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Finding a good L4 Ship

Author
Anya Klibor
Native Freshfood
Minmatar Republic
#21 - 2014-09-23 01:57:49 UTC
Fred P wrote:
By all accounts, the Dominix is a great mission boat, but if you're bumping your budget up to 600m, word on the forum is that the Rattlesnake is an amazing mission running ship.

I only really have experience with running L4s in an Ishtar, at least in the current iteration of Eve online, so I can't speak from experience about the ships I mentioned above, but people say they're good.


I can confirm the Rattlesnake is a great missioning ship for sentries, if you can afford it. Dominix also makes a terrific ship for the same act.

Ishtar requires a bit more skill (read: paying attention), and a bit more in terms of ISK, but it runs L4s with no problem if you can work with it. tengu is the same way, but you'll have to bling it out to run properly, to the tune of 1-bil or more.

Leadership is something you learn. Maybe one day, you'll learn that.

Kale La Rune
Federal Navy Academy
Gallente Federation
#22 - 2014-09-23 02:02:24 UTC
Hoinus wrote:
Navy Dominix fits your upgrade path and not too terribly expensive.

[Dominix Navy Issue, Relinquisher]
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
Pith A-Type Large Shield Booster
Thermic Dissipation Field II
Kinetic Deflection Field II
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Black Eagle Drone Link Augmentor

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Garde II x5
Ogre II x5


So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!
Kale La Rune
Federal Navy Academy
Gallente Federation
#23 - 2014-09-23 02:03:56 UTC
Once again, I would like to thank everyone for providing such valuable input to my question. I really appreciate it guys!

Thanks
Kale La Rune
Federal Navy Academy
Gallente Federation
#24 - 2014-09-23 02:08:18 UTC
Leoric Firesword wrote:
600 mil? I'd recommend a rattlesnake. I fly one and to be honest it's fun as all hell.

T2 sentries are nice, and you'll murder incoming ships (you did MJD to 100km away right?).

And if for some reason you ever get bored of sniping (like I did) you can also turn it into a brawling battleship with T2 heavy drones/geckos/faction drones and giggle as stuff just melts around you. (not quite as efficient as the sniper ship but way more fun IMO)


I've had a bunch of suggestions to get a Rattlesnake. Do you have a fit I could see? Also, what's your opinion on Meta4's instead of T2's due to skills (or lack thereof)?

Much appreciated!
Hoinus
Duty Free Exchange
#25 - 2014-09-23 02:43:20 UTC  |  Edited by: Hoinus
Kale La Rune wrote:
Hoinus wrote:
Navy Dominix fits your upgrade path and not too terribly expensive.

[Dominix Navy Issue, Relinquisher]
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
Pith A-Type Large Shield Booster
Thermic Dissipation Field II
Kinetic Deflection Field II
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Black Eagle Drone Link Augmentor

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Garde II x5
Ogre II x5


So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!


Since you are in a Dominix already, you have more gunnery skills? I also like railguns more than cruise missiles as I get to instapop any small ships. That combined with sentries can clear all small ships super fast. Also what your friend said is not true since there is no risk in level 4s unless you're doing them in lowsec which that itself is not worth the risk. You don't have to get all faction mods, some are more useful than others, like the MFS is better than tracking enhancer. Marauders are nice but they don't hold 5 sentry drones (2 on rattler with the bonus).
Kale La Rune
Federal Navy Academy
Gallente Federation
#26 - 2014-09-23 03:11:06 UTC
Hoinus wrote:
Kale La Rune wrote:
Hoinus wrote:
Navy Dominix fits your upgrade path and not too terribly expensive.

[Dominix Navy Issue, Relinquisher]
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
Pith A-Type Large Shield Booster
Thermic Dissipation Field II
Kinetic Deflection Field II
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Black Eagle Drone Link Augmentor

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Garde II x5
Ogre II x5


So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!


Since you are in a Dominix already, you have more gunnery skills? I also like railguns more than cruise missiles as I get to instapop any small ships. That combined with sentries can clear all small ships super fast. Also what your friend said is not true since there is no risk in level 4s unless you're doing them in lowsec which that itself is not worth the risk. You don't have to get all faction mods, some are more useful than others, like the MFS is better than tracking enhancer. Marauders are nice but they don't hold 5 sentry drones (2 on rattler with the bonus).


I have moderate gunnery skills and almost half of my SP is in the Drones category. Check out my eveboard.
PW: 1234
Hoinus
Duty Free Exchange
#27 - 2014-09-23 03:42:22 UTC
Kale La Rune wrote:
Hoinus wrote:
Kale La Rune wrote:
Hoinus wrote:
Navy Dominix fits your upgrade path and not too terribly expensive.

[Dominix Navy Issue, Relinquisher]
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
Pith A-Type Large Shield Booster
Thermic Dissipation Field II
Kinetic Deflection Field II
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Black Eagle Drone Link Augmentor

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Garde II x5
Ogre II x5


So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!


Since you are in a Dominix already, you have more gunnery skills? I also like railguns more than cruise missiles as I get to instapop any small ships. That combined with sentries can clear all small ships super fast. Also what your friend said is not true since there is no risk in level 4s unless you're doing them in lowsec which that itself is not worth the risk. You don't have to get all faction mods, some are more useful than others, like the MFS is better than tracking enhancer. Marauders are nice but they don't hold 5 sentry drones (2 on rattler with the bonus).


I have moderate gunnery skills and almost half of my SP is in the Drones category. Check out my eveboard.
PW: 1234

Man your SP is all over the place. Missiles are easier to use when you didn't max all your gunnery support skills as oppose to maxing all the missile support skills. But then again you don't have Caldari BS or anything either, probably better to get T2 Rails spec to IV and all gunnery support skills to V. Then get T2 sentries and drone support skills to 5 except durability and advance drone avionics 4 is good enough for those. Finally Gallente BS 5 (but train that to 4 before maxing all those gunnery and drone support skills.)
Kale La Rune
Federal Navy Academy
Gallente Federation
#28 - 2014-09-23 03:52:26 UTC
Hoinus wrote:
Kale La Rune wrote:
Hoinus wrote:
Kale La Rune wrote:
Hoinus wrote:
Navy Dominix fits your upgrade path and not too terribly expensive.

[Dominix Navy Issue, Relinquisher]
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
Pith A-Type Large Shield Booster
Thermic Dissipation Field II
Kinetic Deflection Field II
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Black Eagle Drone Link Augmentor

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Garde II x5
Ogre II x5


So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!


Since you are in a Dominix already, you have more gunnery skills? I also like railguns more than cruise missiles as I get to instapop any small ships. That combined with sentries can clear all small ships super fast. Also what your friend said is not true since there is no risk in level 4s unless you're doing them in lowsec which that itself is not worth the risk. You don't have to get all faction mods, some are more useful than others, like the MFS is better than tracking enhancer. Marauders are nice but they don't hold 5 sentry drones (2 on rattler with the bonus).


I have moderate gunnery skills and almost half of my SP is in the Drones category. Check out my eveboard.
PW: 1234

Man your SP is all over the place. Missiles are easier to use when you didn't max all your gunnery support skills as oppose to maxing all the missile support skills. But then again you don't have Caldari BS or anything either, probably better to get T2 Rails spec to IV and all gunnery support skills to V. Then get T2 sentries and drone support skills to 5 except durability and advance drone avionics 4 is good enough for those. Finally Gallente BS 5 (but train that to 4 before maxing all those gunnery and drone support skills.)


Yeah this guy is pretty bad in terms of balanced SP. In the beginning I wanted to do Industry, Mining, etc. Finally I've started to skill into things more seriously. So basically Gunnery and Drones are my best skills. Do you definitely suggest a Navy Dom over a RS?
Hoinus
Duty Free Exchange
#29 - 2014-09-23 04:05:29 UTC
Yes I do look at the price of the Rattlesnake and Navy Dom too if that means anything the Rattlesnake use to cost a billion. If you want to use missiles maybe even a Raven or Raven Navy Issue before the Rattlesnake. Cruise Missiles don't require all the missile support skills to be maxed to be good. But you already have more Gallente ship, gunnery hybrid turret and drone skills than missile or Caldari ship skills. That way you can hold off on the drone skills. Thats if you really like missiles though.

IMO maxed gunnery skills and rails are better than cruise missiles for level 4.
Chainsaw Plankton
FaDoyToy
#30 - 2014-09-23 04:16:57 UTC
Anya Klibor wrote:
Ishtar requires a bit more skill (read: paying attention), and a bit more in terms of ISK, but it runs L4s with no problem if you can work with it. tengu is the same way, but you'll have to bling it out to run properly, to the tune of 1-bil or more.

I doubt you need to spend that much on a tengu. Maybe faction damage mods to help out on fitting, but the tank is nearly all in speed/sig tanking so you can get by with a fairly cheap tank.

Kale La Rune wrote:
So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!


at a certain point I don't think the shiny mods are worth the risk/benefit, but for a PVE ship is is totally worth it for a few. for example a Faction BCU takes 24 cpu where tech 2 takes 40, this can free up a lot of fitting for other mods. also some shield boosters save a lot on fittings. A t2 X-Large eats up 230 cpu, which is a lot on most ships. And some Faction mods really help out on the performance side. I usually just use faction damage mods (take all the extra dps I can get), with maybe one other faction mod somewhere else to make it fit, and/or boost performance.

too many shiny mods, (and/or just a few expensive ones) and people will want to take a whack at the loot pinata.

@ChainsawPlankto on twitter

GordonO
BURN EDEN
#31 - 2014-09-23 05:01:01 UTC
If you like drones and want to keep using them stick with a domi for now. You're shield skills need work before you can look at a RS, which is where you should aim for. Its up to weather you go MJD route or not, I don't like them in missions.
A RS is more a drone boat, missiles are secondary so train them later.
If you have isk and are in a rush to get to RS, train both BS to 4, train shield skills to 4, get RS, active tank it without a silly MJD, get faction sentry's and you will do just fine. Run some rapid heavy's if you ant to put missiles as you are lacking skills there also.

if you don't want to keep using drones or don't like them. pick what you think you will like and train for that.
The test server is a great place to play.

I am traveling at the moment, so if you send me an in game mail I will send you a decent domi fit for missioning.. it does not have a MJD..

... What next ??

Anya Klibor
Native Freshfood
Minmatar Republic
#32 - 2014-09-23 05:30:18 UTC
Chainsaw Plankton wrote:
Anya Klibor wrote:
Ishtar requires a bit more skill (read: paying attention), and a bit more in terms of ISK, but it runs L4s with no problem if you can work with it. tengu is the same way, but you'll have to bling it out to run properly, to the tune of 1-bil or more.

I doubt you need to spend that much on a tengu. Maybe faction damage mods to help out on fitting, but the tank is nearly all in speed/sig tanking so you can get by with a fairly cheap tank.

Kale La Rune wrote:
So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!


at a certain point I don't think the shiny mods are worth the risk/benefit, but for a PVE ship is is totally worth it for a few. for example a Faction BCU takes 24 cpu where tech 2 takes 40, this can free up a lot of fitting for other mods. also some shield boosters save a lot on fittings. A t2 X-Large eats up 230 cpu, which is a lot on most ships. And some Faction mods really help out on the performance side. I usually just use faction damage mods (take all the extra dps I can get), with maybe one other faction mod somewhere else to make it fit, and/or boost performance.

too many shiny mods, (and/or just a few expensive ones) and people will want to take a whack at the loot pinata.


Oh, I'm aware. But there are plenty of missions in which sig/speed tanking is simply impossible. You can't do it, be it because of webs or what-have you. So the active tank is important in that regard. Hell, even if you don't want to sig tank the Tengu, with deadspace medium shield booster and a shield boost amplifier, is capable of sitting there 90% of the time and tanking with no problems.

Leadership is something you learn. Maybe one day, you'll learn that.

erg cz
Federal Jegerouns
#33 - 2014-09-23 08:15:34 UTC
Kale La Rune wrote:


So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake?
...

Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!


Navy Domi is a wrong ship to run all kind of missions. You need to adapt your damage type to be mission specific. Dominix has bonus for drone range, so you can use Garde even after you MJD-ved 100 km from you targets. Navy Dominix will produce mostly kinetic / thermic type of damage. Just like Armageddon Navy will produce mostly EM/thermic. Rattlesnake or Armageddone can use missles and drones, which make them very good drone boat. But Rattlesnake also hase very good tank, so professional missioners use Rattlesnake for sniper missions and machariel for close up brawling combat. Only snipering or only brawling will make you mission life tedious. IMHO best is to use those two ships according to current mood. You can run missions in relaxing sniper mode with rattlesnake or you can gat some hardcore with Machariel close up. Same mission looks very different from those two approaches.

Faction modules makes you interesting targets for gankers. Thats why it is not good to fit too many faction modules into your ship. Also if you internet connection fails for some time, you can lose the ship with all your fittings. And I have a feeling, that you are going to fly something, what you can not afford to lose.

So I would suggest to stay with Dominix, may be fit it like this:
[Dominix, Dominix - quad MWD]
Shadow Serpentis Large Armor Repairer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shadow Serpentis Armor Thermic Hardener
Shadow Serpentis Armor Kinetic Hardener

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Quad Modulated Light Energy Beam I, Gamma M
Quad Modulated Light Energy Beam I, Gamma M
Quad Modulated Light Energy Beam I, Gamma M
Quad Modulated Light Energy Beam I, Gamma M
Drone Link Augmentor II
Drone Link Augmentor II

Large Drone Scope Chip I
Large Ionic Field Projector I
Large Drone Control Range Augmentor I

Garde II x5

Armor hardeners are not that expensive in Dodixie. You will need to switch them and drones according to mission you get. Lasers are against small and quick targets, so you will not need to recall you sentry drones to launch small combat drones so often. Gun ship does have certain level of comfort against drone boats like this, but Machariel is not cheap skill wise...
Barton Breau
University of Caille
Gallente Federation
#34 - 2014-09-23 08:20:15 UTC
If you are invested into drones, start with domi, the rattler as a way to max drone damage without bs5, then you have the choice of gunz vs missiles (since no marauder).

Gunz have the advantage of being similar in application as sentries, go well with keeping at range (say, mjd) since you dont really care at what speed the ships burn straight towards you, however the range is smaller (or dps significantly lower with range).

Missiles have good range and dps, but can have application problems, especially if stuff burns towards you at 2x speed, handling volleys and tps if you choose to use them can be tricky.

But gunz wont get you ~1600 (theoretical) total dps @ 100km
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#35 - 2014-09-23 09:22:14 UTC
Pro mission runners don't snipe.

internet spaceships

are serious business sir.

and don't forget it

Hoinus
Duty Free Exchange
#36 - 2014-09-23 10:22:35 UTC  |  Edited by: Hoinus
erg cz wrote:
Kale La Rune wrote:


So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake?
...

Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!


Navy Domi is a wrong ship to run all kind of missions. You need to adapt your damage type to be mission specific. Dominix has bonus for drone range, so you can use Garde even after you MJD-ved 100 km from you targets. Navy Dominix will produce mostly kinetic / thermic type of damage. Just like Armageddon Navy will produce mostly EM/thermic. Rattlesnake or Armageddone can use missles and drones, which make them very good drone boat. But Rattlesnake also hase very good tank, so professional missioners use Rattlesnake for sniper missions and machariel for close up brawling combat. Only snipering or only brawling will make you mission life tedious. IMHO best is to use those two ships according to current mood. You can run missions in relaxing sniper mode with rattlesnake or you can gat some hardcore with Machariel close up. Same mission looks very different from those two approaches.

Faction modules makes you interesting targets for gankers. Thats why it is not good to fit too many faction modules into your ship. Also if you internet connection fails for some time, you can lose the ship with all your fittings. And I have a feeling, that you are going to fly something, what you can not afford to lose.

So I would suggest to stay with Dominix, may be fit it like this:
[Dominix, Dominix - quad MWD]
Shadow Serpentis Large Armor Repairer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shadow Serpentis Armor Thermic Hardener
Shadow Serpentis Armor Kinetic Hardener

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Quad Modulated Light Energy Beam I, Gamma M
Quad Modulated Light Energy Beam I, Gamma M
Quad Modulated Light Energy Beam I, Gamma M
Quad Modulated Light Energy Beam I, Gamma M
Drone Link Augmentor II
Drone Link Augmentor II

Large Drone Scope Chip I
Large Ionic Field Projector I
Large Drone Control Range Augmentor I

Garde II x5

Armor hardeners are not that expensive in Dodixie. You will need to switch them and drones according to mission you get. Lasers are against small and quick targets, so you will not need to recall you sentry drones to launch small combat drones so often. Gun ship does have certain level of comfort against drone boats like this, but Machariel is not cheap skill wise...

The range is good enough, there are other sentries like bouncers if the specific mission needs it. You don't always have to MJD can always fit another hardener depending on the mission. Can clear everything so fast the extra tank on the Rattler won't matter. When you do plan on MJD you still engage first and pop as many as you want. And for the love of god take off that MWD.
Chainsaw Plankton
FaDoyToy
#37 - 2014-09-24 02:44:24 UTC
Anya Klibor wrote:
Oh, I'm aware. But there are plenty of missions in which sig/speed tanking is simply impossible. You can't do it, be it because of webs or what-have you. So the active tank is important in that regard. Hell, even if you don't want to sig tank the Tengu, with deadspace medium shield booster and a shield boost amplifier, is capable of sitting there 90% of the time and tanking with no problems.


I don't remember any missions I couldn't do, but that was only in caldari and gallente space. and luckily a deadspace med booster and faction damage mods wont put you over a bil either.

@ChainsawPlankto on twitter

Kale La Rune
Federal Navy Academy
Gallente Federation
#38 - 2014-09-24 05:12:03 UTC
erg cz wrote:
Kale La Rune wrote:


So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake?
...

Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument?
Thanks!


Navy Domi is a wrong ship to run all kind of missions. You need to adapt your damage type to be mission specific. Dominix has bonus for drone range, so you can use Garde even after you MJD-ved 100 km from you targets. Navy Dominix will produce mostly kinetic / thermic type of damage. Just like Armageddon Navy will produce mostly EM/thermic. Rattlesnake or Armageddone can use missles and drones, which make them very good drone boat. But Rattlesnake also hase very good tank, so professional missioners use Rattlesnake for sniper missions and machariel for close up brawling combat. Only snipering or only brawling will make you mission life tedious. IMHO best is to use those two ships according to current mood. You can run missions in relaxing sniper mode with rattlesnake or you can gat some hardcore with Machariel close up. Same mission looks very different from those two approaches.

Faction modules makes you interesting targets for gankers. Thats why it is not good to fit too many faction modules into your ship. Also if you internet connection fails for some time, you can lose the ship with all your fittings. And I have a feeling, that you are going to fly something, what you can not afford to lose.

So I would suggest to stay with Dominix, may be fit it like this:
[Dominix, Dominix - quad MWD]
Shadow Serpentis Large Armor Repairer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shadow Serpentis Armor Thermic Hardener
Shadow Serpentis Armor Kinetic Hardener

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Quad Modulated Light Energy Beam I, Gamma M
Quad Modulated Light Energy Beam I, Gamma M
Quad Modulated Light Energy Beam I, Gamma M
Quad Modulated Light Energy Beam I, Gamma M
Drone Link Augmentor II
Drone Link Augmentor II

Large Drone Scope Chip I
Large Ionic Field Projector I
Large Drone Control Range Augmentor I

Garde II x5

Armor hardeners are not that expensive in Dodixie. You will need to switch them and drones according to mission you get. Lasers are against small and quick targets, so you will not need to recall you sentry drones to launch small combat drones so often. Gun ship does have certain level of comfort against drone boats like this, but Machariel is not cheap skill wise...



Hm..
Okay so you suggest that I stay with the Dominix but I should switch to energy weapons. Also, how come you suggest, what I would expect to be, a very cap-unstable fit? Would the damage application vs. cap stability be worth it? For my fit, I have it cap stable and I use Rails.

Thank you.
Kale La Rune
Federal Navy Academy
Gallente Federation
#39 - 2014-09-24 05:15:26 UTC
Hoinus wrote:
Navy Dominix fits your upgrade path and not too terribly expensive.

[Dominix Navy Issue, Relinquisher]
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
Pith A-Type Large Shield Booster
Thermic Dissipation Field II
Kinetic Deflection Field II
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Black Eagle Drone Link Augmentor

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Garde II x5
Ogre II x5



I just realized your fit is a shield tanking fit. Why do you prefer that over an armor tanked Dominix? More DPS?
erg cz
Federal Jegerouns
#40 - 2014-09-24 09:06:27 UTC
Kale La Rune wrote:

Okay so you suggest that I stay with the Dominix but I should switch to energy weapons. Also, how come you suggest, what I would expect to be, a very cap-unstable fit? Would the damage application vs. cap stability be worth it? For my fit, I have it cap stable and I use Rails.

Thank you.


Of cause you can use small rails instead of beam lasers. Lasers has better tracking and do not require much ammo, thats all. Most of the time you will be range tanking, sitting still, so capacitor will not be an issue. There are some missions, where acceleration gate is far away, or it is more effective to just jump instead of cleaning room. Thats why there is MWD. But properly usage of MJD can let you blitz even such missions without MWD, so you can replace it with cap recharger, if you have concerns about being cap stable.
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