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Catalyst needing a Nerf to bring it in line with other destroyers ?

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Author
Jacob Holland
Weyland-Vulcan Industries
#21 - 2014-09-18 12:39:14 UTC
Kagura Nikon wrote:
If ccp deemed the past minmatar speed advantage of 20% too much to have for the trade off of capacitor, ehp, and weapon range. THen no way in hell almost 100% damage advantage can be accepted.

Comparing apples with apples, the Talos is an ABC (which should have been BS with a secondary ewar bonus IMHO) and therefore will always significantly outdamage the CBCs, the Naga (as I recall) can achieve very similar numbers and is capable of engaging at significantly greater range. I don't believe the Oracle is excessively far behind either.

100% damage advantage is hyperbole and ignores the real performance of the ship in space - that is not to say that the Talos doesn't perform well (although I prefer my Brutix).
Nonetheless, I don't see many Cat's outside highsec which are fitted in that manner, they get kited and killed too quickly because they have no ability to control the fight, most I've seen have actually been fit with rails (or, if not, are shooting blasters at 30km to whore on killmails)...
Nolak Ataru
Hedion University
Amarr Empire
#22 - 2014-09-18 12:47:18 UTC
Kagura Nikon wrote:
Cetaphil Thrace wrote:
I agree with Amonios, it has no range compared to the others.



Yet this is a situation of extreme min maxing. It sacrifices one value to have utter massive advantage in other.

That is not healthy on this level, specially when the DPS is the factor boosted. It makes the ship too dislodged of the intended role of the class.

If ccp deemed the past minmatar speed advantage of 20% too much to have for the trade off of capacitor, ehp, and weapon range. THen no way in hell almost 100% damage advantage can be accepted.


Speaking of min/maxing, the Tornado can punch out a 14k alpha. Shall we nerf it too?
Solette Cheli
Doomheim
#23 - 2014-09-18 13:37:08 UTC  |  Edited by: Solette Cheli
Battle BV Master wrote:
A Talos can do 1400 DPS while some BCs struggle to do 700. So no its a normal difference in the world of Eve.

Also am probably one of very few here that does not take ganking into account. Never been ganked, never ganked.

I just actually fly the things, kinda weird huh?

It's an attack BC though, comparing it to battleships would make more sense.
Catalyst trades high DPS for low tank and low range, simple as that, like energy weapons can either use close range, high damage or long range, low damage.
Attack Battlecruiser are another good example which not exactly same situation, the hull->damage is odd like the catalyst, but compared to ships that normally run that much damage, it has a miniscule tank.
Jon Joringer
Republic University
Minmatar Republic
#24 - 2014-09-18 13:46:30 UTC
You know, this absurd potential dps issue isn't limited to the Catalyst. Many Gallente ships can reach ridiculous dps compared to the rest of their class. People who think it isn't an issue are a fan of the supposed 'downfall' being that you have to get close to apply all of said dps (which really isn't that big an issue anymore since Gallente is the second fastest race with the best tracking turret system). Other people see this rather large disparity between Gallente and everyone else and realize something should be changed. I know Gallente are FotM right now, but hopefully they'll fall out of the golden light before too long (and hopefully with nerfs, not buffs to everything else).
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#25 - 2014-09-18 18:00:40 UTC
Posting in a stealth nerf highsec ganking thread.

Seriously if you did any PvP you'd quickly realize that the Cata is very balanced and I'd go so far as to say it's not even as popular as the other destroyers, I do lots of FW PvP and I find that the Thrasher, Coercer and Algos are the more popular destroyers, Catalysts are far less common. Also you can get almost 600dps in an Algos with a proper PvP fit that won't die instantly and also can't be kept at range as easily as a Catalyst because of drones.
Domino Vyse
FeedingMachine
War and Wormhole
#26 - 2014-09-19 14:04:29 UTC
******* bears.

Stick to mining, and we'll stick to PVP.
Kagura Nikon
Native Freshfood
Minmatar Republic
#27 - 2014-09-19 14:42:29 UTC
Nolak Ataru wrote:
Kagura Nikon wrote:
Cetaphil Thrace wrote:
I agree with Amonios, it has no range compared to the others.



Yet this is a situation of extreme min maxing. It sacrifices one value to have utter massive advantage in other.

That is not healthy on this level, specially when the DPS is the factor boosted. It makes the ship too dislodged of the intended role of the class.

If ccp deemed the past minmatar speed advantage of 20% too much to have for the trade off of capacitor, ehp, and weapon range. THen no way in hell almost 100% damage advantage can be accepted.


Speaking of min/maxing, the Tornado can punch out a 14k alpha. Shall we nerf it too?



Alpha strike is already an advantage PRE nerfed by having the lowest DPS of any weapon system. THat means an large advantage on a SECONDARY importance attribute .. paid with a nerf to a priamry importance attribute.

On the catalysis is the contrary. A buff on the primary importance attribute, paid with a nerf to a secondary attribute (sepcially in the roles the destroyers are used).


My main point is. DPS , SPEED and a few other attributes ARE more important then others, when a ship have a massive advantage in one of the more improtant attributes it needs MORE disadvantage on the others.

"If brute force does not solve your problem....  then you are  surely not using enough!"

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#28 - 2014-09-19 19:15:15 UTC
removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Gabriel Karade
Coreli Corporation
Pandemic Legion
#29 - 2014-09-19 19:48:42 UTC
Dia'Sarbator wrote:
I was playing around with this on EFT .... The catalyst destroyer is 300 dps higher than any of the other destroyers in eve.... Which is ironic for the fact that it is almost double the dps of the lower dps Destroyers.

Shouldn't the catalyst be brought in line with the other Destroyers ?
Utter bollocks.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Iain Cariaba
#30 - 2014-09-19 22:18:14 UTC  |  Edited by: Iain Cariaba
Answer this one, OP. If the catalyst is so uber powerful, why do I see more thrashers outside highsec than catalysts? Shirley if EFT's word is gospel, and raw dps is all that matters in picking a ship, than no one would fly any destroyer than a catalyst.

Edit: For the record, I do not gank, nor have I been ganked by a catalyst. I have no opinion on the topic of catalysts. I disagree simply because your logic is flawed, and this must be pointed out.
Dirk Decibel
Pator Tech School
Minmatar Republic
#31 - 2014-09-20 00:10:17 UTC
Dia'Sarbator wrote:


I am by no means apposed to giving it more tank or more options but the DPS factor needs to be brought in line with the other Dessies ... The problem is that it can reach such levels of dps... I mean honestly the people that don't want it nerfed are people that use it for ganking ... Instead of this very niche aspect of the game i propose fixing the ship to bring it in line with the others

You are saying every ship in EVE should have roughly the same characteristics... That's not how this game works bro. Even if you give all ships 'roughly' the same specs, there will still be ONE that will be favored over the others for specific tasks.

Question: why is it the catalyst that needs fixing and not the other destroyers to bring them in line with the Catalyst?
Supremacyy
Hedion University
Amarr Empire
#32 - 2014-09-20 00:42:08 UTC
Posting in a stealth anti ganking thread Blink
Gully Alex Foyle
The Scope
Gallente Federation
#33 - 2014-09-20 18:48:09 UTC
Dia'Sarbator wrote:
I was playing around with this on EFT .... The catalyst destroyer is 300 dps higher than any of the other destroyers in eve.... Which is ironic for the fact that it is almost double the dps of the lower dps Destroyers.

Shouldn't the catalyst be brought in line with the other Destroyers ?
First of all, as several others have pointed out, ship balance is not just about dps. The Cata (and the Coercer) have 8 turrets and 3 lowslots, but only 2 midslots meaning very poor range control.

As several others pointed out, the Cata is less popular in PVP than the Thrasher, Algos, Talwar, Coercer and Cormorant. Probably even less popular than the Corax. Maybe slightly more popular than the Dragoon, which is a great ship but has the big problem that everybody knows it will have neuts, thus plans accordingly.


But even ignoring all this, your premise is flawed. Twice.

1) The coercer can fit blasters and reach the same dps as the Cata (564 with 8 neutrons, void, 3 magstabs - no sane person would add 2 dmg rigs to all that for PVP because of stacking penalties). So it's not just the catalyst

2) If you fit a coercer (or again, a catalyst) with 8 pulse lasers, conflag and 3 heat sinks, you'll get 460dps. So, where the hell are you getting the 300 dps difference???


TL;DR it looks like you have no clue, neither in actual PVP nor in EFT! Blink

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Fenris Orion
Strata Victoria
Of Essence
#34 - 2014-09-20 21:51:43 UTC
Try comparing dps potential to other boats, like the T2 variant the Eris, or maybe the Enyo, or the Thorax? I've been flying a shield tanked blaster thorax that dishes out >800dps overheated, and that's with a decent tank, tackle, and speed. I bet it could easily push past 1000dps if you get stupid about fitting it for such.

Generally speaking, Gallente ships are supposed to have the highest dps potential in exchange for the greatest difficulty in applying that dps, ie range and speed. Even railguns are gimped by the worst tracking speed.

Ergo, properly fitting and flying the Catalyst takes some skill, or you'll be kited to death by every Condor or slicer that you run into.

That being said, the Cat is one of my favorite ships for lowsec PvP. It's challenging, but equally rewarding, to win with.

Load Null, collect tears.

-LIBERTY OR DEATH-
Fenris Orion
Strata Victoria
Of Essence
#35 - 2014-09-20 22:25:56 UTC
Also, imagine how upset the OP would be if CCP ever got off their duff and gave us Navy Faction Destroyers.....

Twisted. Twisted. Twisted
IIshira
School of Applied Knowledge
Caldari State
#36 - 2014-09-21 14:02:31 UTC
Fenris Orion wrote:
Try comparing dps potential to other boats, like the T2 variant the Eris, or maybe the Enyo, or the Thorax? I've been flying a shield tanked blaster thorax that dishes out >800dps overheated, and that's with a decent tank, tackle, and speed. I bet it could easily push past 1000dps if you get stupid about fitting it for such.

Generally speaking, Gallente ships are supposed to have the highest dps potential in exchange for the greatest difficulty in applying that dps, ie range and speed. Even railguns are gimped by the worst tracking speed.

Ergo, properly fitting and flying the Catalyst takes some skill, or you'll be kited to death by every Condor or slicer that you run into.

That being said, the Cat is one of my favorite ships for lowsec PvP. It's challenging, but equally rewarding, to win with.

Load Null, collect tears.

-LIBERTY OR DEATH-



This^

The Catalyst gives up range for a whole lot of DPS... There is a counter to everything... If you want to counter the Catalyst dictate range. Eve is rock paper, scissors. Not one ship is "better" than another.

You can reduce the DPS of a Catalyst but it would be useless compared to the other destroyers without range.


It's clear that when we have a miner posting about Catalysts needing a nerf it's nothing but a stealth nerf ganking thread. Her previous post here kind of gives her away. If you're going to make a nerf ganking thread at least create an alt that isn't a miner?
Jonah Gravenstein
Machiavellian Space Bastards
#37 - 2014-09-21 15:21:10 UTC
Gully Alex Foyle wrote:
Dia'Sarbator wrote:
I was playing around with this on EFT .... The catalyst destroyer is 300 dps higher than any of the other destroyers in eve.... Which is ironic for the fact that it is almost double the dps of the lower dps Destroyers.

Shouldn't the catalyst be brought in line with the other Destroyers ?
First of all, as several others have pointed out, ship balance is not just about dps. The Cata (and the Coercer) have 8 turrets and 3 lowslots, but only 2 midslots meaning very poor range control.

As several others pointed out, the Cata is less popular in PVP than the Thrasher, Algos, Talwar, Coercer and Cormorant. Probably even less popular than the Corax. Maybe slightly more popular than the Dragoon, which is a great ship but has the big problem that everybody knows it will have neuts, thus plans accordingly.


But even ignoring all this, your premise is flawed. Twice.

1) The coercer can fit blasters and reach the same dps as the Cata (564 with 8 neutrons, void, 3 magstabs - no sane person would add 2 dmg rigs to all that for PVP because of stacking penalties). So it's not just the catalyst

2) If you fit a coercer (or again, a catalyst) with 8 pulse lasers, conflag and 3 heat sinks, you'll get 460dps. So, where the hell are you getting the 300 dps difference???


TL;DR it looks like you have no clue, neither in actual PVP nor in EFT! Blink
The numbers come from an overheated T2 fit suicide gank catalyst and require maxxed skills and some gunnery implants to achieve. No tackle, no prop mods, no tank.

[Catalyst, HMRC Cutter]

8x Light Neutron Blaster II (Void S)

2x Sensor Booster I (Scan Resolution Script)

3x Magnetic Field Stabilizer II

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I



In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

To mare
Advanced Technology
#38 - 2014-09-21 16:16:32 UTC
Fenris Orion wrote:
Generally speaking, Gallente ships are supposed to have the highest dps potential in exchange for the greatest difficulty in applying that dps, ie range and speed. Even railguns are gimped by the worst tracking speed.


yes and minmatar ships are supposed to be the fastest/most agile, and we all see hows that worked out.
balance never stop there will be one day CCP will nerf gallente ships or just plain over boost the others race like they did with gallente in the past 2 years.

on a side note
1-blaster have the best tracking in the game an null give them a really a damn good range especially considering the high native dps of the weapon itself.
2-only medium railgun have the worst tracking and its only slightly worse than M artillery, they have better range which compensate for the tracking and almost double the dps, small and large railguns dont have the worst tracking in the game.
Gully Alex Foyle
The Scope
Gallente Federation
#39 - 2014-09-21 16:40:25 UTC
Jonah Gravenstein wrote:
Gully Alex Foyle wrote:
Dia'Sarbator wrote:
I was playing around with this on EFT .... The catalyst destroyer is 300 dps higher than any of the other destroyers in eve.... Which is ironic for the fact that it is almost double the dps of the lower dps Destroyers.

Shouldn't the catalyst be brought in line with the other Destroyers ?
First of all, as several others have pointed out, ship balance is not just about dps. The Cata (and the Coercer) have 8 turrets and 3 lowslots, but only 2 midslots meaning very poor range control.

As several others pointed out, the Cata is less popular in PVP than the Thrasher, Algos, Talwar, Coercer and Cormorant. Probably even less popular than the Corax. Maybe slightly more popular than the Dragoon, which is a great ship but has the big problem that everybody knows it will have neuts, thus plans accordingly.


But even ignoring all this, your premise is flawed. Twice.

1) The coercer can fit blasters and reach the same dps as the Cata (564 with 8 neutrons, void, 3 magstabs - no sane person would add 2 dmg rigs to all that for PVP because of stacking penalties). So it's not just the catalyst

2) If you fit a coercer (or again, a catalyst) with 8 pulse lasers, conflag and 3 heat sinks, you'll get 460dps. So, where the hell are you getting the 300 dps difference???


TL;DR it looks like you have no clue, neither in actual PVP nor in EFT! Blink
The numbers come from an overheated T2 fit suicide gank catalyst and require maxxed skills and some gunnery implants to achieve. No tackle, no prop mods, no tank.

[Catalyst, HMRC Cutter]

8x Light Neutron Blaster II (Void S)

2x Sensor Booster I (Scan Resolution Script)

3x Magnetic Field Stabilizer II

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I



Thanks Jonah. Yeah, if you really go crazy with implants for burst dps, you can even reach 775 overheated.

Still, a pulse laser coercer can reach 630 in the same conditions so still no '300 dps difference'... Roll

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Fenris Orion
Strata Victoria
Of Essence
#40 - 2014-09-21 19:10:16 UTC  |  Edited by: Fenris Orion
To mare wrote:
Fenris Orion wrote:
Generally speaking, Gallente ships are supposed to have the highest dps potential in exchange for the greatest difficulty in applying that dps, ie range and speed. Even railguns are gimped by the worst tracking speed.


yes and minmatar ships are supposed to be the fastest/most agile, and we all see hows that worked out.
balance never stop there will be one day CCP will nerf gallente ships or just plain over boost the others race like they did with gallente in the past 2 years.

on a side note
1-blaster have the best tracking in the game an null give them a really a damn good range especially considering the high native dps of the weapon itself.
2-only medium railgun have the worst tracking and its only slightly worse than M artillery, they have better range which compensate for the tracking and almost double the dps, small and large railguns dont have the worst tracking in the game.


I'm not sure what you're complaining about...

The majority of Minmitar combat ships are in fact the fastest things in their class with the odd exception, and the balance for that fact is 'middle of the road' tank and dps. Slasher, Firetail, Thrasher, Stabber, and especially the Vagabond are all fantastic ships used to great effect in combat.

1- Small Neutron Blasters fitted to hulls that give a falloff bonus and shooting Null still barely reach >9km, and at that range they do a maximum, assuming zero transversal, of half of their 'native' dps. In order to extend the falloff/optimal of these you must trade damage mods and rigs, which negates the point.

2- Comparing railguns to artillery is apples to oranges. Artillery Thrasher vs Railgun Catalyst, given similar ehp and skills, the Arty Thrasher wins in spite of the higher per-second paper dps of the railguns.

Claiming that the current lineup of combat ships is unbalanced or broken in some way only shows a lack of experience in winning with or understanding why you loose to these ships....... Except the Worm and Garmur. Those things are freaking OP right now...Evil
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