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CCP - Don't know WH space

First post
Author
Brutus Crendraven
Stryker Industries
Ocularis Inferno
#1 - 2014-09-28 20:22:48 UTC  |  Edited by: Brutus Crendraven
Hi,

I guess I need to get trolled and troll CCP.

YOU DO NOT UNDERSTAND WORMHOLE SPACE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Ok random danger you try to introduce. THIS ISN'T THE CHANGE YOU ARE LOOKING FOR!!!

Good sign don't show new wormholes until they're activated/time whatever.

BAD Sign frigate wormholes wtf!!! The meta is T3 brawls with the odd cap not stupid little frigates that explode on contact. How many big battles in frigates happen com'n grow a pair. That was stupid, PISH!!!! (scottish for s**t p**s in one). Hi RISK SPACE not low cost frigates and bombers!!!!!!! If we wanted this we would be living in low sec and flying the wolf. (nice ship)

Spawn Distance, I don't know why CCP, you employed a stargate principle in Wormholes. Even HS divers have stopped, why because they could manage their risk before, a little care bearish but hey as a wormhole corp we knew what to do. Bump, web shoot. Covops ships no F*ing chance now!

CCP out of interest are we low on cash income!!!! Because your not developing you are fudging around the corners!!!!!! Changing principle mechanics and describing these as NEW its utter male cow excrement!!!!
Everyone applauds the new artwork but really this is just dressing. World of Tanks thats all I hear now on COMMS. Looks nice plays nice.

PLEASE PLEASE PLEASE

Listen to the customer, fix POS mechanics (introduce a new breed of POS not changing the old one, thus over time pilots will buy the new one and move!) Maybe this could mitigate the old code problems.


Random wormhole spawning, insert finger bottom wh and wiggle. So for the past week we've had maybe an extra 1 or two wormholes on average and thus manageble as a small mid size corp. Today we get the swiss cheese effect ! we check each one out for content. 3 x High Sec great they won't come in, a C1 no one home for the last 6 hours. Looking at the sigs they aren't exactly active. Our c3 riddled with sigs and empty chains. A total of 7 Wormholes !!!!!!

This rant could go on but I need to let the uninformed players introduce their irrelevant trolls into the thread.

CCP / CSM / BOB

Please add features not just change existing mechanics. Don't fix what wasn't broken!!!

p.s

I've created a new in game channel for trolls called FIX THE WORMHOLE CHANGES
Fix Lag
The Scope
Gallente Federation
#2 - 2014-09-28 21:18:03 UTC
Let me be the first to say, with utmost appreciation of the gravity of CCP's errors:

lol

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

TurboX3
Higher Than Everest
Trigger Happy.
#3 - 2014-09-28 21:44:52 UTC
Let's just say, only a handful of CCP employees have alts in wormhole space.....
Jack Miton
Perkone
Caldari State
#4 - 2014-09-28 21:54:46 UTC
You're a little late to the party no?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Gunner GzR
Anomalous Existence
Spatial Instability
#5 - 2014-09-28 21:54:53 UTC
i have said everything that i could in other posts.

Offered ideas

talked about how bad 2 of the changes were.

How good the others were.

Others have done the same.

We lost most of our members to other games. Tanks/ Archage/ what ever else

Those of us left in eve are deciding if it is worth continuing to play.I have unsubbed all but 1 account myself and considering just throwing in the towel all together.

Its a Shame to say this But CCP Just dose not care. They made there Changes said

" FU to the wh community We just do not care That most of you don't like it. You can like it or leave"

Its A shame but there forcing Pilots to quit

Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please

Jez Amatin
The Scope
Gallente Federation
#6 - 2014-09-28 21:55:51 UTC  |  Edited by: Jez Amatin
TurboX3 wrote:
Let's just say, only a handful of CCP employees have alts in wormhole space.....


and the rest are playing LoL or WoT.
RudinV
The Dozen
3200.
#7 - 2014-09-29 00:01:07 UTC
well. besides all this walls of whine, for me was quite funny to know, that descision about cancelling API was made during buddy party at funfest-what level of development u expect from this guys after?
small bunch of carebears whined that they cant farm safe and what we have in the end? huge part of ppl quit wh/game
Verdis deMosays
T.R.I.A.D
Ushra'Khan
#8 - 2014-09-29 01:29:25 UTC
Gunner GzR wrote:
i have said everything that i could in other posts.

Offered ideas

talked about how bad 2 of the changes were.

How good the others were.

Others have done the same.

We lost most of our members to other games. Tanks/ Archage/ what ever else

Those of us left in eve are deciding if it is worth continuing to play.I have unsubbed all but 1 account myself and considering just throwing in the towel all together.

Its a Shame to say this But CCP Just dose not care. They made there Changes said

" FU to the wh community We just do not care That most of you don't like it. You can like it or leave"

Its A shame but there forcing Pilots to quit



Well put, gunner.

As for CCP and the Devs, I do feel for them a bit, since they had to shoot their game's curb appeal in the foot some to overhaul industry. That was a change that was needed, but it gives them no selling points to get/retain players.

I saw the same thing when Blizzard overhauled questing through the 1-60 zones in the cataclysm expansion of WoW. It needed to be done, but it frustrated current players and left potential ones disinterested at best. Need proof, look at the sub numbers for that era.

I fear that CCP has done the same thing, and with the same level of disinterest in the opinions of current players.

So here's the solution: make something compelling now to bring people back.

My first thought is Sov changes to shake up null and bring people the fights that get the news.

Otherwise, vote Gunner for CSM and let him implement some of his ideas.

*Low-Class Wormholer out*
Pro TIps
Doomheim
#9 - 2014-09-29 01:37:16 UTC
Brutus, I agree with you, but I don't understand your perspective.

I visited your C2 and observed 10 - 15 online pilots in your corp a couple weeks back. I saw you trying to attract content by putting out a bait venture, but that's really it. You had plenty of guys to roll your static until you found some traffic or anoms, if that's what you wanted.

My question is, if you have that many guys ship-spinning, were you not rolling your hole because you hate the spawn change that much? Did I catch you on a bad day?
Blake Nosferatu
Phoenix of the Black Sun
#10 - 2014-09-29 02:36:06 UTC  |  Edited by: Blake Nosferatu
RusomV wrote:
. besides all this walls of whine, for me was quite funny to know, that descision about cancelling API was made during buddy party at funfest-what level of development u expect from this guys after?
small bunch of carebears whined that they cant farm safe and what we have in the end? huge part of ppl quit wh/game


I thought only the Russians left from that? The issue with wh's atm in my opinion are three fold.

#1: We need some new content to make wh's not so stale same old same old, be it a new type of item to salvage or new rare drops, new sleepers, new wh sites, new ships, ect (not so much the game mechanics reworked. Except for pos' s of course they need to be fixed but yeah...).

#2: Get rid of the jump mass mechanic (It simply annoys large corps/alliances and ruins capital warfare for the most part. It also cripples small corps).

#3: Increase wh income (Mostly for c1 - c4 wh's. More risk was added recently but no increase in profit. You can make more safer elsewhere at the moment. Give people a reason to be running around in ships doing things).
Brutus Crendraven
Stryker Industries
Ocularis Inferno
#11 - 2014-09-29 04:32:17 UTC
Pro TIps wrote:
Brutus, I agree with you, but I don't understand your perspective.

I visited your C2 and observed 10 - 15 online pilots in your corp a couple weeks back. I saw you trying to attract content by putting out a bait venture, but that's really it. You had plenty of guys to roll your static until you found some traffic or anoms, if that's what you wanted.

My question is, if you have that many guys ship-spinning, were you not rolling your hole because you hate the spawn change that much? Did I catch you on a bad day?



We do have a good go at creating content and the guys have done so much chain mapping of late to no avail. Maybe I'm a little jaded on hearing the crys ships on dscan behind a forcefield unpiloted. C3 sites are run as and when but it's not what the pilots are looking for.

2 nights ago we got 8 frigates/bombers 5 deep through a chain (limited by darn frigate wh) to engage a noctis. Best kill for ages lol.

Hole rolling isn't that hard but it only takes a few pilots and the rest are sat idling and any extra time to roll a wh is just waste. We've always tried to get our kills in WHs not in K space. Very rare we will engage in KSpace but this may have to change which is a real sham as we like the mechanics of Jspace.

But Hey CCP have a master plan!
Brutus Crendraven
Stryker Industries
Ocularis Inferno
#12 - 2014-09-29 04:34:21 UTC  |  Edited by: Brutus Crendraven
Blake Nosferatu wrote:
RusomV wrote:
. besides all this walls of whine, for me was quite funny to know, that descision about cancelling API was made during buddy party at funfest-what level of development u expect from this guys after?
small bunch of carebears whined that they cant farm safe and what we have in the end? huge part of ppl quit wh/game


I thought only the Russians left from that? The issue with wh's atm in my opinion are three fold.

#1: We need some new content to make wh's not so stale same old same old, be it a new type of item to salvage or new rare drops, new sleepers, new wh sites, new ships, ect (not so much the game mechanics reworked. Except for pos' s of course they need to be fixed but yeah...).

#2: Get rid of the jump mass mechanic (It simply annoys large corps/alliances and ruins capital warfare for the most part. It also cripples small corps).

#3: Increase wh income (Mostly for c1 - c4 wh's. More risk was added recently but no increase in profit. You can make more safer elsewhere at the moment. Give people a reason to be running around in ships doing things).



It should be increased risk but I'm not sure people are as active, so it might be good for farmers. Bring back carebears. :)


P.S.

I've now downloaded WoTs if any one is up for a game.
calaretu
Honestly We didnt know
#13 - 2014-09-29 05:31:56 UTC
We are recruiting :D
Alundil
Rolled Out
#14 - 2014-09-29 05:47:30 UTC
Jez Amatin wrote:
TurboX3 wrote:
Let's just say, only a handful of CCP employees have alts in wormhole space.....


and the rest are playing LoL or WoT.

Correction - the rest are working on LoL

I'm right behind you

Winthorp
#15 - 2014-09-29 06:38:23 UTC
I didn't even bother reading this sperge. My guess, CCP didn't either.
calaretu
Honestly We didnt know
#16 - 2014-09-29 10:05:38 UTC
Dear op. A more serious reply. You need to reconsider what static you have. C3-hs is not a place to live for an active corp. Unless you only use it for PI/industry. If you want pvp you need a static c2 or c4 for wormhole pvp or static lowsec/null or c5 for kspace pvp. With 10-15 active people you can easily do a 5-2 or 5-3 or any kind of c4. But dont ruin your corp by living in a c3-hs.
Marox Calendale
Tsukia Industries
#17 - 2014-09-29 10:26:39 UTC
calaretu wrote:
Dear op. A more serious reply. You need to reconsider what static you have. C3-hs is not a place to live for an active corp. Unless you only use it for PI/industry. If you want pvp you need a static c2 or c4 for wormhole pvp or static lowsec/null or c5 for kspace pvp. With 10-15 active people you can easily do a 5-2 or 5-3 or any kind of c4. But dont ruin your corp by living in a c3-hs.

So you will ruin your corp, if you´re just doing PvE and Industry?
calaretu
Honestly We didnt know
#18 - 2014-09-29 10:31:34 UTC
Marox Calendale wrote:
calaretu wrote:
Dear op. A more serious reply. You need to reconsider what static you have. C3-hs is not a place to live for an active corp. Unless you only use it for PI/industry. If you want pvp you need a static c2 or c4 for wormhole pvp or static lowsec/null or c5 for kspace pvp. With 10-15 active people you can easily do a 5-2 or 5-3 or any kind of c4. But dont ruin your corp by living in a c3-hs.

So you will ruin your corp, if you´re just doing PvE and Industry?

Not at all. But op is complaining about lack of pvp
Jez Amatin
The Scope
Gallente Federation
#19 - 2014-09-29 10:46:22 UTC
Marox Calendale wrote:
calaretu wrote:
Dear op. A more serious reply. You need to reconsider what static you have. C3-hs is not a place to live for an active corp. Unless you only use it for PI/industry. If you want pvp you need a static c2 or c4 for wormhole pvp or static lowsec/null or c5 for kspace pvp. With 10-15 active people you can easily do a 5-2 or 5-3 or any kind of c4. But dont ruin your corp by living in a c3-hs.

So you will ruin your corp, if you´re just doing PvE and Industry?


No it will make your corp so strong and filthy rich, your potential invaders will tremble at the might of your PVE / hauler fleet.

Roll
Ilaister
Aliastra
Gallente Federation
#20 - 2014-09-29 11:25:02 UTC
I think OP is right and you need to up sticks and move to a proper system that actually connects to other WHs other than by chance/K162s.

C2 ->High/C4 gave us the right balance when we were your size. Would be even more fun since the changes.
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