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A small boost to the Syndicate LP store

Author
Wingmate
Perkone
Caldari State
#161 - 2014-09-17 16:50:07 UTC
i think i'm missing something. why is syndicate so 'bad' for making isk? my two years there were easily the most lucrative times i've ever had in eve, nothing else has come close.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Lady Rift
His Majesty's Privateers
#162 - 2014-09-17 17:51:02 UTC
Wingmate wrote:
i think i'm missing something. why is syndicate so 'bad' for making isk? my two years there were easily the most lucrative times i've ever had in eve, nothing else has come close.



then you are bad at eve.
Suitonia
Order of the Red Kestrel
#163 - 2014-09-17 17:57:05 UTC
Wingmate wrote:
i think i'm missing something. why is syndicate so 'bad' for making isk? my two years there were easily the most lucrative times i've ever had in eve, nothing else has come close.


The space cannot be upgraded because it's all owned by The Syndicate, so there is no constant stream of income in the form of Anomalys or anomaly belts to mine. The space itself is low truesec, you won't see anything above a 1.4 million isk spawn in the majority of Syndicate. The belts for mining are no better than those in lowsec. Although this discussion is about the Syndicate LP store and not Syndicate space directly.

Unlike the other 'fringe fraction' LP stores, the Syndicate LP store doesn't really have anything that is well-sought after, Mordus has the Mordus legion ships, legion modules/implants are very niche but maybe useful to a dozen pilots. Sisters of Eve has faction ships, faction probe launchers, faction probes, Virtue implants. Thukker Tribe has Nomad implants, and a few useful niche modules like shield extenders and micro auxiliary power cores. ORE has some mining swag stuff with more range (the ORE store could probably use a Revamp too!).

A great deal of the Syndicate items are either far too niche (Edge implants), or are not very useful.
I will Analyze and breakdown every Syndicate LP store item, and tell you why they are either far too niche, or not useful.

1. Syndicate Gas Cloud Harvester.
This module is identical to T1 & the rare named versions in every aspect except fitting, which is shaves 4 CPU off from the best named version. Since it mines less than T2, any serious power-gas harvester has no business in using this module. The Syndicate Gas Cloud Harvester costs 24million isk, and 36,000 LP. The Best Named versions of the Gas Harvester are already incredibly niche, most fits utilizing Gas Cloud Harvesters can already fit 5x (or 2x on Venture/Prospect). with ease+tank they need to perma-tank the hostile spawn in wormholes. The prices of the best named versions also cap the price of the Syndicate Gas Cloud Harvester in a lot of situations, making it difficult to make a decent buck of your LP Conversion rate.

My Suggestion: Since CCP have expressed a need to make all named modules useful, let's move the Syndicate module away from fitting bonuses over T1 (And let named gas harvesters fill that) and more towards the T2 Version. What if the Syndicate version mined 20m3 every 45 seconds instead? This would make it harvest less than the T2 version, but give it fitting adjustments which make it closer to T1 to fit (best named would be easier to fit, but mine less than Syndicate). This would give it a role for people who don't have Gas Cloud Harvesting 5, but want to maximize yield without using T2, and also to those who want to maximize yield but need a bit extra fitting room. I think it will be much more useful in this state.
Alternatively, if we don't mind potentially obsoleting T2 for the rich, you could just give it identical stats to T2, with slightly less fittings.


2. Syndicate named bubbles.
These modules have 50% more effective hit-points than T1&T2, but sit in the middle of warp disruption range of T1 & T2. They cost approximately 5x more than the T2 variants. They share the reduced anchoring time of T2. I think the issue here is that HP is not a factor many people care about with bubbles. (If someone wants to remove your ****cages/safety on entry gates, they're going to do it). Usually you only need 1 dude in your group to be the anchoring dude to set up the T2 Bubbles, for most solo/fleet ops T1 is usually fine, usually only used for slings/drags.

I would recommend bringing their warp disruption range up to the same level as T2. This would make them more expensive T2 bubbles with 50% more HP which can be anchored by people with lower skill level. Another cool thing we could maybe do with Syndicate Bubbles is to Half the Volume of them (So they would be an option for Fleets/solo PvPers to carry them in their cargo holds when roaming space), Giving them reduced anchoring time (maybe a further 10% off of T2 as well) and I think this would make Syndicate bubbles niche but attractive options.

3. Syndicate plates. Absolute trash. They have identical fitting stats to Federation Navy (Which are much more easy to obtain coming from the FW space militia store) but more mass. They also much more isk over the FW variants, for example Syndicate 1600 plate cost 8 million isk more, and 18,000 more LP vs the Federal Defence Union Store fed navy plate. At the moment, T2 offers more Armor, at expense of CPU, Federation Navy offers same armor as best named with reduced mass, Imperial Navy offers the same as best named but with improved fitting, best named has less grid cost than all faction/t2 varients. The Storyline version of the plate is the only thing which gives grid saving over best named

My Suggestion: Perhaps we could give Syndicate Plates the same HP as T2, but with reduced fitting/mass (but not as much as IN/FN navy). They are more expensive than the other LP store items. And having a pimp plate for people who want raw HP could be nice. Alternatively, we could maybe give Syndicate plates more HP than T2, but with same fitting cost, and more added mass so they would be slower. I'm not really sure what we can do here without making them straight up better than T2, or putting them into a terrible niche, although this would still be much better than absolutely useless which is what they are now.

4. Syndicate Reactor Control Unit. Meh Generic, It gives same stats as True Sansha, Ammatar, Dark Blod RCUs.

Not sure what you can really do here, there are lots of different RCUs in the game. Could perhaps lower the CPU cost by 2, and make it a best faction RCU, but that would obsolete the others.



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Kell Braugh
Caldari Provisions
Caldari State
#164 - 2014-09-17 18:04:56 UTC
+1

I'm always behind buffing null sec npc space. I think there is too many good mods (and ships) that get issued by the main empire-based super factions. They should move some of those mods to the smaller factions like the pirate faction and khanid.
Suitonia
Order of the Red Kestrel
#165 - 2014-09-17 18:36:49 UTC
Finally, Edge Implants. I think we should change the bonus that Edge Implants give entirely. The bonus to booster side effects is just at such a terrible niche, more often than not if you have the isk to spend on a set of Edge Implants, you can just as easily buy Crystal, Snake, Slave etc. Implants which will be much more useful. I honestly can't think of a single situation where you would be better off running Edge Implants over another kind. The more I try and think of a situation where Edge implants might be worthwhile, I think another type of pirate faction implant is just much better for the situation at hand, and many more other situations.

I propose changing Edge implants to give a bonus to 'heat damage' taken by modules

LG: 10% reduced heat damage taken by modules
MG: 15% reduced heat damage taken by modules

I think this still fits the theme of 'edge'.

Taking less damage from overheating is a much more universally applicable bonus which is useful in a lot of situations, which doesn't overshadow any of the current faction modules at what they do best currently.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Vic Jefferson
Stimulus
Rote Kapelle
#166 - 2014-09-17 18:59:50 UTC  |  Edited by: Vic Jefferson
Wingmate wrote:
i think i'm missing something. why is syndicate so 'bad' for making isk? my two years there were easily the most lucrative times i've ever had in eve, nothing else has come close.


How were you doing it, and how old of a player were you when you were making said ISK?

The focus here is newer players. They could make a trading alt, yes, and make cash that way, but that is the hassle of an alt to a new player just to play the game and requires startup. Its unlikely they are going to be able to get anything industrial set up down there either, as these things require alts or SP to be dumped into non-scrappy, non combat things.

The only other way to make cash there is DED sites. The good thing is that with a day or two of scanning skills new players can find them and split them with older players, but they aren't consistent, and can't support that many people, plus most of the loot has really dropped in value over the past year. They deplete so rapidly as to not be viable for that many people.

The mission agents/LP that is available in Syndicate is worse than Hisec. It is entirely natural and smart to secure income before you start offering ships to the wreck god. Thus, people 'level their ravens' in HS, never actually wanting to leave, as it makes no economic sense. It is my impression that they never want to leave their comfort zone when that's the way they have been playing for many months - they never learned the good lessons early, as economic circumstance forced them to stay in hisec. Thus they quit as the EvE they have heard about and the EvE they are playing are entirely irreconcilable concepts. If you gave them an actual option to start in NPC null, how many cases like this could be prevented?

This entirely...
Mornak wrote:
Vic Jefferson wrote:
It's clear that the new player experience is being given lots of design priority these days, so why not buff places like Syndicate?


Whenever i talk to possible new recruits about EVE, I try to tell them not to get scared away by the huge amount of skills and knowledge needed for this game. I tell them that all you really need to be a useful and welcome member of our fleets is a cheap T1 frig, a point, and a mwd. that's a couple of days worth of SP's and a few 100k iskies.

If they really are interested and we start talking about details and trial-accs and so on, i always have to tell them that, well, we life in Syndicate. So you'll also need a JC and a highSec mission-agend, at least lvl3... otherwise every frig or cruiser-loss will bring tears to your eyes.

So then comes the "but if what you told us is true and you live in null sec... you talked about risk vs. reward and so on... shouldn't you be easily able to afford your PVP when you live there?"

...that's when i slouch my shoulders and take a deep pull on the bottle Cry


Give Syndicate a good LP store, with both durable goods and consumables etc. such that there is consistent demand to fuel consistent production, which concentrates players, which creates content. Or even make Quafe stores into an offshoot corp that sells 'special' Quafe for LP. There's so many creative ways to both add modules to the game and make the region not horribly depressed. Not everyone wants to join a large alliance or faction warfare; NPC null is the playstyle that many people want. It's just not well supported in Syndicate at the moment.

Vote Vic Jefferson for CSM X.....XI.....XII?

Elmnt80
Life. Universe. Everything.
#167 - 2014-09-18 07:14:05 UTC
This would be an excellent way to make Quafe Zero an unlimited item and makes the constellation with quafe stations in syndicate very valuable. It would also tie in with the flavor of the intaki syndicate's booster related items excellently. I however didn't suggest this since my alliance has effectively held that constellation for quite some time and above all else, I wouldn't want to suggest something that would only benefit an area I live in.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#168 - 2014-09-18 09:14:26 UTC  |  Edited by: Rivr Luzade
Elmnt80 wrote:
This would be an excellent way to make Quafe Zero an unlimited item and makes the constellation with quafe stations in syndicate very valuable. It would also tie in with the flavor of the intaki syndicate's booster related items excellently. I however didn't suggest this since my alliance has effectively held that constellation for quite some time and above all else, I wouldn't want to suggest something that would only benefit an area I live in.


I think, if CFC could gain the chance to control that LP store, some reshufflng of agents is in order. There are 2 constellations with equal numbers or Quafe Stations in Syndicate. While, however, your constellations has all the L4 Mining and Distro agents as well as 2 L4 Security agents, the other has mainly worthless L1-2 agents and only 1 L4 agent. Other than that I don't have much of a problem with it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Elmnt80
Life. Universe. Everything.
#169 - 2014-09-18 17:40:35 UTC
Clockwork is not a member of the CFC, nor should CCP be basing their changes on who already lives in a constellation. Leave the political stuff out of this thread, tia.
elitatwo
Zansha Expansion
#170 - 2014-09-18 17:53:09 UTC
Elmnt80 wrote:
This would be an excellent way to make Quafe Zero an unlimited item and makes the constellation with quafe stations in syndicate very valuable. It would also tie in with the flavor of the intaki syndicate's booster related items excellently. I however didn't suggest this since my alliance has effectively held that constellation for quite some time and above all else, I wouldn't want to suggest something that would only benefit an area I live in.


Please add the genolution implants and we have deal Big smile

Eve Minions is recruiting.

This is the law of ship progression!

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#171 - 2014-09-18 18:53:29 UTC  |  Edited by: Rivr Luzade
Elmnt80 wrote:
Clockwork is not a member of the CFC, nor should CCP be basing their changes on who already lives in a constellation. Leave the political stuff out of this thread, tia.


^^ No, I won't, because favoring 1 group in the game over all the others is even more detrimental than the current state of Syndicate.

And GROON is clearly a member of CFC, no point in denying it. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Vic Jefferson
Stimulus
Rote Kapelle
#172 - 2014-09-18 20:48:08 UTC  |  Edited by: Vic Jefferson
Rivr Luzade wrote:
Elmnt80 wrote:
This would be an excellent way to make Quafe Zero an unlimited item and makes the constellation with quafe stations in syndicate very valuable. It would also tie in with the flavor of the intaki syndicate's booster related items excellently. I however didn't suggest this since my alliance has effectively held that constellation for quite some time and above all else, I wouldn't want to suggest something that would only benefit an area I live in.


I think, if CFC could gain the chance to control that LP store, some reshufflng of agents is in order. There are 2 constellations with equal numbers or Quafe Stations in Syndicate. While, however, your constellations has all the L4 Mining and Distro agents as well as 2 L4 Security agents, the other has mainly worthless L1-2 agents and only 1 L4 agent. Other than that I don't have much of a problem with it.


Yeah don't derail what is shaping up to be a nice thread with politics.

The main inconsistency here is that you could make just as much doing HS Quafe L3/L4s as you could nullsec ones. Any and all LP earned in NPC null should go farther than HS LP. Something will happen when players concentrate, something hilarious and memorable, something that showcases the game aspect of it all.

It seems the new burner missions are really trying to get people to work as a team and realize they enjoy it; roaming with a frigate gang and hitting the streets will come as a natural extension when missioners start to team up. So long as it is a blanket buff, or that such a revision to all the LP stores in Syndicate is encompassing enough, you shouldn't have to worry about one group fully monopolizing it, rather there would be enough smaller hubs that each one could support a small group trying to defend and capitalize on a station or two. This concentrates players and then serves as the seeds of content. The tie in I was trying to make being, it is much more fun to defend your hub against an actual gang than an NPC one; a fully healthy Syndicate would have good LP stores throught, giving multiple smaller groups an income source and something to defend, as well as the challenge and fun of working as a team to secure it. Pretty much the best burner mission you could aim for.

Vote Vic Jefferson for CSM X.....XI.....XII?

Rivr Luzade
Coreli Corporation
Pandemic Legion
#173 - 2014-09-18 21:48:42 UTC  |  Edited by: Rivr Luzade
Vic Jefferson wrote:
[Text]


Derailing is easily done with CFC's attitude towards the game. I don't see anything wrong in preventing just that. And your last paragraph's content is making my point all the more valid, as the Syndicate Quafe L4s are too concentrated. 2P- has worthless Quafe agents, BY- has 1 L4 Sec and LSC4 has 1 L4 Sec. Your constellation (you are still with GROON, which solidifies my other point), on the other hand, has 2 L4 Sec, 2 L4 Distro and 4 L4 Mining agent, in addition to a plethora of lower level agents. Even if we ignore the politics, some agent shuffeling would do the Syndicate Quafe with the suggested LP store additions good in order to provide more content for more people without the need to blue too many folks. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Elmnt80
Life. Universe. Everything.
#174 - 2014-09-18 21:58:26 UTC
Or they do nothing and the resulting fight for control over the systems with those agents causes content. People have taken control of systems in this constellation from us and I doubt we'd keep it from happening again. And once again, we are not CFC and have no access to their services, we can not ask them for support in defending our assets, we have no official standings with most of the CFC (And unofficially there are quite a few who hate us) and should someone choose to throw an all out attack against us, we would not be able to ask the CFC for support.

So once again, the politics of the region have no place in this thread. Leave it and get back to the subject at hand.
KatanTharkay
Federal Navy Academy
Gallente Federation
#175 - 2014-09-18 23:42:05 UTC
Bump for boosting The Syndicate LP store. And yeah, reshuffle the agents it's never a good idea to have all the eggs in one basket.
elitatwo
Zansha Expansion
#176 - 2014-09-19 00:31:31 UTC
Rivr Luzade wrote:
Vic Jefferson wrote:
[Text]


Derailing is easily done with CFC's attitude towards the game. I don't see anything wrong in preventing just that. And your last paragraph's content is making my point all the more valid, as the Syndicate Quafe L4s are too concentrated. 2P- has worthless Quafe agents, BY- has 1 L4 Sec and LSC4 has 1 L4 Sec. Your constellation (you are still with GROON, which solidifies my other point), on the other hand, has 2 L4 Sec, 2 L4 Distro and 4 L4 Mining agent, in addition to a plethora of lower level agents. Even if we ignore the politics, some agent shuffeling would do the Syndicate Quafe with the suggested LP store additions good in order to provide more content for more people without the need to blue too many folks. Blink


Thinking about that for a moment leaves me with the conclusion that mining and distribution agents may not be so desired in nullsec and the agents should a better career as security agents.

Maybe Quafe and the Intakii get into a little scandal because the financial advisor from Quafe had a fling with the dearest wife from the Intaki Bank and so both end up in something similar a faction warfare, were the capsuleers get hired to fight that out between Quake and the Intaki with similar to faction warfare rules just with bubbles and bombers and since the Serpentis are no sleepy heads - when a Quafe accupied system is too long under Intaki 'infestation' they interveene and resets the system back to Quafe hands until the Serpentis are driven out.

Or not. Sorry if that would be too much..

Eve Minions is recruiting.

This is the law of ship progression!

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Vic Jefferson
Stimulus
Rote Kapelle
#177 - 2014-09-19 03:08:43 UTC
I have no objective other than to offer suggestions which may restore life to one of the games coolest regions, and in the process give new players another way, rather than dry L4s in Hisec.

Every NPC corp LP store, in every pocket of Syndicate, should have better potential income than any hisec ones. When market people are exporting Intaki/Quafe/Whatever goods and importing ships and modules to feed small gangs, the region will become what it could be. I have no ulterior motive here, I only seek to see wrecks lining every gate, and local filled with smack talk, which is what any honest Syndicate resident wants.

Vote Vic Jefferson for CSM X.....XI.....XII?

Joshua Foiritain
Coreli Corporation
Pandemic Legion
#178 - 2014-09-21 13:50:49 UTC
Upwards.

The Coreli Corporation is recruiting.

KatanTharkay
Federal Navy Academy
Gallente Federation
#179 - 2014-09-22 08:42:44 UTC
This thread requires dev's attention, up we go.
Wingmate
Perkone
Caldari State
#180 - 2014-09-22 18:44:40 UTC
Lady Rift wrote:
Wingmate wrote:
i think i'm missing something. why is syndicate so 'bad' for making isk? my two years there were easily the most lucrative times i've ever had in eve, nothing else has come close.



then you are bad at eve.


as a person with a real job and a family, i get about ten or twelve hours of gameplay a week. i *averaged* five 10/10s a week, not counting other stuff, and between bounties and loot was bringing in easily a bill a week, with my biggest week being close to 12b thanks to some nice drops. you only need one decent drop out of five final station drops to make that amount of isk. it's timing and efficiency, not just mining for 12 hours at a time or something. plus, it's interesting, since there's a variety of sites you can run, plus relic/data sites.

on the contrary, at 30m per tick or so, carrier ratting brings in 1b in ten hours of gameplay, but i actually have to pay attention the entire time, because i can't just fly something small and fast and get in and out quickly. there's a hard limit on that earning potential since faction spawns are few and far between and rarely drop anything good (far less chance than those anoms), you've got campers to worry about since you can't hide in an unwarpable spot like you can for sites, you're paying for space most of the time or required to PVP a certain amount (when you have an hour or two at a time, it's hard to get on fleets that might sit around for an hour just to form up), and you need to have a really well-trained character to be able to do it, or a ton of isk to buy said character. there's no money to be made flying a bad ship with bad mods running anoms.

syndicate isn't WHs when it comes to making isk. a month-old pilot can easily make enough to plex an account if they've got half a brain, though, running relic/data sites and goofing around. so what's the problem? that to me sounds pretty good.

if you buff an area so newbies can do well at it, it's just going to encourage the old people to come in and do even better at it. this is an MMO - organization that comes with long-standing knowledge of the game generally does better than a bunch of unaffiliated scrubs. look at fw. and before someone says hero, they're the exception that proves the rule.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433