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Dodging Wardecs

First post
Author
E-2C Hawkeye
HOW to PEG SAFETY
#1101 - 2014-09-19 15:33:58 UTC
Jenn aSide wrote:
Aivo Dresden wrote:

[And this is where you're wrong. People get to play in the sandbox however they want. No party is more entitled to a play style than another.


No they don't. You don't get to play how you want. You get to play how you EARN. You get to do what you want when you are smart enoguh to overcome opposition. A sandbox game doesn't mean you get to do what you want, it means EVERYONE gets to do what they want, and some people want to shut you down.

As it is now, people can either hide from consequences in an npc corp OR make a small "npc corp deluxe" small corp (all the NPC dec dodging, none of the NPC corp taxes) that they can just fold and reform.

What should happen is that NPC corps are an option, but a poor one, and ANY player corp is subject to counters by other player corps that should necessitate actual creativity on the part of the smaller/weaker corp to avoid/mitigate (like getting or buying friends, somehow going 'guerrilla' on the bigger corp, getting bigger/stronger itself or something else).

People who can't see the problem with the current status quo have a problem with honesty.

There is no earn. My entitlement to play this game how I want comes when I pay my sub. When you pay my sub then you can tell me how to play my game.
Absolutely Not Analt
Carebears on Fire
#1102 - 2014-09-19 15:35:36 UTC
Aivo Dresden wrote:
Absolutely Not Analt wrote:
Following the principle of Keep It Simple Stupid:

What if we just made it cost 50 million ISK per active wardec to dissolve a corp (no active wars = 0 ISK) and require a 24 hour timer before the corp dissolves. Now it costs exactly as much to end a war as it does to start one.

If you wanted to go one better, you could make it take a vote (LOL) of the shareholders to dissolve the corp which, I think, adds another 24 hours, and makes it more cumbersome to dissolve the corporation.

I like this idea. Since the corps just get disbanded and recreated within a short period of time, you might as well just add in a feature that cancels a war after 24 hours, for the fee of 50 mill isk.


Actually, that's just buying a get out of war free card, which I'm not sure I like. My suggestion would, if implemented correctly, actually require the defender to make some choices. Here is how I see it working:

1. Hour 0: Attacker (Corp A) declares war on defender (Corp D). Notices go out to all parties.
2. Hour 0: CEO of Corp D happens to be online, gets notice and immediately files for vote to disband corporation.
3. Hour 24: War goes live. Vote passes, CEO presses the DO IT NAO button with furious vengence. ISK is deducted from the corp wallet. If there is not enouigh to cover the total cost, the action is invalidated and a new vote must be taken.

At this point, all members of the corp lose all their corp roles and enter corporate stasis. I envision this being an irreversible process. They can call for the vote and do nothing, but once they actually act on the vote and click the disband button, they can't stop it, even if the attacker drops the war. At this point, Corp D will disband.

4. Hour 48: All members of Corp D are kicked and the corp dissolves. A mechanic would need to be put into place to handle assets and ISK left behind (especially POS towers), but I don't see any great technical hurdles.


In this scenario, the defender still gets to run away if they are wiling to pay to do so. And the attacker still has a minimum of a 24 hour window to catch some denfenders moving around and kill them.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#1103 - 2014-09-19 15:38:53 UTC
So, here's a more elaborate opinion...

Ok, war dec me. I have an industry alt. I stay in my corp and move my industry alt out of the corp. You honestly think that's an exploit? What about the alts of the war dec corp making their money for them? Then that's an exploit too.

You want to declare war on a one character/man corp? You really are king ******* neckbeard then. That's like Russia declaring war on Monaco. There's an old saying, "The juice isn't worth the squeeze". Everyone hates the "Eve is dying" threads, but if no one can start a new corporation Eve will undoubtedly die. If your endgame is nothing more than tears they will eventually be yours.

If you declare war on a small corp and some of the members just leave, that's not an exploit, its just people who don't want to be shot at with no provocation. In fact, most people on Earth are this way, no matter how tough they act on the virtually anonymous internet.

You declare war on a small corp and everyone drops the corp and reforms. They just lost all their standings with every (npc) corp in the game for 7 days. No more jump clones, no more missions that the character itself didn't grind standings with. At that point then it may or may not be crossing the line of "exploit", but for every case that's not "exploit" its definitely harassment. In other words if you did nothing to provoke the aggressor and have no assets worth taking then they are just harassing you.

Then of course the final scenario is corps that have real assets and or aggregates someone, then the whole corp drops and reforms. That's probably an exploit, but it one that costs you your POS, so you pay for it in spades.

internet spaceships

are serious business sir.

and don't forget it

Aivo Dresden
State War Academy
Caldari State
#1104 - 2014-09-19 15:44:43 UTC  |  Edited by: Aivo Dresden
Absolutely Not Analt wrote:
Stuff.
Yea, I can see your point. My question is; why make something super tedious and annoying? No one likes annoying mechanics. Why as a developer, would you purposefully add in something just to make things harder or more annoying? That's just bad design.

You know they'll just remake the corp anyway. Might as well just give them to option to as soon as hostilities between the 2 parties start, they can pay to surrender within 24 hours. And not the crazy fees but something along the lines of what the initial wardec costed.

That way there's always at least a 24h window of aggression and the defender doesn't have to go through the hassle of what you described. Declaring and paying for a war is just way to easy and if anything, this is what needs to change.
Aiyshimin
Mea Culpa.
Shadow Cartel
#1105 - 2014-09-19 16:30:31 UTC
Wardec price should depend on the NPC standings and sec status of the corps involved. For a deccer, the price should be higher if they had bad relations to authorities, and even higher if the declared corp has better relations to authorities.

Furthermore, the declared corp should be able to counter-bribe CONCORD to nullify the war declaration.

Sibyyl
Garoun Investment Bank
Gallente Federation
#1106 - 2014-09-19 16:32:59 UTC  |  Edited by: Sibyyl
Aiyshimin wrote:
Wardec price should depend on the NPC standings and sec status of the corps involved. For a deccer, the price should be higher if they had bad relations to authorities, and even higher if the declared corp has better relations to authorities.

Furthermore, the declared corp should be able to counter-bribe CONCORD to nullify the war declaration.



I like this idea. Gives value to higher standings.


Edit: Be careful though Aiysh, a large established corp could probably grind for standings much easier than a small corp of eclectic players.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Feyd Rautha Harkonnen
Doomheim
#1107 - 2014-09-19 16:43:46 UTC
Carl Pator wrote:
Feyd Rautha Harkonnen wrote:
If a wardec mechanic is going to exist at all it should be meaningful, that means a defender shouldn't be able to use a simple exploit (drop corp) to dodge it.

Now I can debate whether wars should exist at all or not, but what I cannot stomach is a failure in logic that tries to defend the indefensible, an exploit to a game mechanic.

CCP would say this isn't an exploit, and 'working as intended', that's them trying to have their cake and eat it too. I might selfsame just say bullsh!t, and bad war mechanic is bad...

In short...

- Wars *must* follow someone who drops corp under wardec, for one week or until war ends, whichever is sooner. Anything less is an exploit and loophole.

Additionally...

- Put wardec fees in a 'bucket' claimable by the defender, based on aggressor assets killed.
- Increase NPC corp taxes to 50%. If someone wants to be safe, a premium should be paid for that.

DONE.

F


While I've been pro dec dodging due to lack of a better option I think we may have just found one. I can find no fault in your post and the dec fees into a bucket for kill based payout would be a good insentive for the defender to fight. Should the cost of decing go up though? As I don't think 50mil would go very far.

Anything is on the table as far as I am concerned, after the existing drop-corp loophole is closed.

Keep in mind though, wardec fees have already been increased -- it's long overdue the counter-balancing closing of drop-corp loophole is closed.

Then we can talk.

F
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#1108 - 2014-09-19 16:50:44 UTC
Sibyyl wrote:
Aiyshimin wrote:
Wardec price should depend on the NPC standings and sec status of the corps involved. For a deccer, the price should be higher if they had bad relations to authorities, and even higher if the declared corp has better relations to authorities.

Furthermore, the declared corp should be able to counter-bribe CONCORD to nullify the war declaration.



I like this idea. Gives value to higher standings.


Edit: Be careful though Aiysh, a large established corp could probably grind for standings much easier than a small corp of eclectic players.


A large corp would have some difficulties getting all its member to grind the required standings, and that's without taking alts into consideration.
Feyd Rautha Harkonnen
Doomheim
#1109 - 2014-09-19 16:58:10 UTC  |  Edited by: Feyd Rautha Harkonnen
Grog Aftermath wrote:

[closing drop-corp loophole]...Which would be worse than the old system, you could hound someone back to an NPC corp or out of the game.

If a player chooses to hide out in an NPC corp to avoid wardecs, that's his call. He has that choice. It is not 'hounding', that is pansified carebear speech. WoW is that way -->

Grog Aftermath wrote:

As the corps being targeted are PvE corps nothing would ever come out of the bucket, rendering it a complete waste of time.

Increase taxes to 50% and have players especially newer players asking themselves why do they even bother playing the game.

You talk about logic, yet your logic just follows a hard-line PvPers.

Corps are corps, they are both pvp and pve -- there shouldn't be different war mechanics to try and protect one subset.

If players (especially newer players) don't like paying 50% NPC corp taxes to enjoy safety from wardecs, they can choose to create their little 1 man corps as they do today. Nothing is stopping them from doing that. Choice equals consequence however THAT is EvE.

Also, there is this little thing called 'alliances', where even a PVE corp can join an alliance that also contains PVP corps for their protection. Your problem (and I would dare say many pansy carebears problems), is they refuse to organize to enjoy the protections offered by said organizations...

I would dare say, small corps that can't organize to defend themselves SHOULD be blasted from existance and die under wardecs, and said conflict ensure only those worthy of survival as a corp go on to join an alliance to protect it (or learn to protect themselves). Your problem is you think the weak and incompetent should be able to run (1 man tax dodging) corps without molestation at all, that is not HTFU, that is not EvE.

Additionally, (and I don't know how I didn't mention it sooner..being a merc myself), there are MANY mercenary PVP corps that can be hired by a PVE corp to protect them or ally with them in war defense. Your ISK, their guns, its a beautiful partnership.

Finally, for your pansified heresies against EvE HTFU, we are adding a +1 to the Kill-It-Forward queue, where an innocent carebear will be murdered by us in hisec and told it was because of you and your heresies in this thread.

Your heresies, our hands, their blood, your conscience.

F
Sibyyl
Garoun Investment Bank
Gallente Federation
#1110 - 2014-09-19 16:59:33 UTC
Ria Nieyli wrote:


A large corp would have some difficulties getting all its member to grind the required standings, and that's without taking alts into consideration.


I think it depends. Members with no standings at all do not contribute negatively, and there is a 7 day cooldown for member contributions to corp pool..

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Jenn aSide
Worthless Carebears
The Initiative.
#1111 - 2014-09-19 17:06:59 UTC
E-2C Hawkeye wrote:
Jenn aSide wrote:
Aivo Dresden wrote:

[And this is where you're wrong. People get to play in the sandbox however they want. No party is more entitled to a play style than another.


No they don't. You don't get to play how you want. You get to play how you EARN. You get to do what you want when you are smart enoguh to overcome opposition. A sandbox game doesn't mean you get to do what you want, it means EVERYONE gets to do what they want, and some people want to shut you down.

As it is now, people can either hide from consequences in an npc corp OR make a small "npc corp deluxe" small corp (all the NPC dec dodging, none of the NPC corp taxes) that they can just fold and reform.

What should happen is that NPC corps are an option, but a poor one, and ANY player corp is subject to counters by other player corps that should necessitate actual creativity on the part of the smaller/weaker corp to avoid/mitigate (like getting or buying friends, somehow going 'guerrilla' on the bigger corp, getting bigger/stronger itself or something else).

People who can't see the problem with the current status quo have a problem with honesty.

There is no earn. My entitlement to play this game how I want comes when I pay my sub. When you pay my sub then you can tell me how to play my game.


BS. Your sub gives you access to the game, nothing more. The only 'rights' you have in this game are contained in the EULA, that's it.

So you can play as you want, other people can play as they want, and if they want to stop you, that's fair game. What shouldn't happen is that you shouldn't be able to short-circuit someone playing against you so easily that it costs you nothing.

The above describes the hypocricy seen in many high sec posters. They don't like Ganking (for example) because 'it doesn't cost enough, catalysts are cheap', but when it's a beneficial game mechanic that costs NOTHING (folding then reform a corporation), well, hey, that's ok because sandbox/emergent gameplay.
Grog Aftermath
Doomheim
#1112 - 2014-09-19 17:08:15 UTC
Feyd Rautha Harkonnen wrote:

Finally, for your pansified heresies against EvE HTFU, we are adding a +1 to the Kill-It-Forward queue, where an innocent carebear will be murdered by us in hisec and told it was because of you and your heresies in this thread.

Your heresies, our hands, their blood, your conscience.

F



Lol. so I was right about you being a hard-line PvPer.

Well if you want to play the in-game terrorist that's up to you. But their blood as you put it is not on my hands, it's squarely on yours. You're the one making that decision, not me.
Ireland VonVicious
Vicious Trading Company
#1113 - 2014-09-19 17:11:01 UTC
Grog Aftermath wrote:
Ireland VonVicious wrote:

The biggest game mechanic issue is that we have no way to fight back with cold hard cash. This puts indy/trade and large new player groups at huge disadvantage.


There are mercenary corps for hire.



Complete joke for the defending side.
You have no idea who put mercs on you in the first place.
Odds are high your paying guys working with the guys who are deccing you.

I've yet to ever hear of one time hiring mercs helped a defending corp in over 5 years of playing.
Grog Aftermath
Doomheim
#1114 - 2014-09-19 17:12:53 UTC
Ireland VonVicious wrote:
Grog Aftermath wrote:
Ireland VonVicious wrote:

The biggest game mechanic issue is that we have no way to fight back with cold hard cash. This puts indy/trade and large new player groups at huge disadvantage.


There are mercenary corps for hire.



Complete joke for the defending side.
You have no idea who put mercs on you in the first place.
Odds are high your paying guys working with the guys who are deccing you.

I've yet to ever hear of one time hiring mercs helped a defending corp in over 5 years of playing.



Depends, helps if you know a good merc corp.
Jenn aSide
Worthless Carebears
The Initiative.
#1115 - 2014-09-19 17:16:02 UTC  |  Edited by: Jenn aSide
Cipher Jones wrote:

You want to declare war on a one character/man corp? You really are king ******* neckbeard then. That's like Russia declaring war on Monaco. There's an old saying, "The juice isn't worth the squeeze".


You meant Ukraine....which the pretty much did. Same as when the United States invade Grenada. EVE, like real life, isn't some honorable 1v1 arena, it's cut throat dog eat smaller dog madness. It might suck in real life (because of all the dying) but it's fun in a video game.

I'm glad that some of you EVE players aren't George Lucas. If y'all was, Star Wars would have been a 10 minute short story about Luke Skywalker moaning about how unfair Galactic Empire Wardecs are (and then giving up without a fight). Because even with the force how can a few people beat Death Stars (he wouldn't have even thought about trying to Torpedo any exhaust ports because of the unfavorable Risk/Reward ratio)?

I remain constantly amazed about the displays of risk aversion (like dec-dodging) in a meaningless video game where nothing tangible can be lost.
Seneca Auran
Imperial Academy
Amarr Empire
#1116 - 2014-09-19 17:17:09 UTC
Jenn aSide wrote:

The above describes the hypocricy seen in many high sec posters. They don't like Ganking (for example) because 'it doesn't cost enough, catalysts are cheap', but when it's a beneficial game mechanic that costs NOTHING (folding then reform a corporation), well, hey, that's ok because sandbox/emergent gameplay.


The same argument works just as well in reverse. It perfectly describes the hypocrisy of many gankbears. Pay 50 million ISK and click a button for unrestricted high sec PVP? A OK. Disband a corporation to avoid a war dec? "No! EVE is a HARD game for HARD people! You need to justify your existence and EARN your right to play!!"
Jenn aSide
Worthless Carebears
The Initiative.
#1117 - 2014-09-19 17:20:46 UTC
Seneca Auran wrote:
Jenn aSide wrote:

The above describes the hypocricy seen in many high sec posters. They don't like Ganking (for example) because 'it doesn't cost enough, catalysts are cheap', but when it's a beneficial game mechanic that costs NOTHING (folding then reform a corporation), well, hey, that's ok because sandbox/emergent gameplay.


The same argument works just as well in reverse. It perfectly describes the hypocrisy of many gankbears. Pay 50 million ISK and click a button for unrestricted high sec PVP? A OK. Disband a corporation to avoid a war dec? "No! EVE is a HARD game for HARD people! You need to justify your existence and EARN your right to play!!"


The things you mention aren't equal at all. The 'gankbears' pay 50 million is. what does the disbanding corp pay again? oh right, NOTHING.

The only reason the 'gankbears' exist is the same reason why gankers in general exist in high sec, that's where the weak minded explosion-fodder is.
Solecist Project
#1118 - 2014-09-19 17:22:59 UTC
Jenn aSide wrote:
Seneca Auran wrote:
Jenn aSide wrote:

The above describes the hypocricy seen in many high sec posters. They don't like Ganking (for example) because 'it doesn't cost enough, catalysts are cheap', but when it's a beneficial game mechanic that costs NOTHING (folding then reform a corporation), well, hey, that's ok because sandbox/emergent gameplay.


The same argument works just as well in reverse. It perfectly describes the hypocrisy of many gankbears. Pay 50 million ISK and click a button for unrestricted high sec PVP? A OK. Disband a corporation to avoid a war dec? "No! EVE is a HARD game for HARD people! You need to justify your existence and EARN your right to play!!"


The things you mention aren't equal at all. The 'gankbears' pay 50 million is. what does the disbanding corp pay again? oh right, NOTHING.

The only reason the 'gankbears' exist is the same reason why gankers in general exist in high sec, that's where the weak minded explosion-fodder is.
Now now ...
... it costs them A WHOLE MILLION to reform the corp ..................

.......... how dare you forget to mention that????


/sarcasm

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Feyd Rautha Harkonnen
Doomheim
#1119 - 2014-09-19 17:24:01 UTC
Grog Aftermath wrote:
Feyd Rautha Harkonnen wrote:

Finally, for your pansified heresies against EvE HTFU, we are adding a +1 to the Kill-It-Forward queue, where an innocent carebear will be murdered by us in hisec and told it was because of you and your heresies in this thread.

Your heresies, our hands, their blood, your conscience.

F

Lol. so I was right about you being a hard-line PvPer.

Well if you want to play the in-game terrorist that's up to you. But their blood as you put it is not on my hands, it's squarely on yours. You're the one making that decision, not me.

The hands of the holy inquisitors of HTFU will be washed clean, by issuing a Kill-It-Forward notification to the victim post-detonation, explaining how you are the cause of his demise.

In a magical act similar to the transmogrification of host into HIS flesh, the sin of capsuleer murder will be transferred from our skilled inquisitors hands, onto yours....

Just imagine. Out there right now some innocent carebear is running level 3 security missions in AFK bliss, unwaware that Grog Aftermath has set into motion his date with DEATH.

...unless perhaps, you publicly renounce your pansied heresies against HTFU.

F
Anslo
Scope Works
#1120 - 2014-09-19 17:26:03 UTC
So much rage over nothing. Christ.

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