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Dodging Wardecs

First post
Author
Alavaria Fera
GoonWaffe
#1261 - 2014-09-21 05:54:03 UTC
the (miniscule) costs of forming a new corp, huh

isk sink?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xuixien
Solar Winds Security Solutions
#1262 - 2014-09-21 06:10:17 UTC
Alavaria Fera wrote:
the (miniscule) costs of forming a new corp, huh

isk sink?


coro creation fees are so small they arent even a factor in the economy.

it should cost isk to join and leave a corp (administration fees) or close a corp and a lot more to createa corp.

Epic Space Cat, Horsegirl, Philanthropist

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#1263 - 2014-09-21 06:41:01 UTC
If it cost as much to form a corp as it did to declare war on one (50m) that would be a reasonable balance without introducing a major cost barrier for newer players trying to format their own corp
Hiply Rustic
Aliastra
Gallente Federation
#1264 - 2014-09-21 06:47:24 UTC  |  Edited by: Hiply Rustic
Xuixien wrote:
you guys need to research dec shield and then youllunderstand why your out of context 2011 quote is meaningless.

theres a lot of reading for you to catch up on. dont worry, i wont hold my breath that you actually do so Roll

ps: gms =! devs


When...and if...you can cite (and you can't) a superceding quote from the only source that matters...aka CCP...then and only then will you you be able to successfully assert that his quote is meaningless. Until then, I'm not the one who needs to catch up.

CPP decides policy, that quote is the most current policy declaration.

And of course you are right, gms are not devs. Devs code, GMs manage policy. Now try not to be upset.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Gevlon Goblin
Science and Trade Institute
Caldari State
#1265 - 2014-09-21 06:57:24 UTC
The main issue is not addressed: people drop a corp because that particular corp is worthless. He might value the 0% tax, so creates a new one, but that particular corp has no value to him, so he isn't motivated to try to defend it.

The mantra is "risk vs reward", but being in a highsec corp has no PvE reward. The solution is to let corps have something worth fighting for. Otherwise people have no reason to fight for that corp, so they won't. If you try to make them fight by some mechanic proposed in this thread, they just won't join any more corps and eat the NPC tax.

I'd like to stress that "make NPC tax 50%" is a bad answer, since it still don't make corp X more valuable than corp Y. The solution would be something that corps could own, making them special, worth fighting for.

My blog: greedygoblin.blogspot.com

Hiply Rustic
Aliastra
Gallente Federation
#1266 - 2014-09-21 07:05:20 UTC  |  Edited by: Hiply Rustic
-Full-on carebears who want immunity from non-consensual PvP, forget it. This is EvE and there is no place outside a station (or newbros in rookie-space) that should be safe. Thankfully, there isn't.

-Hisec gankbears who want consequence-free non-consensual PvP at your whim, forget it. There are mechanics for placing you in a position to have consequences to engaging in non-consensual PvP. Deal with it. You get to force PvP upon anyone you want, let that be enough. If someone wants to run away and hide they get to do that, you don't get to keep the fish in a little barrel to shoot. Oh well.

FFS people, at the end of the day anyone can shoot at anyone...

The mechanic exists, and not as an exploit, to decdodge by dropping out of or rerolling a corp. Nothing from any CCP resource has said otherwise, and this threadnaught has had zero reaction from the powers that be.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Aiyshimin
Shiva Furnace
#1267 - 2014-09-21 07:06:22 UTC
Quote:


Wardecs are an intended part of the game. You really think they exist for nothing? You have the ability to declare war on someone, but, well, nothing happens. Sorry bout your 50M y0



Just like folding a corp is. Go on, read the CCP'S official stance again- it's a legit tactic.

Quote:


You have NOT read this thread, not even like 1 page back where I listed numerous and EASY ways to dodge a war that I myself have done like 8 or 9 times. It's ridiculous to assert that wardecs "force hiseccers to fold their corps." Thats a really STUPID way of dealing with a wardec.

tl'dr
folding your corp because of a wardec is both stupid and unnecessary.



I know about the ways to avoid combat in a wardec, those are irrelevant. They don't want to do any of those and there's no way your angry whining is going to make them. So, instead of forcing the hiseccers to fold their corp, they should be given an equal way of nullifying the wardec with 50 mil and a few mouse clicks.

Also a corp should only be able to participate in one war at a time.


Steppa Musana
Doomheim
#1268 - 2014-09-21 07:43:06 UTC  |  Edited by: Steppa Musana
Gevlon Goblin wrote:
I'd like to stress that "make NPC tax 50%" is a bad answer, since it still don't make corp X more valuable than corp Y. The solution would be something that corps could own, making them special, worth fighting for.

POCO, POS, Hangars, double the profits for all forms of income making. That is what is special and worth fighting for under the suggested idea.

All of these are useful enough to a player, but could be more useful.
POCO is on the right track, as the tax rates set by most corps make it very difficult to make a profit when shipping mats down to a planet. I see many smaller corps who own POCO for the ability to profit in these scenarios, but they will have to defend it if the time comes.
POS should have more benefit vs. station, barely a point in owning one right now.
Should note the 50% reduction would not just be NPC tax, but would be a 50% reduction in all forms of income. Mining cycles would be reduced similarly, dropped loot perhaps too. Trading would be an exception.

These are the things worth fighting for and/or worth risking yourself over, even for a 1 man corp.

Gevlon Goblin wrote:
The main issue is not addressed: people drop a corp because that particular corp is worthless. He might value the 0% tax, so creates a new one, but that particular corp has no value to him, so he isn't motivated to try to defend it.

He would be motivated to defend it if it offered all the benefits listed above. Why does one player corp need to offer more value than another player corp? Remove his ability to dec dodge and there becomes no point in reforming, he might as well stay in his first corp.

His options become "stay in corp and fight/take risks" or "don't stay in corp and lose all the benefits". Risk-reward in it's purest form.

Gevlon Goblin wrote:
The mantra is "risk vs reward", but being in a highsec corp has no PvE reward. The solution is to let corps have something worth fighting for. Otherwise people have no reason to fight for that corp, so they won't. If you try to make them fight by some mechanic proposed in this thread, they just won't join any more corps and eat the NPC tax.

Of course some players will just eat the NPC tax. That's their choice; reduced risk for reduced income. When push comes to shove, nothing we can do will be able to force all players into dealing with wardecs.

Your claim that highsec corps have no PvE reward is addressed by proxy of NPC corps reducing PvE rewards considerably.

Hey guys.

Remiel Pollard
Aliastra
Gallente Federation
#1269 - 2014-09-21 07:56:44 UTC
Gevlon Goblin wrote:
The main issue is not addressed: people drop a corp because that particular corp is worthless. He might value the 0% tax, so creates a new one, but that particular corp has no value to him, so he isn't motivated to try to defend it.

The mantra is "risk vs reward", but being in a highsec corp has no PvE reward. The solution is to let corps have something worth fighting for. Otherwise people have no reason to fight for that corp, so they won't. If you try to make them fight by some mechanic proposed in this thread, they just won't join any more corps and eat the NPC tax.

I'd like to stress that "make NPC tax 50%" is a bad answer, since it still don't make corp X more valuable than corp Y. The solution would be something that corps could own, making them special, worth fighting for.


I actually enjoy it when you post something I can agree with. +1. I've been saying basically this for most of the thread.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#1270 - 2014-09-21 07:58:33 UTC
Steppa Musana wrote:

POCO, POS, Hangars, double the profits for all forms of income making. That is what is special and worth fighting for under the suggested idea.


Here's the problem with that though, Steps - you need a corp to put those things up, but, you don't need to put those things up to create a corp. Understand? There is zero requirement to commit a corporation to anything in high sec.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#1271 - 2014-09-21 08:02:53 UTC
Aiyshimin wrote:


I know about the ways to avoid combat in a wardec, those are irrelevant. They don't want to do any of those and there's no way your angry whining is going to make them. So, instead of forcing the hiseccers to fold their corp, they should be given an equal way of nullifying the wardec with 50 mil and a few mouse clicks.

Also a corp should only be able to participate in one war at a time.




I used to know a guy that would poke his head in half way through conversations I was having and, without having a clue what the conversation had entailed so far, would go ahead and parrot something that had already been said and/or addressed.

Anyway, that's what you just did. And no, one war at a time per corp is a bad idea. Really bad idea. If we're going to do that, then we can also start limiting corps to one POS at a time, and one Orca at a time... shall I go on? As long as you can afford it, and defend it, it's yours to have, and that includes declarations of war.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Valkin Mordirc
#1272 - 2014-09-21 09:29:04 UTC
Gevlon Goblin wrote:
The main issue is not addressed: people drop a corp because that particular corp is worthless. He might value the 0% tax, so creates a new one, but that particular corp has no value to him, so he isn't motivated to try to defend it.

The mantra is "risk vs reward", but being in a highsec corp has no PvE reward. The solution is to let corps have something worth fighting for. Otherwise people have no reason to fight for that corp, so they won't. If you try to make them fight by some mechanic proposed in this thread, they just won't join any more corps and eat the NPC tax.

I'd like to stress that "make NPC tax 50%" is a bad answer, since it still don't make corp X more valuable than corp Y. The solution would be something that corps could own, making them special, worth fighting for.



I'm in agreeance with this, been saying it in pretty much any wardec post I've seen. Corps are not really worth a whole lot. And are not really worth defending. More so on the 0% tax corps.


POCO's and POS's provide some need to defend. But a POS can be taken down and moved before the 24 hours are up and the players can drop corp and leave an alt in the corp until the war is over.


I think that NPC need a reason to make people leave. Not force them, but give them a reason to want to leave. Seeing as most players don't care about the NPC Tax. It seems to a logical reason to up the tax rate. However if we can leave the Tax rate at it's current level, and come up with an idea to pushes the idea for NPC corpies to make a player corp I would be happy for that to happen.


IE like you said, more benefits to help with PVE activities.
#DeleteTheWeak
Valkin Mordirc
#1273 - 2014-09-21 09:30:26 UTC
REMI! All these talks of wardecs and other nefarious deeds seem to have darken the area around your face! I didn't know EVE had a morality system to it. D=



Diggin the look. ^.^
#DeleteTheWeak
Remiel Pollard
Aliastra
Gallente Federation
#1274 - 2014-09-21 10:10:44 UTC  |  Edited by: Remiel Pollard
Valkin Mordirc wrote:
REMI! All these talks of wardecs and other nefarious deeds seem to have darken the area around your face! I didn't know EVE had a morality system to it. D=



Diggin the look. ^.^


Yeah, it's basically exactly what I had before except with different lighting. I decided I wanted to be a little more shadowy. I want to be known as 'shady' but not evil, 'mysterious' but not unapproachable. Dashing, villainous... a 'puckish rogue', if you will.

I'm actually more 'white knight' than most mercs. I will mess with mission runners for example, but if they show some spirit, I'll usually offer to help cover their loss and even teach them some PVP basics if they want it. My latest rookie, BenJi Dan, scored his first good proper PVP kill today against an EVE vet in a Rupture in 0.3 somewhere. I'm still doting over the pride of having successfully raised another dangerous EVE entity. But I found him by assisting his carebear corp against a wardec. They're a manufacturing corp primarily but, before I found them, they were actually doing quite well holding their own in the dec. Anyway, I found them when I was messing with one of their mission runners.

But that dec is why you can't tell me that indi players can't fight without me giggling at you a little. They didn't really need me, they'd killed a few of their 'griefers' just fine by themselves, just by banding together and putting up a fight.

But here's the thing - I know there's no 'honour' in EVE but, I still have something of a personal code of 'honour' and I want that to come across in my presentation a bit as well, but not too much. Like, just the other day, I found a mission runner in a really screwy Domi fit that was getting ****** with, which at first, I had a laugh at.

Then I realised he was getting ****** with guys using logi, and that was like kicking dirt in my eyes - at least when I do it, I do it solo, one assault frigate, no links. I happened to be in a Typhoon at the time, and BenJi was nearby in his Thorax, so I got him to come along. We landed too far to kill them but I did succeed in chasing them off. They dropped tackle on him to warp and I told him to dock, wait for his timer to end, gave him a new Domi fit, and told him some of the ins and outs of high sec fuckery so he could blueball guys like that in future.

So, I'm not that nefarious really, I could even be borderline 'carebear' by virtue of sympathising with them at times. Thing is, the fact that he was scrammed told me he wasn't carebear, cuz he tried to fight, and apparently put up a good enough one for those cowards to feel the need to bring logi for one Vengeance against a shitfit Domi. That was enough for me to feel he was worthy of my assistance.

I don't go after people because they're easy, I go after them because they make an impression. What kind of impression they make, I suppose, dictates whether I go after them as a friend, or an enemy. I suppose that's the look I'm trying to go for, not really sure how to explain it but yeah, 'shady' because unpredictable I guess.

EDIT: As a side note, I can't remember ever being, or what made me, this vain. Pirate

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Xuixien
Solar Winds Security Solutions
#1275 - 2014-09-21 10:43:06 UTC
theres tons of things you can play with regarding a corp having something to fight for in hisec. for example, what if those coveted level four missions were only available to players in corps which had standings? standings not derived from player average but fromplayers running missions. close the corp, and you lose the standings, and have to start all over. player standings would affect refining, etcetc. on that note, what if hisec refineries were just awful, even worse than they are now, but pos refoneries stayed the same?

im not posting these as actual suggestions... but homestly there is little reason to have a corp on hisec. the social aspect is on,y a smallfactor as anyone who hs been in a hisec corp will know that they rarely talk to eachother.

also i hate typing on ouchscrens

Epic Space Cat, Horsegirl, Philanthropist

Kaarous Aldurald
Black Hydra Consortium.
#1276 - 2014-09-21 12:33:23 UTC
Valkin Mordirc wrote:

I think that NPC need a reason to make people leave. Not force them, but give them a reason to want to leave. Seeing as most players don't care about the NPC Tax. It seems to a logical reason to up the tax rate. However if we can leave the Tax rate at it's current level, and come up with an idea to pushes the idea for NPC corpies to make a player corp I would be happy for that to happen.


I've been saying basically this for a while. (although hearing Gevlon Goblin agree with it is... disturbing? yeah that's a good word for it)

NPC corps right now skew the risk/reward ratio.

They provide too much relief from risk without commensurate loss of reward.

But of course the whole problem stems from player corps not having enough carrots as well, obviously. Maybe some kind of structure you had to anchor in order to run higher level missions, or collect incursion payouts? Something to get people out and playing the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dave Stark
#1277 - 2014-09-21 12:50:30 UTC
Gevlon Goblin wrote:
The main issue is not addressed: people drop a corp because that particular corp is worthless. He might value the 0% tax, so creates a new one, but that particular corp has no value to him, so he isn't motivated to try to defend it.

The mantra is "risk vs reward", but being in a highsec corp has no PvE reward. The solution is to let corps have something worth fighting for. Otherwise people have no reason to fight for that corp, so they won't. If you try to make them fight by some mechanic proposed in this thread, they just won't join any more corps and eat the NPC tax.

I'd like to stress that "make NPC tax 50%" is a bad answer, since it still don't make corp X more valuable than corp Y. The solution would be something that corps could own, making them special, worth fighting for.


I actually hate myself for agreeing with you.

the issue is that player corps simply can't offer players anything that they'd value enough to fight for it. prime example is miners, there's literally 0 reasons to join a player corp because all you get is a convenient chat channel at the cost of awoxing and wardecs.
Grog Aftermath
Doomheim
#1278 - 2014-09-21 14:23:56 UTC
Kaarous Aldurald wrote:
Valkin Mordirc wrote:

I think that NPC need a reason to make people leave. Not force them, but give them a reason to want to leave. Seeing as most players don't care about the NPC Tax. It seems to a logical reason to up the tax rate. However if we can leave the Tax rate at it's current level, and come up with an idea to pushes the idea for NPC corpies to make a player corp I would be happy for that to happen.


I've been saying basically this for a while. (although hearing Gevlon Goblin agree with it is... disturbing? yeah that's a good word for it)

NPC corps right now skew the risk/reward ratio.

They provide too much relief from risk without commensurate loss of reward.

But of course the whole problem stems from player corps not having enough carrots as well, obviously. Maybe some kind of structure you had to anchor in order to run higher level missions, or collect incursion payouts? Something to get people out and playing the game.



Except when the tax did go up in NPC corps a lot did moan (so they do care about tax) and the result of the tax increase caused 1 character corps to become more popular.

So stop with the bs about NPC corp members don't care about tax, because it simply isn't true.
Grog Aftermath
Doomheim
#1279 - 2014-09-21 14:50:41 UTC  |  Edited by: Grog Aftermath
Veers Belvar wrote:
Alavaria Fera wrote:
So what is everyone's favorite way to dodge wardecs


Gotta be the drop and reform corp and declare 30-1 victory. Nothing pisses em off more!



My favourite is play something else other than EVE.

Thought I'd explain why, it comes down to the employment record, I prefer to keep mine intact, rather than in and out all the time.

However, if there was no employment record I'd opt for drop and reform.





Only four reasons I can think of why you would war-dec

1) You know that you won't lose.

2) To disrupt their game play.

3) You know that you won't lose and to disrupt their game play.

4) Just to try and extort isk from them.
Veers Belvar
Swordmasters of New Eden
#1280 - 2014-09-21 14:55:57 UTC
The system is working perfectly fine now. People who want to be in medium-large corps in highsec face wardeccs and need to figure out how to fight back. People who don't want to deal with stick to NPC/1 man corps, and are still subject to PvP through suicide ganking. There is no reason the game mechanics should be adjusted (by raising tax on NPC corps) to force people into PvP without CONCORD protection - that does not reinforce the values of highsec, and is nothing more than a thinly veiled attempt by some folks to pad their killboard. Game WAD, no changes needed.