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Module Tiericide - Names !

Author
Althalus Stenory
Flying Blacksmiths
#1 - 2014-09-29 10:06:55 UTC  |  Edited by: Althalus Stenory
I'm opening this post, as there are none in F&I, but only in the devblog post where ccp do not take into account what we say.

The fact is, we will have (tomorrow) the start of the module tiericide. That's great after all !As "tiericide" match to "renaming", you (CCP) will rename our modules, fine, but not really the way it's going to be.
So, we'll speak about the names here, not the stats.

To remind you with some ideas :
- https://forums.eveonline.com/default.aspx?g=posts&t=375576&find=unread
- https://forums.eveonline.com/default.aspx?g=posts&t=375541

First of all, renaming modules to "adapt" the name to their use is nothing but useless: at the moment, there is "no naming convention" except putting some kind of informations to tell "this is an AC" or "this is an armor plate" well fine !.
After Oceanus, we'll start to have some prefix, why not, that will show and tell us what are the specifications of the meta module.

But, I see a major issue here : we are going to lose the deepness we had into the game, and the way the name are chosen at the moment are not helping for the "ease of understanding".
For us, players, it's not because you say "scoped module" that we'll think the item have more range bonus...

I'm agree with the fact we need renaming, the same way we can remove all the similar items in the games, but the new names need to stay in the EVE Scope, not being renamed as it would be done in any game such as WoW, LoL, etc.

So far, one the best idea I found is this one :
Nalha Saldana wrote:
This is what a NPC corp based naming system could look like and would be 100x better than that crap

Amarrian modules
Upgraded/Ample - Amarr Constructions
Scoped - Imperial Armaments
Compact - Zoar and Sons
Enduring - Carthum
Restrained - Viziam

Caldarian modules
Upgraded/Ample - Caldari Constructions
Scoped - Caldari Steel
Restrained - Perkone
Enduring - Rapid Assembly
Compact - Top Down

Gallentean modules
Upgraded/Ample - Allotek
Compact - Chemal
Restrained - CreoDron
Enduring - Duvolle
Scoped - Roden

Minmatarian modules
Upgraded/Ample - Core Complexion
Enduring - Freedom Extension
Compact - Boundless Creation
Restrained - Eifyr
Scoped - Six Kin

The modules would get a name based on what race it belongs to (same as invention interfaces)

As example here are the devblog items:
Allotek Co-Processor
Zoar and Sons Reactor Control Unit
Zoar and Sons Micro Auxiliary Power Core
Top Down Light Missile Launcher
Caldari Constructions Light Missile Launcher
Freedom Extension Cargo Scanner
Six Kin Cargo Scanner


But, not to stop at this level, why don't you just harmonize naming in each group, instead of trying to get the same at all level :

Examples for launchers (example taken from patchnote, but it will also apply to any size):
Quote:
Upgraded 'Malkuth' Light Missile Launcher is now Compact Light Missile Launcher
Speed - 13600 (was 14250)
Limited 'Limos' Light Missile Launcher is now Ample Light Missile Launcher
Capacity - 0.72 (was 0.66)
Prototype 'Arbalest' Light Missile Launcher is now Compact Light Missile Launcher
Experimental TE-2100 Light Missile Launcher is now Ample Light Missile Launcher

Let's rename your "renamed modules" into this:
- Compact Light Missile Launcher => 'Arbalest' Light Missile Launcher
- Ample Light Missile Launcher => 'Malkuth' Light Missile Launcher

Let's imagine for projectile turret and we'll have something like:
- 800mm 'Scout' Repeating Artillery (or Autocannon if you want)
- 800mm 'Prototype' Repeating Artillery
- 800mm 'Upgraded' Repeating Artillery

And so on.
You only need after to add a little info in the description telling people 'Scout' are for Range, Prototype for fit etc.

The idea is, set everything uniform within a group/category (all launchers, all shield hardener, all projectile turrets etc), but do not try to set something global, and keep the deepness of the game.

Thanks for reading. :)

@CCP: I think it's really sad that you didn't ask any feedback in F&I or in SiSi forums about the names...

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Ix Method
Doomheim
#2 - 2014-09-29 11:00:26 UTC
How is this any less baffling for new players than the current system?

Travelling at the speed of love.

Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2014-09-29 11:07:36 UTC
Ix Method wrote:
How is this any less baffling for new players than the current system?

I just want CP to redo all names to be "Module", "Module +1" "Module +1 [Acc]"

since ti would be a familiar naming scheme to the players they WANT to attract, and would give me a final reason to just say fuckit and unsub. havent seen anything worth **** happening on the horizon for EVE for a couple years now.
Elijah Starseer
Doomheim
#4 - 2014-09-29 11:11:50 UTC
this hurts my head more than the dev blog......

btw we already have faction modulesRoll
Priscilla Project
Doomheim
#5 - 2014-09-29 11:13:47 UTC
I feel free to copy my rant from there ... to this place.

Because somehow I believe no one of the devs will actually read it there anyway.

Not that I think they will read it here, but it doesn't hurt.

And it has a good, emotional point.

Yours truly, me wrote:
Hi!

I would like to bring your attention to the relevant discussions thread in GD, here:

https://forums.eveonline.com/default.aspx?g=posts&t=375576&find=unread


A lot of people are not happy with this absolutely crappy idea of yours that will remove
so much depth from the game!


Let me tell you WHY it's a crappy idea, okay?


Back in 2009 when I started playing this game,
my favourite ship was a 10mn AfterBurner Rifter, sporting 250mm Artillery!

Yes, you read that right!


And I loved it! It felt like a freaking muscle car!
Any you wanna know WHY it felt like a muscle car?

Because it had a Y-S8 Hydrocarbon Afterburner!

A Y-S8 HYDROCARBON AFTERBURNER!


Can you imagine how I would have felt fitting a LIMITED 10MN AFTERBURNER onto it?

Is the difference really not that obvious for you?


Why don't we rename all our ships too, when we're at it?
Who needs names anyway, right?

Minmatar Attack Frigate.
Minmatar Combat Frigate.
Minmatar Logistics Frigate.

Why have names like Rifter, Slasher, Breacher, etc ??
What's the point?

If people can just search for "frigate" they get them all listed, right?


Why do you have to make it so hard for people to find ships? How can you expect that
they freaking remember all these names, right?


Yes, I am pissed about how you are ruining the game form the inside,
turning it into a bland, empty, depthless game nobody will care about,
because you remove any emotional value and connection to it!


I idiot stayed silent the last time you did it,
but i will NOT make the same freaking mistake again!


MY rifter felt like a musclecar!

YOUR rifter feels like a worthless piece of crap!
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Abrazzar
Vardaugas Family
#6 - 2014-09-29 11:38:46 UTC
I would prefer more technical terms that fit to the specific module and not pseudo-faction items with NPC names on them. The planned naming can be considered a placeholder at best as it is utterly boring and unbefitting to the vast and colourful lore of the EVE universe.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#7 - 2014-09-29 12:03:00 UTC
I'm on the side of keeping the old names here as I'm always for the story side of things above simplicity. However...it would make sense to keep the old names but rename the table column to 'nicname' or something similar and add in a new name column with the new definitions. Then give players the option to view SI names or nicknames for the modules in much the same way that the cannon on the A10 Warthog is either referred to as the GAU-8 or the Avenger...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2014-09-29 12:03:03 UTC
And all that has no place in a game from a developer which and with devs who want to appeal to Angry Bird and Farmville and COD players. Oh joyful social era. Roll

I wonder if RIOT would take the person who came up with this new naming scheme.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ix Method
Doomheim
#9 - 2014-09-29 12:10:25 UTC  |  Edited by: Ix Method
Nariya Kentaya wrote:
Ix Method wrote:
How is this any less baffling for new players than the current system?

I just want CP to redo all names to be "Module", "Module +1" "Module +1 [Acc]"

since ti would be a familiar naming scheme to the players they WANT to attract, and would give me a final reason to just say fuckit and unsub. havent seen anything worth **** happening on the horizon for EVE for a couple years now.

If something being called 'Arbalest' is what's keeping you here then yeah, you're probably done with the game.

Travelling at the speed of love.

w3ak3stl1nk
Hedion University
#10 - 2014-09-29 12:14:17 UTC
My only concern was getting rid of one meta type for missiles by combining.

Is that my two cents or yours?

Quetz Alkoatl
#11 - 2014-09-30 18:58:22 UTC  |  Edited by: Quetz Alkoatl
I fully agree with the author. Having read the suggested name changes made me very disappointed indeed Cry. Scoped, compact, basic - all this is so casual and boring. This is a sci-fi environment and everyday items are a crucial part of it.

If we call:
Experimental TE-2100 Light Missile Launcher -> Ample Light Missile Launcher
Type-E Power Core Modification: Capacitor Flux -> ‘Basic’ Capacitor Flux Coil
Alpha Reactor Control: Reaction Control -> Basic Reactor Control Unit
Quantum Co-Processor I -> Upgraded Co-Processor
and so on where does this leave us? These new names are soooo ... pedestrian.

I know it might seem odd but things like these let us dive deep into EVE, lets immerse in its lore and feel like a part of it.

Whole is more than a sum of its parts. It is the content and what we put into it. And if one lessens or suffers the other diminishes also.

I feel like SCI-FI is being taken by this renaming. Suddenly Experimental TE-2100, Alpha Reactor or Quantum Co-Processor gains so much value. Meaning I did not understood a single word can have. And now, when it is being taken away I realise its importance, but I fear it is too late, and that makes me sad.

I urge CCP to reconsider or at least consult the public before making any further changes.

Regards,
Quetz

Mac client still messed up.

Dr Cedric
Science and Trade Institute
Caldari State
#12 - 2014-09-30 19:30:54 UTC
i have to agree on this. The "old" names of the meta-modules make thing interesting. i would fit worse modules simply because i liked the names! Limos Launchers made my Ferox seem...sexy (sexier?)

And Fozzie, seriously, if you want a universal naming system, you NEED to come up with better names than "ample" and "basic" Has CCP ever done a focus group? those names are crap!

and since Im writing, why do we always have to just accept what CCP throws at us. How hard would it be to start a thread and ask the public what names they think are apt for a module?

I'll start one for you:

People who play Eve, what would be a cool name for the kind of modules that have reduced fitting costs?

People who play Eve, what would be a cool name for modules that have an increased capacity of charges?

People who play Eve, what would be a cool name for modules that have increased tracking?

See how easy that is? Then the people that make a good suggestion get to say "I came up with that name!"

seriously....

Cedric

big miker
Frogleap Factories
#13 - 2014-09-30 19:31:28 UTC
I hate the name changes, I absolutely hate it.

Not to mention the large removal of the many 'useless' meta versions we have.
Changed into the forever compact, restrained or other odd name.
Who wants to see every single module to be named the same?
Oh yeah, people who don't want to figure stuff out apparantly.

Why take away anather small piece of complexity from the game.
It ectually felt like having something mastered, or having achieved something ingame knowing
which named module was good or bad.
I wouldn't be suprised to see turrets named the same way soon.

Ample 425mm autocannon I
Ample heavy pulse laser I
Ample neutron blaster I

Where's the racial differences?
Not to mention the changes to light missile launchers.
Each launcher we had could've been changed into something special.
Arbalest for more range, Limos for better application, Malkuth for fitting and so on!

There is NO reason to remove the meta versions we had. They could've had their own strenghte, not outclassing t2 missile launchers. The variation and fitting possibility's would've become better instead of worse right now.

Or do we want to see frigates, upto battleships and capitals fitted with scoped or ample modules all the time?
Module tiericide +1
Naming and removal of large amount of modules -over9000

End of rant -miker

Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2014-09-30 20:22:08 UTC  |  Edited by: Alvatore DiMarco
Cold-Gas Arcjets. An afterburner named for technology that actually exists. To me, that was the most amazing thing.

Then CCP took that away. They've never stopped taking that away. Every time they touch a module, they take its name away because "the module names are too hard to understand". Maybe if the module names are too hard, that person is an idiot and should go play something more in line with their level of ... erm ... intelligence. Or perhaps they should finish kindergarten. Ever since that black day when someone came to power in CCP with the idea of "simplify everything", it's been nothing but "make it simple and easy to understand".

EVE shouldn't have any depth, require any thought or be the least bit interesting, right?

Piece by piece, CCP, you're cutting the soul out of this game. Maybe you're trying to attract MOBA simpletons who care nothing about lore and flavor and atmosphere and only want to shoot things as quickly as possible, but EVE isn't a MOBA and you need us MMO nerds too.

I cut CCP a whole lot of slack that others don't because I understand there are limitations and more than one side to things, but this is something I'll neither cut slack for or forgive.

To the very bowels of hell with this "make EVE easy" initiative. Stop renaming everything with preschoolers in mind.

Cold-Gas Arcjets. Never forget.
Zan Shiro
Doomheim
#15 - 2014-09-30 22:58:06 UTC  |  Edited by: Zan Shiro
What I find funny is they rename stuff some didn't have an issue with (I do miss my arc-jets and hyrdrocarbon) yet wtf naming still exists. Why is spike lr ammo and javelin sr ammo comes to mind right away.

If we must potentially dumb down eve with easy naming....lets have a change that makes some sense to it (ie. fiip the ammo names around....since well when I hear javelin I think track and field athlete throwing one really far). No mods I really cared about on this pass through. Waiting to see what happens to my named ecm mods. And even then I foresee some snock sniffer going its upgraded not BZ-5 when older peeps like me post it. TO which I will reply old dog, new tricks, yada yada. I still call supercarriers mommies...as I just liked it better that way. Insert they might be giants song about Istanbul here if you'd like.....lol

Personally never saw anything wrong with the many older names. Arc jet was a common fotm named prop mod. So common you'd see it damn near every posted fit. If a player couldn't remember Arc jet in the minutes needed to go from the web to the market screen in eve, that was more a personal issue (with developing memory skills) they needed to resolve imo.

Now not completely in the anachronism for life club house...ccp did good with the implant renaming. Those were confusing as hell sometimes. mods though....ball dropped hard in my opinion.
Steppa Musana
Doomheim
#16 - 2014-10-01 15:59:59 UTC  |  Edited by: Steppa Musana
They could have just kept the names and added tags at the end, lol.
(M0)
(M1)
(M2)
(M3)
(M4)
(T2)
(F1)
(F2)
(F3)
(O1)
(O2)

I agree with Solstice - or whatever alt he's posted with this time - that afterburner sounds totally badass. I want that. Now.

The renaming should have been going to every single BORING name, and renaming it to something as cool as that. Then just toss those tags at the end, or at the front if that's better.

Hey guys.

Maya Xadi
Deep Space Recreational Resort
#17 - 2014-10-01 16:17:19 UTC
+1 to this post.
Val'Dore
PlanetCorp InterStellar
#18 - 2014-10-01 17:46:23 UTC  |  Edited by: Val'Dore
I don't think a major rename is necessary as long as it can be made to be somewhat sensical.

Missile Launcher example:

X Launcher I
Arbalest X Launcher I - your fittings launcher
Limos X Launcher I - your capacity launcher
X Launcher II

We don't need a complete reinvention of the names, just normalize them and make them somewhat less redundanct. Like having two Internal Forcefield Arrays... I don't care who you are, you've bought the wrong one by accident at least once.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Saberlily Whyteshadow
Perkone
Caldari State
#19 - 2014-10-01 19:04:14 UTC
+1

This "new" module naming is making EVE more bland, more dumbing down..
Nariya Kentaya
Ministry of War
Amarr Empire
#20 - 2014-10-01 19:55:08 UTC
Ix Method wrote:
Nariya Kentaya wrote:
Ix Method wrote:
How is this any less baffling for new players than the current system?

I just want CP to redo all names to be "Module", "Module +1" "Module +1 [Acc]"

since ti would be a familiar naming scheme to the players they WANT to attract, and would give me a final reason to just say fuckit and unsub. havent seen anything worth **** happening on the horizon for EVE for a couple years now.

If something being called 'Arbalest' is what's keeping you here then yeah, you're probably done with the game.

its not the fact that its 'arbalest', its the fat that CCP just doesnt give a **** anymore.
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