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Faction warfare station campers

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Author
Catherine Laartii
Doomheim
#21 - 2014-09-25 20:27:38 UTC
Ralph Shepard wrote:
afkalt wrote:
Instant undocks are your friend.



They are, but that is not my point. My point is absoulute lack of logic in this game mechanic, I presume reinforcements for navy would spawn after attacking/destroying those navy ships, but are those men in them so stupid that they do not realize they can't destroy the enemy without reinforcements?


This is a big problem in choke point systems like Litiura where it seems like every frog and his mother have set up a gate camp there at least once. There have been multiple threads detailing everything from enemy hisec gate lockouts to hisec station lockouts, but the core of the issue comes back to the customs police and navy not having any teeth to fight back against these pirates. If they make them stronger, I think that will solve all the issues people are currently facing with this.
Vincintius Agrippa
Crimson Serpent Syndicate
#22 - 2014-09-25 21:01:17 UTC
Ralph Shepard wrote:
I have recently encountered this type of players, they are in militia, they camp a starbase in enemy highsec and shoot everyone in opposing militia who attempts to leave. Those few navy ships that attack them are easily tanked.

Did CCP really mean this to happen, the description of those navy ships clearly states that they will call for reinforcements, but they do not do so here, although their capsuleer allies are getting destroyed.

My point is, if the navy squad engaging the wartarget fails to destroy it in, let's say a minute, another squad should spawn, and another and another + They should get sentry gun agression, sentries are supposed to protect places they are assigned to defend, aren't they?. The current situation is quite ridiculous for me.



No sympathy from me. Gallente camped Jita undock for over a year with t2 battleships and the occasional t3. Occasionally we'd get one if they were in a tornado or something. Couldn't band up against them because of their militia alt spies; theyd dock up. Or better yet, they had neutral t2 logi alts to ensure a victory.

Minmatar camp Litiura, the route from cal/gal fw space to jita in loki's and proteus's, and interceptors, with neutral logi warping in at 60km. Same situation as aove, spai alts and docking up.
Only YOU can prevent internet bullying!
Iain Cariaba
#23 - 2014-09-25 21:23:38 UTC
Catherine Laartii wrote:
Ralph Shepard wrote:
afkalt wrote:
Instant undocks are your friend.



They are, but that is not my point. My point is absoulute lack of logic in this game mechanic, I presume reinforcements for navy would spawn after attacking/destroying those navy ships, but are those men in them so stupid that they do not realize they can't destroy the enemy without reinforcements?


This is a big problem in choke point systems like Litiura where it seems like every frog and his mother have set up a gate camp there at least once. There have been multiple threads detailing everything from enemy hisec gate lockouts to hisec station lockouts, but the core of the issue comes back to the customs police and navy not having any teeth to fight back against these pirates. If they make them stronger, I think that will solve all the issues people are currently facing with this.

I bolded the important part above.

Here's a little tidbit of information for you. The exact same argument was given several years ago in the arguments to buff Concord strength, then again to buff Concord response time, then again to get tougher mining barges, then yet again to get tougher freighters. It is always 'just one more buff,' because if they would just 'make them stronger' then it will always 'solve all the issues people are currently having' with whatever.
Paranoid Loyd
#24 - 2014-09-26 15:51:16 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

OP, you have been misinformed if you think hi-sec is safe. I am a testament to that.

The faction navies are pathetic by design, you are supposed to kill the bad guys not the NPCs.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ralph Shepard
University of Caille
Gallente Federation
#25 - 2014-09-26 17:29:59 UTC
None of you actually understood my concerns. Which is that navies are unable to call for reinforcements in case they fail to destroy the enemy.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#26 - 2014-09-26 18:31:17 UTC
I'm VERY inexperienced in Eve. All I know how to do is suicide gank, mine, and run lvl1 and lvl2 missions. One of my alts was in FW for a little while. One of the very few things I have experienced in my time in Eve is station campers in FW. I have no idea how to PvP properly. I never did PvP while I was in FW, all I did was run missions. I was in FW for a few months in the Mimmy Militia. Most of the items I bought were sold from Hek. The hub station in Hek is CONSTANTLY camped by enemy militia. I bought and sold many things at that station and only got jumped by the campers two or three times (and that was only because I was flying my FW character).

I'm a child compared to most other players in Eve. I come on these forums to expose myself to different facets and different perspectives of the realities of Eve Online, and I'm sure I make myself sound like an idiot who doesn't know what he's talking about in the process. But at least I know how to get out of a station that's being camped by WTs. The NPC Navy creampuffs guarding the stations are weak, and I assume CCP has their reasons for having them be that way. But if a player who is a child in comparison to most of the other players doesn't have a problem with the Navy being weak and the WTs camping the station, then you shouldn't have a problem either. And the solution is REALLY simple. So simple, in fact, that I really shouldn't tell you. But I'll be a nice guy and tell you how I do it anyway.

One good way is to use an alt who ISN'T in a militia. When you buy items, buy them remotely. Then contract them over to your alt via courier contract and have your alt pick up and deliver your items. If you're selling, it's pretty much the same process in reverse. Contract the items over to your alt and have the alt sell them, then send the isk back to your main. The key part here is to NOT have your alt in any of the militias. I say again, do NOT have your alt in a militia. Otherwise, you'll have an industrial ship flying around with your contract with a huge orange sign that says "I'M AN IDIOT CARRYING GOODIES, COME POP ME AND STEAL ALL MY STUFF!!!!" If the WTs are smart (which they often are) they'll scan your cargo to see if your full or empty. If you're empty, they'll let you dock and wait for you to undock with goodies in your cargo. If you're full, they'll agro you so the station won't let you dock and then they'll pop you. Insta docks/warps can be helpful in this situation, provided you can tank the damage long enough to align (I believe the Evasive Maneuvers skill will allow you to align more quickly). On the other hand, if the enemies aren't smart or just don't feel like putting a whole lot of thought into it (which also happens often), they'll just pop you indiscriminately and wave the kill mail in your face. Sometimes they'll be nice enough to sell your corpse back to you so you can get some of your implants back. :,D LOL!!

The other way I avoided getting popped by campers is using insta docks/warps. You need to have a safe spot BM'd just slightly off the station grid. To do this, you undock from the station and just fly straight for like 5 minutes, then BM your location. You'll be far enough away that you can warp from the station to this spot and vice verse. When you undock from the station, have your People and Places window open with BM'd insta warp visible and ready to be clicked on. As soon as you land on grid outside the station, warp to the BM. Don't sit around to see the sights, or you will quickly become one of the sights to see. Just warp and get away from danger as quickly as possible. And don't sit at your insta warp forever, either. Someone will scan you down and come pop you, and your insta will be compromised. If you're docking, warp to your insta BEFORE you warp to the station, and d-scan the station. If you don't know how to use your d-scanner, look up a video on youtube. If the station isn't clear and you don't feel like you can safely dock, then don't warp to the station. If the station is clear or you feel like you CAN safely dock, then go for it. But don't start crying if you make a bad judgement call. Tears are delicious and are in high demand. Just learn from your mistake and move the f**k on. Besides, if the loss is THAT much of a problem for you, then you probably broke the Golden Rule of Eve Online anyway: Don't fly it if you can't afford to replace it. That rule INCLUDES cargo. That's why people set collateral on their courier contracts with other players. If they get popped while carrying your cargo, they damn well better be able to reimburse you for every cent of it.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#27 - 2014-09-26 18:32:36 UTC  |  Edited by: Wolf Incaelum
Ralph Shepard wrote:
None of you actually understood my concerns. Which is that navies are unable to call for reinforcements in case they fail to destroy the enemy.


Someone else said it earlier. If you're in FW, then you ARE your faction navy's "reiniforcements".

Besides, what do you want the navy to do? Call everyone away from one of the other stations or gates, leaving security at that particular station or gate reduced? That's kinda selfish, dontcha think? Maybe you weren't aware, but there isn't an infinite number of navy ships just waiting to appear out of nowhere for YOUR sake. Only so many of them can spawn. Otherwise, the reinforcements will end up needing to call in reinforcements, and the reinforcement's reinforcements will need to call in MORE reinforcements, and then you have over populated space around the station. It'll look like Jita 4-4, only it'll be mostly NPCs. Boy, wouldn't THAT be frikkin awesome!

Why should the navy be available to provide reinforcements for YOU, anyway? Why should the navy say "**** you" to everyone else because the high and mighty Ralph Shepard is inadequately prepared for hostile situations? Maybe you're getting camped at one station and I'm getting camped at another station. Maybe you and I are even in the same militia. What am I to think when the Navy skips town to come help YOU out and leaves me to the wolves? Oh right... I'll probably be thinking, "Damn, I shoulda used an alt" or "damn, I shoulda used my insta". Maybe I'll just think, "must not be my lucky day" and I'll move on with my life instead of crying about it. But you won't be thinking about that, will you? You'll only be thinking about yourself. How very magnanimous of you....

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Iain Cariaba
#28 - 2014-09-26 19:33:09 UTC
Wolf Incaelum wrote:
One good way is to use an alt who ISN'T in a militia. When you buy items, buy them remotely. Then contract them over to your alt via courier contract and have your alt pick up and deliver your items. If you're selling, it's pretty much the same process in reverse. Contract the items over to your alt and have the alt sell them, then send the isk back to your main. The key part here is to NOT have your alt in any of the militias. I say again, do NOT have your alt in a militia. Otherwise, you'll have an industrial ship flying around with your contract with a huge orange sign that says "I'M AN IDIOT CARRYING GOODIES, COME POP ME AND STEAL ALL MY STUFF!!!!" If the WTs are smart (which they often are) they'll scan your cargo to see if your full or empty. If you're empty, they'll let you dock and wait for you to undock with goodies in your cargo. If you're full, they'll agro you so the station won't let you dock and then they'll pop you. Insta docks/warps can be helpful in this situation, provided you can tank the damage long enough to align (I believe the Evasive Maneuvers skill will allow you to align more quickly). On the other hand, if the enemies aren't smart or just don't feel like putting a whole lot of thought into it (which also happens often), they'll just pop you indiscriminately and wave the kill mail in your face. Sometimes they'll be nice enough to sell your corpse back to you so you can get some of your implants back. :,D LOL!!

This is several steps too many.

1. Give ISK to your neutral alt.
2. Have neutral alt buy stuffs and haul.
3. Then contract stuffs.

Also, always follow all anti-ganking advice, which includes the creation of insta-dock and insta-warp bookmarks. If you have to haul anything shiney, do so in a Blockade Runner, which cannot be cargo scanned.
Iain Cariaba
#29 - 2014-09-26 19:56:56 UTC
Ralph Shepard wrote:
None of you actually understood my concerns. Which is that navies are unable to call for reinforcements in case they fail to destroy the enemy.

Oh, we understand perfectly. The real problem is that you don't understand the mechanics behind how faction navies work. Faction navies are not Concord, nor should they be.

You probably should have done more research into FW before you listened to the people telling you how much isk there was to be made in it. Remember, you volunteered to be a target 23.5/7. If it's that difficult, perhaps you should go back to shooting POCOs.
Vincintius Agrippa
Crimson Serpent Syndicate
#30 - 2014-09-26 23:01:24 UTC
Why must we always be forced to use alts for every aspect of this game?

Someone in militia once asked me why I don't create an alt to rat and bring my supplies to our lowsec station. I thought short and without effort and simply responded: "Hmmm, well because instead of only having the gallente and pirate chumps to worry about, I'd then have gallente, pirates, and caldari militia idiots trying to kill me. Why go through all this BS?

As for one of the previous comments about undocking in something bigger to attack the camping wartarget, usually that person 1ups you. Most of these guys camp with **** that you cant defend against ie T3's Blops, or Marauders. On the off chance you can, expect neutral logi and off grid boosters in a safe somewhere to ensure the campers victory. They have alts on station with ship module scanners, marking all opposing militia pilots orange etc...Let your imagination flow with the possibilities. Most of the time attacking one camper results in 4-5 others in t2 **** undocking to 5v1 you.

As for teaming up to stop them, not feasible with a militia full of spai alts giving warning nor the major corps and alliances not even caring to get together a patrol force or set plans in motion. Which imo is quite weird. Who wouldn't want to kill a wtloki camping a stargate?

Only YOU can prevent internet bullying!
Austrene Kanenald
Doomheim
#31 - 2014-09-27 12:24:47 UTC
Fine.
So what CCP should really do is change their descriptions.
Jon Joringer
Republic University
Minmatar Republic
#32 - 2014-09-27 13:48:04 UTC
It is true that instant undock bookmarks make such campers irrelevant, but the point has merit -- enemy police really should not be so easy to permanently tank. A very simple solution to make the police actually worth something is have them tackle and possibly apply other EWAR as well (neuting, damping, etc., depending on which faction's police they are). It could still be doable, but these guys would have to work at least a little bit harder to pop newb after never-ending newb.
Solj RichPopolous
F I G H T C L U B
H A R D L I N E R S
#33 - 2014-09-27 15:18:26 UTC  |  Edited by: ISD Ezwal
The only real solution for this problem is for CCP to quit babying the pseudo PVPers and taking the safety from engaging on undocks. The aggressor on a station undock should have to wait an aggression timer + an additional timer that comes from initiating aggression within range of a station, this timer would increase exponentially as long they keep aggressing in range of said station. *Snip* Please refrain from personal attacks. ISD Ezwal.

This is a space game and people spend it sitting outside a station their entire life. Not once ever hunting down a target.
Lucrii Dei
Imperial Shipment
Amarr Empire
#34 - 2014-09-27 15:29:34 UTC
Stop living in 0.5+. Join a decent FW corporation and move to their 'home' systems. Learn how to live in low security space instead of complaining about someone using a cheap, yet intended mechanic against you.

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EVEcandy™; An EVE Gallery!

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Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#35 - 2014-09-27 18:59:23 UTC
Jon Joringer wrote:
It is true that instant undock bookmarks make such campers irrelevant, but the point has merit -- enemy police really should not be so easy to permanently tank. A very simple solution to make the police actually worth something is have them tackle and possibly apply other EWAR as well (neuting, damping, etc., depending on which faction's police they are). It could still be doable, but these guys would have to work at least a little bit harder to pop newb after never-ending newb.


The navy ships are already a constant source dps to station campers. Idk if the campers are able to destroy the navy ships or not, but they never seem to really TRY to destroy the navy ships anyway. They didn't bring an entire cargo hold full of ammo to fight off NPCs, they came to bring the pain to enemies of their faction (which actually IS a valid battle tactic). So you have a constant source of NPC dps being applied to the gate campers. The PLAYER is supposed to do the rest. What do you people want, the NPCs to fight your fights FOR you? If that's how you want it to be, then what's the point of being in FW to begin with? If you're in FW, why don't you get out there and actually DO some warfare with your enemy faction, and stop expecting the damn NPC's to do it for you. Otherwise, you might as well ask CCP to remove highsec pvp all together. Oh wait...someone already tried to get a petition started for that, too.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#36 - 2014-09-27 19:04:16 UTC
Iain Cariaba wrote:

This is several steps too many.

1. Give ISK to your neutral alt.
2. Have neutral alt buy stuffs and haul.
3. Then contract stuffs.

Also, always follow all anti-ganking advice, which includes the creation of insta-dock and insta-warp bookmarks. If you have to haul anything shiney, do so in a Blockade Runner, which cannot be cargo scanned.


Meh. It isn't SEVERAL steps too many. Just one extra step for a second contract transaction. But you're right, I like your method more. I kinda feel like an idiot for not thinking of that. Lol. I have a question for you about Blockade Runners, but it doesn't belong on this thread so I'll send you a pm.


ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Susan Black
Ice Fire Warriors
#37 - 2014-09-27 23:17:05 UTC
Warp Core Stabs -- a FW pilot's best friend! Big smile

www.gamerchick.net @gamerchick42

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#38 - 2014-09-28 00:51:33 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
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A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.


4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


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Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

LaoJtzu
Federal Defense Union
Gallente Federation
#39 - 2014-09-28 01:40:50 UTC  |  Edited by: LaoJtzu
A lot of handy tips in this thread ... once you weed out the snide. OPs original point still makes sense, however, that the game should make highsec relatively safe... ganking parties from hostile factions should not be able to camp any highsec station of a different faction.

Pulling Navy away from more important things? Rank excrement. NPCs are instaspawn from bottomless aether, limited only by numbers in the program. Want 300 scorpions to back you up? It's a number in a spreadsheet somewhere.

What is high sec if it's not High Security?

Most of the people arguing that all the limiters against predation should be removed are predators themselves. But little ones. They're the people who can't actually get it together to hunt experienced players in null sec, or hard missions. But they know enough tricks to prey on the new people, or the people who just aren't PVP oriented. They're little tuna, not great whites. Nullsec should be anything goes. HIghsec should be... High. Sec.
Johann Rascali
The Milkmen
Sedition.
#40 - 2014-09-28 06:15:33 UTC
Susan Black wrote:
Warp Core Stabs -- a FW pilot's best friend! Big smile

And never, ever flying a frigate. Hek Boundless is littered with the wrecks and corpses of poor fools who thought undocking a Rifter would be okay until they got alpha'd by the 1-5 Legions that have BBQs and tents set up there.

Blanking signatures doesn't seem to work, so this is here.

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