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EVE New Citizens Q&A

 
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Whats some good things to do while my skills train, while I'm new

First post
Author
Sadir Nardieu
The Scope
Gallente Federation
#1 - 2014-10-05 01:38:28 UTC
Hi All,

Just started playing (less than week), done the tutorials, played around with mining in a Venture, done some level 1 missions in an Atron, thinking of doing the epic arc but not sure yet. (do I need better combat ships than Atron/Catalyst?)

I've worked out that mining in a Venture gives me about 1-2Mill / Hour which seems like a lot to me as I don't have much money. But I could be wasting my time?

Basically is there something that I definitely should be doing, while I slowly train up my skills to be able to use better ships and better gear.

I think I'd like to get into mining (hence the Venture and some mining levels). But to break it up I've also been picking skills to help with fighting and fitting.

I looked into implants and they seem expensive for the amount of money I have.

Thanks in advance, game is fun so far.
DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2014-10-05 02:11:21 UTC
Hello and welcome to Eve.

The level 1 Sisters Of Eve Epic Arc is designed for new players so you shouldn't have much trouble completing it, especially in a Destroyer. The arc will allow you time to train up basic skills while making some ISK. It will also give you time to decide on which career you want to pursue.

After that it's all up to you. There's plenty of different options available, pick one that you think will be fun to do and go for it.

Good luck to you.



DMC

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2014-10-05 03:01:13 UTC
Head to Arnon IX - Moon 3 - Sisters of EVE Bureau, and talk to Sister Alitura, to start the SoE arc.
L'ouris
Have Naught Subsidiaries
#4 - 2014-10-05 03:55:09 UTC
While the advice above is good ( you really should do the arc, it showers you with ISK );

If your looking for productive things to do while waiting on skill queues there are a few things you can work on to develop your player skills.

- learn how to use the map and find gate camps ( learn to gate crash, escape etc. If you have a salvager it can be decent ISK to the lucky and quick )
- learn about bookmarks ( make safe spots, insta undocks, insta docks etc ) just needs a MWD and a cheap frigate.
- if your looking to eventually get into pew, make some bookmarks while you learn how to fly around low sec and null sec ( rookie frigs and MWD work here too )
- learn and research the folk who currently live and fight near you, check out the market and killboards for potential money to be made on stocking some stuff nearby ( using your handy bookmarks and your MWD frigate )
- check out one of the public fleets on a weekend or two with your mwd frigate ( just get a warp scram on there too )
- learn fleet lingo and ship roles
- learn how to use your dscan ( how to see folk coming to kill you and folk yoyou will eventually hunt )
- start researching a player corporation, join public channels and get to know folk.
- shoot someone in a cheap frig, get concorded in a .5 security status system, see how much time it takes for them to arrive.
- mabye take a tour of all the landmarks in Eve? ( the eve gate is a popular one ) you will die, the challenge is learning how not to die along the way :)


A little imagination and you will find yourself with more things to do than you have time :)

Welcome to Eve, I hope you soon find yourself setting your own goals and shooting anyone who gets in in your way !
Summer Isle
Autumn Industrial Enterprises
#5 - 2014-10-05 05:01:05 UTC
If you haven't already taken to mining, there's a pretty good chance you won't. It's one of those love-it-or-hate-it professions where there's no real in-between.

Instead, look into Planetary Interaction.

http://wiki.eveuniversity.org/Planetary_Interaction
https://wiki.eveonline.com/en/wiki/Planetary_interaction

Planetary Interaction (PI) is a rather passive form of income, and it isn't great income, but it will probably be more than you'll need as a new player (for a while, at least). There are a few skills that you'll need to get it working, though:

Science IV
Remote Sensing III
Planetology III
Command Center Upgrades III
Interplanetary Consolidation IV
Trade IV
Customs Code Expertise IV
Gallente Industrial I
Hull Upgrades II
Afterburner III
High Speed Maneuvering I

If you haven't trained any of these skills, yet, they'll take between six and ten days, depending on your remaps and implants, and will cost 6m ISK in total:

Without remaps or implants: 10 days, 6 hours
...with remaps only: 8 days, 17 hours
...with +3 implants only: 8 days, 21 hours
...with +5 implants only: 8 days, 4 hours
...with remaps and +3 implants: 7 days, 9 hours
...with remaps and +5 implants: 6 days, 14 hours

You don't need to worry too much about doing a remap or getting implants special for this, I just tossed all those extra times in there for information's sake.

This plan will allow you to set up a total of five planets, each capable of running a basic P2 commodities set-up. You can find more info on the planets available at http://eveplanets.com/, including what you can build on them. I would recommend you find a T2 product for the set-up I'm recommending (though be warned that Gas planets have a HUGE radius, which makes things a bit more complicated, so I recommend avoiding Gas planets until you understand PI a bit more).

You'll have two each of your Basic factories making the each of the T1 products, and those T1 products both feed into your two Advanced structures. Pay special attention to the two Wiki links above in regards to routing! If you don't route product, it won't be refined (and you risk losing it entirely, if you don't route it out of your extractors)!

Set up a launch pad, and around it, set up four Basic Industry Facilities, two Advanced Industry Facilties, and two Extractor Control Units. You’ll be able to run three Extractor Heads from each Extractor Control Unit. This is a screenshot of one of my own planets: http://puu.sh/bZOf4/1d17a4c873.jpg

Top and center is my command center. It doesn't need to be connected to the rest of your colony, but you'll need to upgrade it nonetheless to fit all of the structures. When you left-click it, this little box pops up: http://puu.sh/bZOko/21f3abc24c.jpg

In the lower-left corner of the box is a circle with a green plus box. That's the upgrade menu. Take it as high as your skills with the above plan will go (which should be level 4).

Now, in the middle of colony will be a Launch Pad. You'll want to make it the central base because it has a good amount of storage, and will function as both the central hub for your planet, as well as the way you'll get your product off the planet.

Around your Launch Pad should be four Basic Industry structures, two Advanced Industry structures, and the two Extractors. With your Command Center upgraded to Level 4, you can run three extractor heads from each extractor.

Anyway, with the above skills, this plan will lower the NPC Tax on Customs Offices from an extra 5% to 1% (but will not affect the player-set tax), and will give you access to the Epithal, T2 Inertia Stabilizers and T2 Nanofiber Internal Structures to help reduce the to-warp align time your ship has, as well as fit Cargohold Expanders to increase your standard cargohold above the 1k m3 need to carry a Command Center.

Additionally, you’re capable of fitting a T1 10MN MWD to assist in closing the distance between Customs Offices, Warp Gates, or Stations, in case you land outside of the 2500 meter activation range.

There are two major drawbacks in this plan:

Firstly, you don’t have a Cloak available, so you’ll be very vulnerable while setting up your planets and you won’t be able to use a Cloak+MWD trick to escape a gate camp. Because of this, it’s advised to only use this skill plan if you intend to only set up planets in High Security space. You can add the skills for a cloak if you choose to do so, but again, for your first planet or two, I would STRONGLY recommend doing it in highsec so you can figure out PI a bit before committing yourself too deeply into it. Lowsec is great for PI, but the "learning experiences" the local pirates offer are more PvP-oriented than planetary colonization :) (that being said, the local pirates are probably decent fellows, as most lowsec'ers are, so don't be afraid to stop by and say hello!)

Secondly, your resource map on your planets will be fairly inaccurate, and you may have difficulties finding the optimal location to set up your base and extractor heads. This is another reason to start in highsec, as the resources aren't overly-great to begin with, and will be a great learning experience.

You can improve your map's accuracy by training Planetology to IV and Advanced Planetology to III, though going above that has greatly-diminishing returns and will very rarely be worth the training time.

Anyway, I hope this helps you a bit in regards to finding a better source of ISK. If you're interested in PvP, check out some cheap PvP ships and venture into lowsec :)

For some fun, cheap PvP frigs, check out this article at The Mittani: http://themittani.com/features/pvp-everyone-derp-frig

If you prefer other PvP frigs, don't be afraid to fit them up with T1 or cheap meta mods. Blowing up is a fun learning process.

Good luck, and fly safe!

 Talk is cheap, but Void S and Quake L are cheaper.

Summer Isle
Autumn Industrial Enterprises
#6 - 2014-10-05 05:11:49 UTC
By the way, for what it's worth, I've had a few drinks tonight, so if my above post isn't exactly clear, just say so and I'll try to clean it up come morning.

Sorry!

 Talk is cheap, but Void S and Quake L are cheaper.

Sadir Nardieu
The Scope
Gallente Federation
#7 - 2014-10-05 06:55:55 UTC
Thanks all, I'll go do the SoE arc I think next. By the time I'm done with that should have a better idea.

I have found that I like both mining and missions so far. Found a random agent that seems to give lots of isk for pretty short missions. So I'll leave a combat ship there, to come back to if I feel like doing something different.

Planetary Interaction I'm not sure about, maybe something to look into later.
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2014-10-05 12:47:42 UTC
Sadir Nardieu wrote:
Hi All,

Just started playing (less than week), done the tutorials, played around with mining in a Venture, done some level 1 missions in an Atron, thinking of doing the epic arc but not sure yet. (do I need better combat ships than Atron/Catalyst?)

I've worked out that mining in a Venture gives me about 1-2Mill / Hour which seems like a lot to me as I don't have much money. But I could be wasting my time?

Basically is there something that I definitely should be doing, while I slowly train up my skills to be able to use better ships and better gear.

I think I'd like to get into mining (hence the Venture and some mining levels). But to break it up I've also been picking skills to help with fighting and fitting.

I looked into implants and they seem expensive for the amount of money I have.

Thanks in advance, game is fun so far.


A. Sister's of EVE Epic Arc is part of the tutorial so your Atron / Catalyst should be fine (without to spoil it, be aware of the last 5 missions though).

B. You are ONLY wasting your time if you are:

* Doing something you do not like to do. It's a game, play it in a way you like to play it.
* Think that you MUST have "x" amount of SP to do something.
* Think that you MUST have "x" amount of ISK to do something.


So basically, do what ever you like, train what ever you like and take your time...and above all...ENJOY the game.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Summer Isle
Autumn Industrial Enterprises
#9 - 2014-10-05 13:04:34 UTC
Sadir Nardieu wrote:
Thanks all, I'll go do the SoE arc I think next. By the time I'm done with that should have a better idea.

I have found that I like both mining and missions so far. Found a random agent that seems to give lots of isk for pretty short missions. So I'll leave a combat ship there, to come back to if I feel like doing something different.

Planetary Interaction I'm not sure about, maybe something to look into later.

Oops, sorry about that. Rereading things in the morning, yeah, I see you didn't actually say you weren't enjoying it, as I thought you had said. I'll leave my post unchanged for the moment, though (my shame at not reading shall be a burden I'll bear until SHINY! *pounces*)

Anyway, PI is a bit confusing at first, and it takes a bit of time to first get set up, but after that, you only have to interact with it about five minutes a day, or a bit longer when you want to export your product to market. It's probably the most passive form of income in the game (though one may give consideration to AFK'ers as being more passive).

 Talk is cheap, but Void S and Quake L are cheaper.

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2014-10-05 15:46:24 UTC
Sadir Nardieu wrote:
Thanks all, I'll go do the SoE arc I think next. By the time I'm done with that should have a better idea.

I have found that I like both mining and missions so far. Found a random agent that seems to give lots of isk for pretty short missions. So I'll leave a combat ship there, to come back to if I feel like doing something different.

Planetary Interaction I'm not sure about, maybe something to look into later.


Great way to do it IMO.

Never ever stick yourself into 1 profession.

EVE is unlike many others in that you can be everything at once...so if today you want to mine...mine, if tomorrow you want to mission, run some missions. If in the weekend you feel bold and want to shoot some player in the face, go and PvP.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Cara Forelli
State War Academy
Caldari State
#11 - 2014-10-05 16:01:24 UTC
Consider looking for a corp to join once you are familiar with the basics. There are plenty of corporations out there which are new player friendly for a variety of "professions" ranging from hardcore miners to casual PvPers and vice versa. If you find an activity boring, drop it and try something else.

Above all, don't wait for your skills to have fun. This is why I suggest joining a corporation. Having friends to fly with can significantly reduce the burden of low skill points, not to mention you will have people to help you learn different aspects of the game. So you like mining ? A corp with dedicated boosting pilots can significantly increase your yield, even in a Venture. Or you want to PvP? Flying a tackle frigate (grabs targets and holds them for the fleet) is an essential job that you can do with less than a day of training, whereas it could be months before you can effectively fight things solo.

Also, Welcome to EVE. Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

DeMichael Crimson
Republic University
Minmatar Republic
#12 - 2014-10-05 21:59:05 UTC
Summer Isle wrote:
By the way, for what it's worth, I've had a few drinks tonight, so if my above post isn't exactly clear, just say so and I'll try to clean it up come morning.

Sorry!

Actually your PI reply was very good and informative.

In fact, it almost made me want to do PI and I've hated PI ever since it was first implemented in this game.

Blink



DMC

Mara Rinn
Cosmic Goo Convertor
#13 - 2014-10-05 22:24:09 UTC
If you've done the tutorial missions, head out and try exploration in hi sec. When you get a decent hit rate and have wrapped your head around the process, head out to lowsec. Don't be afraid of dying out there, just take it as something that's going to happen eventually. Make contact with the locals (even just saying "hello" in local is a decent way to start). Learn what sorts of traps they set up for explorers. Have fun.
L'ouris
Have Naught Subsidiaries
#14 - 2014-10-07 13:46:26 UTC  |  Edited by: ISD Ezwal
*snip* Removed a remark on deleted posts. ISD Ezwal.

More things to consider:
Scamming the new guys is generally a no no in this section of the forum ( and this one only )
Posting a thread in crime and punishment about how you first became a pirate with kill mail and convos would be warmly received.
There are a number of groups in game who could help you with gank fits, skill plans, target selection etc.
Also check with one of the groups to verify what your sec status hit would be, probably don't want to shoot the pod as a fresh out of the vat newbie but someone should be able to tell you exactly what your hit would be and the repercussions ( not that bad unless you pop pods with a zero sec status )

Early in Eve is literally the best time to do everything crazy and try it out at least once.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#15 - 2014-10-07 18:37:32 UTC  |  Edited by: ISD Ezwal
I have removed a rule breaking post, those quoting it and those replying to it. And as further clarification, also the posts replying to or commenting on the aforementioned replies.

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.



And as explanation to the OP, what the poster of the removed troll post asked for you to do here on the forum, posting chatlogs and killmails, is actually not allowed:

35. Posting of chat logs outside the Crime & Punishment forum channel is prohibited.

The posting of chat logs between player parties is prohibited on all forum channels of the EVE Online forums, with the exception of the Crime & Punishment Channel where they can be posted as part of stories in the Pirate Story Thread.
Specific rules regarding the omission of pilot names apply in this instance. Further details can be found in the rules stickies in the Crime & Punishment forum channel.


36. Posting of kill reports outside of the Crime & Punishment forum channel is prohibited.

More often than not, posts of this nature are made with inflammatory intent and are designed to promote trolling and flaming. Therefore, the posting of links to kill reports from any third party site, or the direct copy-pasting of kill reports from in game is prohibited on all forum channels of the EVE Online Forums, with the exception of the Crime & Punishment Channel.
Specific rules regarding the omission of pilot names apply in this instance. Further details can be found in the rules stickies in the Crime & Punishment forum channel.



What he told you could do in game however, most certainly is....Cool
That's one of the beauties of EvE, choose your own path. And now you have been given good and sound advice in the above posts I would say, try it all out and choose the play style of your liking. Success!

ISD Ezwal Community Communication Liaisons (CCLs)

Shiloh Templeton
Cheyenne HET Co
#16 - 2014-10-07 20:27:50 UTC
Sadir Nardieu wrote:
Thanks all, I'll go do the SoE arc I think next. By the time I'm done with that should have a better idea.
SoE arc builds in difficulty as you go throught it. There is a distinct point where you need a long range weapon capability. I remember taking a break from SoE for a few days and running regular missions while I skilled for some artillery guns.
You may want to salvage and loot the wrecks for a good bit of extra isk (doing this in regular missions may not be worthwhile).
You probably want to have a cruiser for the last few missions.


Verdis deMosays
Center for Advanced Studies
Gallente Federation
#17 - 2014-10-09 12:38:08 UTC  |  Edited by: Verdis deMosays
Not to be totally shameless, but here's a guide I wrote for new players about how to scavenge drones for a good profit.
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=377536

Great way to try exploration and practice scanning skills. Those will get you into almost any community you want to go in. See if its for you. Might not be, but this way you'll profit while you try it.

Best of luck, and if you need advice, I'm a mail away.

*explorer signing off*