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Player Features and Ideas Discussion

 
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Bounty Hunting 2.0

Author
Catharsis Argentum
The Scope
Gallente Federation
#1 - 2014-10-04 15:43:55 UTC  |  Edited by: Catharsis Argentum
Hello Eve Community,

the bounty system of eve need some improvement. Attention

At moment i simply dont like it.

Example:

If i had a bounty on me 1 bill i could fly a around and be 100% safe.

Lets change that. Heres my idea: Idea

1. Bounties set to a player / corporation / alliance can be removed by the person that placed them (-10% concord taxes)

2. Bounties higher than x mill(example 500 mill) will make you suspect in 0.5 security systems all the time, so x+100mill (example 600mill ) suspect in 0.6 and so on. that means a bounty x+ 500mill (example 1bill isk) even will make you suspect in 1.0 systems. Big smile . For single characters, for corporation / alliance the factor should be higher, maybe x 10 Question

3. Only 1 (or 3 or x) Bounty per account can be placed to a character / Corporation / alliance . If the contribution is removed the player can choose another character to place bounty. Its still possible that other people pay also their contribution. Griefer protection. Attention

4. Bounties will half every month so x / 2 per months/ week. Griefer protection . Attention

5. Bounties become effective 24h/48h after placed Question

6. All current bounties will be removed (payback to the player who placed them), to avoid complication of bounties placed before changed.

[the amount of isk can be discussed] as well as times] Question

Pro :

-People with bounties on them cant be safe in high safe if there bounty is high

-The game mechanics would allow to perform bounty hunting without concord attack

-Same than real life if you are a terrorist with 5mill us$ bounty on you you wouldnt show up in a shopping mall, or would you?

-People who are doing bad things (that may cause bounties would maybe double think before theyre doing so)

Contra:

- Griefing bounty some rich people could place high bounties on random characters just so, but ok if the idea rules 3 & 4 are migrated it would be difficult to set up many bounties for random or griefing

Thanks in advance for every comment Smile

Please let me know what youre thinking about improving bounty system Question

P.S.

Maybe do a test run on sisi
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#2 - 2014-10-04 16:36:14 UTC
No, used to you needed to be -2.0 to -10 sec status to even be able to get a bounty on you, they changed that so people can get a bounty for no reason what so ever. You will have people throwing isk at others so just so they are suspect, and then since crimewatch when you die its only a percentage of the value of what you was in.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Jack Carrigan
Order of the Shadow
#3 - 2014-10-04 17:28:05 UTC
This again?

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Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2014-10-04 18:43:33 UTC
the forced suspect status is a bad idea. giving bounties a half life is counter intuitive. Bounties are supposed to rack up and up.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Catharsis Argentum
The Scope
Gallente Federation
#5 - 2014-10-04 19:47:22 UTC
BOUNTY IS NO PENALTY AT MOMENT ! Ugh

I can have 1 mill or 100 bill bounty ; theres simply no effect in game.

That need to be changed.
Krops Vont
#6 - 2014-10-04 19:51:30 UTC
There is no need for risk. If I walk up to the local tavern and see Catharsis has a 850 mil bounty total. I walk in and see him and point out to the bar, everyone gangs up and splits the bounty is better than fighting everyone in the bar and claiming 850m for myself.

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Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2014-10-04 20:08:42 UTC
If I were a terrorist with a huge bounty on my head (USD $5m isn't a huge bounty btw) I certainly would show up at a crowded shopping mall - to terrorize people. Because that would be what I do.

Other than that ... no, no, no, double no, no no and no. Your changes just aren't what the bounty system needs.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2014-10-04 20:54:54 UTC
Catharsis Argentum wrote:
BOUNTY IS NO PENALTY AT MOMENT ! Ugh

I can have 1 mill or 100 bill bounty ; theres simply no effect in game.

That need to be changed.


Bounties are never going to work like you want. Capsuleers are IMMORTAL. death is MEANINGLESS.

the best you can hope for is putting bounties on any assets associated with them. thats what we have now.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sigras
Conglomo
#9 - 2014-10-04 23:57:50 UTC
One of the things mentioned as a possible future iteration of the bounty system in the original dev blog back in October 2012 was selecting who could redeem your bounty.

I think this is a fantastic idea and would add a TON to the current bounty game play, but one thing I would add: Make the redemption percentage selectable as well.

This would allow you to formally hire mercenaries and not have to hope they come through for you; they could be paid with a results driven fee

This would allow you to provide incentive to your alliance mates to go PvPing or gate camping by placing bounties on the heads of the pilots who are harassing you.

This would allow pilots to actually make a name for themselves as a bounty hunter and market themselves to have people send private bounty contracts their way.

all of these bounties could pay out 100% for damage instead of just 20% and you still wouldnt have the fear of exploits because only the people you chose could claim the bounty.

Can we please revisit this? I think for just a little work this could be an enormous content generator for the pod pilots of new eden. If you wanted to take it a step further, you could even have pilots/corps/alliances accept or reject the bounty contracts sent their way. Then you could have the bounty office display stats on the best bounty hunters. Things like: most bounties collected, contract acceptance rate, contract completion rate, most ISK made through bounties.

Thoughts?
Endovior
PFU Consortium
#10 - 2014-10-05 00:47:21 UTC
+1 to private bounty contracts.

'Bounty' isn't quite the right word for it, since it'd be closer to an in-game mercenary contract. Still, it'd be a cool thing to have.
Lugh Crow-Slave
#11 - 2014-10-05 12:16:59 UTC
If you want to improve bounties make them contract based you can issue out a contract to the public/alliance/corp/pilot

this way if they guy is killed 100% of that bounty goes to the pilot who killed him(if he holds a contract)



to add to this perhaps you could set criteria such as "must be killed in ship class X or above" or "ships value must be X+"
Catharsis Argentum
The Scope
Gallente Federation
#12 - 2014-10-05 14:43:00 UTC
Very good ideas so far.

Much thanks for your input.

What i wrote is just 1 idea. And as ive read all comments i see other people have maybe better ideas than myself.

Please open new topic and write down your ideas, icant do that cause thats your ideas.

Of course all people agreed that the current bounty system is bad so its on the community to change it.

I also see at moment a bounty isnt a penalty. I want to change that. Ye higher the bounty ye higher must be the penalty.
But weve to protect against griefing so that it shouldnt be easy possible to place random bounties on random players without reason or just for fun.

Iam open to discuss any further ideas (or please open new topic with your own ideas)

Maybe it could be a major improvement if the bounty is not coupled to ship/capsule prices. But would it be a good idea to shoot a rookie ship and getting 1 bill isk for it? I think no, that wouldnt be a good idea. That would be an easy way to grab free isk, no chance.

This could be solved with the following game mechanics:

Maybe if the character who places the bounty could decide what amount of bounty the bounty hunter will get could work. The only limitation minimum isk is granted equal to ship/capsule price +x (chooesen by the player who paid the bounty) as additional. So if you see the bounty hunter only shoot a rooki ship 10isk is ok, but if you see he killed a T3 you could give addtional amount of isk from bounty pool. CCP wouldnt be happy about this for the following reason : Lot of programming neccessary, but thats CCP problem. I would like the idea.

To turn people suspect would allow anyone to engage without penalties. In my thinking its the easiest way. There are lot of other way to do that. If you know 1 please write it down.

Usually people with high bounties on their head in real are mostly hidden themself in dungeons and not seen in public . FBI.gov has a list with most 10 wanted person + their bounties lot of them are hidden since years and not found.

Thanks in advance for your comments. Feel free to erite more...