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Proposed Tweak to Upcoming Jump Drive Changes

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1 - 2014-10-03 13:25:05 UTC
I'm generally okay with the proposed changes. I think they accomplish the stated goal of CCP and the leadership of nullsec to limit the ability to project capita-strength power quickly over long distances. But there's one thing I have a serious problem with:

The nerf to jump drive ranges.

Not only were capital ships all balanced around the idea of having different jump ranges, but the very map of New Eden was laid out with the existing jump ranges in mind. I understand that CCP is trying to limit the operational range of capital ships, but I think the proposed timer/fatigue system can do this well enough.

CCP seems to feel that 5LY is the yardstick against which jump travel should be measured. As such, instead of nefing the range of all jump drives to 5LY, why not increase the amount of fatigue and the length of the timer for jumps longer than 5LY? For jumps less than 5LY, the math stays the same. For jumps between 5LY and 10LY, the timer and fatigue calculations use 1.5x the range, and for jumps greater than 10ly, the timer and fatigue calculations use 2x the range. So you'd still be able to make longer jumps, but you'd have longer to wait after making them.

This would still effectively limit long range, single-jump travel without mucking with the inherent balance between capital ships, not to mention the very fabric of the map of New Eden.

Thoughts?

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Plukovnik
Dark Necesstity
#2 - 2014-10-03 16:28:30 UTC  |  Edited by: Plukovnik
Hi, I don't think that increasing jump range is good idea. Doughnut is already thinking about stocking capital ships in bases around all of EVE, with 10 Ly it would be hard, but possible to accomplish this. But with 5 Ly range, making this happen would be a nightmare.

Imagine living in regions like Stain, Venal, Esoteria, Branch or other. It will be so difficult - and that will mean people will really have to try hard, it will be so much motivating to go there and actually trying something on a small playground! Items will have to be manufactured, only necessities imported, those who will be organized and working together will gain significant advantage over those who do no planning and low effort, just importing everything! If someone loses Ishtar or Dominix in Branch, it will hurt a lot - not only new one will cost him a lot (people making production locally will not do it for Jita price +10%) but he will have problems buying new one with equipment. Supplying market will be difficult - but highly profitable for those who will do so. Number of occupied moons will have to be reconsidered or logistical team significantly increased. Lowsec moons and POCOS for Alliance living over 10 Ly from them? Forget it!

What I would just advice, maybe increasing Jump and Portal ranges for Black ops. Many people are forgetting that Black ops ships can be easily used for bridging Blockade Runners. Blockade runners can be used to supply e.g. Stain even if Catch is held by enemy. Just bridge them to system in Catch - and voilá you just got behind perma-camped HED-GP, cloak and wait until fatique expires. Them move them forward. Yes, you cannot move much, but that will force people to think what they really need to haul. Not jump around universe with random garbage in hold, just like people do now. Blockade runners and Blackops should not be affected by fatique too. And I would also suggest JFs to have possibility to use Covert Cyno, to make them different from Rorquals - they are T2 ships after all.

If this change will happen, it will make remote regions remote again. It could be so romantic!