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Warp Core Stabilizer - How to improve the current module use in PVP

Author
Jason Ozran
The Tuskers
The Tuskers Co.
#1 - 2014-10-04 16:34:24 UTC  |  Edited by: Jason Ozran
Since nothing has been done for years on this topic despite hundreds of messages posted left and right on the forum, it's time to take a look at this module. This thread is PVP-oriented, so if you are here to complain about high-sec, PVE, or to advise me of fitting 3 true sansha warp scramblers to catch a target, please move on, you are in the wrong place.

Alright, let's try to make this constructive and start with an example Pirate


Example

I was roaming around solo in Devoid and Bleak Lands in a standard Hookbill, looking for some pew-pew with FW guys, usually open to fights. Did about 20 jumps in the area before docking. During that roam, I engaged 8 people, out of which 8 out there were stabbed. Yes, all of them. I was carrying a Warp Disruptor at first and then swapped for a Warp Scrambler on the way, but that didn't prevented them from warping out.

Here are some of the comments from local:

Quote:
[15:14:34] XXXXX > im here to make money not to get blobed by uuuh i dont wana 1v1 cause im a pussy retards

Quote:
[15:21:37] XXXXX > lol sorry dude
[15:21:44] XXXXX > I'm studying for exams while d-plexing :P


No need to be a genius to understand that this module basically allow people to be completely AFK while farming the game for ISK (I thought we already had highsec for that...), and leave any fights even when committed, even when you have a scrambler fitted.


Now let's have a look at the module itself and some of its characteristics, and what can be some potential solutions/ideas to improve the current situation:

Current issues

  1. Doesn't require any specific skills (Warp Drive Operation Level 1 + Navigation Level 1, taking just a few minutes)
  2. Can be fitted on every single ship due to low PWG and CPU requirements (1MW + 30 TF)
  3. The drawback is totally irrelevant (-50% targeting range / -50% scan resolution)
  4. No limitation on how many can be fitted
  5. No limitation on where it can be used (high/low/nullsec, FW, Missions, etc.)
  6. There are currently no adaptive counter-measure to this module (only heavy interdictors have infinite point strength)


Ideas

  1. Should require more skills to be fitted. Make it a level 5 skill that will take time to be trained. That will prevent the army of one-day old character to just jump into a T1 frigate and farm AFK

  2. Increase the PWG and CPU requirements so that it is harder to fit them on any random ship [DISCARDED DUE TO LOW FITTING CAPACITIES ON FREIGHTER]

  3. Change the drawback to something relevant, such as a massive reduction in agility/increase in align time. That would avoid people insta-warping even when pointed, giving a slight chance for agressor to kill them

  4. Reduce the number of warp core stabilizers that can be fitted. 1 by default, increased to 2 with skill at lvl 3 and 3 with skill at lvl 5. That won't impact ships that have built-in WCS (venture, transport ships, etc.)[ADJUSTED TO 3 WCS MAXIMUM]

  5. Warp core stabilizers, just like some other modules, should not be able to be used anywhere. Low sec isn't a low security area anymore, since anybody can just leave alive those days. Funnily enough, missioners that come in lowsec generally don't fit any since they need to tank the NPCs, so that is not really an issue for missions, where they can remain an option. FW plexes however, where this issue is very common, shouldn't allow you to get inside if you have one fitted. You are in WARFARE area, you are here to fight the opposite militia, period. If not, then just move back to highsec Blink

  6. Design an infinite point that can only be fitted on frigates/destroyers and that will use a high slot. Of course, you can't point capitals and above with it. You can currently keep a titan pointed in a single T2 cruiser hull, why couldn't we prevent random farmers from getting away in a frig? Plus using a high slot would mean less dps, making it interesting fitting wise (keep target pointed, but increase risk of dying). [RISKY DUE TO THE ABUS THAT THIS COULD LEAD TO - GATE CAMP AHEAD]


Now, those are just ideas that some friends and myself had after some discussion ingame. I'm sure there will be plenty more, and hopefully we can end up in a situation where WCS actually have some value which comes at a price and need to be trained.
Zimmer Jones
Aliastra
Gallente Federation
#2 - 2014-10-04 17:28:25 UTC
tl;dr after the first bit of the story. workings are known, working as intended. People are sacrificing isk/h income for the ability to not engage with you. You're providing content, so are they. Works in there with the risk/reward bit. Its rough when you have to work for something, but when you work for it, success is all the more worth it.

On the other side, if they're going to warp stab all the lows, why not max out your mids with scrams.. one rediculous fit deserves another

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Paranoid Loyd
#3 - 2014-10-04 17:48:34 UTC  |  Edited by: Paranoid Loyd
I have caught many stabbed farmers, it simply requires you to narrow your engagement envelope to only them. You apparently found 8 out of 8 that were stabbed so why not change your fit?

All of the changes you propose will not stop people from farming. You don't need stabs to farm, anyone who is competent will be gone before you land, if they don't want to fight, making warp stabs hard to fit is not going to make them want to fight.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2014-10-04 17:58:11 UTC
Paranoid Loyd wrote:
I have caught many stabbed farmers, it simply requires you to narrow your engagement envelope to only them. You apparently found 8 out of 8 that were stabbed so why not change your fit?

All of the changes you propose will not stop people from farming. You don't need stabs to farm, anyone who is competent will be gone before you land, if they don't want to fight, making warp stabs hard to fit is not going to make them want to fight.


Suerly along these lines a player hunting stabbed FW people could fit an armour tanked ship with 2 scrams and catch anybody?
Go overboard and fit 3 scrams if need be, you'll still have your tank and if say you fly an ishkur you'd have drone hell for that scrammed frig that has no low slots other than WCS so crap tank and equally crap target lock time.
Leonard Nimoy II
Doomheim
#5 - 2014-10-04 18:04:18 UTC
I've caught ventures no problem, which have +2 warp core strength without any WCS' fitted at all. Your fit needs adjustment, not the game mechanics.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2014-10-04 18:16:19 UTC
griffin - 4 scrams and a mwd.
Any Hictor - infini point.

luckily these particular ships have lots of CPU and the ships your facing are so gimped they are not a threat.

on a final note, If they are AFK how are they warping away? If they are defensive plexing their income is ****. If they are offensive plexing their gimped frigs have to deal with tougher than average rats. You dont have a RIGHT to fights. the purposes of the FW sites is to capture the sites. By making the occupant leave, you win.

not a FW pilot? cry me a river.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mag's
Azn Empire
#7 - 2014-10-04 18:22:04 UTC
Leonard Nimoy II wrote:
I've caught ventures no problem, which have +2 warp core strength without any WCS' fitted at all. Your fit needs adjustment, not the game mechanics.
This.

They are making a fitting choice and had to compromise for it. What makes you think you shouldn't have to do the same, to catch him?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ShahFluffers
Ice Fire Warriors
#8 - 2014-10-04 18:26:21 UTC
An artillery Thrasher or Wolf will do wonders.
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2014-10-04 18:27:49 UTC
Sometimes the PvPers whine louder and more ridiculously than the PvEers they make fun of.

This is one of those times.
Jason Ozran
The Tuskers
The Tuskers Co.
#10 - 2014-10-05 01:06:45 UTC  |  Edited by: Jason Ozran
Paranoid Loyd wrote:
I have caught many stabbed farmers, it simply requires you to narrow your engagement envelope to only them. You apparently found 8 out of 8 that were stabbed so why not change your fit?

All of the changes you propose will not stop people from farming. You don't need stabs to farm, anyone who is competent will be gone before you land, if they don't want to fight, making warp stabs hard to fit is not going to make them want to fight.

How can you plan ahead that the guy is gonna be stabbed? You can't, so why would you sacrifice fits that make sense, with prop/web/point/tank when you can't plan it and take the risk to fight a regular pvper? Of course if someone comes back to the same plex, I'll go with 3 scram and try to get it, but usually as long as you stay in local they won't go back there. Warping away before you land is part of the game, never mentioned this as an issue. It's when you are committed that you should be able to leave in such an easy way, unless you get out of point range or anything like that.


Leonard Nimoy II wrote:
I've caught ventures no problem, which have +2 warp core strength without any WCS' fitted at all. Your fit needs adjustment, not the game mechanics.

I killed plenty of ventures, difference is, ventures in 99% of the case don't oppose any resistance so there are no risks of changing the fit, plus in this case I clearly mentioned I was roaming. Adjusting the fit is not as easy, and your example is pretty irrelevant since ventures are literally never plexing. Mining in a belt is a different story, as mentioned in the first 3 lines of my post.


Daichi Yamato wrote:
on a final note, If they are AFK how are they warping away? If they are defensive plexing their income is ****. If they are offensive plexing their gimped frigs have to deal with tougher than average rats. You dont have a RIGHT to fights. the purposes of the FW sites is to capture the sites. By making the occupant leave, you win.

They are warping away because you engage them and they put their alarm such as when their shield is going below 99%, it rings. They then reopen the Eve window and click warp. As simple as this, literally. And the problem is not them leaving before we fight, it's to be able to leave when committed so easily.


Alvatore DiMarco wrote:
Sometimes the PvPers whine louder and more ridiculously than the PvEers they make fun of.

This is one of those times.

Thank you for your useful comment, great value to make the discussion go forward. By the way, there is a difference between trying to fix something by proposing ideas, and be open to talk about it, and whine or post for nothing like you just did.
Christopher Mabata
Northern Accounts and Systems
#11 - 2014-10-05 01:47:26 UTC
This is why i trained a heavy dictor, no more stabbed itterons getting out of my station

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Jason Ozran
The Tuskers
The Tuskers Co.
#12 - 2014-10-05 01:52:04 UTC
Christopher Mabata wrote:
This is why i trained a heavy dictor, no more stabbed itterons getting out of my station

Sorry to disappoint you, but that is not what we call doing PVP Pirate
Christopher Mabata
Northern Accounts and Systems
#13 - 2014-10-05 01:54:14 UTC
Jason Ozran wrote:
Christopher Mabata wrote:
This is why i trained a heavy dictor, no more stabbed itterons getting out of my station

Sorry to disappoint you, but that is not what we call doing PVP Pirate


Im doing it in low sec and it generates content, so i could care less what people think with every passing day
Roll

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Jason Ozran
The Tuskers
The Tuskers Co.
#14 - 2014-10-05 01:59:33 UTC  |  Edited by: Jason Ozran
Christopher Mabata wrote:
Jason Ozran wrote:
Christopher Mabata wrote:
This is why i trained a heavy dictor, no more stabbed itterons getting out of my station

Sorry to disappoint you, but that is not what we call doing PVP Pirate


Im doing it in low sec and it generates content, so i could care less what people think with every passing day
Roll

Now read the post and you'll understand why this is off topic. Of course you can point anything you want with your dictors outside of a station, but this is irrelevant to actual engagement like the ones in the FW. Nobody farm plex afk in a cruiser (only medium and large FW plexes allow T2 cruiser hull like the dictors to get in).
Christopher Mabata
Northern Accounts and Systems
#15 - 2014-10-05 02:02:03 UTC
Jason Ozran wrote:
Christopher Mabata wrote:
Jason Ozran wrote:
Christopher Mabata wrote:
This is why i trained a heavy dictor, no more stabbed itterons getting out of my station

Sorry to disappoint you, but that is not what we call doing PVP Pirate


Im doing it in low sec and it generates content, so i could care less what people think with every passing day
Roll

Now read the post and you'll understand why this is off topic. Of course you can point anything you want with your dictors outside of a station, but this is relevant to actual engagement like in the FW. Nobody farm plex afk in a cruiser (only medium and large FW plexes allow T2 cruiser hull like the dictors to get in).


I have an FW alt and i run plexes in a cruiser semi - AFK, that way i can fit more stabs

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Jason Ozran
The Tuskers
The Tuskers Co.
#16 - 2014-10-05 02:04:47 UTC
Christopher Mabata wrote:
Jason Ozran wrote:
Christopher Mabata wrote:
Jason Ozran wrote:
Christopher Mabata wrote:
This is why i trained a heavy dictor, no more stabbed itterons getting out of my station

Sorry to disappoint you, but that is not what we call doing PVP Pirate


Im doing it in low sec and it generates content, so i could care less what people think with every passing day
Roll

Now read the post and you'll understand why this is off topic. Of course you can point anything you want with your dictors outside of a station, but this is relevant to actual engagement like in the FW. Nobody farm plex afk in a cruiser (only medium and large FW plexes allow T2 cruiser hull like the dictors to get in).


I have an FW alt and i run plexes in a cruiser semi - AFK, that way i can fit more stabs


That. Roll
Christopher Mabata
Northern Accounts and Systems
#17 - 2014-10-05 02:07:47 UTC
Hey it makes ISK in the background and makes it easier to fit a cloak so i can just bounce to a safe and wait it out. No cruisers lost so far so something is working as intended it seems Lol

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2014-10-05 03:42:52 UTC
Jason Ozran wrote:
Christopher Mabata wrote:
This is why i trained a heavy dictor, no more stabbed itterons getting out of my station

Sorry to disappoint you, but that is not what we call doing PVP Pirate


If shooting the defenceless isnt 'doing PvP' why are you so butthurt about missing out on fights against stabbed ships?

and if they are AFK till they go below 99% shields, get a griffin and fit some scrams.

its actually really easy to get around and there is no reason to change stabs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

FT Diomedes
The Graduates
#19 - 2014-10-05 04:45:14 UTC
You could also consider bring a mobile depot along and adjusting your mid slots during the course of the roam.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hopelesshobo
Hoboland
#20 - 2014-10-05 04:46:08 UTC
Jason Ozran wrote:


Current issues

  1. Doesn't require any specific skills (Warp Drive Operation Level 1 + Navigation Level 1, taking just a few minutes)
  2. Can be fitted on every single ship due to low PWG and CPU requirements (1MW + 30 TF)
  3. The drawback is totally irrelevant (-50% targeting range / -50% scan resolution)
  4. No limitation on how many can be fitted
  5. No limitation on where it can be used (high/low/nullsec, FW, Missions, etc.)
  6. There are currently no adaptive counter-measure to this module (only heavy interdictors have infinite point strength)



1. The T2s require even more skill then T1...who would have thought?
2. DC2s can be fit on any ship as well, and that module gives most, if not every ship out there the largest EHP increase for a single module.
3. So, cutting your lock range in half and doubling your lock time is irrelevant? Congrats, they just put a perma senor damp on their ship with each one of these (and no stacking penalties), without you needing to use your mid slots to do this.
4. DC2s can also be fit everywhere (high/low/nullsec, FW, Missions, etc.)
5. The current counter-measure for stabs is to fit more points/scrams. Or you can simply alpha them off the field before they can warp off.

Basically, their fit is specialized to allow them to escape cookie cutter fits. If you venture from the cookie cutter stuff, and you can keep them pointed, they will either melt because they have little to no armor tank, or they will hit like a wet noodle due to lack of damage mods.

Lowering the average to make you look better since 2012.

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