These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

ESS in Anomalies

Author
Leoric Firesword
Imperial Shipment
Amarr Empire
#21 - 2014-10-01 17:16:14 UTC
Aquila Sagitta wrote:
Athryn Bellee wrote:
Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time.


what about tractor units and mobile depots?


I'm good with both of those going boom
Zao Elongur
Porphyr Empire
#22 - 2014-10-02 00:24:15 UTC  |  Edited by: Zao Elongur
Iain Cariaba wrote:

It is absurdedly easy to get to an ESS that's been put in a hellspawned anom. After all, how else would the people who own it get to it?


Angelique Duchemin wrote:

Circumventing this is surprisingly ease.

All the trick does now is protect the ESS against stupid people. Which is still pretty alright.


I do not dissagree at all, but you guys are missing the key point.

The whole point is that ESS should encourage pvp

There is no doubt that players will always find ways "around" things, and then other players will adapt to that.
ESS is an ok source of income for pirates, and many times also an interesting activity, especially when you have people actually responding, and trying to kill you. Having an ess inside an anomally will not prevent an experienced pirate to steal from it, but it will reduce (prevent) any chance of pvp from happening.
The defenders will usually warp in an implantless pod to share, or use a stupid strong ship and ignore the rats, or even simply ignore the pirate "because the rats will kill him".
On the other hand, the attacker can simply risk and hope to get lucky or wait and react to the defenders, but in most cases he will not engage the enemy. Why? because there is no point in engaging a ship 2 classes bigger or even to try and shoot a pod if the anomally is hard enought and could pop you before you can warp out with your ship intact.

Ofcourse, you can go after ess-in-anomalies with a bigger ship like a t3, if you dont mind the stupid-long time it takes to travel 30-60 jumps in hostile space (or if you have a usefull wormhole), you can team up with others, you can lurk in the shadows, time and schedule your "raid", seek empty systems and a ton of other different things.
But will you actually pvp against someone who could have been a challenge inside an anomally? Will it mater if the system has a similar amount of players (eg 1v1, 2v2)? Will it mater if you actually have proper pvp fit?
No, because you would have rats shooting somebody and pvp will simply not happen.

The point is that ESSes in anomalies do not promote actual pvp activity, and i would personally prefer to have greater payouts for the ratters and no anchoring in anomalies, so i could simply have the chance of blowing something up, instead of playing games of pod-luck that involve rats.

PS to inform our less experienced friends, ESSes which are not in anomalies (and thus for the defender "unsafe") usualy have a fraction of the money, because the defenders share more often, and also get defended more often.
Athryn Bellee
School of Applied Knowledge
Caldari State
#23 - 2014-10-02 04:40:03 UTC
Aquila Sagitta wrote:
Athryn Bellee wrote:
Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time.


what about tractor units and mobile depots?


Sure, but if you're there firing on the rats they're going to be more concerned with you than some random item you happened to jettison out of your cargo.
Sylvester Slake
Eve Gamer's Structure Tanking Association
#24 - 2014-10-02 07:00:56 UTC  |  Edited by: Sylvester Slake
Came expecting some sort of *real* exploit..

Found pirate tears!! (Very satisfying!)

Anyone that is agreeing with OP saying it would make goodfites is lieing. All they really want is the easy isk. Because if anyone came to defend the ESS while they were stealing, they would just burn out, and warp away from the ESS, and deny the fight.

If you really want the ISK, bring a ship good enough to tank the rats. But that won't happen becuase that would mean risking your ship. Which you are unwilling to do.

So next time, grow a pair, bring a ship to tank the rats and loot the ESS, and fight like a man if / when the defense fleet comes. Because thats what you want right?

As it is, if the rats can ward you off, your not even worth undocking for.

Working as intended.

Nothing to see here
Angelique Duchemin
Team Evil
#25 - 2014-10-02 19:01:18 UTC
Zao Elongur wrote:
Iain Cariaba wrote:

It is absurdedly easy to get to an ESS that's been put in a hellspawned anom. After all, how else would the people who own it get to it?


Angelique Duchemin wrote:

Circumventing this is surprisingly ease.

All the trick does now is protect the ESS against stupid people. Which is still pretty alright.


I do not dissagree at all, but you guys are missing the key point.

The whole point is that ESS should encourage pvp

There is no doubt that players will always find ways "around" things, and then other players will adapt to that.
ESS is an ok source of income for pirates, and many times also an interesting activity, especially when you have people actually responding, and trying to kill you. Having an ess inside an anomally will not prevent an experienced pirate to steal from it, but it will reduce (prevent) any chance of pvp from happening.
The defenders will usually warp in an implantless pod to share, or use a stupid strong ship and ignore the rats, or even simply ignore the pirate "because the rats will kill him".
On the other hand, the attacker can simply risk and hope to get lucky or wait and react to the defenders, but in most cases he will not engage the enemy. Why? because there is no point in engaging a ship 2 classes bigger or even to try and shoot a pod if the anomally is hard enought and could pop you before you can warp out with your ship intact.

Ofcourse, you can go after ess-in-anomalies with a bigger ship like a t3, if you dont mind the stupid-long time it takes to travel 30-60 jumps in hostile space (or if you have a usefull wormhole), you can team up with others, you can lurk in the shadows, time and schedule your "raid", seek empty systems and a ton of other different things.
But will you actually pvp against someone who could have been a challenge inside an anomally? Will it mater if the system has a similar amount of players (eg 1v1, 2v2)? Will it mater if you actually have proper pvp fit?
No, because you would have rats shooting somebody and pvp will simply not happen.

The point is that ESSes in anomalies do not promote actual pvp activity, and i would personally prefer to have greater payouts for the ratters and no anchoring in anomalies, so i could simply have the chance of blowing something up, instead of playing games of pod-luck that involve rats.

PS to inform our less experienced friends, ESSes which are not in anomalies (and thus for the defender "unsafe") usualy have a fraction of the money, because the defenders share more often, and also get defended more often.


If any roaming lemming in an interceptor could rob an ESS then there would either

A: Be no more ESS's to rob or
B: They would be robbed five times over before you got there.

It's Risk versus Reward. If robbing an ESS could be done at no risk then there would be no reward for doing do. And the bonus they provide does not balance out having a standing fleet defending them.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Iain Cariaba
#26 - 2014-10-02 19:24:08 UTC
Zao Elongur wrote:
The point is that ESSes in anomalies do not promote actual pvp activity

But this wasn't your initial complaint.

Zao Elongur wrote:
It is very easy for the defender to just warp to the ESS with an implantless pod, but it is very hard for the lucrative pirate to steal from them.

You said it yourself, you just want to steal ratter isk.

Taking ESSes out of anoms would not, as you claim, promote PvP. All it would do is make it so no one uses ESS. Most ratters aren't going to fight anyway, so why would they bother giving you a free target to steal 20% of their income?
Patty Loveless
Sebiestor Tribe
Minmatar Republic
#27 - 2014-10-02 19:51:59 UTC  |  Edited by: Patty Loveless
Stupid forums ate my detailed post. I refuse to write it all up again.

tl;dr
ESS in anom is broken. NPCs shouldn't provide protection services for player deployed structures.
The 'pirate' is already infi-pointed and has to sit there for 2 minutes to take your tokens. Oh, his presence at a globally warpable object in system is literally announced in local as well.

With an ESS in an anom, you risk nothing, he risks his ship. End of story.
Zao Elongur
Porphyr Empire
#28 - 2014-10-04 01:15:22 UTC  |  Edited by: Zao Elongur
Iain Cariaba wrote:
But this wasn't your initial complaint.


But people cannot understand:

a) that an exploit is an exploit even if it suits their game
b) that discussing something does not equal tears/drama/whatever
c) that pirates having ways around the aforementioned exploit doesn't mean that "everything is ok"

should i just call people inexperienced / biased / stupid and not explain anything?
what help would that be to an actual discussion?

Iain Cariaba wrote:
You said it yourself, you just want to steal ratter isk.

Taking ESSes out of anoms would not, as you claim, promote PvP. All it would do is make it so no one uses ESS. Most ratters aren't going to fight anyway, so why would they bother giving you a free target to steal 20% of their income?


Angelique Duchemin wrote:
It's Risk versus Reward. If robbing an ESS could be done at no risk then there would be no reward for doing do. And the bonus they provide does not balance out having a standing fleet defending them.


I would prefer to have much fewer ESS to take from, than having so many of them anchored inside anomalies.

As for ratters:
if they cannot read their inteligence channels and share money on time, that is their problem, not mine.
If they cannot notice the neutral/red entering the system chat, that is their problem, not mine
If they cannot read the red text on the same chat, that is their problem, not mine.
If they cannot react within 3.5 mins and prevent me, that is their problem, not mine.
If they are not willing to fight, again that is their problem, not mine.

You want to know my risk?
I risk flying 30-60 gates in hostile space
I risk passing many gate camps
I risk needing to stay next to an object that disrupts me with 100 power for 3.5 mins
I risk spending all that traveling time with the possibility of not finding any ess or having them shared and empty
I risk taking my loot and flying all that course back

Every time i make a mistake, there is a big chance i will loose my ship, my loot and my time.
Who can be blamed when i loose except for myself?

If ratters do-not-want/fail to play the game as they should, that is no excuse that can justify exploiting anomalies to defend their ess.

My suggestions are:
Arrow Prevent anchoring of ESS in anomalies
Arrow Increase ESS pay out to compensate for the increased risk

even better, pay out should be increase only for the ratters.
i also think that having rats shooting the ess, as some people suggested is a very good alternative idea.
Plukovnik
Dark Necesstity
#29 - 2014-10-04 11:33:12 UTC  |  Edited by: Plukovnik
I would just let the ESS being anchorable in anomaly. At least stealing will be only for guys who really know how to do it and prepare well for it. Making it too easy would bring tons of random noobs who can fly a ceptor, stealing from every ESS that has 1% bonus and 10 mil. ISK in it.

However I suggest a change: Mobile Tractor Unit should not be anchorable less than 200 km from ESS. Or MTU should be shot by NPCs - it would also help making Noctis relevant ship again.

And I agree with the idea of anchorable bubbles being shot by NPCs.
Plukovnik
Dark Necesstity
#30 - 2014-10-04 11:45:14 UTC
Zao Elongur wrote:
Iain Cariaba wrote:
But this wasn't your initial complaint.


But people cannot understand:

a) that an exploit is an exploit even if it suits their game


Dude, I am thief myself and ESS in anomalies perfectly suit my game - and are in best interest for all thieves.

Why?

1) If every ceptor could start stealing, EVE would be full of random dudes trying to steal from ESS. You could never retrieve decent amount, because every ESS would be robbed constantly.

2) NPC defence actually makes people less caring about their ESS money - they think it is OK that you approached ESS because they think you cannot do anything anyway because of NPCs, so they do not defend it - and let you steal huge amount of ISK.

3) When they come to defend it, you can expect nice fight with NPCs as wild card and good reward if you win - I once won fight with 2 maledictions vs Navy Vexor, Dramiel and Hawk using NPCs swithing tagets. Then I stole few hundred mil. ISK.

Believe me, the only reason why it is possible to steal amounts like 1 bil. ISK, is just beacause local people think that their ESS is safe due to NPCs guarding it.

Oddsodz
Federal Navy Academy
Gallente Federation
#31 - 2014-10-04 12:07:11 UTC
ESS as a system to promote PVP opportunities has failed 100% due to the tactic of placing the unit in hell spawned anomalies.

The main goal of the ESS was to promote PVP. Right now., That does not really happen.

Easy way to fix ESS.

Add new rule to the unit that states that it must be deployed within 1000KM of Stargate / Station/ Planet / Custom Office. Now the system will work as intended to provide PVP opportunities.
Zao Elongur
Porphyr Empire
#32 - 2014-11-03 02:15:11 UTC  |  Edited by: Zao Elongur
Im bumping up the thread as there is still no official reply

Plukovnik wrote:
1) If every ceptor could start stealing, EVE would be full of random dudes trying to steal from ESS. You could never retrieve decent amount, because every ESS would be robbed constantly.

2) NPC defence actually makes people less caring about their ESS money - they think it is OK that you approached ESS because they think you cannot do anything anyway because of NPCs, so they do not defend it - and let you steal huge amount of ISK.

3) When they come to defend it, you can expect nice fight with NPCs as wild card and good reward if you win - I once won fight with 2 maledictions vs Navy Vexor, Dramiel and Hawk using NPCs swithing tagets. Then I stole few hundred mil. ISK.

Believe me, the only reason why it is possible to steal amounts like 1 bil. ISK, is just beacause local people think that their ESS is safe due to NPCs guarding it.



There is good logic behind peoples replies, most arguements like yours sound very logical ... but ...
The problem is that this logic is based upon limited knowledge, lack of expirience, or simply bad assumptions.

I have been stealing for months from many different ESSes (currently i have 33 bookmarked), in an area that corresponds to about a third to half of null sec, in various times of the day and with varying freequency (anywhere from 2-3 days to a couple of weeks).

So lets see some examples of what happens in reality and how it is different from theory:

1: CCP adds ESS
2: A group of nullsec ratters is peacefully ratting in their system, and their ess has gathered a bilion of ISK.
3: A pirate comes into the system and steals their billion.
4: Ratters are furious, and decide to take action, they try to fight back and they start sharing the loot more often, at lets say 300m.
5: Their ESS now usually have about 300m and ratters share and defend the ESS.
6: A pirate comes into the system to steals their 300 milion, they fail to react or simply cannot fight him and he takes their 300 milion.
7: Ratters are again furious, they wish to find a solution and they hear from some guy in their alliance that you can stuff their ess inside an anomally and dont need to defend it.
8: Their ESS gathers 300 milion
9: A pirate comes and tries to steal the 300 milion, but he fails and dies
10: Ratters are now confident and let their ESS gather 1 bilion again
11: A better pirate comes with dirty tactics and steals their bilion
12: The Ratters are furious again, and they decide to not just have their ESS in an anomaly, but to share every 300m, defend the ess, and even pay attention to their alliances/coalitions intel channel.

Nowdays, the majority of ess are in anomalies, they get shared more frequently on lower amounts of isk, they get shared on time based on intel channels reports of neuts/hostiles , they get shared upon entry into the system, and they do get defended.
The amounts that can be found at them range anywhere from 2m to 500m, with an average being around 60.
Pirates can still steal from them, but it is definatelly not more profitable than other activities, it requires you to be active in contrast to afkish-ratting in a droneboat or mining, it has a greater degree of risk that most of those activites ... and, most importantly it is not as fun as it used to be when ESSes were not placed inside anomalies.

With my character, i can do exploration, droneboat ratting in a hac/bs and soon marauder, mine with perfect skills, PI, trading.
What bothers me is not the amount of money i make with piracy, but HOW i make those money.

It is the gameplay that gets ruined.
I want ESSes to be what they were supposed to be, and what they were designed to be.
I want to actually have encounters with defenders without rats shooting at someone, i want people to chace me, i want it to be interesting and to have a fair fight from time to time.
If i simply wanted isk without risk or effort, i would be safely ratting in a carrier ... If i wanted only pvp, i wouldnt travel so many jumps away from my home system.
Komi Toran
Perkone
Caldari State
#33 - 2014-11-03 03:00:03 UTC
Oddsodz wrote:
Add new rule to the unit that states that it must be deployed within 1000KM of Stargate / Station/ Planet / Custom Office. Now the system will work as intended to provide PVP opportunities.

No, it won't, unless by "PVP opportunities" you mean blues blowing up the ESS so that they don't have to deal with it.
Petrified
Old and Petrified Syndication
#34 - 2014-11-03 07:17:53 UTC
Nah... I think they should roll back the nerf they already placed on ESS when they prevented them from being anchored in worm hole space.

Blink

Why should stealing ever be easy?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

King Fu Hostile
Mea Culpa.
Shadow Cartel
#35 - 2014-11-03 11:12:39 UTC
Zao Elongur wrote:
Tabyll Altol wrote:
The ESS is ment to encourage Fights, not to let interceptor farm the people who rat.


Expecting that the "anomally will stop the pirate", while you just continue with your nullsec carebearing does not encourage any fights.

This is not a question of what is doable, or how it is possible to steal from an ESS in an anomaly.
It is a question of exploiting game mechanisms.
Having ESS anchored inside anomalies defeats the purpose of ESS.


lol @ anomalies killing pirates

Just because you die to rats doesn't mean that anyone else is that terribad :D

Adrie Atticus
Caldari Provisions
Caldari State
#36 - 2014-11-03 13:54:10 UTC
Zao Elongur wrote:

The point is that ESSes in anomalies do not promote actual pvp activity


Neither does your almost uncatchable interceptor, what's the point of this thread?
Frostys Virpio
State War Academy
Caldari State
#37 - 2014-11-03 14:06:37 UTC
Zao Elongur wrote:

I want to actually have encounters with defenders without rats shooting at someone, i want people to chace me, i want it to be interesting and to have a fair fight from time to time.


Why do you think they would/should give you a fair fight? If they make the ESS worthwhile to defend, they will fleet up to curbstomp solo pirate trying to steal from it. Then the pirates will come with a fleet and magically, the issue of rats in an anom become moot as a fleet with support can deal with the rats...
Ugly Eric
Fistful of Finns
#38 - 2014-11-05 00:07:27 UTC  |  Edited by: Ugly Eric
accidental doublepost
Ugly Eric
Fistful of Finns
#39 - 2014-11-05 00:08:45 UTC
Tabyll Altol wrote:
Why ist this not okay, because it´s now hart to get in the ess with an interceptor to steal the tokens and go away?

The ESS is ment to encourage Fights, not to let interceptor farm the people who rat.
Get you a propper fleet and you can shoot the rats and get the money.
Get you a bigger ship with more tank and you can also get the money.


But no you want that you can farm it in your interceptor without any danger of getting shot.

No way -1

Stop crying


But it alraedy is possible to farm them with a interceptor without being shot as long as you are not in gurista space. And even in guristaspace you dont need more than 4 ceppies to do it. PvP fit nontheless.
viverxia
KarmaFleet
Goonswarm Federation
#40 - 2014-11-05 03:12:38 UTC
Your problem is that if you disallow the way they are used now (which is pretty much the only way.. every alliance that doesn't pretty much just blanket bans their use) would mean they would never be used.

Introducing another very redundant object to the crowded shelf of **** we never use (to the left of the pile of defender missiles)
If you buff the turnover too much there would be nothing to steal, If its not buffed enough it gets shelved.
If you increase the time to access it then pirates complain.

Without trying to sound like a broken record. Working as intended.
These devices sit in a already precarious state of use and you changes would tip them into room 101.