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Light Missile damage nerf

Author
Gefen Orion
Icebox Industries
#1 - 2014-10-02 04:42:41 UTC  |  Edited by: Gefen Orion
I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage?
Sara Tosa
School of Applied Knowledge
Caldari State
#2 - 2014-10-02 06:56:25 UTC
Gefen Orion wrote:
I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage?

because is too good, good damage, extreme (for a small) range, perfect application.
Gefen Orion
Icebox Industries
#3 - 2014-10-02 07:24:37 UTC
Sara Tosa wrote:
Gefen Orion wrote:
I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage?

because is too good, good damage, extreme (for a small) range, perfect application.


but do you know any thread or post discussing said change to the LML? Or was this a ninja nerf?
Akriel Tanna
Havamalian Angels
#4 - 2014-10-02 08:41:28 UTC
Gefen Orion wrote:
Sara Tosa wrote:
Gefen Orion wrote:
I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage?

because is too good, good damage, extreme (for a small) range, perfect application.


but do you know any thread or post discussing said change to the LML? Or was this a ninja nerf?


https://forums.eveonline.com/default.aspx?g=posts&t=374121
Gefen Orion
Icebox Industries
#5 - 2014-10-02 09:17:23 UTC
Akriel Tanna wrote:
Gefen Orion wrote:
Sara Tosa wrote:
Gefen Orion wrote:
I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage?

because is too good, good damage, extreme (for a small) range, perfect application.


but do you know any thread or post discussing said change to the LML? Or was this a ninja nerf?


https://forums.eveonline.com/default.aspx?g=posts&t=374121


got it, i guess i miss that line with ROF reduction. thanks for the link.
Raviel Oxidans
Deep Core Mining Inc.
Caldari State
#6 - 2014-10-02 13:19:47 UTC
If its extreme range for a small ship, then why dont nerf missile's flight time then?

What i dont understand is that the nerf was because some ships where overpowered, but this change affects all the little missile boats, even if they were overpowered or not.
Aerie Evingod
Midwest Miners LLC
#7 - 2014-10-02 14:00:30 UTC
They are OP enough that rocket boats equipped LML instead of rockets. And before you say buff rockets, LML are also significantly superior to most other small weapon systems.
Sara Tosa
School of Applied Knowledge
Caldari State
#8 - 2014-10-02 14:37:08 UTC
Raviel Oxidans wrote:
If its extreme range for a small ship, then why dont nerf missile's flight time then?

its a long range weapon so te range has to be kept, but long range weapon get to chose between damage and application - cant have both.
btw its just the first pass and I suppose the one easier to "fix", probably they'll touch every other weapon during next passes of module tiericide.
elitatwo
Zansha Expansion
#9 - 2014-10-03 17:16:55 UTC
Nah, it was quite obvious what was going on:

We said, Isthar op!

CCP said,

nerf missiles

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Voxinian
#10 - 2014-10-04 08:59:36 UTC
Aerie Evingod wrote:
They are OP enough that rocket boats equipped LML instead of rockets. And before you say buff rockets, LML are also significantly superior to most other small weapon systems.

I don't call having to wait 16 seconds per volley OP and superior. Using missles over other weapon systems has still a big disadvantage, thats why missles should be doing more damage per volley compared to other weapons. Anyway, I don't use normal lights anymore due to this change, only the rapids are still useful now.
Khan Wrenth
Viziam
Amarr Empire
#11 - 2014-10-06 03:49:10 UTC
On the bright side, it ended up being a small stealth Garmur nerf.
Arla Sarain
#12 - 2014-10-06 08:46:26 UTC  |  Edited by: Arla Sarain
Voxinian wrote:
Aerie Evingod wrote:
They are OP enough that rocket boats equipped LML instead of rockets. And before you say buff rockets, LML are also significantly superior to most other small weapon systems.

I don't call having to wait 16 seconds per volley OP and superior. Using missles over other weapon systems has still a big disadvantage, thats why missles should be doing more damage per volley compared to other weapons.Anyway, I don't use normal lights anymore due to this change, only the rapids are still useful now.


WIth skills it gets down to 6-7 seconds which is just as fast as artillery and just as much volley damage, with no tracking issues, longer range, lower fitting requirements and singular damage type. And no damage/DPS drop with range because there is no falloff to worry about. So they already in practice deal far more damage than any other turret. Check the 2000volley damage flycatchers or 1600 volley damage corax.

The -6% DPS nerf everyone is getting their panties twisted about is largely insignificant.
You stopping to use a weapon system just cos a bunch of 3-4 missile hardpoint ships lost 6-10DPS is quite amusing.
Voxinian
#13 - 2014-10-06 08:59:26 UTC
Arla Sarain wrote:
Voxinian wrote:
Aerie Evingod wrote:
They are OP enough that rocket boats equipped LML instead of rockets. And before you say buff rockets, LML are also significantly superior to most other small weapon systems.

I don't call having to wait 16 seconds per volley OP and superior. Using missles over other weapon systems has still a big disadvantage, thats why missles should be doing more damage per volley compared to other weapons.Anyway, I don't use normal lights anymore due to this change, only the rapids are still useful now.


WIth skills it gets down to 6-7 seconds which is just as fast as artillery and just as much volley damage, with no tracking issues, longer range, lower fitting requirements and singular damage type. And no damage/DPS drop with range because there is no falloff to worry about. So they already in practice deal far more damage than any other turret. Check the 2000volley damage flycatchers or 1600 volley damage corax.

The -6% DPS nerf everyone is getting their panties twisted about is largely insignificant.
You stopping to use a weapon system just cos a bunch of 3-4 missile hardpoint ships lost 6-10DPS is quite amusing.


I have light missle skills almost maxed out and it takes 9.33 seconds per volley with T2 launchers (without ship bounus)... thats very slow... considering that reloading rapid lights take 35 seconds (3 volleys). Thus I now use only rapids.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#14 - 2014-10-06 17:55:12 UTC
I'll keep using light missiles just like I did before. They combine incredible range and excellent damage application that is 100% independent of the launching ship's motion. When you're in a fast-moving frigate, these two things together are invaluable, even if LML RoF did get nerfed by 6%.

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I predicted FAUXs

Feodor Romanov
Caldari Provisions
Caldari State
#15 - 2014-10-22 00:32:15 UTC
Light missiles were the thing that keeped us flying caldari ships in FW or learn any missile skills. During the last few months we removed them from ship doctrine. Drones are much more preferable now.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#16 - 2014-10-22 04:38:16 UTC
elitatwo wrote:
Nah, it was quite obvious what was going on:

We said, Isthar op!

CCP said,

nerf missiles


Devils advocate. Its subversive pressure to encourage missile specced characters to spend time training guns instead.
Daniel Plain
Doomheim
#17 - 2014-10-22 11:16:55 UTC
it's the heavy missile nerf all over again. instead of nerfing the drake and tengu, they nerfed heavies and two months later HMLII was nowhere to be found on the kill boards.

I should buy an Ishtar.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#18 - 2014-10-26 18:25:21 UTC
Good ole fozziebear has been crusading against missiles for a long time now, this is just the latest in his attempts to "balance" missiles. If any other weapon system got a flat 6% damage nerf there would be threadnaughts everywhere, but since everyone "knows" that missiles are OP there is nothing to stop fozziebear from continuing his quest. I wonder if he'll be fixing the OP damage of HAMs next or the OP application of cruises. Roll
elitatwo
Zansha Expansion
#19 - 2014-10-26 23:34:34 UTC
scorchlikeshiswhiskey wrote:
Good ole fozziebear has been crusading against missiles for a long time now, this is just the latest in his attempts to "balance" missiles. If any other weapon system got a flat 6% damage nerf there would be threadnaughts everywhere, but since everyone "knows" that missiles are OP there is nothing to stop fozziebear from continuing his quest. I wonder if he'll be fixing the OP damage of HAMs next or the OP application of cruises. Roll


shhh don't give them any ideas...

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

13kr1d1
Hedion University
Amarr Empire
#20 - 2014-10-27 18:04:31 UTC  |  Edited by: 13kr1d1
Sara Tosa wrote:
Raviel Oxidans wrote:
If its extreme range for a small ship, then why dont nerf missile's flight time then?

its a long range weapon so te range has to be kept, but long range weapon get to chose between damage and application - cant have both.
btw its just the first pass and I suppose the one easier to "fix", probably they'll touch every other weapon during next passes of module tiericide.


You mean... like railguns? Or arty?

Feodor Romanov wrote:
Light missiles were the thing that keeped us flying caldari ships in FW or learn any missile skills. During the last few months we removed them from ship doctrine. Drones are much more preferable now.


This. I agree with and hate this. Drones have always been easy mode in this game. They add so much versatility to a hull as to compensate for any smaller targets, or being able to blap anything with tiny EHP. They're basically insta-kills vs people that fly small ships, and then you can just recall those drones and set out sentries to wreck larger ships. They don't take cap to use, have no fitting requirements.

Ive watched ishtars use sentries from 70km to farm cheese kills on people in FW because they had frigs or destroyers. No skill involved.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

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