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Small gang PVP options for 3-4 noobs?

Author
Xero Bloodskye
Sebiestor Tribe
Minmatar Republic
#1 - 2014-09-19 16:15:24 UTC
There are four of us, two of us have played a little before and kept training skills and the other two are brand new. We are wanting to do some pvp but we don't really know anything about anything and so I guess the point of this is to ask where to start.

My character has Minmatar frigates/destroyers/cruisers/bcs all to 4-5 and Caldari frigates/cruisers/bcs to 3-4, and about 4.5m total sp.

My friend has Gallente ships all the way to battleships and a ton of points in drones, with about 16m total sp.

We kind of know the basics of how webs and warp scramblers work and a our combat knowledge is basic as far as how ships of different sizes and with different types of weapons fight each other.

What ship makeup would you suggest for the four of us and what is a good way to get into some fun pvp without just getting destroyed by a veteran corp.
Rumbaldi
Phoenix Connection
Lack of Judgement.
#2 - 2014-09-19 16:38:45 UTC  |  Edited by: Rumbaldi
If you guys are new to the game with little experience then perhaps look for a good corp to join who will nuture you guys a bit.

I see thought you are already in a corp, will they not teach you the ropes? But for now as new people, with probably not much isk I would say destroyers or down initially, cheap as chips, some webs, so scrams and go out to null (or lowsec but not on gates or stations, unless agressed first.) and look for a fight
Paranoid Loyd
#3 - 2014-09-19 16:46:39 UTC
4 Derptrons until you figure out what you are doing. Consider joining FW so you can use the plexes to trap people as well as make some isk while you are at it.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Xero Bloodskye
Sebiestor Tribe
Minmatar Republic
#4 - 2014-09-19 16:55:00 UTC
We actually have a little ISK, about 500m each due to referring each other and selling the PLEX, so losing a 10m cruiser isn't that big of a deal, but I can see the appeal of using super cheap frigates or destroyers.

If we are all flying frig/dest what types of ships could we kill? Would you just fit standard 125/150/200mm guns and be able to go after a variety of targets?

I have been learning to use the directional scanner to find targets and we could just look for lone ships. We started our own corporation and we just wanted to jump right into doing stuff because we were afraid maybe the two new guys wouldn't be interested in the game if they had to do slow things for a while first as at least one of them is impatient.
L'ouris
Have Naught Subsidiaries
#5 - 2014-09-19 16:57:31 UTC
Four folk should be enough to generate your own content IMO.

You can grind missions together to buy some disposable frigates and pest yourself a new roaming ground every week while your burn through your stock pile.

If you can ensure that everyone can afford the losses, you'll be in a position to start developing your own strategies based on how everyone is flying which will almost guanrantee your group making your own skill plans based on what your group dynamics require / want to try.

With four people, you can even get the initial hang of PVP just by joining/ starting your own corp and dueling it out without concord showing up. Biggest pain most folk face is the choice between 'lose ISK learning/ make enough ISK so losses are affordable".

Four people should be able to fit out plenty of disposable practice frigates with one or two level four missions being completed by the whole group and pooling the earnings and salvage.

Just start real cheap when your starting out and each frigate should only run a couple mil each on the high end. The focus during this development time is on mechanics, not min/max eft numbers, so you can safely ignore t2 gear when flying as a group at the start.

The derptron recommendation earlier is spot on for this type of thing. You can even have one of your buddies be the
Bad guy in your duals, stick him in a belt and have him try to evade the other three.

Best of luck, and welcome to Eve :)
Xero Bloodskye
Sebiestor Tribe
Minmatar Republic
#6 - 2014-09-19 17:00:41 UTC
L'ouris wrote:
Four folk should be enough to generate your own content IMO.

You can grind missions together to buy some disposable frigates and pest yourself a new roaming ground every week while your burn through your stock pile.

If you can ensure that everyone can afford the losses, you'll be in a position to start developing your own strategies based on how everyone is flying which will almost guanrantee your group making your own skill plans based on what your group dynamics require / want to try.

With four people, you can even get the initial hang of PVP just by joining/ starting your own corp and dueling it out without concord showing up. Biggest pain most folk face is the choice between 'lose ISK learning/ make enough ISK so losses are affordable".

Four people should be able to fit out plenty of disposable practice frigates with one or two level four missions being completed by the whole group and pooling the earnings and salvage.

Just start real cheap when your starting out and each frigate should only run a couple mil each on the high end. The focus during this development time is on mechanics, not min/max eft numbers, so you can safely ignore t2 gear when flying as a group at the start.

The derptron recommendation earlier is spot on for this type of thing. You can even have one of your buddies be the
Bad guy in your duals, stick him in a belt and have him try to evade the other three.

Best of luck, and welcome to Eve :)


Sweet, that sounds fun.
Paranoid Loyd
#7 - 2014-09-19 17:19:23 UTC
As you develop your strategy, consider having one player train into a covert ops ship so that can they scout, probe and provide cloaked warpins to unsuspecting targets.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

L'ouris
Have Naught Subsidiaries
#8 - 2014-09-19 17:19:47 UTC
After your comfortable with basic mechanics, don't neglect the opportunity to barrel your t1 practice frigs into an actual enemy with some select high sec war decs.

Again, I would recommend starting cheap so no one cares that your frigs melted to some carebears station humping neutral remote repped battleship.

During this time you again focus on mechanics, I.e. Can you find active war targets, can you catch them and force fights.

Burning stuff you catch to the ground comes easy once you get comfortable with the hunt and trapping part. Who knows, you may even run into some other corp of new bros out doing the same thing and broaden your group, opening up bigger, more dangerous and more lucrative targets :)
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#9 - 2014-09-19 21:36:41 UTC
Since you guys are all ready friends and (I assume) have the same playing time it really shouldn't be hard to coordinate an organized roam. 4 organized people, even at low sp, are enough to take on much greater numbers in FW areas. You should consider viable gang comps that fit your play styles. Do you guys like kiting at range and picking off isolated members of gangs or having a massive tank and face tanking everything in a brawl? I suggest starting with t1 frigs and maybe some dessies.

If you want to kite, run 3 long range dps + maulus. For dps ships I suggest LML kestrel or talwar. The maulus takes about 2 weeks to get frig 5 + relevant ewar skills to 4. Maulus counters other ewar and prevents other ships with projection from locking and hitting your guys. Very strong.

For brawling you could run 4 RR tristans. They tank a ton and do decent dps. 2 guys have scrams and 2 guys have webs.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Bryn Rocksmasher
School of Applied Knowledge
Caldari State
#10 - 2014-09-20 06:27:05 UTC
Hi, welcome to Hell!

In all seriousness , if you would like to learn the more intricate details of PvP, i would suggest joining an already established Faction Warfare corp or a pirate corp in FW low. The reason i stress FW low is that you will be faced with numerous targets, some new like yourselves, and some elite that have been playing for years.

Another reason i suggest joining a FW corp is so that you get a feel of PvP while making some decent isk from plexing and killing war targets. With the guidance of a seasoned corp like Great harmon, Mjolnir Bloc, templis calsf, HECON, and any of the numerous corps in the caldari and our opposition, the gallente. We will teach you the ways of plex warfare, duo/gang/solo pvp and also participation in large fleet battles.

I guarantee that if you spend 2 months in any militia, you will come away with more experience than you would have received with 6 months in your own corp. It is not the fact that you would not be able to figure out the intricacies, its the fact that we already know them and it is quicker to learn from someone that knows than from your own costly mistakes.

TL:DR: join a FW corp, lurk in FW space(Blackrise/placid) etc. and for gods sakes dont think of low as some scary cesspit of doom. it isnt that scary. seriously.

drop me an ingame mail if you want some more advice/ reccomendations of good corps to join etc.
Bryn Rocksmasher
School of Applied Knowledge
Caldari State
#11 - 2014-09-20 06:38:55 UTC  |  Edited by: Bryn Rocksmasher
Now that i am done with my shameless recruiting message, i will drop a few thinks i would do with your gang.

The gangs i roll with tend to range from kitchen sink to strict specialized fits. Gods Apples touched on this with the RR tristans and ewar compliment and i would like to go further into this.

I would recommend as one of your gang comps to be 2 facemelting dps, 1 dps w/utility and 1 ewar.

So for example you could have 2 blaster cormorants, 1 brick tanked punisher and 1 griffin.

The main strategy is to bait with the punisher. so you have your gang hold on the ingate while your punisher scans the system for targets. say he scans down a caracal in a medium. He goes and as he slides into the plex, your gang jumps in and warps to the plex. Even if the caracal sees the local spike and decides to try and bail, the punisher should have landed and be locking it up. Once everyone piles in, the 2 facemelters start doing their thing, the griffin jams the caracal. its GG for the caracal.

you can change and swap your comp around as you see fit, like gods apples suggested a maulus is pretty good for kiters, the griffin is OP with its jam strength, tracking disrupters from a crucifier would be pretty devastating for a gunboat. You can also swap the Ewar for logi as you see fit. you would be surprised how many people wont change targets from the one being repped to the repper itself :)

This is just a small facet of small gang. Enjoy your time, dont get too butt hurt over losing ships.

I hope this helps.

Fly dangerously o7
Utsukushi Shi
State War Academy
Caldari State
#12 - 2014-09-20 17:28:28 UTC
Just going to echo others suggestions that you join up with a FW corp. You can still group up together but will give the benefit of a bunch of experienced pilots and provide some structure/goals. Pretty much any FW corp will gladly take four duders interested in pvp. Fly dirty!
Xero Bloodskye
Sebiestor Tribe
Minmatar Republic
#13 - 2014-09-20 20:19:06 UTC
If we are not all from the same faction, will that be a problem for doing FW? I think we are 2 min and 2 gallente.
Bryn Rocksmasher
School of Applied Knowledge
Caldari State
#14 - 2014-09-20 21:25:06 UTC  |  Edited by: Bryn Rocksmasher
Xero Bloodskye wrote:
If we are not all from the same faction, will that be a problem for doing FW? I think we are 2 min and 2 gallente.



Your Race does not matter (even if you are filthy gallente and mattari scum!), your standing also does not matter too much because the standings are all averaged with all the players in the corp. so even if you are -5 to caldari you can still join up in any caldari fw corp.

We are always welcome to new blood being introduced to the war zone. the more the merrier!

Edit GHIOT is always looking for new pilots to train! as well as our US timezone Mjolnir block brothers :)
Faylee Freir
Abusing Game Mechanics
#15 - 2014-09-21 02:11:11 UTC
Learn how to pvp while blowing up more than cheap frigates! Interested? Go from carebear to killer here! http://evedarklord.blogspot.com/2014/03/carebear-to-killer.html?m=1 where else can you pop a 500mil battleship in a solo t1 frigate?
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#16 - 2014-09-21 03:20:11 UTC
As long as you're on the same side then you won't take standing hits. Since gallente and minnie are allied with each other you won't take any hits for pvping in fw space. Even gallente + amarr is fine if you're going after caldari or caldari + minnie vs gallente etc.



Don't become a high sec carebear killer. It's really not interesting pvp and just a boring concept in general.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Faylee Freir
Abusing Game Mechanics
#17 - 2014-09-21 03:35:20 UTC
God's Apples wrote:
As long as you're on the same side then you won't take standing hits. Since gallente and minnie are allied with each other you won't take any hits for pvping in fw space. Even gallente + amarr is fine if you're going after caldari or caldari + minnie vs gallente etc.



Don't become a high sec carebear killer. It's really not interesting pvp and just a boring concept in general.

Hisec carebear killing teaches you all the necessary skills for full time merc work. Yeah there's more to being a merc, but with mission flipping you are practicing probing, spiraling, micromanaging, and much more... All while flying cheap ships. Not to mention, the meta is delish!

Zappity
New Eden Tank Testing Services
#18 - 2014-09-21 09:01:16 UTC
God's Apples wrote:
As long as you're on the same side then you won't take standing hits. Since gallente and minnie are allied with each other you won't take any hits for pvping in fw space. Even gallente + amarr is fine if you're going after caldari or caldari + minnie vs gallente etc.



Don't become a high sec carebear killer. It's really not interesting pvp and just a boring concept in general.

I have to agree with this. Nothing wrong with mission runner baiting but it is more of a novelty than anything. The fact that you have to find a target that doesn't actually know what they are doing tells you a lot. That isn't to say it is necessarily easy.

All good advice above. Join FW, use cheap ships to start with. Frigs and dessies plus a Maulus vs the world! Don't go for a Griffin. It will work but won't teach you situational awareness like the Maulus damps will. ECM is too on/off.

Zappity's Adventures for a taste of lowsec and nullsec.

Xero Bloodskye
Sebiestor Tribe
Minmatar Republic
#19 - 2014-09-21 09:24:59 UTC
Could we join FW as our little noob corporation with just the four of us in it or would we not be able to do anything?
Zappity
New Eden Tank Testing Services
#20 - 2014-09-21 09:41:56 UTC
Xero Bloodskye wrote:
Could we join FW as our little noob corporation with just the four of us in it or would we not be able to do anything?

You can earn LP from plexes and get lots of targets.

Zappity's Adventures for a taste of lowsec and nullsec.

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