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Do smaller entities really deserve more empowerment?

Author
Pookoko
Sigma Sagittarii Inc.
#1 - 2014-09-18 07:43:36 UTC
I have been following various forum threads closely, and some posts almost make me want to go on a ranting spree, but I will try to keep it civilised so there can be more of a discussion. :p

Use of links, sovereignty discussions, how hard it is to 'solo' these days, complaints about getting blobbed, etc, etc.

They are all old complaints about eve that have been raised over and over again, and some are very relevant today (such as null sec sovereignty feedback threads).

I won't go into specifics on each topic, as that would require WoT for each of them, but I'm just talking about the general principle.

I do understand that every player wants to feel that they have a 'chance', albeit small, vs. something bigger. It could be a low-sp character vs. 10 years old vet, it could be a solo player wanting a fighting chance vs. another player with OGB, it could be a small gang vs. blob, it could be a small alliance wanting taste of null sec home, etc, etc.

Yes, for a healthy competition and longevity of the game, it is right that everybody has a varying degree of chance to 'win' in a situation, and don't get stomped all over by someone who has a bigger gang, more SP, more isk, etc, etc.

However, sometimes I feel like some people feel way too entitled. Many people like seeing the underdog achieve something, but we should also appreciate the planning and effort that some players have put in to put themselves in the position of advantage in the first place, and the trade offs they had to make along the way.

As someone who has played in a same small corp that survived 7 years, with the total member size never reaching beyond 40 and sometimes we had been down to 5 members or so, I'm used to being the underdog and appreciate the challenges and difficulties vs. bigger entity. In all parts of our eve activities, whether it's straight out pvp or market pvp or industrial competition, we are used to seeing a bigger corp come along with more ships, deeper pockets, and un-matchable production capacity for us.

But we found our niche, enjoyed our game and still do what we want to do in this game.

The bigger corps made their own choice and trade offs and put in the effort to grow their size to be where they are. The current sov. holders in null went through years of development and countless fights to establish themselves as where they are now.

In PvP, the opposition blob is putting more bodies in space, i.e. putting more at risk and having to deal with more complex task of organising and committing themselves.

Without having the skills or having made the effort that these entities have, I don't feel that I deserve kind of advantage they have.

I made a choice to stick with a small group and we know our boundaries. Of course it is fun to test & push these boundaries, sometimes with very satisfying success and sometimes with lol-fail.

But at the end of the day, despite the amount of times me and my corpies have been stomped by larger entity, eve has always been fair. In hindsight, there was almost always something we could have done differently to get better result out of the situation, maybe not out right 'win', but accomplish something within our limited resources to the degree that we can be satisfied with.

And we came out on top on certain occasions too against all the odd. And it was hugely satisfying. And it is this process of figuring out how to overcome the odds that is the fun part of the game (although we've bullied even weaker corps and players too before, and that too was fun).

I feel that nowadays there are many more tools and options for smaller groups to achieve something and enjoy themselves.

Crius expansion vastly increased production capacity of small industrial corp, Orca boosts that made mining boosts available in hi-sec, the much complained about links actually can be seen as empowering smaller gang to match a larger gang, frigates and cruiser buffs that turned a relatively cheap T1 gangs into a viable force, wormholes that opened up new space free of sov mechanics, incursions that help dedicated PvE players to generate more isk income than ever before, etc, etc, etc.

Yet people are still complaining and saying that small guys have no chance. And yes, I'm complaining that people are complaining. :p

What do you guys think?
Cherry Sulphate
ojingo
#2 - 2014-09-18 07:47:34 UTC
i think i'd like a nice hot bowl of Sigma Sagittarii spaghetti.
Yarda Black
The Black Redemption
#3 - 2014-09-18 07:55:13 UTC
After reading your post I'm under the impression you are enjoying yourself.

I'd be so bold to say you're winning
Solecist Project
#4 - 2014-09-18 07:56:34 UTC
Nice post. +1 ... this might get interesting....

And you sound like someone I know, OP. ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ocih
Space Mermaids
#5 - 2014-09-18 08:01:02 UTC
The question might be, if Null can be ruled by 40,000 people, does EVE really need 400K Subs? Or are the other 360K supposed to just run missions and do Incursions forever?
Pookoko
Sigma Sagittarii Inc.
#6 - 2014-09-18 08:19:49 UTC
Thanks for the comments.

As for what Ocih said about null being ruled by 40,000 people, I will firstly admit that my experience with null is limited to very small scale PvP ops in NPC null, so this is something I cannot fully comment on.

However, there's still so much you can do outside of null, and I never saw null-life as an 'end game'. Having this content 'denied' to me because I'm not part of big alliance has never bothered me. There is always option for me and friends to join the null-life, but it will just require us to make different plans and commitments, which we cannot do - but this we accept as our player limits (mostly due to RL issues), not as a broken game mechanic.

Not being in null doesn't mean that the only 'content' left is missions and incursions. High-sec industry is still very profitable, even a small time corp like mine is into low-sec production of capitals and dreads (albeit very small scale admittedly), and we do low-sec pvp and gate camps. In a quiet area of low-sec, even a five men gang can exert a lot of 'control' over a system and farm kills like wannabe-pros. (On a side note though, we've been seeing a lot of big low-sec alliance presence in our little backyard these days, which is the newest challenge we face now)
Pro TIps
Doomheim
#7 - 2014-09-18 08:35:51 UTC
Pookoko wrote:
What do you guys think?

I think you didn't put much thought into this before banging out a mindless wall of text. Here's why:

Links favor larger gangs. If you have five pilots and one is a command ship, 20% of your force is tied up providing warfare boost. A larger opposing gang, say twenty pilots, sacrifices only 5% of their force for links. This should be extremely obvious to you.


Mega-alliances are at risk from only other mega-alliances. There are two of them. On the Chinese Eve server, there is now essentially one mega-alliance and no one else can contest them. That is a bad situation but it's the again obvious result of mechanics that favor blobbing above all else.

Have trouble believing that mega-alliances aren't at risk? PL can afford to jump supers within spitting distance of Rens to participate in gate camps. That is ridiculous, but guess what, they both 1) are very unlikely to lose their fleet; and 2) have so many resources, they literally have nothing better to do with the ships and fuel.


Smaller groups shouldn't be given advantages because they "deserve" them. They should be given advantages (or rather, game mechanics adjusted to remove some advantages that come from mega-blobs) to promote competition and fun game-play for a larger group of customers.


Wormholes are not an alternative to nullsec, by the way. There are no moon products, no ice, no Local, no sov upgrades, no constant stream of profitable rats. The unfortunate thing is, wormholes are also not a great place for smaller groups, post-Hyperion. I suggest you read the Wormhole Forum if you think otherwise.
Zappity
New Eden Tank Testing Services
#8 - 2014-09-18 08:41:31 UTC
Yes because diversity. And not having to rent. And not having to join an enormous null blob.

Zappity's Adventures for a taste of lowsec and nullsec.

Grog Aftermath
Doomheim
#9 - 2014-09-18 08:49:36 UTC
Pookoko wrote:
I won't go into specifics on each topic, as that would require WoT for each of them, but I'm just talking about the general principle.

What do you guys think?



Without you being specific I don't know what to think other than you seem to be enjoying your small part of the game and you don't enjoy reading GD much.

Generalisation isn't really the best way to start a thread, probably been better off not bothering.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#10 - 2014-09-18 08:55:48 UTC
Pookoko wrote:
won't go into specifics on each topic, as that would require WoT for each of them,


Well guess what.... Blink

I just woke up, Im thinking this will be a good conversation, but atm its tldr, Im gonna go troll shorter and insignificant posts and troll bait, but teh ssabat shall return.

\m/ O.o \m/


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Pookoko
Sigma Sagittarii Inc.
#11 - 2014-09-18 09:35:06 UTC
Grog Aftermath wrote:
Pookoko wrote:
I won't go into specifics on each topic, as that would require WoT for each of them, but I'm just talking about the general principle.

What do you guys think?



Without you being specific I don't know what to think other than you seem to be enjoying your small part of the game and you don't enjoy reading GD much.

Generalisation isn't really the best way to start a thread, probably been better off not bothering.



Ok, I will give a specific example. Fleet booster (links)

I will be very specific and talk about my own personal case.

Back when I started eve, I thought it's cool to have high charisma attribute. Because, you know, it's cool to be charismatic, whatever. :p

So I had max attribute for charisma, and remember, back then there was no remap. I was stuck with charisma attribute for years.

I slow-trained other necessary ship skills, and once I had the very basic I invested my training time into Leadership skills, to make full use of my charisma attribute. After a while, I finally achieved max leadership skills.

Not having skills to fly command ships yet, I flew BCs with links although it was unbonused. Because It was something I invested my training time for, and because I thought every little bit helps. Later then I jumped into command ship, and in our small gang I've always been the fleet booster - on-grid, because when you are in 3~5 men gang every DPS helps.

When T3s came out, and my charisma character was cooling off pvp, I still had my character logged on to give boost as an off-grid booster when possible.

The point of this stupid little story of mine is that, every leadership character is an investment of someone. For me, I invested a lot of time on my first and then main toon to train up these skills, and suffered consequence of slow-training for other skills because I was charisma mapped. For others, they invested ISK to buy a ready-made leadership character, and god knows how they earned their isk, but they've earned it, one way or other.

And even when you are fielding an off-grid booster, after the changes to sensor strength and probe mechanic your off-grid booster can be probed down and tackled. If you bounce warp around the system, you are losing links in mean time, rendering your booster character totally useless.

When I have invested this training time and made this sacrifice and bearing this risk, I damn well expect to have an advantage over someone who didn't invest, didn't make sacrifice and is not risking.

So even when I'm 'strictly solo' and come up against what I thought was another solo pilot, but get stomped because of his OGB, I see it as a fair game.

Is that specific enough?

Alzuule
Ministry of War
Amarr Empire
#12 - 2014-09-18 09:43:37 UTC
Pro TIps wrote:
Pookoko wrote:
What do you guys think?

I think you didn't put much thought into this before banging out a mindless wall of text. Here's why:

Links favor larger gangs. If you have five pilots and one is a command ship, 20% of your force is tied up providing warfare boost. A larger opposing gang, say twenty pilots, sacrifices only 5% of their force for links. This should be extremely obvious to you.



still havent met anyone who did warfare links on their main apart from adding 1 link to a fully combat fit sleipnir or the like. So while in theory 20% of 5 pilots force would be tied up in reality none of it is since it would just be 1 guy having an alt. Alternatively there are ways of bringing links without having a ship thats unable to participate in real combat.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-09-18 09:47:10 UTC
Pro TIps wrote:
That is a bad situation but it's the again obvious result of mechanics that favor blobbing above all else.


Seeing as this is not a flight sim and thus individual pilot skill pretty much doesn't come into play in fleet fights, what else is there besides numbers as an appropriate primary force multiplier?

Pricetag? **** no thank you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Prince Kobol
#14 - 2014-09-18 09:47:35 UTC
The time for small or smaller entities in null is over and and nothing CCP can change this.

It is not so much the size of the existing power blocks that is the problem, it is more what they consist off.

They have so much experience, such a fundamental knowledge of the game mechanics, enormous amounts isk reserves and play the meta game to what can only be describe as nearly a sociopathic level, that it is virtually impossible now for any new entity to emerge and take them on.

Its is far far far more simple just to rent or live in NPC null.

It is sad but I really can not see any way for any new entity to even make a dent.

Oh, before anybody states HERO as an example, they exist in null because both NC and CFC allow them to exist. They are there simply as a way of providing "good fights"
Adrie Atticus
Caldari Provisions
Caldari State
#15 - 2014-09-18 10:07:35 UTC
Nullblobs made a choice to become blobs. Small gang players made a choice to become small gang players. They want to achieve different things at different scales and CCP has a framework to support both. Wanting to achieve the same thing with a blob and small scale warfare is not something you should be asking for, even gevlon goblin crowd-sources a blob to do his bidding because small scale doesn't work for him.
Tippia
Sunshine and Lollipops
#16 - 2014-09-18 10:11:29 UTC  |  Edited by: Tippia
Alzuule wrote:
still havent met anyone who did warfare links on their main apart from adding 1 link to a fully combat fit sleipnir or the like.
Hello. đź‘‹

Now you have. Blink


More constructively: I think the error lies in thinking that “smaller entities deserve more empowerment”, when the issue is probably more along the lines that there are no gaps between the bigger ones. Anything that gives smaller groups power can and will be use by bigger groups, allowing them to gain power+1 from it, so empowerment will inherently fail to solve anything.

Rather, the issue is partly one of basic social mechanics — why fight with your neighbour if there is no reason to — and partly one of game mechanics that require force, explicitly, to own things. These combine to create a situation where you have to apply (and maintain) overwhelming force to get anywhere, and where doing so is so tiresome that once the dust has settled, it's just better for everyone to not kick it up again. As a result, there are no gaps where the smaller independent entity could fit in. They can't apply (much less maintain) that force, and the whole independency thing means they are pretty much defined by kicking up dust. Thus, there is no room for them in either the physical or social sense.

The only “solution” would be to remove applied force as a factor, and to make whatever replaces it less tiresome. How on earth you'd do that, now that's the really tricky question…
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#17 - 2014-09-18 10:16:14 UTC
OP, teh ssabat finds himself in agreement with you. +1

That said, I do often wish there were more opportunities for solo PVP. There's nothing like testing your fit and tactics against someone who's gunning solely for you. Just you, your fit, your idea of the tactics to use with that fit, and the perfect "feedback by fire" that lets you know what needs to changed. Lately I've taken to dueling alliance mates, but last time I didnt pull my drones off in time and I actually killed his Ashimmu. Oops

\m/ O.o \m/

\m/ O.o \m/

"You're a freak ..." - Solecist Project

Grog Aftermath
Doomheim
#18 - 2014-09-18 10:27:22 UTC  |  Edited by: Grog Aftermath
Pookoko wrote:


Is that specific enough?


Yes, now I know exactly what you're talking about.



Pookoko wrote:

Ok, I will give a specific example. Fleet booster (links)

I will be very specific and talk about my own personal case.

Back when I started eve, I thought it's cool to have high charisma attribute. Because, you know, it's cool to be charismatic, whatever. :p

So I had max attribute for charisma, and remember, back then there was no remap. I was stuck with charisma attribute for years.

I slow-trained other necessary ship skills, and once I had the very basic I invested my training time into Leadership skills, to make full use of my charisma attribute. After a while, I finally achieved max leadership skills.

Not having skills to fly command ships yet, I flew BCs with links although it was unbonused. Because It was something I invested my training time for, and because I thought every little bit helps. Later then I jumped into command ship, and in our small gang I've always been the fleet booster - on-grid, because when you are in 3~5 men gang every DPS helps.

When T3s came out, and my charisma character was cooling off pvp, I still had my character logged on to give boost as an off-grid booster when possible.

The point of this stupid little story of mine is that, every leadership character is an investment of someone. For me, I invested a lot of time on my first and then main toon to train up these skills, and suffered consequence of slow-training for other skills because I was charisma mapped. For others, they invested ISK to buy a ready-made leadership character, and god knows how they earned their isk, but they've earned it, one way or other.

And even when you are fielding an off-grid booster, after the changes to sensor strength and probe mechanic your off-grid booster can be probed down and tackled. If you bounce warp around the system, you are losing links in mean time, rendering your booster character totally useless.

When I have invested this training time and made this sacrifice and bearing this risk, I damn well expect to have an advantage over someone who didn't invest, didn't make sacrifice and is not risking.

So even when I'm 'strictly solo' and come up against what I thought was another solo pilot, but get stomped because of his OGB, I see it as a fair game.




I remember those days of character creation, I didn't mess mine up though as I usually have a pilot character first, to get a feel for the game. But many did mess their character's stats up, which is probably why it was changed back then. But you can't really factor a poor choice by you into the argument. I did mess up my present character at the start even though I knew better probably because there's remaps now so the decision isn't as crucial.

Even without the poor choice, they did take time to train for.

I'm not a fan of off-grid boosting, I don't really see there's much you can do if solo and up against someone that's being boosted off-grid, other than to try and retreat from the fight. Off-grid booster is no different to a healer in other games and in other games the priority target is the healer which is not possible if they're off-grid. I do wonder if you would still be in favour of off-grid boosting if you hadn't trained the way you did and do off-grid boosting yourself.
Prince Kobol
#19 - 2014-09-18 10:33:12 UTC
Adrie Atticus wrote:
Nullblobs made a choice to become blobs.


Yes and no.

Whilst players do have to shoulder some responsibility, so do CCP but more so.

Sov Mechanics dedicate that you need Capital ships to destroy structures in a reasonable amount of time.

You would know this if you have ever gone on a structure shoot with just subcaps... damn its painful to say the least. Its bad enough when using Capitals.

The only real counter to Capitals is more Capitals so on and so forth and over time you end up where we are today.

I am pretty sure it was CCP Soundwave who admitted that Capitals were a big mistake, perhaps the biggest mistake CCP ever made but the genie is out of the bottle so to speak.

You have to remember that CCP have only ever nerfed Capital Ships, there are no were near as powerful as they used to be but I don't think they can nerf them any more otherwise they will face the very real risk of losing thousand of subscriptions.





Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#20 - 2014-09-18 10:36:37 UTC
I bought a very nice OGB toon... freakin 7B I paid for him... actually used him probably less than 10 times in the 2 or 3 months Ihad him. I run 5 accts on 2 computers, but typically comp #2 (which the booster would be on) typically has oneof my traders on it, or somethingi dont need to pay alot of attention to.

It was such a PITA having the booster running while trying to pwn a system at the same time, constantly hitting dscan from my deep safe to see if he was about ot get probed down and lose his precious Damnation, etc. Ended up re-selling him.

But maybe I'm just lazy. *shrug*

\m/ O.o\m/

\m/ O.o \m/

"You're a freak ..." - Solecist Project

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