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[Oceanus] Cyno Displacement Zone around starbases

First post First post
Author
Anthar Thebess
#161 - 2014-09-18 13:25:40 UTC
No ranges are not fine.
From my perspective eve universe should be BIG.
When time need to move from one edge of the universe to another is counted in dozen of minutes not dozen of hours (or more) then something is wrong.
shimiku
Zircron Industries
#162 - 2014-09-18 13:25:54 UTC
now that we are at it why don't we just add this to station also and kill logistic
JIeoH Mocc
brotherhood of desman
#163 - 2014-09-18 13:26:32 UTC  |  Edited by: JIeoH Mocc
Azami Nevinyrall wrote:


I'm more then willing to bet every Nullsec CSM will foam at the mouth at the thought of it!


That's because you use your head for talking out of it, instead of thinking with it.
Consider, who will suffer the most from such a thing - a power house that can field a couple of dozens of titans, tens of supercaps and hundreds of caps at will, or some low-sec pirate cove with one-two titans used for bridging?
Consider also who'll be the first to reap the "rewards" of such mechanics, the blue doughnut you keep ranting about, or the ones not included in it?
Retar Aveymone
GoonWaffe
Goonswarm Federation
#164 - 2014-09-18 13:35:54 UTC
CCP Fozzie wrote:
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties.

YOU TEASE
Veng3ance
Imperial Academy
Amarr Empire
#165 - 2014-09-18 13:36:52 UTC  |  Edited by: Veng3ance
This is a terribly lazy fix.

The problem is bumping mechanics, not the range of cynos compared to a force field.

You are not even fixing the problem you are slapping a band-aid on and leaving the problem to rot.

Fix your core mechanics.

This is going to bring up a whole host of annoying issues when it comes to combat. A number of them people listed on the first page. I suggest you read them.
Rydra Wong
Dark-Rising
Wrecking Machine.
#166 - 2014-09-18 13:44:48 UTC
Do not agree with this fix.

What about the mechanic of lighting a cyno between enemies and the shields? I've used this in the past to stop shield huggers with well placed cyno warpins.

how about the fact that you now can't cyno in and bubble a pos, meaning you just shield hug now with a lit exit cyno and no one can trap you or for sub caps just warp off.
Not even in range of standard t2 warp disruptors for manual point.

This mechanic badly needs to be rethought out.

Fix the pos mechanics and the corp permissions which haven't been fixed in what 8 years now? This cyno thing is not a problem that needs fixing at the moment.
Sierra Payne
Federal Navy Academy
Gallente Federation
#167 - 2014-09-18 13:47:57 UTC
Angelica Scatterbrain wrote:
I have a crazy idea. How about just fixing the exploit and not screwing with the rest of the game? Weird huh? Or, admit your code is so dorked that you are incapable of fixing the exploit and have to screw with the rest of the game.


Guess what,

They are fixing it by making it impossible to bump. Is 25km excessive? Possibly. But is it a good change? Yes.
Not only does it fix bumping, but it also introduces a slight bit more risk in order to fly the biggest ships. What do we tell every newbro? Don't fly what you can't replace?

Yea...
Oh Takashawa
Habitual Euthanasia
Pandemic Legion
#168 - 2014-09-18 13:49:19 UTC
CCP Fozzie wrote:
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties.

Saying it was satisfactory is all well and good, but what we actually care about is the substance of that conclusion, which is remarkably absent from your update.
Veng3ance
Imperial Academy
Amarr Empire
#169 - 2014-09-18 13:50:33 UTC
Sierra Payne wrote:
Angelica Scatterbrain wrote:
I have a crazy idea. How about just fixing the exploit and not screwing with the rest of the game? Weird huh? Or, admit your code is so dorked that you are incapable of fixing the exploit and have to screw with the rest of the game.


Guess what,

They are fixing it by making it impossible to bump. Is 25km excessive? Possibly. But is it a good change? Yes.
Not only does it fix bumping, but it also introduces a slight bit more risk in order to fly the biggest ships. What do we tell every newbro? Don't fly what you can't replace?

Yea...


Actually it reduces risk in most situations. In a game where people are insanely risk-adverse.
Diivil
Magellanic Itg
Goonswarm Federation
#170 - 2014-09-18 13:51:19 UTC
vikari wrote:

Impact to BMs - minor as it might be in the grand scheme of things, we really don't want to remake a hundred plus BMs if we can help it.



I know most people posting about the BM thing are not truly serious but in case some actually are..

Just get one corp in your alliance to update all their bookmarks and then copy them to the other corps. I won't go flying around the whole CFC JB network just so that my 5 man corp can have up to date bookmarks. I login my alt in Goonwaffe and copy the BMs, trade and import them to my corp. Takes like 2 minutes.
Heat-seeking Moisture Missile
Deep Thought Labs
#171 - 2014-09-18 13:51:40 UTC
What can't the POS forcefield merely cancel out the bump mechanic? Suttf outside then can't bump stuff inside. Which seems logical to me you know.


Shocked
Retar Aveymone
GoonWaffe
Goonswarm Federation
#172 - 2014-09-18 13:56:14 UTC
I think it would help if we knew what the intended goal here was - obviously part is to fix the pos bowling exploit, but this change seems more far-reaching than you'd need for that and it seems like you're aiming at something else as well. It's hard to tell if this is a good change and make any useful feedback without knowing that.
SFM Hobb3s
Perkone
Caldari State
#173 - 2014-09-18 14:01:33 UTC
Retar Aveymone wrote:
I'm curious if this is actually a good idea. The giant cyno exclusion zone has a lot of seriously strange effects, like a titan bumped out of a pos being absolutely boned because it can't cyno in help.




Suddenly you have a reason to have an mjd Nestor on standby for Titan rescue ops. If by rescuing means giving the titan the chance to refit likely well before a carrier could warp to it.

SkyFlyer
The Last Hope
#174 - 2014-09-18 14:05:32 UTC
Jalebi wrote:
Bob FromMarketing wrote:
Capqu wrote:
*froths at the mouth*


I made a table comparing the previous cyno distance from the POS and the current cyno distance from the POS as it stands
Previous Range (m) New Range (m)
500 25000
1000 25000
1500 25000
2000 25000
2500 25000
3000 25000
3500 25000
4000 25000
4500 25000
5000 25000
5500 25000
6000 25000
6500 25000
7000 25000
7500 25000
8000 25000
8500 25000
9000 25000
9500 25000
10000 25000
10500 25000
11000 25000
11500 25000
12000 25000
12500 25000
13000 25000
13500 25000
14000 25000
14500 25000
15000 25000
15500 25000
16000 25000
16500 25000
17000 25000
17500 25000
18000 25000
18500 25000
19000 25000
19500 25000
20000 25000
20500 25000
21000 25000
21500 25000
22000 25000
22500 25000
23000 25000
23500 25000
24000 25000
24500 25000
25000 25000


can you convert this to kilomiles


the math was wrong

fixed

Previous Range (kilomiles) New Range (Kilomiles)
0.000310685596 15534.27981
0.000621371192 15534.27981
0.000932056788 15534.27981
0.001242742384 15534.27981
0.00155342798 15534.27981
0.001864113576 15534.27981
0.002174799172 15534.27981
0.002485484768 15534.27981
0.002796170364 15534.27981
0.00310685596 15534.27981
0.003417541556 15534.27981
0.003728227152 15534.27981
0.004038912748 15534.27981
0.004349598344 15534.27981
0.00466028394 15534.27981
0.004970969536 15534.27981
0.005281655132 15534.27981
0.005592340728 15534.27981
0.005903026324 15534.27981
0.00621371192 15534.27981
0.006524397516 15534.27981
0.006835083112 15534.27981
0.007145768708 15534.27981
0.007456454304 15534.27981
0.0077671399 15534.27981
0.008077825496 15534.27981
0.008388511092 15534.27981
0.008699196688 15534.27981
0.009009882284 15534.27981
0.00932056788 15534.27981
0.009631253476 15534.27981
0.009941939072 15534.27981
0.01025262467 15534.27981
0.01056331026 15534.27981
0.01087399586 15534.27981
0.01118468146 15534.27981
0.01149536705 15534.27981
0.01180605265 15534.27981
0.01211673824 15534.27981
0.01242742384 15534.27981
0.01273810944 15534.27981
0.01304879503 15534.27981
0.01335948063 15534.27981
0.01367016622 15534.27981
0.01398085182 15534.27981
0.01429153742 15534.27981
0.01460222301 15534.27981
0.01491290861 15534.27981
0.0152235942 15534.27981
0.0155342798 15534.27981
Parthannun Solette
Destructive Influence
Northern Coalition.
#175 - 2014-09-18 14:19:45 UTC
so now you cant get an rorq to jump close to an forcefield anymore and so possibly get killed because it takes ages to move the thing
Dirk Action
Caldari Provisions
Caldari State
#176 - 2014-09-18 14:24:05 UTC
good thread team
Hairpins Blueprint
The Northerners
Pandemic Horde
#177 - 2014-09-18 14:30:40 UTC
cynogen/jb i guess no one cares but station? oh boy Shocked you wona kill low secQuestion no more jump freighters lol
Alner Greyl
The Scope
Gallente Federation
#178 - 2014-09-18 14:43:54 UTC
CCP Fozzie wrote:
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties.



Hello Fozzie,

I have few questions:

1) Why it's more easy to make more troubles than fix code?

2) Where we can read/watch real CSM opinion about this trouble?
It's look like "we discussed and I didn't change my mind."

3) How are you gonna solve these troubles:
a) Noone can help you when something happened on pos. So you need to pass through tons of bubbles/enemies etc to light a cyno? Or players have to make more cyno toons?
b) Black Ops operations. A lot of ppl do it because it's funny to catch something on pos/cynogen/jb whatever. They will need to pass through distance and then take a fight?
c) Carrier repping pos. You gave them safety and shiny chances to do whatever they want.
d) Short range dreads? Why you give us choice for long range guns only?
e) Again hit on logistic. JF/rorqs will lose even little chance to get saved. Why? Why do you hate them?

My main question: Why do you, CCP, try to delay solution of the trouble? Tell us: we can't fix pos right now, don't bump titans pls and we've already begun working on fixes.
Everyone will be happy.

Dirk MacGirk
Specter Syndicate
#179 - 2014-09-18 14:46:01 UTC  |  Edited by: Dirk MacGirk
A legit solution. Will result in tears from those who want to casually jump to a POS within a few meters of the shield, but it all makes logical sense. If they can't fix the issue with the POS shield barrier through coding, which apparently they could not, then this is really the only solution other than to just ignore it.
Jessica Duranin
Doomheim
#180 - 2014-09-18 14:47:12 UTC
shimiku wrote:
now that we are at it why don't we just add this to station also and kill logistic

After w-space got essentially the same treatment in hyperion it would just be fair to extend this to stations.

Moving caps via cynos is way to safe. Low and null sec should be a dangerous place.If you don't have enough people to defend a cap you shouldn't be using them. Everyone complaining about this is a carebear and should HTFU.
(Did I miss anything? There were so many nullsec shitposters in the wormhole thread - I might have missed some of their useless arguments)