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Socked was closed

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Author
Marsha Mallow
#21 - 2014-09-20 20:55:57 UTC
Belt Scout wrote:
I wasn't affected by this at all, but is there a possibility of some free stuff getting handed out?

Roll

Please don't eyeroll like that! How are we going to get free stuff if we don't at least pretend to be outraged?

Stuff, CCP, hand it over Bear

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Paranoid Loyd
#22 - 2014-09-20 21:52:34 UTC
Steppa Musana wrote:
Paranoid Loyd wrote:

You know that?


Yes, I do.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#23 - 2014-09-20 22:17:03 UTC
'Some of my clients close, but not all':

Socket closed messages happen when (for whatever reason) the client does not recieve a message it's expecting, in a timely fashion.

If, for example, you're sitting in a station, doing nothing at all, you have a better chance to not see the message, if there's a brief interruption between you and CCP. Your client just wasn't expecting anything at the time. If you tried opening the market, and, say, a link was saturated somewhere between CCP and you, then you're more likely to see it.

Make sense? Eve's very light on bandwidth, sending only what is needed. It means it's a little more likely to survive very short net issues.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Creamdream
Whatever Brah
#24 - 2014-09-21 02:01:13 UTC
Dude you sock
Arven Egdald
#25 - 2014-09-21 02:06:12 UTC
It's been happening a lot more to me recently to. It's always happened a little bit, despite never happening on any other online game. But the other day for instance I was disconnected 10 times while mining within 1 hour... Two of which occurred while trying to log back into the game from another Socket was Closed.

But I guess this is another case of it being the players fault and not CCP's right?
Ranger 1
Ranger Corp
Vae. Victis.
#26 - 2014-09-21 02:33:08 UTC
Arven Egdald wrote:
It's been happening a lot more to me recently to. It's always happened a little bit, despite never happening on any other online game. But the other day for instance I was disconnected 10 times while mining within 1 hour... Two of which occurred while trying to log back into the game from another Socket was Closed.

But I guess this is another case of it being the players fault and not CCP's right?

That's the spirit! Never let facts or technical details affect your judgement. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

ashley Eoner
#27 - 2014-09-21 04:35:44 UTC  |  Edited by: ashley Eoner
Steve Ronuken wrote:
'Some of my clients close, but not all':

Socket closed messages happen when (for whatever reason) the client does not recieve a message it's expecting, in a timely fashion.

If, for example, you're sitting in a station, doing nothing at all, you have a better chance to not see the message, if there's a brief interruption between you and CCP. Your client just wasn't expecting anything at the time. If you tried opening the market, and, say, a link was saturated somewhere between CCP and you, then you're more likely to see it.

Make sense? Eve's very light on bandwidth, sending only what is needed. It means it's a little more likely to survive very short net issues.
Yes I'm aware of all of that. I'll add to the info I provided that I was actively playing at the time so all clients but one were played actively. The one account that wasn't actively being played was a booster alt and it disconnected about in the middle of the D/C spread.



I'm experienced in networking and most things computer. I also have a background in electrical engineering :P
Grimpak
Aliastra
Gallente Federation
#28 - 2014-09-21 08:56:45 UTC
here's a better idea:


1) download pingplotter. Freeware version is more than enough for this.

2) set target to TQ server. I forgot which one is it. can someone tell me the IP for it?

3) set sampling trace to unlimited. think 10sec trace delay is enough so that you don't cause more harm to the TQ server?

4) press "trace".

5) go play EVE. next time you get socket closed error, check hop where excessive ping or some packet loss starts to show up. piece of advice, if you're behind a router, maybe you might get 100% packet loss permanently on that hop, but that's ok. it's your router blocking tracert only.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#29 - 2014-09-21 12:01:47 UTC
i have this problem only with my laptop and now my desktop, every hour from what ever time it begins i will constantly get socket closed, my desktop will be fine.

If it was isp related then both of my computers should be doing it and it should be based on just playing 1 game, other mmos or even basic streaming should be getting disrupted, which it is only eve

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

MonkeyBusiness Thiesant
Pandemic Unicorns
#30 - 2014-09-21 13:56:50 UTC  |  Edited by: MonkeyBusiness Thiesant
Grimpak wrote:

2) set target to TQ server. I forgot which one is it. can someone tell me the IP for it?


https://forums.eveonline.com/default.aspx?g=posts&m=474087#post474087
"The most important IP address for the game itself is:

87.237.38.200, port 26000 TCP (this being TQ and the port the client uses to connect to and communicate with the server)"


They seem to have changed things now though, everything on ccp's servers are currently ignoring pings.
Lady Areola Fappington
#31 - 2014-09-21 14:00:36 UTC
I've posted this one a few times, but hey, never hurts to post it again!

As it's been explained to me a few times, the vast majority of socket closed errors come from an ISP assigning the EVE data stream a really low priority when moving through the network. It's called packetshaping, and pretty much all ISPs do it nowdays.

EVE is kind of touchy about getting packets on-time and in the right order, and when it doesn't, you get a socket error. It's also why you can get a socket error on one client, while the second client is OK. Client 1's data stream drops below the "magic number" for EVE tolerance and dies, while stream 2 is still just above the line and lives.


So, there you go. If your ping plot looks OK, and it's not a major outage, try pestering your ISP.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Glathull
Warlock Assassins
#32 - 2014-09-21 19:21:33 UTC
Lady Areola Fappington wrote:
I've posted this one a few times, but hey, never hurts to post it again!

As it's been explained to me a few times, the vast majority of socket closed errors come from an ISP assigning the EVE data stream a really low priority when moving through the network. It's called packetshaping, and pretty much all ISPs do it nowdays.

EVE is kind of touchy about getting packets on-time and in the right order, and when it doesn't, you get a socket error. It's also why you can get a socket error on one client, while the second client is OK. Client 1's data stream drops below the "magic number" for EVE tolerance and dies, while stream 2 is still just above the line and lives.


So, there you go. If your ping plot looks OK, and it's not a major outage, try pestering your ISP.



So much this, Lady Fap.

Minor quibble: It's called traffic shaping, and it is accomplished by packet sniffing. There isn't, to my knowledge, anything called packet shaping. Packets are all pretty much the same shape. :)

But yeah, someone should probably set this as a signature. Maybe everyone should. Still probably wouldn't put a dent in the butthurt though.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Glathull
Warlock Assassins
#33 - 2014-09-21 19:22:55 UTC
Oh, and I would be remiss if I failed to remind everyone that I'm selling Socket Openers in Jita. 1 Billion ISK.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#34 - 2014-09-21 19:42:46 UTC
Agondray wrote:
i have this problem only with my laptop and now my desktop, every hour from what ever time it begins i will constantly get socket closed, my desktop will be fine.

If it was isp related then both of my computers should be doing it and it should be based on just playing 1 game, other mmos or even basic streaming should be getting disrupted, which it is only eve



The internet is a /little/ more complicated than most people realise.

When people say 'The problem is ISP related' they mean one of two things:

  • It's literally your ISP being ****
  • It's actually somewhere on the route between your ISP and CCP, which will be traversing a bunch of different networks



Unfortunately, you don't have a commercial agreement with any of the intermediate carriers, so getting an issue fixed can be tricky. Issues can stem from things like bad configuration, someone getting DDOSed (saturating a link, so your traffic can't get through it. Doesn't just happen if CCP is ddossed. these things can sprawl), bad hardware, and other fun issues to diagnose.


A common way to look at the route is with the command traceroute. It's not perfect, but it can give an idea (some places just block the traffic that people use for it)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

J'Poll
School of Applied Knowledge
Caldari State
#35 - 2014-09-21 20:22:17 UTC
Joshua Foiritain wrote:
Put a stick in it so it cant close.


Please, sent me money for a new beer and a new keyboard, I need both.LolLol

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Friendly Corpse
Imperial Academy
Amarr Empire
#36 - 2014-09-21 20:36:42 UTC
In fleet CoolCoolCool
Waiting for content SmileBig smileLol
Blue Balled What?SadCry
Going Home What?SadCry
Disconnected : hostiles in local : cannot reconnect ShockedShockedEvilEvilEvil

My mining barge got safe. Eventually.

Seriously, screw you guys i'm going ho....[socket closed]

*Previews Poast*

This webpage is not available

Less
The webpage at https://forums.eveonline.com/default.aspx?g=postmessage&t=374457&f=258 might be temporarily down or it may have moved permanently to a new web address.
Error code: ERR_CONNECTION_ABORTED


hahahahahhhahah, i give up.

Expect The Worstâ„¢

Ima Wreckyou
The Conference Elite
The Conference
#37 - 2014-09-21 21:45:06 UTC
Well there may be a lot of different problems which may cause the same error. But I think no one can deny that the connection problems where suddenly a large portion of the EVE population gets disconnected are increasing.

It would be great if they communicate that they do something and what they are doing. Is it always the same problem or are this incidents unrelated? Will there be a solution soon that stabilizes the service or is there nothing you can do?

It's getting a bit frustrating with all the disconnects and all we hear from CCP is "oh, there seams to be a problem", "eh, the problem seams to be fixed". At the moment it just looks like your servers and cables are regularly on fire. It will probably stay that way if you don't tell us what's going on.
Tipa Riot
Federal Navy Academy
Gallente Federation
#38 - 2014-09-21 21:52:04 UTC  |  Edited by: Tipa Riot
Had my first "socket closed" of that season today during a jump, shortly after TQ was down / not available widely ... so, if this is lag related, this would also explain why I was not able to lock PvP targets before warp yesterday whereas in the very same situation this always worked before. Is there some monitor, tool showing me the connection quality of the client? Ping / tracert seems to be blocked by TQ.

I'm my own NPC alt.

Rain6637
GoonWaffe
Goonswarm Federation
#39 - 2014-09-22 03:19:34 UTC
Glathull wrote:
Oh, and I would be remiss if I failed to remind everyone that I'm selling Socket Openers in Jita. 1 Billion ISK.

are any left-handed ones available
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#40 - 2014-09-22 07:32:27 UTC  |  Edited by: ISD Ezwal
As there is already an explanatory Dev thread on the same topic and an explanation on the current issues by CCP Falcon, this one gets a lock.

ISD Ezwal Community Communication Liaisons (CCLs)

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