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When/How to start PvPing?

Author
Jarinth Hamalia
Mergers and Executions Inc.
#1 - 2014-09-29 14:38:49 UTC
Hey Everyone,

I'm hoping for a little bit of advice.

I got the trial 3 days ago, did all the tutorials, tried a bit of mining and scanning, hauling (all of which I found tedious). I think blowing things up is really my calling in EVE.

With this in mind I took the Rifter that I got from the tutorials and fitted it as best I could and headed to low-sec.

I'm sure you can guess what happened next. So after my ship and pod were blown up by gate campers I've been sat in high-sec doing the epic arc missions trying to build some funds and SP's.


Obviously I wasn't ready to take on other players yet. My character only has 267k SP which i'm pretty sure is very low. But when will I be ready? I'll run out of ISK in no time if I keep getting blown up everytime I go hunting.

So how's the best way for a noob to get started in PvP? Is there a certain skill set I should have before even trying it? How to you mitigate the financial losses when you're aren't very good at it?
Toshiro Hasegawa
Blackwater USA Inc.
Deepwater Hooligans
#2 - 2014-09-29 15:12:43 UTC
Well ... where to start

you can begin pvp day one .. but you will lose alot.
you could join a corp and help them with tackling .. something a day 1 toon can do with a little skill and modual set up help .. a corp might even pay or help pay for your ships.

to make isk .. well there are 101 ways to make isk. If i was you i would do the SOE Epic Arc .. get that under your belt, take the isk and the "stuff" you get from doing it add it to the Player skills you will have learned and take them to pvp.

You can solo if you want .. but i think corps are the way to go .. more fun .. more help.. more mutual support.

In game skills are not as important as player skills.. The more you "do" the better you will be. As i keep pointing out to my own detriment i have lots of SP but i suck at pvp .. i joined RvB so i could get better .. and i am .. but pilot who has 1/10th of my SP can still take me out if i am not careful on who i engage, with what ship, with what weapons and moduals, in what circumstance .. and thats all player learned.

Do the SOE and look for a corp to join - preferably but not exclusively one that welcomes new players to some degree. I have been in RvB and EvE-University and both are very helpful. But there are others of course that i couldnt recommend.

To make isk by shooting stuff after the SOE Epic arc i would go for missions .. simple way to do it, still shooting stuff .. learning a little bit each time about how to dictate range, how to fit, how to manage cap, get a feel for when to warp out, align times, how much ammo you chew through, what type of weapons / ships / tactics you like .. all the while reading up on forums, blogs, watching vids, talking to people - asking questions. Missions will get boring . but not right away i would hope.

Making isk by just doing solo pvp is hard - almost impossible for a new player.

Lastly - in a rambling fashion - is skills to learn. There are ton of cheap low level skills .. many of them what we would call core skills .. things that raise your CPU, Cap, speed, gun damage, # of ships you can lock, shield, armour, hull, all that stuff. There are lots of post / web pages - with info on new player training programs .. and tips and tricks for get what skills and when. Dont worry about lv 5 skills .. work on getting lots of cheap ones to 3-4.

i could go on and on and on ... but i wont

History is the study of change.

Jonah Gravenstein
Machiavellian Space Bastards
#3 - 2014-09-29 15:17:38 UTC  |  Edited by: Jonah Gravenstein
As a complete newbie you're going to die, a lot. Your own knowledge of the game is as important as the skillpoints your character has.

ISK wise you can roll an alt, a trade or PI alt requires minimal interaction and can raise a fair bit of isk a month if done right.

Skill plan wise I suggest taking a look at Tippia's Newbie Skill Plan v2.2, it'll give you a good basic grounding in the essentials, and you can specialise from there.

Knowledge wise there's an old saying in Eve "Buy 50 frigates, fit them, get into fights, win/lose, repeat until they're all gone".

PM everybody you fight, ask for advice on fits and tactics, make friends and learn from them. By the time you've eaten through 50 frigates you should have a good grasp of how to pick your fights, how to fit, and how to fly different types of fit, as well as relevant game mechanics, you may even have found people to fly with.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jarinth Hamalia
Mergers and Executions Inc.
#4 - 2014-09-29 15:34:49 UTC
Thanks for the advice. I'll keep doing the epic arc missions for now then as they seem to pay quite well. Hopefully once i'm done with them I'll be able to afford the 50 frigates.
Marc Durant
#5 - 2014-09-29 15:46:43 UTC  |  Edited by: Marc Durant
PVP (and the game itself) is about knowledge and experience, you need both. So if you have to choose on which to get first it simply makes sense to start with knowledge because it'll help you get experience as you'll know how&why you won or lost. The headfirst approach is the dumb approach and anyone who tells you that he started pvping at day 3 is either lying, it's not his first char or he joined a blobbing group and just followed orders, which has nothing to do with "learning pvp".

If you put in the effort to learn to understand basic game mechanics, the different tactics people tend to use and learn (at least a little bit) on the different ships you're bound to face then you'll have a much better start. It's as simple as reading a bunch of wikis, some guides and watching some specific youtubes that show you said stuff and then practise it a few times. And THEN go out and play.

Yes, yes I am. Thanks for noticing.

Charax Bouclier
Silvershield Universal
#6 - 2014-09-29 15:49:42 UTC
Follow up question to the vets...

Since the new players don't have access to jump clones, I'm trying to figure out how to do PvP and yet not put at risk my relatively expensive implants. It's like a bad decision - slow your skilling by using no implants and PvP, or ignore PvP for awhile and max your skilling via implants.

Ralph King-Griffin
New Eden Tech Support
#7 - 2014-09-29 15:49:55 UTC
try this.
down grade the fits to suit your skills/wallet.
have funBlinkPirate
Ralph King-Griffin
New Eden Tech Support
#8 - 2014-09-29 15:51:46 UTC  |  Edited by: Ralph King-Griffin
Charax Bouclier wrote:
Follow up question to the vets...

Since the new players don't have access to jump clones, I'm trying to figure out how to do PvP and yet not put at risk my relatively expensive implants. It's like a bad decision - slow your skilling by using no implants and PvP, or ignore PvP for awhile and max your skilling via implants.


if you are in highsec there is no reason to lose your pod

at all

ever
(mostly)
http://evedarklord.blogspot.ca/2014/06/getting-your-pod-out.html
Jonah Gravenstein
Machiavellian Space Bastards
#9 - 2014-09-29 15:55:36 UTC  |  Edited by: Jonah Gravenstein
Charax Bouclier wrote:
Follow up question to the vets...

Since the new players don't have access to jump clones, I'm trying to figure out how to do PvP and yet not put at risk my relatively expensive implants. It's like a bad decision - slow your skilling by using no implants and PvP, or ignore PvP for awhile and max your skilling via implants.

Jump clone standing requirements can be gotten around. If you need a jumpclone then look at Estel Arador Corp Services. It's a player run service with access to over 1000 NPC jump clone facilities, you'll need Infomorph Psychology trained to at least lvl 1 to use it. You join, get clones, pay NPC fees, leave corp, make a donation if you wish to.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Marc Durant
#10 - 2014-09-29 16:13:19 UTC  |  Edited by: Marc Durant
Charax Bouclier wrote:
Follow up question to the vets...

Since the new players don't have access to jump clones, I'm trying to figure out how to do PvP and yet not put at risk my relatively expensive implants. It's like a bad decision - slow your skilling by using no implants and PvP, or ignore PvP for awhile and max your skilling via implants.



They can have access to jump clones just fine, look up Estel Arador Corp services. You train up the JC skill to lvl 3 or so, join that corp, create JC's and leave it again. It's free.

On PVP; you'll do a day or few days of pvp in an empty clone and then you go back to carebearing or chilling out for a while in your implant clone. Rinse repeat.

- edit -

Doh.

Yes, yes I am. Thanks for noticing.

Charax Bouclier
Silvershield Universal
#11 - 2014-09-29 16:26:53 UTC
Ah, nice. Thanks for that tip!
Jur Tissant
Garoun Investment Bank
Gallente Federation
#12 - 2014-09-29 16:40:32 UTC
You can fit a Rifter for solo or gang PVP for about 1 mil. Mining in a Venture for an hour will net you, at a minimum, 5 million ISK.

Of course there are much better ways to make money than mining, but you can see that it isn't too hard to get money for simple frigate fits.
Cara Forelli
State War Academy
Caldari State
#13 - 2014-09-29 17:37:26 UTC
Great attitude. Once you scrape together enough cash for a couple more frigates, head back out to low (try faction warfare space) and look for things to shoot. Look up a video on directional scan and learn to use it to pinpoint targets. Expect to die every single time you fight. Solo pvp is fun but it is very challenging for a new player. Talk to everyone that kills you. Most will be more than willing to help you out with tips on fitting and tactics. If you get along well enough some will even let you fly with them or offer you a place in their corp. This is the best way to find a pvp corp in my opinion - go out there and talk to people who are actually doing it, rather than combing the recruitment forums for groups that CLAIM to be doing it.

Older pvpers were all new at some point and they know what it is like. A good corp will have enough veterans to share the load of teaching you the ropes while being of small enough size that you don't get ignored. And if the first group you find isn't a good match, simply keep looking. Don't get discouraged by your losses. Just consider them an investment in your education and try to learn something from every fight (i.e. I got too close...their ship was too fast to keep in range...I should have been orbiting to impair their tracking...etc.)

Check out all the frigates in this guide to become familiar with what makes them unique (slightly outdated but mostly great info).

Also take a look at this video which explains the basics of turret mechanics and how to take advantage of them to increase your damage or mitigate incoming damage.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Jarinth Hamalia
Mergers and Executions Inc.
#14 - 2014-09-29 21:39:57 UTC
Thanks to everyone for the advice, links to guides etc. A long night of reading ahead of me by the looks of it.
Inxentas Ultramar
Ultramar Independent Contracting
#15 - 2014-09-29 21:54:10 UTC
New players should know ship meta, or rather the actual mechanics behind them win or lose fights. It's paper-scissors-rock for the most part. Having slightly better equipment doesn't help much when you are being "countered", being attacked by a ship that yours simply isn't suitable fighting. A small example would be an afterburner & autocannon fitted Rifter VS a Breacher with light missiles and a microwarp drive. The breacher would be able to keep at range of the Rifter and pepper it with missile damage at 20 Km. That's far enough for the Rifter to miss most of his shots. In this case, Rifter loses.

But perhaps the Rifter pilot was smart and somehow managed to start the engagement up close. With a warp scrambler the Breachers microwarp might be turned off... oh noes, it gets webbed! Suddenly the Rifters better DPS is applied at full force. Now starts the DPS race which might end either way... depending on how the ships are tanked. Since the Breacher was fitted for speed it's tank might be lighter and a win for the Rifter is most likely.

Then the Rifter pilot runs into a Breacher with Rockets and 2x Ancilliary Shield boosters, and loses said DPS race. Such is life for a PVP newbie! Good luck!
Ralph King-Griffin
New Eden Tech Support
#16 - 2014-09-29 22:54:40 UTC
Jarinth Hamalia wrote:
Thanks to everyone for the advice, links to guides etc. A long night of reading ahead of me by the looks of it.

Nah, all that reading is just wordy versions of "go shoot someone in the face"Blink
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2014-09-29 22:57:13 UTC
Charax Bouclier wrote:
Follow up question to the vets...

Since the new players don't have access to jump clones, I'm trying to figure out how to do PvP and yet not put at risk my relatively expensive implants. It's like a bad decision - slow your skilling by using no implants and PvP, or ignore PvP for awhile and max your skilling via implants.




A. Other the nullsec (aka bubbled) there is NO reason to lose a pod.

B. ANYBODY has access to jumpclones...Estel Arador Corp Services. You join, you set JC (they provide the standings), you leave. Simple 1 day action and totally free.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Marc Callan
Center for Advanced Studies
Gallente Federation
#18 - 2014-09-30 09:24:01 UTC
J'Poll wrote:
Charax Bouclier wrote:
Follow up question to the vets...

Since the new players don't have access to jump clones, I'm trying to figure out how to do PvP and yet not put at risk my relatively expensive implants. It's like a bad decision - slow your skilling by using no implants and PvP, or ignore PvP for awhile and max your skilling via implants.




A. Other the nullsec (aka bubbled) there is NO reason to lose a pod. [...]


To be fair, that's assuming no distractions or delay in the player's reaction time, no mistakes in choosing a warp-out for the pod, and no bad luck in getting hung up on something that deflects you from your warp-out vector.

So, it'd probably be more accurate to say that there's no reason to lose a pod if you've prepared to escape before your ship blows up, if you send the warp command nearly instantly after your ship blows, and if nothing is in your way.

Sometimes, though ... beep happens.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Ralph King-Griffin
New Eden Tech Support
#19 - 2014-09-30 09:46:04 UTC
Marc Callan wrote:
J'Poll wrote:
Charax Bouclier wrote:
Follow up question to the vets...

Since the new players don't have access to jump clones, I'm trying to figure out how to do PvP and yet not put at risk my relatively expensive implants. It's like a bad decision - slow your skilling by using no implants and PvP, or ignore PvP for awhile and max your skilling via implants.




A. Other the nullsec (aka bubbled) there is NO reason to lose a pod. [...]


To be fair, that's assuming no distractions or delay in the player's reaction time, no mistakes in choosing a warp-out for the pod, and no bad luck in getting hung up on something that deflects you from your warp-out vector.

So, it'd probably be more accurate to say that there's no reason to lose a pod if you've prepared to escape before your ship blows up, if you send the warp command nearly instantly after your ship blows, and if nothing is in your way.

Sometimes, though ... beep happens.

no, because that doesn't imply the merciless slagging you will be in for if you do lose itLol
Deck Cadelanne
CAStabouts
#20 - 2014-09-30 10:09:09 UTC
J'Poll wrote:



A. Other the nullsec (aka bubbled) there is NO reason to lose a pod.

B. ANYBODY has access to jumpclones...Estel Arador Corp Services. You join, you set JC (they provide the standings), you leave. Simple 1 day action and totally free.


There is some truth to this; pods get killed in null for one of two reasons:

1. They are in a bubble and can't warp
2. They get locked and pointed/scrammed before they can warp

You can't do much about 1, but you can reduce the risk of 2 by making sure you have an overview setting (see the EVE Uni article on overview settings ref: "Pod Saver" as an example) and practice using it.

Get yourself sorted out with some jump clones, then you don't have to worry about it very much at all...but always remember to update your clone immediately after you get podded!

Good hunting o7

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

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