrote:

OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)



Err guys, guys....he's stopped listening. If you are still unhappy about these changes (which are frickin' awesome by the way) please contract your stuff to me. If you are red to me I'd appreciate it if you could move it to a convenient high-sec location before the patch hits. Remember, before the patch hits.


Well even if he did, I think there are still some good ideas in this thread after page 200. Maybe worth for someone to sift through it even if CCP doesn't wanna and there's a lot of rage here as usual :)
Rahelis
Doomheim
#6816 - 2014-10-05 07:36:08 UTC  |  Edited by: Rahelis
You nullbears simply do not get it.


Null sex is a wasteland - noone lives there - it is a waste of server time - about 3500 empty systems CCP maintains for no reason.


Why: Bad game design and some ****** up players noone cares about.


All you internet tough guys live in high sec. Noone cares for your **** space - even your own guys flee from the boredom of null sex. Noone wants to take it - why should someone take a piece of ****?


PVP takes place in low sec, mostly in FW low sec - because tons of players go there every day and some even live there. All nullbears come to FW space sooner or later to fight - not because they have good fights in their own **** space.

For many a nullbear this trip to FW space is their first battle - they all get wasted fast.


That is why nullbears ae the worst F1 players I ever saw - they are simply not used to think for themselves.


FW on the other hand in direly broken due stagnant null sex. Noobs like PL and alike titan brigde fleets on single cruisers in FW space - I saw this in amarr and cal space - because they have literally no content in null sex to offer.

CCP wants to make null sex interesting - by killing all the ppl that live there now and destroy the ****** up game style.

Do you understand that?

CCP does not care for you nullbears - or your stupid tears. They wil destroy you - or you adapt.
Altrue
Exploration Frontier inc
Tactical-Retreat
#6817 - 2014-10-05 07:36:40 UTC
Maybe that's just me, but I just realized that (if I'm not wrong) even subcaps will get fatigue from using a titan, black ops, and jump bridge.

Correct ?

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Gregor Parud
Imperial Academy
#6818 - 2014-10-05 07:42:08 UTC
Hmmm, the thread slowed down. Seems the CFC whine train ran out of steam, perhaps they just ran out of tears to shed.
Vaju Enki
Secular Wisdom
#6819 - 2014-10-05 07:43:02 UTC
Death to power projection!

Cry more.

The Tears Must Flow

Rahelis
Doomheim
#6820 - 2014-10-05 07:43:48 UTC
Wait for monday, bro, when all the goons get sober.