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Player Features and Ideas Discussion

 
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Captain Quarter TV advertisement

Author
Beta Maoye
#1 - 2014-09-19 14:57:52 UTC  |  Edited by: Beta Maoye
The 120" TV set in Captain Quarter is a nice space luxury item. However, it wouldn't take too long to get boring watching the repeatitive official advertisements of bounty offer, plex sale, npc agents, incursion warnings. I wonder if players can advertise on a in-game TV channel like those advertisements I have seen in the tournament twitch. Advestisements that are in demand such as:


  • Alliance/Corporation recruitment . (New players can be aware of player's organizations they can join earlier rather than playing alone for a few weeks or months.)
  • Mercenaries looking for works.
  • Middleman of flagship trade.
  • CSM Election canvassing.
  • Characters/Valueable items for sale or want to buy.
  • Moons/POS/POCO for sale.
  • Special event such as killing a Revenant.
  • Player run businesses such as lottery, salvaging service, hauling service.
  • Mass testing of new features in Singularity.
  • Bounty for location of a lost wormhole.


A template could be set up to standardize the format of TV advertisement. It facilitates marketing and promotional efforts to move forward the agenda or image of a person, group, organization or event. Given enough interesting contents are put on the TV, audience base will be slowly built up. The TV will no longer be just a furniture in the captain's quarter. It also provides some interesting TV views for our pilots after a stressful combat in space.
Sobaan Tali
Caldari Quick Reaction Force
#2 - 2014-09-19 17:57:17 UTC
I distinctly remember people figuring out that you could store videos in a cache folder somewhere that would place the videos on the CQ TV. As far as CCP doing anything related to CQ, including any further development, is not likely. In fact, count on that for various reasons I'm sure others can explain if need be (I've done that too many times already, it's someone else turn).

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Beta Maoye
#3 - 2014-09-19 19:33:11 UTC  |  Edited by: Beta Maoye
Sobaan Tali wrote:
I distinctly remember people figuring out that you could store videos in a cache folder somewhere that would place the videos on the CQ TV. As far as CCP doing anything related to CQ, including any further development, is not likely. In fact, count on that for various reasons I'm sure others can explain if need be (I've done that too many times already, it's someone else turn).

It would be such a waste if the CQ is totally abandoned. Advertisement will not involve direct development of CQ. Static advertisement contents are created by players, stored in the server and pushed to the TV screen in CQ. Players just need a UI to input their advertisements. Server load on pushing advertisement contents should not be a heavy burden because the commercials I proposed are text base messages.

Alternatively, if really nobody want to touch the CQ, may be gigantic neo-sign screens could be put up outside major trading hubs to reach a wide audience for the purpose of advertisement. Because in-game advertisement channel is very limited and I think a great demand of promoting and marketing player created content is exist among all levels of players. Just look at all those interesting advertisements in tournament twitch. Look at all those renamed containers in space that want to get the attention of passing by players.
Gadget Helmsdottir
Gadget's Workshop
#4 - 2014-09-19 23:28:08 UTC
I have no problem with player advertising on the 'big screen' in CQ.
In fact, let's add that feature to play on the gate screens as well.

This would do a few things:

  • It would be an additional ISK sink for CCP. More ways to spend your cash = more decisions, and that's a good thing.
  • Advertising! Obvious benefit, but there it is. It would allow players to get their messages across.
  • It could be in multiple languages. Maybe being dependent on what language was chosen from the launcher, or maybe being set by the player.
  • It might reduce all the can-spam near gates and stations.
  • It would also become another PVP area. Don't believe me, watch the TV during election time ;)
  • Hell, it might even open up whole new careers. Advert Writers could be added to the 'What to Do in EvE' graphic.


--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Arya Regnar
Darwins Right Hand
#5 - 2014-09-19 23:46:53 UTC
Make it 1 bil per month for advertisements and 1000 aur for a CCP dude to play through it to verify it isn't rulebreaking or something. (Would take 3 minutes of work.)

But that could inflate plex prices a bit and I don't want that.

EvE-Mail me if you need anything.

Gadget Helmsdottir
Gadget's Workshop
#6 - 2014-09-19 23:52:18 UTC  |  Edited by: Gadget Helmsdottir
Arya Regnar wrote:
Make it 1 bil per month for advertisements and 1000 aur for a CCP dude to play through it to verify it isn't rulebreaking or something. (Would take 3 minutes of work.)

But that could inflate plex prices a bit and I don't want that.


If it were text based, it might just require an ISD. And I could see it using AUR or ISK (though I think a bil is a bit much if it were to use just text.)

--Gadget

Edit:
Maybe pay per character like a Telegram.

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Beta Maoye
#7 - 2014-09-20 09:42:19 UTC
Gadget Helmsdottir wrote:
I have no problem with player advertising on the 'big screen' in CQ.
In fact, let's add that feature to play on the gate screens as well.

This would do a few things:

  • It would be an additional ISK sink for CCP. More ways to spend your cash = more decisions, and that's a good thing.
  • Advertising! Obvious benefit, but there it is. It would allow players to get their messages across.
  • It could be in multiple languages. Maybe being dependent on what language was chosen from the launcher, or maybe being set by the player.
  • It might reduce all the can-spam near gates and stations.
  • It would also become another PVP area. Don't believe me, watch the TV during election time ;)
  • Hell, it might even open up whole new careers. Advert Writers could be added to the 'What to Do in EvE' graphic.


--Gadget

CSM Election canvassing added to the list.
Voxinian
#8 - 2014-09-20 11:44:04 UTC
The whole captains quarters should be deleted from EVE entirely. It's a room of old visions and broken prommises with a locked door that leads to 'what could have been'.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#9 - 2014-09-20 13:42:50 UTC
Sobaan Tali wrote:
I distinctly remember people figuring out that you could store videos in a cache folder somewhere that would place the videos on the CQ TV.



... any video?
Beta Maoye
#10 - 2014-09-20 15:32:32 UTC  |  Edited by: Beta Maoye
Voxinian wrote:
The whole captains quarters should be deleted from EVE entirely. It's a room of old visions and broken prommises with a locked door that leads to 'what could have been'.

Captain's Quarter may be conntected to some bad memories of the past. Dev and players all learnt something from the CQ. Dev learnt not to make exaggerated promises when things are still in conceptual stage. Players learnt to adjust their expectation to that quasi-experimental design is subject to change before deployed. Perhaps we may let it go. As the CQ is established fact, why not make good use of it?

Nevertheless, CQ TV is not the only way to implement advertisement. If for some reasons it is inappropriate to do further development on CQ, there are other ways to provide the function. May be a gigantic gate advertisement screen? Or a full screen size advertisement broadcasting panel like the New Eden Store user interface?
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#11 - 2014-09-20 18:54:35 UTC
There probably aren't a whole lot of people who actually use the CQ anyway. I never do. I suppose it's fine to leave it if there are enough people who want to keep it, but I don't think advertising on the CQ TV would be sufficient. I don't think adding ads to the bulletin boards would be sufficient either because most people aren't going to go chill on a gate waiting for all the ads to cycle through until they find one that they like (or not). I'm not saying that it would be a BAD idea to add ads to the CQ TV and bulletin boards for those who ARE so inclined to use those features, but I think there should be another way to incorporate player ads into the game.

Just to throw an idea together with much haste, maybe add a couple of large screen TV's to the walls of the ship hangar? Maybe have three separate screens that each cover 1/3 of the circumference of the hangar walls running different ads? Probably not a great idea, but I literally just threw it together while typing this. My point is that it would make the additional feature more beneficial if the ads are put in a place that most players see quite frequently, rather than having the ads appear in a place that very few players ever look at.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Gadget Helmsdottir
Gadget's Workshop
#12 - 2014-09-20 19:15:29 UTC  |  Edited by: Gadget Helmsdottir
Wolf Incaelum wrote:
There probably aren't a whole lot of people who actually use the CQ anyway. I never do. I suppose it's fine to leave it if there are enough people who want to keep it, but I don't think advertising on the CQ TV would be sufficient. I don't think adding ads to the bulletin boards would be sufficient either because most people aren't going to go chill on a gate waiting for all the ads to cycle through until they find one that they like (or not). I'm not saying that it would be a BAD idea to add ads to the CQ TV and bulletin boards for those who ARE so inclined to use those features, but I think there should be another way to incorporate player ads into the game.

Just to throw an idea together with much haste, maybe add a couple of large screen TV's to the walls of the ship hangar? Maybe have three separate screens that each cover 1/3 of the circumference of the hangar walls running different ads? Probably not a great idea, but I literally just threw it together while typing this. My point is that it would make the additional feature more beneficial if the ads are put in a place that most players see quite frequently, rather than having the ads appear in a place that very few players ever look at.


Actually, for the gate screens, I can easily see three situations where it would be utilized. First, the slow boating freighter pilot. Second, the guy stuck as a gate guard in a quiet sector of Null. The third, would be to anyone who clicked on the screen in passing. It would just bring it up on the browser; now they can look at it in warp.

As for the GC screen. It's a more useful thing to do than watching your ship spin... Though I do like adding a screen to the spinning arena :) It's just that some do like the quarters feel, so if it's there, why not utilize it?

As for other areas for player advertizing... connect the same thing you'll see on the screen to the home-page that comes up when you open the browser. Either have a link to the Adverts like the Forums links, or have them in a little game supported video box... or a text blotter over still images if video is a no-no in the IGB.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Beta Maoye
#13 - 2014-09-20 20:26:23 UTC
Wolf Incaelum wrote:
There probably aren't a whole lot of people who actually use the CQ anyway. I never do. I suppose it's fine to leave it if there are enough people who want to keep it, but I don't think advertising on the CQ TV would be sufficient. I don't think adding ads to the bulletin boards would be sufficient either because most people aren't going to go chill on a gate waiting for all the ads to cycle through until they find one that they like (or not). I'm not saying that it would be a BAD idea to add ads to the CQ TV and bulletin boards for those who ARE so inclined to use those features, but I think there should be another way to incorporate player ads into the game.

Just to throw an idea together with much haste, maybe add a couple of large screen TV's to the walls of the ship hangar? Maybe have three separate screens that each cover 1/3 of the circumference of the hangar walls running different ads? Probably not a great idea, but I literally just threw it together while typing this. My point is that it would make the additional feature more beneficial if the ads are put in a place that most players see quite frequently, rather than having the ads appear in a place that very few players ever look at.

I like the idea of multiple screens in ship hangar wall. I admitted that when I docked in station, it is more likely to find myself spinning ship in ship hangar rather than sitting in captain's quarter.

May be they can make the spin count to be a graphical display showing the real time angular acceleration, angular speed, number of cycles of each spin on those big screens? :}
Steppa Musana
Doomheim
#14 - 2014-09-21 05:38:02 UTC
Wolf Incaelum wrote:
There probably aren't a whole lot of people who actually use the CQ anyway. I never do. I suppose it's fine to leave it if there are enough people who want to keep it, but I don't think advertising on the CQ TV would be sufficient. I don't think adding ads to the bulletin boards would be sufficient either because most people aren't going to go chill on a gate waiting for all the ads to cycle through until they find one that they like (or not). I'm not saying that it would be a BAD idea to add ads to the CQ TV and bulletin boards for those who ARE so inclined to use those features, but I think there should be another way to incorporate player ads into the game.

Just to throw an idea together with much haste, maybe add a couple of large screen TV's to the walls of the ship hangar? Maybe have three separate screens that each cover 1/3 of the circumference of the hangar walls running different ads? Probably not a great idea, but I literally just threw it together while typing this. My point is that it would make the additional feature more beneficial if the ads are put in a place that most players see quite frequently, rather than having the ads appear in a place that very few players ever look at.

Not a bad idea. Give me a TV on my ship too, that I can open up much like any window. For mining and stuff like that. Then the advertisement costs suggested would actually be worth it.

The ads in the alliance tournament were some of the highlights if ya ask me P.

Hey guys.

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#15 - 2014-09-22 14:31:40 UTC
Steppa Musana wrote:
Not a bad idea. Give me a TV on my ship too, that I can open up much like any window. For mining and stuff like that. Then the advertisement costs suggested would actually be worth it.

The ads in the alliance tournament were some of the highlights if ya ask me P.


I like that idea, too. Although instead of it being a TV on the ship (since capsuleers are submerged in a pod full of goo) it could just be another NeoCom tab. Besides, there's no reason that these high tec frikkin space ships shouldn't be able to tune in to locally broadcasted radio frequencies. If they can communicate with scan probes way over on the other side of the system, they should be able to pick up advertisements being broadcasted from one of the stations within that system.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#16 - 2014-09-22 14:42:23 UTC
Gadget Helmsdottir wrote:
Wolf Incaelum wrote:
There probably aren't a whole lot of people who actually use the CQ anyway. I never do. I suppose it's fine to leave it if there are enough people who want to keep it, but I don't think advertising on the CQ TV would be sufficient. I don't think adding ads to the bulletin boards would be sufficient either because most people aren't going to go chill on a gate waiting for all the ads to cycle through until they find one that they like (or not). I'm not saying that it would be a BAD idea to add ads to the CQ TV and bulletin boards for those who ARE so inclined to use those features, but I think there should be another way to incorporate player ads into the game.

Just to throw an idea together with much haste, maybe add a couple of large screen TV's to the walls of the ship hangar? Maybe have three separate screens that each cover 1/3 of the circumference of the hangar walls running different ads? Probably not a great idea, but I literally just threw it together while typing this. My point is that it would make the additional feature more beneficial if the ads are put in a place that most players see quite frequently, rather than having the ads appear in a place that very few players ever look at.


Actually, for the gate screens, I can easily see three situations where it would be utilized. First, the slow boating freighter pilot. Second, the guy stuck as a gate guard in a quiet sector of Null. The third, would be to anyone who clicked on the screen in passing. It would just bring it up on the browser; now they can look at it in warp.

As for the GC screen. It's a more useful thing to do than watching your ship spin... Though I do like adding a screen to the spinning arena :) It's just that some do like the quarters feel, so if it's there, why not utilize it?

As for other areas for player advertizing... connect the same thing you'll see on the screen to the home-page that comes up when you open the browser. Either have a link to the Adverts like the Forums links, or have them in a little game supported video box... or a text blotter over still images if video is a no-no in the IGB.

--Gadget


Those are good examples of people who would use the gate screens, which is why I didn't suggest removing gate screens or not using the gate screens for ads. But for the pilots who aren't slow boating or gate camping/guarding (whatever the nullies call it), the gate screens don't do much good. That's why I proposed that it would be a good idea to have advertisement spaces be a little more in-your-face, if you will. Obviously don't make it a nuisance, but definitely make it noticeable to the majority of players rather than just a couple hands full of players.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Cahir Ceallach
The Raza.
#17 - 2014-09-24 19:40:05 UTC
This is good Idea, i wanna watch news from war front and other thinks.