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Dodging Wardecs

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#1081 - 2014-09-19 14:16:16 UTC
Remiel Pollard wrote:
Aivo Dresden wrote:
Would you all be fine then with a defending party being able to 'opt out' of a war for the same cost that went in to the war dec? See it as a buy out, a surrender fee. The surrender is automatic and happens 24h after it's been put through. It cannot be declined.

Is it really so hard to understand that some people just have no interest in shooting at, or getting shot at by other players.


I don't think this is the best solution. As I've stated on numerous occasions, I don't think the problem is with the wardec mechanics, or the corp mechanics. I think the problem lies in the lack of any good reason to commit to a corporation in high sec, and the ease with which one can be created without that something to commit it to. Merely creating or joining a corp just to avoid NPC taxes is legitimately confounding to me.


Correction: there is one problem I have with wardecs that I agree with the bears on, and that's how easy it is for them to persist. I think they should increase in cost to maintain, incrementally, with each week the bill is due. However, this is probably a discussion for its own thread.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Grog Aftermath
Doomheim
#1082 - 2014-09-19 14:19:50 UTC
Jenn aSide wrote:
Hiply Rustic wrote:


If it's Killyouall's right to put a wardec on Notgonnahappen because sandbox, then it's Notgonnahappen's right to fold their tents because sandbox.



That demonstrates the underlying incorrect thought process that is the barrier here. EVE is a harsh open world sandbox pvp game. "Killyouall" is prefectly at home in such a game. "Notgonnahappen" is in the wrong game and should be playing a consensal pvp only themepark game like Star Trek Online (which i also play).

"Killyouall's" opposite in a game like EVE is and should only be a guy named "GonnaBeatYouAtYourOwnGameWithMySmartsYouPvpHoe"



CCP decides how harsh , CCP also decides what toys to put into the sandbox and those toys in some cases will need restrictions to prevent them being tools for abuse. Sure they can get influenced by what players want, but ultimately it's their business and their decision. They also decide what players they want to market the game at.

I
Aivo Dresden
State War Academy
Caldari State
#1083 - 2014-09-19 14:21:33 UTC  |  Edited by: Aivo Dresden
Kaarous Aldurald wrote:
Stuff.
I just provided you with the Dev blog on the war dec system as it is today. I didn't elaborate on it. The topic being discussed here isn't explained enough, for me to say it's intended or not.

I also don't find it appropriate for me to speak on behalf of the EVE dev team and say what is and isn't intended. I don't believe it's intended for someone to have 200+ active wars either, but hey, that's just my opinion. Someone else can have theirs on it.

Just as much as I don't think it's appropriate for you to enforce your way of playing in the sanbox on other people who wish to play differently and then whine at CCP when these people use the tools they have available to them, to just not play the game the same way you want to play it.

Sure, I totally agree that by all means, you should be able to wardec them and you should be able to gank them. No one should be 'immune' from PvP as you call it. And you can do all of this. That said, people should be able to get out of wars. It is way too easy and cheap to just keep wars going and going.

If you want your non-consequential, shoot anyone you see and gank any ship that flies by PvP, go to W-space or null. But I guess it's just not the same thing, when people actually shoot back at ya right? :P
Solecist Project
#1084 - 2014-09-19 14:23:43 UTC
Feyd Rautha Harkonnen wrote:
If a wardec mechanic is going to exist at all it should be meaningful, that means a defender shouldn't be able to use a simple exploit (drop corp) to dodge it.

Now I can debate whether wars should exist at all or not, but what I cannot stomach is a failure in logic that tries to defend the indefensible, an exploit to a game mechanic.

CCP would say this isn't an exploit, and 'working as intended', that's them trying to have their cake and eat it too. I might selfsame just say bullsh!t, and bad war mechanic is bad...

In short...

- Wars *must* follow someone who drops corp under wardec, for one week or until war ends, whichever is sooner. Anything less is an exploit and loophole.

Additionally...

- Put wardec fees in a 'bucket' claimable by the defender, based on aggressor assets killed.
- Increase NPC corp taxes to 50%. If someone wants to be safe, a premium should be paid for that.

DONE.

F

Finally!
I've been waiting for your presence since... hell ... ages ago.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Hengle Teron
Red Sky Morning
The Amarr Militia.
#1085 - 2014-09-19 14:31:36 UTC
This would be easy to fix...

Just increase the costs to form a corp
Jenn aSide
Worthless Carebears
The Initiative.
#1086 - 2014-09-19 14:38:34 UTC  |  Edited by: Jenn aSide
Aivo Dresden wrote:

[And this is where you're wrong. People get to play in the sandbox however they want. No party is more entitled to a play style than another.


No they don't. You don't get to play how you want. You get to play how you EARN. You get to do what you want when you are smart enoguh to overcome opposition. A sandbox game doesn't mean you get to do what you want, it means EVERYONE gets to do what they want, and some people want to shut you down.

As it is now, people can either hide from consequences in an npc corp OR make a small "npc corp deluxe" small corp (all the NPC dec dodging, none of the NPC corp taxes) that they can just fold and reform.

What should happen is that NPC corps are an option, but a poor one, and ANY player corp is subject to counters by other player corps that should necessitate actual creativity on the part of the smaller/weaker corp to avoid/mitigate (like getting or buying friends, somehow going 'guerrilla' on the bigger corp, getting bigger/stronger itself or something else).

People who can't see the problem with the current status quo have a problem with honesty.
Carl Pator
Brutor Tribe
Minmatar Republic
#1087 - 2014-09-19 14:40:03 UTC
Feyd Rautha Harkonnen wrote:
If a wardec mechanic is going to exist at all it should be meaningful, that means a defender shouldn't be able to use a simple exploit (drop corp) to dodge it.

Now I can debate whether wars should exist at all or not, but what I cannot stomach is a failure in logic that tries to defend the indefensible, an exploit to a game mechanic.

CCP would say this isn't an exploit, and 'working as intended', that's them trying to have their cake and eat it too. I might selfsame just say bullsh!t, and bad war mechanic is bad...

In short...

- Wars *must* follow someone who drops corp under wardec, for one week or until war ends, whichever is sooner. Anything less is an exploit and loophole.

Additionally...

- Put wardec fees in a 'bucket' claimable by the defender, based on aggressor assets killed.
- Increase NPC corp taxes to 50%. If someone wants to be safe, a premium should be paid for that.

DONE.

F


While I've been pro dec dodging due to lack of a better option I think we may have just found one. I can find no fault in your post and the dec fees into a bucket for kill based payout would be a good insentive for the defender to fight. Should the cost of decing go up though? As I don't think 50mil would go very far.
Grog Aftermath
Doomheim
#1088 - 2014-09-19 14:46:59 UTC  |  Edited by: Grog Aftermath
Feyd Rautha Harkonnen wrote:
If a wardec mechanic is going to exist at all it should be meaningful, that means a defender shouldn't be able to use a simple exploit (drop corp) to dodge it.

Now I can debate whether wars should exist at all or not, but what I cannot stomach is a failure in logic that tries to defend the indefensible, an exploit to a game mechanic.

CCP would say this isn't an exploit, and 'working as intended', that's them trying to have their cake and eat it too. I might selfsame just say bullsh!t, and bad war mechanic is bad...

In short...

- Wars *must* follow someone who drops corp under wardec, for one week or until war ends, whichever is sooner. Anything less is an exploit and loophole.


Which would be worse than the old system, you could hound someone back to an NPC corp or out of the game.

Feyd Rautha Harkonnen wrote:


Additionally...

- Put wardec fees in a 'bucket' claimable by the defender, based on aggressor assets killed.
- Increase NPC corp taxes to 50%. If someone wants to be safe, a premium should be paid for that.

DONE.

F

As the corps being targeted are PvE corps nothing would ever come out of the bucket, rendering it a complete waste of time.

Increase taxes to 50% and have players especially newer players asking themselves why do they even bother playing the game.




You talk about logic, yet your logic just follows a hard-line PvPers.
Jenn aSide
Worthless Carebears
The Initiative.
#1089 - 2014-09-19 14:49:32 UTC
Grog Aftermath wrote:



CCP decides how harsh


In some cases, CCP has decided wrongly. In doing so they hurt their cash cow game. Some of us would like to see a reverse of that, for the good of the entire EVE community.

Quote:

, CCP also decides what toys to put into the sandbox and those toys in some cases will need restrictions to prevent them being tools for abuse. Sure they can get influenced by what players want, but ultimately it's their business and their decision. They also decide what players they want to market the game at.

I


And again, sometimes they have decided wrong. CCP could decide to put elves and unicorns into the game, it's their game and their decision, but it would be wrong.

Keeping the current war dec and npc corp mechanics is wrong because in a game like this innovation (and thus fun) come from necessity. When people have to figure things out, they do. Sure, the weak hearted will quit rather than try, but those types wouldn't stick with EVE in the 1st place.



For years CCP has gone down the wrong path. For example, in mission running, if you forget to load an item you need to drop off into your cargo hold, you now get a freaking POP UP that reminds you. in the past, you forgot stuff sometimes and that made you get better at the game by making you figure out how to not forget the item you need to drop off. now EVE damn near plays itself for you.

Same with the 'safeties" and "you are about to jump into low sec" pop ups we have now. Many a players 1st loss came with an accidental CONCORDOKKEN and THAT caused good players to learn CONCORD/high sec mechanics. Many a player's 1st pvp was jumping into a low sec gate game, for the good players, it made them learn to pay attention to their surroundings.

No you don't have to do a damn thing and the average EVE high sec gamer gets dumber and dumber as time passes, because they don't HAVE to learn anything. The war dec and npc corp mechancis reinforce this.

CCP needs to get EVE back on track before this downward slide becomes an unstoppable avalanche. CCP needs to remember WHY EVE is still here and why so many of us stuck with it despite being the totally sadistic mosh pit it was when most of us started. A mosh pit real PVE players (like my humble self) learned to survive in.
Veers Belvar
Swordmasters of New Eden
#1090 - 2014-09-19 14:59:30 UTC
I see 55 pages of back and forth, without addressing the simplest issue here:

What is to prevent the target from docking up for a week and playing on alts? Please explain how your mechanic change prevents this solution?
Grog Aftermath
Doomheim
#1091 - 2014-09-19 15:00:00 UTC
Jenn aSide wrote:

For years CCP has gone down the wrong path.



Wrong path according to you.

It's CCP's business and it's up to them to decide which path they take.
Grog Aftermath
Doomheim
#1092 - 2014-09-19 15:00:47 UTC
Veers Belvar wrote:
I see 55 pages of back and forth, without addressing the simplest issue here:

What is to prevent the target from docking up for a week and playing on alts? Please explain how your mechanic change prevents this solution?



It doesn't and that was discussed on page 1.
Absolutely Not Analt
Carebears on Fire
#1093 - 2014-09-19 15:06:43 UTC  |  Edited by: Absolutely Not Analt
Following the principle of Keep It Simple Stupid:

What if we just made it cost 50 million ISK per active wardec to dissolve a corp (no active wars = 0 ISK) and require a 24 hour timer before the corp dissolves. Now it costs exactly as much to end a war as it does to start one.

If you wanted to go one better, you could make it take a vote (LOL) of the shareholders to dissolve the corp which, I think, adds another 24 hours, and makes it more cumbersome to dissolve the corporation.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Matcha Mosburger
Matsuko Holding
#1094 - 2014-09-19 15:07:38 UTC
Kagura Nikon wrote:
Matcha Mosburger wrote:
Not trying to be an ass or troll... But seriously why WD a 1 or even 2 or 3 man corp in the first place? Also if they are loosing you so much money from WDing them and they they just close Corp... why do you keep WDing 1 man corps then?

(Again not trying to troll, I'm seriously curious why)



On our case sometimes peopel PAY us to war dec even a 3 man corp. Go ask that person why they hate you so much. We do not care why.



That makes sense to me. Thanks for answering my curiosity =)
Seneca Auran
Imperial Academy
Amarr Empire
#1095 - 2014-09-19 15:16:02 UTC
Feyd Rautha Harkonnen wrote:
If a wardec mechanic is going to exist at all it should be meaningful, that means a defender shouldn't be able to use a simple exploit (drop corp) to dodge it.

Now I can debate whether wars should exist at all or not, but what I cannot stomach is a failure in logic that tries to defend the indefensible, an exploit to a game mechanic.

CCP would say this isn't an exploit, and 'working as intended', that's them trying to have their cake and eat it too. I might selfsame just say bullsh!t, and bad war mechanic is bad...

In short...

- Wars *must* follow someone who drops corp under wardec, for one week or until war ends, whichever is sooner. Anything less is an exploit and loophole.

Additionally...

- Put wardec fees in a 'bucket' claimable by the defender, based on aggressor assets killed.
- Increase NPC corp taxes to 50%. If someone wants to be safe, a premium should be paid for that.

DONE.

F


So would you also support strict limitations on numbers and duration of war declarations?

The whole "When I sit in a station and spam war decs at every random corporation I see with anything vaguely PVE related in it's description it should have meaning damn it!" argument is not terribly convincing.
Josef Djugashvilis
#1096 - 2014-09-19 15:16:22 UTC
Kaarous Aldurald wrote:
Xuixien wrote:

you keep throwing this word "harassment" around.


They do that as a roundabout way of trying to make their rabid risk aversion legitimate. Because unless it is legitimate, absolutely nothing justifies permitting this exploit to continue.

So if they manage to establish the dialogue that PvP of any kind constitutes harassment, then avoiding is a *good* act, instead of an evil one.


Kaarous wrote, "...rabid risk aversion..."

Kaarous, you are just so cute at times. Smile

This is not a signature.

Roushar Prhizer
Doomheim
#1097 - 2014-09-19 15:17:14 UTC
Veers Belvar wrote:
I see 55 pages of back and forth, without addressing the simplest issue here:

What is to prevent the target from docking up for a week and playing on alts? Please explain how your mechanic change prevents this solution?



Its a joke. I told them exactly what their problem was. But because they don't like the answer, its deny, deflect, and red herring.


They war dec a corp, the threat is great enough and the cost small enough for them to reform into a new corp. So they do so. People come here and want to arbitrarily increase the costs of a basic function of the game so they do not have to change how they play (because apparently what they do it just fine, but what others do it not - go figure).


As I have said before. If you stopped targeting corporations whose costs to disband and reform were not so low. You would not have this issue. You are not entitled to think that the ability to declare war is a the ability to guarantee conflict, just as its not a guarantee to avoid conflict by joining a NPC corporation.

Its very easy as I have said before. You don't' see large corporations do this because the costs to disband and reform is too high. You don't see corporations with much in the way of space assets do this, the cost is too high. But you WILL see this if you dec corps of 4 guys with their 3 alts a piece mining.
Aivo Dresden
State War Academy
Caldari State
#1098 - 2014-09-19 15:19:30 UTC
Absolutely Not Analt wrote:
Following the principle of Keep It Simple Stupid:

What if we just made it cost 50 million ISK per active wardec to dissolve a corp (no active wars = 0 ISK) and require a 24 hour timer before the corp dissolves. Now it costs exactly as much to end a war as it does to start one.

If you wanted to go one better, you could make it take a vote (LOL) of the shareholders to dissolve the corp which, I think, adds another 24 hours, and makes it more cumbersome to dissolve the corporation.

I like this idea. Since the corps just get disbanded and recreated within a short period of time, you might as well just add in a feature that cancels a war after 24 hours, for the fee of 50 mill isk.

I doubt however you'll find much sympathy here for any alternative suggestion that doesn't severely penalize the defending corporation.
Grog Aftermath
Doomheim
#1099 - 2014-09-19 15:27:41 UTC
Aivo Dresden wrote:
Absolutely Not Analt wrote:
Following the principle of Keep It Simple Stupid:

What if we just made it cost 50 million ISK per active wardec to dissolve a corp (no active wars = 0 ISK) and require a 24 hour timer before the corp dissolves. Now it costs exactly as much to end a war as it does to start one.

If you wanted to go one better, you could make it take a vote (LOL) of the shareholders to dissolve the corp which, I think, adds another 24 hours, and makes it more cumbersome to dissolve the corporation.

I like this idea. Since the corps just get disbanded and recreated within a short period of time, you might as well just add in a feature that cancels a war after 24 hours, for the fee of 50 mill isk.

I doubt however you'll find much sympathy here for any alternative suggestion that doesn't severely penalize the defending corporation.


Can't say I'm a fan of that idea, as a larger corp/corp with older characters where isk is no issue to them can keep hitting on a smaller corp. where isk is an issue to them.
Aivo Dresden
State War Academy
Caldari State
#1100 - 2014-09-19 15:28:14 UTC
Roushar Prhizer wrote:
They war dec a corp, the threat is great enough and the cost small enough for them to reform into a new corp. So they do so. People come here and want to arbitrarily increase the costs of a basic function of the game so they do not have to change how they play (because apparently what they do it just fine, but what others do it not - go figure).

This is the part that really bothers me as well. The self entitlement here is insane. I honestly think they don't even realise how absurd it is. They want to define how others should play in the sandbox so it suits their own play style better.