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Player Features and Ideas Discussion

 
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Yes more ECM change ideas - give me a moment

Author
Lugh Crow-Slave
#61 - 2014-09-25 09:50:26 UTC
afkalt wrote:
Or bring a single ECCM cerberus and absolutely roflstomp them of the field. It can afford the slot, don't kid yourself.

Not being able to lock anything isn't stupid - not learning from losses and adapting however, IS stupid.


but but its to hard to build a fleet if i have to consider more then just dps
Kendon Riddick
Republic Military School
Minmatar Republic
#62 - 2014-09-25 16:47:06 UTC
you cant fit for eccm, one mod is worthless, to be ecm proof you need to use up 3+ slots - no other ew needs that sorta stuff to be able to still do somthing.

ecm is retardedly strong, we all know it.
Hopelesshobo
Hoboland
#63 - 2014-09-25 17:07:04 UTC
Kendon Riddick wrote:
you cant fit for eccm, one mod is worthless, to be ecm proof you need to use up 3+ slots - no other ew needs that sorta stuff to be able to still do somthing.

ecm is retardedly strong, we all know it.


Personally I have ECCM on all my logi boats to actually counter ECM. You are not looking to become ECM immune yourself, you are looking to make it so enough of your fleet doesn't get jammed out, so they can either force the jammer off grid, or show him to his pod.

Kendon Riddick wrote:
God's Apples wrote:
Wow who knew that bonused ewar was very powerful. No amount of sebos and resebos can protect you from linked bonused damps. No amount of tracking comps will negate the effect of a bonused TD. No matter how fast your ship is you aren't going to outrun 2 90% webs. The list goes on.


Thats not true at all.


Can you elaborate please on how this isn't true? Do you have hard numbers to back them up in practical situations?

Kendon Riddick wrote:

And to the guy saying ecm drones get reduced also horse ****.

A blob of ecm drones has MASSIVE chance to hit on cycle, even if they are actually penalized while their effectiveness might be reduced in strength they still get X dice roles which INCREASES chance massively.

Lets not forget that a 20 second jam in anything but a BS or cap fight is an eternity in pvp. Short of auto aggroed drones you are screwed.

You had previously stated that ECM drones do not get diminishing returns, and only get better in a blob. I proved by the numbers that they do suffer from diminishing returns. Yes, the effect still increases, but eventually it gets to the point where your better off separating the ECM drones among different targets.
Your fleet can communicate with each other and you can assist your drones to someone who isn't jammed. If you do that when everyone is flying a drone boat, the effect can be quite devastating.

Kendon Riddick wrote:

I got jammed the other day at 80k by one griffin in a 10 v 5, what the ******* **** man! half of our gang jammed out by one 80km griffen is stupid. name one other ew ship that can do that


All the EWAR frigates can apply their EWAR from that range. Also, next time just damp the griffins lock range down to sub 20km, he can't jam what he can't lock.

And if their fleet of 5, can dedicate 20% of their fleet to EWAR, I'm sure you can rip 10% of your fleet out of their blaster boat and put them into an EWAR boat of their own.

Lowering the average to make you look better since 2012.

afkalt
Republic Military School
Minmatar Republic
#64 - 2014-09-25 17:11:54 UTC
But it's so much easier to cry like an undereducated little girl than it is to adapt or think for oneself....
Kendon Riddick
Republic Military School
Minmatar Republic
#65 - 2014-09-25 17:21:25 UTC
afkalt wrote:
But it's so much easier to cry like an undereducated little girl than it is to adapt or think for oneself....



been playing a little while, like 11 years.

dont say stupid crap like that
Lugh Crow-Slave
#66 - 2014-09-25 17:27:01 UTC
Kendon Riddick wrote:
afkalt wrote:
But it's so much easier to cry like an undereducated little girl than it is to adapt or think for oneself....



been playing a little while, like 11 years.

dont say stupid crap like that



wow 11 years and still hasn't figured out how to counter ECM rather then just crying about it
Kendon Riddick
Republic Military School
Minmatar Republic
#67 - 2014-09-25 17:44:22 UTC
Lugh Crow-Slave wrote:
Kendon Riddick wrote:
afkalt wrote:
But it's so much easier to cry like an undereducated little girl than it is to adapt or think for oneself....



been playing a little while, like 11 years.

dont say stupid crap like that



wow 11 years and still hasn't figured out how to counter ECM rather then just crying about it



Theres no counter hence point of thread idiot.
Lugh Crow-Slave
#68 - 2014-09-25 17:48:33 UTC
Kendon Riddick wrote:



Theres no counter hence point of thread idiot.


and we've resorted to name calling classy


several counters have been submitted in this thread alone
Hopelesshobo
Hoboland
#69 - 2014-09-25 18:25:13 UTC
Kendon Riddick wrote:

Theres no counter hence point of thread idiot.


I guess I'll try to sum everything up

1. ECCM
2. Sensor Damps
3. Bring more friends
4. Counter ECM
5. Use drone boats
6. F.O.F. missiles
7. Bastion/Triage/Siege Mode

And against the ECM drone ball, I hear smartbombs can be quite effective.

Lowering the average to make you look better since 2012.

Soldarius
Dreddit
Test Alliance Please Ignore
#70 - 2014-09-25 18:29:50 UTC  |  Edited by: Soldarius
Kendon Riddick wrote:
you cant fit for eccm, one mod is worthless, to be ecm proof you need to use up 3+ slots - no other ew needs that sorta stuff to be able to still do something.

ecm is retardedly strong, we all know it.


Bullcrap.

There is no other way to respond to your post. Let me count the ways:


  1. It is impossible to be ECM-proof. There is always a chance of getting jammed no matter how high your sensor strength is compared to ECM strength. On the flip side, there is always a chance that it will fail.
  2. 3 slots? Get real. 1 ECCM doubles your sensor strength. For things like T2 ships with high sensor strength to begin with, this helps a butt-load. 18x2=36. Compared to the typical 12-15 jam strength of a Falcon, that a pretty decent chance of not being jammed.
  3. Sensor Compensation skills multiply with all other forms of ECM counters. Train those.
  4. No other EWAR... your ignorance is showing. Have you ever tried to lock a target while getting triple damped by a Celestis? Enjoy your 6km locking range. And then you WILL need 3x sebos just to get back to where you started.

http://youtu.be/YVkUvmDQ3HY

Lugh Crow-Slave
#71 - 2014-09-25 18:34:33 UTC
Soldarius wrote:
Kendon Riddick wrote:
you cant fit for eccm, one mod is worthless, to be ecm proof you need to use up 3+ slots - no other ew needs that sorta stuff to be able to still do something.

ecm is retardedly strong, we all know it.


Bullcrap.

There is no other way to respond to your post. Let me count the ways:


  1. 3 slots? Get real. 1 ECCM doubles your sensor strength. For things like T2 ships with high sensor strength to begin with, this helps a butt-load


Don't forget the sensor skills they added
Cae Lara
Center for Advanced Studies
Gallente Federation
#72 - 2014-09-25 20:06:29 UTC  |  Edited by: Cae Lara
Meanwhile, in the actual game, damps are more effective.

I still like flying ecm though because it generates more tears/cycle, and in the end, isn't that the true meaning of eve?