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Oceanus now on Singularity

First post
Author
Arctic Estidal
Viziam
Amarr Empire
#61 - 2014-09-17 04:16:13 UTC
Change Colour of Cooldown Timer
The cool down timer on the modules is a little hard to see as it is grey on a black background.
It is a great feature it just needs to be made a little easier to see.

Display Cooldown in Seconds on Mouse-over
If you place your cursor over the timer it would be great to see the countdown in seconds.
Kyzer Artevis
Night Raven Dark Force
#62 - 2014-09-17 22:38:57 UTC
http://community.eveonline.com/news/dev-blogs/coming-in-oceanus-on-september-30/?_ga=1.246949761.482077199.1383255576

Oceanus lacks so much in content that they even mentioned new login soundtrack as one of its features in above link.
We wanted new PVE contents but now they're giving new burner missions with logi support, thanks for trolling CCP I'd rather lose ships to fun PVP than cheating AI NPCs.
Noriko Mai
#63 - 2014-09-18 11:43:41 UTC  |  Edited by: Noriko Mai
Darkblad
Doomheim
#64 - 2014-09-18 16:01:58 UTC
Ventablack Jacket (sort of) and more. Not (yet?) in the NES.

NPEISDRIP

Noriko Mai
#65 - 2014-09-18 20:03:07 UTC
Darkblad wrote:
Ventablack Jacket (sort of) and more. Not (yet?) in the NES.

Everyone has fine leather, Minmatar have cheap cotton Big smileBig smile

"Meh.." - Albert Einstein

Masao Kurata
Perkone
Caldari State
#66 - 2014-09-19 05:52:42 UTC
Noriko Mai wrote:

  • [UI] New Stations Service Buttons and new buttons for Agents|Guests(with number)|Offices [img] (Agents and Offices don't have a number)


Most of the changes have been good but this one unfortunately is less functional than the old tabs if you have 'Merge "Items" and "Ships" into Station Panel' turned on (and frankly why wouldn't you? Why isn't this the default? Why is it even an option?) You now need two clicks to get to items where you needed one before. Adding two buttons horizontally or a split button vertically instead of one "Inventory" button which then has produces tabs would be fine. Just anything to reduce the clicks please.
Darkblad
Doomheim
#67 - 2014-09-19 06:56:46 UTC
Noriko Mai wrote:
Darkblad wrote:
Ventablack Jacket (sort of) and more. Not (yet?) in the NES.

Everyone has fine leather, Minmatar have cheap cotton Big smileBig smile
Might be Metal Leather Scraps.

NPEISDRIP

Noriko Mai
#68 - 2014-09-19 11:32:52 UTC  |  Edited by: Noriko Mai
Masao Kurata wrote:
Noriko Mai wrote:

  • [UI] New Stations Service Buttons and new buttons for Agents|Guests(with number)|Offices [img] (Agents and Offices don't have a number)


Most of the changes have been good but this one unfortunately is less functional than the old tabs if you have 'Merge "Items" and "Ships" into Station Panel' turned on (and frankly why wouldn't you? Why isn't this the default? Why is it even an option?) You now need two clicks to get to items where you needed one before. Adding two buttons horizontally or a split button vertically instead of one "Inventory" button which then has produces tabs would be fine. Just anything to reduce the clicks please.

I never use it and I don't understand how people can use this tiny thing. You can't select your contaiers and you can't filter properly, except for names. This is how I use it. That's the good thing about options Smile

"Meh.." - Albert Einstein

Masao Kurata
Perkone
Caldari State
#69 - 2014-09-19 11:36:52 UTC
Noriko Mai wrote:
Masao Kurata wrote:
Most of the changes have been good but this one unfortunately is less functional than the old tabs if you have 'Merge "Items" and "Ships" into Station Panel' turned on (and frankly why wouldn't you? Why isn't this the default? Why is it even an option?) You now need two clicks to get to items where you needed one before. Adding two buttons horizontally or a split button vertically instead of one "Inventory" button which then has produces tabs would be fine. Just anything to reduce the clicks please.

I never use it and I don't understand how people can use this tiny thing. You can't select your contaiers and you can't filter properly, except for names.


It's fine for quickly fitting a ship. I will admit that I use the ships tab more than items, and would probably be okay with just the ships list in station services. I seriously do not remember how new players are expected to board a ship without this option, surely not through the inventory window?
Noriko Mai
#70 - 2014-09-19 11:39:42 UTC  |  Edited by: Noriko Mai
Masao Kurata wrote:
Noriko Mai wrote:
Masao Kurata wrote:
Most of the changes have been good but this one unfortunately is less functional than the old tabs if you have 'Merge "Items" and "Ships" into Station Panel' turned on (and frankly why wouldn't you? Why isn't this the default? Why is it even an option?) You now need two clicks to get to items where you needed one before. Adding two buttons horizontally or a split button vertically instead of one "Inventory" button which then has produces tabs would be fine. Just anything to reduce the clicks please.

I never use it and I don't understand how people can use this tiny thing. You can't select your contaiers and you can't filter properly, except for names.


It's fine for quickly fitting a ship. I will admit that I use the ships tab more than items, and would probably be okay with just the ships list in station services. I seriously do not remember how new players are expected to board a ship without this option, surely not through the inventory window?

The combined inventory windows sucks. But you can simply use the items window and the ship window and stack them. It's much better. Edit from last post: This is how I use it. That's the good thing about options Smile

"Meh.." - Albert Einstein

Noriko Mai
#71 - 2014-09-19 13:26:59 UTC  |  Edited by: Noriko Mai
Features:

  • [Market] New Corp/Faction Jackets [img] (thx, Darkblad)

Issues:

  • Active cloak effect while decloaked [img] (Deactivate cloaking device during cloaking effect activation) (Bugreport EBR-23337) (still in build 827026. You have to spam the cloak) May be related to 5sec reactivation delay on CovOps
  • Men's 'Marshal' Jacket (interBus) and Women's 'Gunner' Jacket (interBus): "interBus" begins with a lower-case "i", while all other Corp/Faction Jackets begin with a capital letter.


updated

EDIT: New Notifications are now live on Singularity! added

"Meh.." - Albert Einstein

Salpun
Global Telstar Federation Offices
#72 - 2014-09-20 21:52:37 UTC
EBR-24010

With an active cloak, the industry preview window does not animate missiles and other items still does ships.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Noriko Mai
#73 - 2014-09-22 22:00:53 UTC  |  Edited by: Noriko Mai
Features:

  • [..] New cloak effect [..]
  • - - Transition effect changed from noise to hard border (there actually is no effect anymore)


Issues:

  • Active cloak effect while decloaked [img] (Deactivate cloaking device during cloaking effect activation) (Bugreport EBR-23337) (still in build 827026. You have to spam the cloak) May be related to 5sec reactivation delay on CovOps
  • You can no longer minimize the station service window to top by double clicking the title bar. Minimizing to Neocom gives you an empty tooltip


updated

"Meh.." - Albert Einstein

Darkblad
Doomheim
#74 - 2014-09-23 11:58:29 UTC  |  Edited by: Darkblad
Build 828094:
The Victory Edition of the Rattlesnake - bpc to be given to ATXII participants - does have a preview model now.
Station Services window still lacks title, reduce to title bar functionality and tooltip content when minimized.
Cog wheel for market range/availability filter is to the right of the search field now.
Cloak/decloak transition once again has an edge effect and the bubble wrap effect shape changed.

Plus: Also new in the market window is another cog wheel that replaces the contents of the "Settings" tab. Only visible from within the "Details" tab.

NPEISDRIP

Darkblad
Doomheim
#75 - 2014-09-23 18:55:05 UTC  |  Edited by: Darkblad
Also: First appearance of Module Tiericide effects - even before a devblog/post

Like Light Missile Launchers Current vs. SIngularity

This appears to be an early draft, as ample and compact variations both are Meta 1 and the Meta 3/4 variants shown in the compare tool here are currently no market items.

NPEISDRIP

Noriko Mai
#76 - 2014-09-25 06:49:28 UTC
Features:

  • [..] New cloak effect [..]
  • - - Transition effect changed from hard border to noise and cloak to triangles [img] (thx, Darkblad)

Issues:

  • Fast moving of the new notification button over the Neocom buttons highlights them. This signifies that it can interact or be placed within this buttons, but it can't. [img]


updated

There is also a first draft (I guess) of module rework, but it's a mess. Meta levels are "broken" and the stats seem not finished. With this broken Meta levels they gonna **** of a lot of invention people... Why is there still no DevBlog about the module changes?? What happens to modules that gonna be removed??

"Meh.." - Albert Einstein

Rivr Luzade
Coreli Corporation
Pandemic Legion
#77 - 2014-09-25 07:26:38 UTC  |  Edited by: Rivr Luzade
What about new icons for the text editor, especially the tiny URL button?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Darkblad
Doomheim
#78 - 2014-09-25 07:59:46 UTC
Noriko Mai wrote:
There is also a first draft (I guess) of module rework, but it's a mess. Meta levels are "broken" and the stats seem not finished. With this broken Meta levels they gonna **** of a lot of invention people... Why is there still no DevBlog about the module changes?? What happens to modules that gonna be removed??
According to the in Development Video (CCP Fozzie's part), there will be a removal meta level variations, those that the rebalancing team deems useless. This really will have an impact on invention.
My findings for Light Missile Launchers as posted above were that there'll be only two Meta 1 variants with Meta 3 and 4 no longer available - at least not as market items. But I'm sure that's just the first draft deployed on Sisi and the promised Devblog will clear things up soon.

NPEISDRIP

Darkblad
Doomheim
#79 - 2014-09-25 20:02:24 UTC
Noriko Mai wrote:
Features:Issues:

  • The "Search By" dropdown menu still doesn't remember it's last setting [img]
  • Men's 'Marshal' Jacket (interBus) and Women's 'Gunner' Jacket (interBus): "interBus" begins with a lower-case "i", while all other Corp/Faction Jackets begin with a capital letter.
  • You can no longer minimize the station service window to top by double clicking the title bar. Minimizing to Neocom gives you an empty tooltip
  • Fast moving of the new notification button over the Neocom buttons highlights them. This signifies that it can interact or be placed within this buttons, but it can't. [img]
The issues above still exist with today's build 828859, except for some changes I've found so far:

  • Drag & Drop onto the "Inventory" tabs (when active) in the station services window works again.
  • That same window still lacks a title and still can't be reduced to the title bar. At least it has content again in the tooltip when minimized to the Neocom.
  • Notification Widget got a slight redesign.
  • The Neocom button appears to no longer hightlight on dragging the Notification Widget onto - but that might as well be my less than leet mouse skills.

NPEISDRIP

Noriko Mai
#80 - 2014-09-25 21:27:35 UTC
Darkblad wrote:


  • That same window still lacks a title and still can't be reduced to the title bar. At least it has content again in the tooltip when minimized to the Neocom.

And it still lacks an icon Smile

"Meh.." - Albert Einstein