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Oceanus Feedback Thread

First post First post
Author
Everett Fox
Doomheim
#141 - 2014-10-02 08:25:49 UTC
I haven't had a lot of time to try all the new features but the cloaking sound is way too loud. It gets a little ridiculous when you uncloak from a gate after jumping and cloak again right away. Shocked
Bob Bedala
#142 - 2014-10-02 10:37:01 UTC
Yeah the noise is too loud, it needs to be configurable. It's just too "in your face" which seems odd for a cloaking effect which should feel more subtle, imo.

Also, in all these kind of threads I like the "make the second post an FAQ" idea to stop needless posts and ppl like me having to restate what's been written on devblogs.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#143 - 2014-10-02 12:12:34 UTC
Why does the drag and drop functionality work differently if you are dragging from the inventory( which is load on release) and if you drag from the blue print menu in the industry window(which is hold over input area until loaded). A way to indicate if your mouse in in the right area and what action needs to be done to apply the item or blue print would be nice.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Alyssa Severasse
Lowlife.
Snuffed Out
#144 - 2014-10-02 12:17:37 UTC
Pros:

The decloak/cloak effect is very pretty. I approve.
Cooldown timers. These are awesome and long overdue.
Overview settings for d-scan. Equally useful, so I can *see* things I can shoot but I can dscan for towers without forcefields.

Cons:

But my cloaked ships look crap on a variety of graphics cards/settings. Transparent ships were good. Having what looks like a 2d overlay on a 3d ship is poor and I'm not using 1970's hardware!
The names. Serious, I liked all the meta names. Do not standardise, listen to your player base. Yes, have meta items that are different in terms of fitting, effectiveness, capacity etc. to give us more options (and please make T2 better than meta 4). But call them odd things as it makes the lore more interesting.

Indifferent:

Wormhole colours/effects. I use the WH names anyway (x702) to figure out what I can get through, and if I want to know what is on the other end I jump through(!) That should be how wormholes work - you know a little by looking at it / show info but you don't know exactly until you jump (and potentially die)

Spugg Galdon
Federal Navy Academy
Gallente Federation
#145 - 2014-10-02 18:28:35 UTC
Everett Fox wrote:
I haven't had a lot of time to try all the new features but the cloaking sound is way too loud. It gets a little ridiculous when you uncloak from a gate after jumping and cloak again right away. Shocked


gonna prove how much of a bitter vet I am here.......


EvE has sound??!!ShockedShockedShocked
Voxinian
#146 - 2014-10-02 20:49:14 UTC
I like the new cloaking transition as well now that I got used to it. The transition looks cool and I am not that disturbed by that '2D' effect others are complaining about, I like to see where my ship is even when cloaked.

I also had one station with maxed out inventory, the new changes reduced the clutter a bit and have now more room... as now different modules are made the same one. And as for the names, I don't care how it's called, I care about what they do.

As for future expansions, It's a taboo to talk about it perhaps... but CCP was on the right track with the plan of adding walkable stations and who knows even have holodecks where you could do battle simulations and maybe entrable agent offices with a 3D agent character you could interact with.. yada yada. I so wish they would pick up those plans again. It definitely would make it more atractive for a wider audence without changing the core of EVE. Expansions with name changes and a little shiny here and there is not the future of EVE nor CCP.
Archetype 66
Perkone
Caldari State
#147 - 2014-10-02 21:35:33 UTC
"Double clicking on a bracket in space outside of minimum warp range will now align the ship to the object."

CCP, could you clarify that please ? It's supposed to work only on warpable object, ie not a ship for example ?

"Notify You are unable to align or warp to the selected object because your warp drive is unable to lock onto it."
Soldarius
Dreddit
Test Alliance Please Ignore
#148 - 2014-10-03 01:57:25 UTC  |  Edited by: Soldarius
CCP Ytterbium wrote:

Multiple invention runs

Last but not least, we recently changed Invention to only consume one run of a Tech I blueprint copy instead of eating the whole stack. The next logical course of action is to allow players to start invention with multiple runs (that each consume one run of the input blueprint copy) so they don’t have to launch them manually every hour, which is what we’re going to do with this set of changes.


Not seeing it.

http://youtu.be/YVkUvmDQ3HY

Nelly Uanos
Stimulus
Rote Kapelle
#149 - 2014-10-03 06:01:30 UTC
New cloaking animation sound is too loud!

Need slider asap!

I'm a wormhole scout and this is starting to drive me crazy... X
Indahmawar Fazmarai
#150 - 2014-10-03 06:46:50 UTC  |  Edited by: Indahmawar Fazmarai
Voxinian wrote:
I like the new cloaking transition as well now that I got used to it. The transition looks cool and I am not that disturbed by that '2D' effect others are complaining about, I like to see where my ship is even when cloaked.

I also had one station with maxed out inventory, the new changes reduced the clutter a bit and have now more room... as now different modules are made the same one. And as for the names, I don't care how it's called, I care about what they do.

As for future expansions, It's a taboo to talk about it perhaps... but CCP was on the right track with the plan of adding walkable stations and who knows even have holodecks where you could do battle simulations and maybe entrable agent offices with a 3D agent character you could interact with.. yada yada. I so wish they would pick up those plans again. It definitely would make it more atractive for a wider audence without changing the core of EVE. Expansions with name changes and a little shiny here and there is not the future of EVE nor CCP.


In my experience, you can try and post that in General Discussion, to have it shut down in about an hour by the first ISD as much as sniffing in your direction. Walking in Stations as a theme is being literally censored. Roll

As for EVE and CCP's future, they already have been set on stone and then they may work out or don't.

Personally I've never had faith in the Hallelujah Plan about nullsec-only player made stargates to new space while 80% of the game just gets reheated porridge for years upon years.
aNDRoMaXh
Science and Trade Institute
Caldari State
#151 - 2014-10-03 09:52:51 UTC
WoW you even found another way to describe the NERF positively!
"interceptors and Interdictors get balance updates" <--- BALANCE UPDATES!!

Just because everybody is flying crow, you want to make sure that NOONE will fly a crow again?

You added a high slot with a launcher, with the same damage result as before, although you cut a low slot and increased fitting requirements due to that 4th launcher.


Again and again.. from white to black.

You can always delete the ships! Who flies BC now anyway? no matter how much you try (with mjds).
Voxinian
#152 - 2014-10-03 10:05:02 UTC
Indahmawar Fazmarai wrote:

As for EVE and CCP's future, they already have been set on stone and then they may work out or don't.


That may be, but current situation is that they do offers for free 30 day trails and even free offers with addons as an attempt to get new players in EVE, but the majority are not staying in EVE and don't come back after the trail ended. The free trails with extra's are even spammed on websites, because there are some many free keys given out by CCP and almost nobody wants them. I even tried to get my friends into EVE, but after the trail they are off to play other games. So more immersion and 3D environments with walkable stations and 3D interaction with other players and NPC agents etc would have made things more interesting and anno 1014... instead of text based agents with static missions based on 1995. But thats just my 2 cents and last I will speak about this taboo.
Indahmawar Fazmarai
#153 - 2014-10-03 12:52:11 UTC
Voxinian wrote:
Indahmawar Fazmarai wrote:

As for EVE and CCP's future, they already have been set on stone and then they may work out or don't.


That may be, but current situation is that they do offers for free 30 day trails and even free offers with addons as an attempt to get new players in EVE, but the majority are not staying in EVE and don't come back after the trail ended. The free trails with extra's are even spammed on websites, because there are some many free keys given out by CCP and almost nobody wants them. I even tried to get my friends into EVE, but after the trail they are off to play other games. So more immersion and 3D environments with walkable stations and 3D interaction with other players and NPC agents etc would have made things more interesting and anno 1014... instead of text based agents with static missions based on 1995. But thats just my 2 cents and last I will speak about this taboo.


After what CCP has done to non-supported languages, I doubt whether they care about new players.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#154 - 2014-10-03 14:47:04 UTC
Removed a personal attack and posts quoting or responding to it. Please stay civil and respectful, folks.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Marcus Greengale
Vector Prime Industries
#155 - 2014-10-03 16:09:26 UTC
There are no words to describe HOW I was disappointed by this update…

WHY? Why have you decided to ruin old wormhole backgrounds??? Am I the only one who thinks that new WH nebulas are absolutely disgusting? The previous environment was much more attractive, mysterious and enigmatical! Now all WHs almost look like a regular space. “Thank you”, CCP! You just completely destroyed my interest in this part of game content! Yes, I am very attached to the graphic environment so bye-bye wormholes…

Now about the interface changes: what is this? All station service components are much bigger now. For what purpose? Who needs these stupid and unnecessary changes? Why do you always touch any part of UI that works pretty well???

P.S. Also don’t like new CreoDron ship skin. Poor Sin/Ishtar…
P.S.S. Does anybody read this “Feedback Thread” at all?
Arthur Aihaken
CODE.d
#156 - 2014-10-03 16:43:00 UTC
To the CCP Graphics team: Kudos on the latest Oceanus patch! This completely fixed the "fuzzy" aspect of the cloaking effect on the Mac client and is literally a night and day transition from the original release. Well done.

I am currently away, traveling through time and will be returning last week.

DrysonBennington
Eagle's Talon's
#157 - 2014-10-03 21:24:44 UTC  |  Edited by: DrysonBennington
A Burner Mission Chat Channel is needed....under Content....nah that takes away from the metaphasics of the number six. Maybe a new channel called Burner Missions under Other would be good place to put the new channel.
Vyktor Abyss
Abyss Research
#158 - 2014-10-03 22:39:05 UTC
The Market Filter change is really annoying:

The new cog > drop down box adds a hell of a lot more clicking (and requires a lot more concentration as in you need to remember what setting you are on!) to switch filter when browsing the market.

A very unintuitive change that actually makes using the market horrible - Please can we get a CCP comment or even better an option to use the old displayed market filters?

Thanks.
Red Deck
The Tebo Corp
#159 - 2014-10-04 11:15:05 UTC  |  Edited by: Red Deck
The new Agents/Guests/Offices buttons, aside from being visually, ehm, rather uninspired, are IIRC in a different order than the corresponding tabs used in the past (used to be Guests/Agents/Offices, at least by default). I suggest swapping the Agents and Guests button, for two reasons: a) it will match the former layout (no good reason to change it, really) and b) the Agent Finder button will get closer to the Agents button, where it logically belongs.

Oh, and as I haven't seen this one mentioned yet... Roll ...the cloaking/decloaking sound is too loud and generally very annoying since it plays every time after I jump a gate and then again when I move away from it. Drop the sound at least for the gate cloak, please.
Sizeof Void
Ninja Suicide Squadron
#160 - 2014-10-05 01:55:57 UTC
Please add a button to turn off the tool tips.

When moving items around in hanger, they quickly get in the way and become irritating.

Thank you.