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Player Features and Ideas Discussion

 
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Exploration: Relic/Data Sites

Author
Marexlovox
Center for Advanced Studies
Gallente Federation
#1 - 2014-09-18 09:11:11 UTC
Idea: Escalating Exploration

The Escalation works the same just like getting an escalation like a combat site.

-Relic or a Data site pops up in system. You have the normal set of cans there to open and loot.

New Feature: Wrecked Ship Database
After you have successfully opened all the cans you can hack this Wrecked Ship Database. Any cans that were not successfully opened, a distress signal is sent to the Database, self destructing the Database.
Once you have successfully hacked the Database, you will receive an escalation notice on where to go next.
Each level of escalation the difficulty gets harder. (Loot changes can go a long way with this, the farther you go the more can be rewarding)
Different level's of loot to different level's of sites. Low end to High end. (Example: Tripped Power Circuit versus Power Circuit)

I do not think this should be based on chance, successfully hacking database can automatically give escalation.

Can work for Empire/Low/Null

What you guys think? Like to read some of your ideas to improve exploration.







Lucrii Dei
Imperial Shipment
Amarr Empire
#2 - 2014-09-18 11:51:02 UTC
I wish they'd add something other than just manufacturing or invention loot. Something like ancient codex's or some other literary in-game item outlining the history of EVE or perhaps the events that led to the destruction of the environment at the relic site you found.

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Fer'isam K'ahn
SAS Veterinarians
#3 - 2014-09-18 11:52:39 UTC
We have this suggestion, you might want to check out the thread. Basically its a combined idea for exploration, mining etc.. escalation.