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The Null Deal: A Statement from Sovereign Nullsec

First post First post
Author
yogizh
GSF Logistics and Posting Reserves
Goonswarm Federation
#501 - 2014-09-30 08:06:45 UTC
Heavypredator Singh wrote:
baltec1 wrote:
Heavypredator Singh wrote:
@baltec1

No. To fix it You need to slice the coalitions/aliances - not make them more powerfull in 1 place. Small alliances will not attack hundreds that are bunkered in one place.

They need to nerf null income so no srp. No ability to create crazy number of ppl in one alliance/coalition.

Over 300 corps in goonswarm alone - this is normal for You? Do You know how much content there would be if 300 corps would fight each other?


Nerf null income?

Its already below high sec income, who in their right mind would want to live in null if it got any lower?


Ppl that want to fight not farm. It would exclude goons but noone would care :D


I am willing to believe that when I see you uncloaked in space fool.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#502 - 2014-09-30 08:45:02 UTC
Look, average lowsec/highsec scrump - Pizza/Pasta likes to pick on the sov empires more than most, and I can honestly tell you that these changes would make our life a lot easier and probably lead to more entities like us popping up around the map. Do you think thats something the blue doughnuts want? I personally don't think so, but the fact that people like N3 and PL are asking for NPC null space in the east and goonies would be okay with it in the north should make you wake up and realise they aren't in it for personal reasons.

When people suggest things that are directly detrimental to their own coalitions income for the sake of the game, I think it's pretty safe to assume they aren't trying to pull a fast one on you.
KatanTharkay
Federal Navy Academy
Gallente Federation
#503 - 2014-09-30 08:46:21 UTC  |  Edited by: KatanTharkay
I'm not in any way affiliated to TEST, but when they didn't wanted this type of gameplay (mega-coalitions) and tried to do something else, you crushed them, the "our way or the highway" style. Just saying.
baltec1
Bat Country
Pandemic Horde
#504 - 2014-09-30 08:52:27 UTC
KatanTharkay wrote:
I'm not in any way affiliated to TEST, but when they didn't wanted this type of gameplay (mega-coalitions) and tried to do something else, you crushed them, the "our way or the highway" style. Just saying.


Which just shows why this change is so badly needed.
Enaris Kerle
Deep Core Mining Inc.
Caldari State
#505 - 2014-09-30 09:09:34 UTC
KatanTharkay wrote:
I'm not in any way affiliated to TEST, but when they didn't wanted this type of gameplay (mega-coalitions) and tried to do something else, you crushed them, the "our way or the highway" style. Just saying.

you'll have to explain to me how forming a mega-coalition from all of the people we threw out of their space over the years (Honeybadger Coalition) is TEST trying "something else" than mega-coalitions

Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm.

KatanTharkay
Federal Navy Academy
Gallente Federation
#506 - 2014-09-30 09:40:27 UTC
Enaris Kerle wrote:
KatanTharkay wrote:
I'm not in any way affiliated to TEST, but when they didn't wanted this type of gameplay (mega-coalitions) and tried to do something else, you crushed them, the "our way or the highway" style. Just saying.

you'll have to explain to me how forming a mega-coalition from all of the people we threw out of their space over the years (Honeybadger Coalition) is TEST trying "something else" than mega-coalitions


Creating a 3-rd party, 4-th party, n-th party instead of 2 giant gravity wells to polarize null-sec. Sadly, EVE is too much of a game that promotes "big is better" and no matter what CCP will do, they won't be able to nerf friendship.
Kagura Nikon
Native Freshfood
Minmatar Republic
#507 - 2014-09-30 10:04:33 UTC
I do not like the concepts of using missions. I still think other kind of anomalies or better belt rattign stuff woudl be the way to go economically.


Something simple would be the more time pirate NPCs are alive in a system the more the alliance lose claim to that system. You need to effectively keep the systems rather clean to keep sov claim.

The economic issues can be balances as well as they would with missions.

on NPC statiosn YES. please. those woudl be very important.



Another thing needed is DESTRUCTABLE outposts. Outposts are aplague now in 0.0. Back in my time each reagion had 4-5. Now you cannot even count.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#508 - 2014-09-30 10:06:51 UTC
Emma Muutaras wrote:


as for destructible stations no just no i can see already that it will lead to massive amounts of players losing everything on the first day its in place and just quitting. it will be a case of needing enough supercaps to defend a station as a bench mark to enter null which i feel is kinda the opposite of what this idea is about.



No need. Just make simple rules. During the first month, all stuff in destroyed stations are moved to nearest low sec station, that will give time to everybody LEARN about it. Also make that any character Unsubscribed has their stuff always moved when they outpost is destroyed.

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#509 - 2014-09-30 10:33:30 UTC
Kagura Nikon wrote:
I do not like the concepts of using missions. I still think other kind of anomalies or better belt rattign stuff woudl be the way to go economically.




That won't fix the issue of hosting an alliance/corp in a single system as there will still be a low limit on the amount of people a single system can host.
Regatto
Native Freshfood
Minmatar Republic
#510 - 2014-09-30 10:34:28 UTC  |  Edited by: Regatto
Kagura Nikon wrote:
Emma Muutaras wrote:


as for destructible stations no just no i can see already that it will lead to massive amounts of players losing everything on the first day its in place and just quitting. it will be a case of needing enough supercaps to defend a station as a bench mark to enter null which i feel is kinda the opposite of what this idea is about.



No need. Just make simple rules. During the first month, all stuff in destroyed stations are moved to nearest low sec station, that will give time to everybody LEARN about it. Also make that any character Unsubscribed has their stuff always moved when they outpost is destroyed.


sounds complicated and bit unrealistic...like welcome back, station you had your stuff in was destroyed but there was an old man with long beard coming around and he agreed to magically move your stuff to low sec in exchange for a doughnut. Dunno how they wanna make this but I still havent heard any many good ideas on how they want to implement it. Removing players ability to build stations would prove interesting....leaving us with what we have built in a long years.

On the other hand stations exploding with players assets may prove interesting way how to slow down inflation and money stockpilling in eve.
Ms Forum Alt
Doomheim
#511 - 2014-09-30 10:45:00 UTC
Get rid of static resources and make them dynamic, including:

(a) Moon goo
(b) Truesec status
(c) Rat types

So over a period of time say, six months, the environment changes. One day you're in a really rich area, a few weeks later it's resource poor and your grunts want to move elsewhere. Renting empires would fall because (a) you won't be holding sov over one area for years, (b) you'd find it hard to rent to players when the systems they're in go from rich to poor or poor to rich. When they're rich you want them for yourselves. When they're poor nobody wants to rent them.

The "Null Deal" is idiotic. Static wealth generation is the problem. Stop it from happening.

Whilst I'm at it, get rid of all asteroid belts. Just make them go away. All content should be dynamic.

Now get coding.



Mordecai Murska
Bunny and switchblade
#512 - 2014-09-30 11:16:31 UTC
hey,

i read about 10pages before writing this, so if someone already said this, too bad.

Ops wants npc stations for content, agents I figure, others are against stations so people dont get safe plases in 0.0

that could be easily solved so that when occupancy is high enough, Cosmos type agents fly there in their ships, light up a beacon

and start offering missions, if people dont work for said agents enough they move to some other system or go home wherever

their corp or alliance is from.

my cent for this...
Arya Regnar
Darwins Right Hand
#513 - 2014-09-30 11:37:42 UTC
Yes, yes and yes.

It surprises me that goons would propose this when it would hurt them the most.

Respect.

EvE-Mail me if you need anything.

Regatto
Native Freshfood
Minmatar Republic
#514 - 2014-09-30 11:40:03 UTC
Arya Regnar wrote:
Yes, yes and yes.

It surprises me that goons would propose this when it would hurt them the most.

Respect.

How does it exactly hurt them so much?
Arya Regnar
Darwins Right Hand
#515 - 2014-09-30 11:42:49 UTC
Regatto wrote:

How does it exactly hurt them so much?

They hold sov by power not presence and the absence of npc stations makes work of attackers much harder especially when they have to fight guerilla warfare.

EvE-Mail me if you need anything.

Ms Forum Alt
Doomheim
#516 - 2014-09-30 11:46:03 UTC
Arya Regnar wrote:
Regatto wrote:

How does it exactly hurt them so much?

They hold sov by power not presence and the absence of npc stations makes work of attackers much harder especially when they have to fight guerilla warfare.


They hold sov with the threat of presence.
Gevlon Goblin
Science and Trade Institute
Caldari State
#517 - 2014-09-30 12:23:40 UTC  |  Edited by: ISD Ezwal
The suggestion is aimed to avoid conflict between powerful entities by letting them condense into far regions. The other regions will be filled by terribads who serve as food.

This way the leaders can have large ISK income without Sov costs, reimbursements, capital subsidies, strategic planning or any effort. The members of all groups will be denied fights other than dunking terribads that is just as much PvP as ganking highsec miners.

*Snip* Please refrain from spreading baseless rumors. ISD Ezwal.

My blog: greedygoblin.blogspot.com

Lucas Kell
Solitude Trading
S.N.O.T.
#518 - 2014-09-30 12:59:37 UTC  |  Edited by: ISD Ezwal
Gevlon Goblin wrote:
The suggestion is aimed to avoid conflict between powerful entities by letting them condense into far regions. The other regions will be filled by terribads who serve as food.
Conflict is already as avoided right now as it would be then. And whether or not occupancy based sov is considered, force projection needs to be wound down, so either way the effect is the same.

Gevlon Goblin wrote:
This way the leaders can have large ISK income without Sov costs, reimbursements, capital subsidies, strategic planning or any effort. The members of all groups will be denied fights other than dunking terribads that is just as much PvP as ganking highsec miners.
Erm... what? There would still be fights, reimbursments, capital ships, etc. The thing you don't seem to understand is that many people WANT fights. We play this game for entertainment, not so we can stare at our wallet balance and fap while writing blogposts. The problem is that at the moment force projection pretty much means any fight will escalate into a 10% tidi brawl, and anyone outside of the major blobs stands very little chance of moving in to null without being crushed. By shortening the range of force projection and condensing the current superpowers they open up the floor to other groups moving in and growing into power themselves.

*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gevlon Goblin
Science and Trade Institute
Caldari State
#519 - 2014-09-30 13:12:10 UTC
Lucas Kell wrote:
There would still be fights, reimbursments, capital ships, etc.

Could you tell me who would the CFC fight with? Against Arthasdklol's mining corp?
Would you call the current PL vs HERO/Provi encounters "fights"? Because I sure call them ganks.

Fights needs able enemies who can shoot back. Who else can shoot back to Goons than N3/PL?

My blog: greedygoblin.blogspot.com

Speedkermit Damo
Republic University
Minmatar Republic
#520 - 2014-09-30 13:29:52 UTC
Arya Regnar wrote:
Yes, yes and yes.

It surprises me that goons would propose this when it would hurt them the most.

Respect.


It doesn't hurt them, or they wouldn't have proposed it.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.