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Seeding Suggestions

First post
Author
Oksian
Perkone
Caldari State
#1 - 2014-09-15 02:01:07 UTC
This has been thrown around for a while, so might as well stick up a forum post about it.

Super capital ship testing has been made impossible for several mirrors now, as they are difficult to get in the first place unless owned on Tranquility, and the notorious group of ISBoxers that kill any super carriers they find that even TRY to pvp.

This could be easily solved by seeding super capitals. I have not been given any reasons as to why they aren't seeded on the test server in the first place, but i'm sure there is a valid reason. I cannot begin to guess what the reason could be though, as getting killed by a blob of super capital ships would just be the same as what happens already, getting blobbed by ordinary capitals.

Curious to see other people's opinions, and if possible, a CCP member's response. Feel free to disagree with me, tell me if i'm being a moron xD
CCP Goliath
C C P
C C P Alliance
#2 - 2014-09-15 11:06:06 UTC
Oksian wrote:
This has been thrown around for a while, so might as well stick up a forum post about it.

Super capital ship testing has been made impossible for several mirrors now, as they are difficult to get in the first place unless owned on Tranquility, and the notorious group of ISBoxers that kill any super carriers they find that even TRY to pvp.

This could be easily solved by seeding super capitals. I have not been given any reasons as to why they aren't seeded on the test server in the first place, but i'm sure there is a valid reason. I cannot begin to guess what the reason could be though, as getting killed by a blob of super capital ships would just be the same as what happens already, getting blobbed by ordinary capitals.

Curious to see other people's opinions, and if possible, a CCP member's response. Feel free to disagree with me, tell me if i'm being a moron xD


We've given the reasons before in a few places, but basically it boils down to this - seeding supercapitals upsets far more people than it pleases, and the benefits we get out of seeding them are near negligible. Also there are knock-on effects, for instance, people want supers (and demand is very difficult to organically generate on Sisi), so they need to build them. To build them someone needs to set up a ton of stuff and interact with many mechanics. This is high quality coverage for these mechanics (such as sov, POSes, S&I) that would otherwise possibly not be touched.

Now, as to whether or not we should be making it much easier for people to build, etc. That's another question entirely (I think yes btw).

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#3 - 2014-09-15 14:46:11 UTC
An interesting point made there - about the touches on other mechanics.

I tend to agree, but I also think that in general the way SiSi is used in general is a curious thing. I mean, there are people who play exclusively on there, and there are even killboards for people to track those meaningless kills. I'd like to think there was a design behind allowing this sort of stuff, much of it unpoliced, and the point you make about coverage of various mechanics maybe hints at it?
Oksian
Perkone
Caldari State
#4 - 2014-09-15 15:04:38 UTC
CCP Goliath wrote:
Oksian wrote:
This has been thrown around for a while, so might as well stick up a forum post about it.

Super capital ship testing has been made impossible for several mirrors now, as they are difficult to get in the first place unless owned on Tranquility, and the notorious group of ISBoxers that kill any super carriers they find that even TRY to pvp.

This could be easily solved by seeding super capitals. I have not been given any reasons as to why they aren't seeded on the test server in the first place, but i'm sure there is a valid reason. I cannot begin to guess what the reason could be though, as getting killed by a blob of super capital ships would just be the same as what happens already, getting blobbed by ordinary capitals.

Curious to see other people's opinions, and if possible, a CCP member's response. Feel free to disagree with me, tell me if i'm being a moron xD


We've given the reasons before in a few places, but basically it boils down to this - seeding supercapitals upsets far more people than it pleases, and the benefits we get out of seeding them are near negligible. Also there are knock-on effects, for instance, people want supers (and demand is very difficult to organically generate on Sisi), so they need to build them. To build them someone needs to set up a ton of stuff and interact with many mechanics. This is high quality coverage for these mechanics (such as sov, POSes, S&I) that would otherwise possibly not be touched.

Now, as to whether or not we should be making it much easier for people to build, etc. That's another question entirely (I think yes btw).

I never really thought about it in that sense, the testing given while people build the supers, fair enough reason. As for making them easier to build, I have a few suggestions as well.
1 : Try making a moveme bot command to give skills to make alliances and build super capital ships.

2 : (more out of the box here, but worth suggesting) changing timers on the test server for territorial claim units, ihubs and ship assembly arrays to a low time, e.g a minute. Obviously this would take alot of effort and may be inconvenient in ways, but meh, worth a suggestion.

3: Changing the build time for supercapitals in a pos to a low time, again, difficult to do and such.
Spacial Girl
Ethereal Beings
#5 - 2014-09-15 19:24:23 UTC
Oksian wrote:
CCP Goliath wrote:
Oksian wrote:
This has been thrown around for a while, so might as well stick up a forum post about it.

Super capital ship testing has been made impossible for several mirrors now, as they are difficult to get in the first place unless owned on Tranquility, and the notorious group of ISBoxers that kill any super carriers they find that even TRY to pvp.

This could be easily solved by seeding super capitals. I have not been given any reasons as to why they aren't seeded on the test server in the first place, but i'm sure there is a valid reason. I cannot begin to guess what the reason could be though, as getting killed by a blob of super capital ships would just be the same as what happens already, getting blobbed by ordinary capitals.

Curious to see other people's opinions, and if possible, a CCP member's response. Feel free to disagree with me, tell me if i'm being a moron xD


We've given the reasons before in a few places, but basically it boils down to this - seeding supercapitals upsets far more people than it pleases, and the benefits we get out of seeding them are near negligible. Also there are knock-on effects, for instance, people want supers (and demand is very difficult to organically generate on Sisi), so they need to build them. To build them someone needs to set up a ton of stuff and interact with many mechanics. This is high quality coverage for these mechanics (such as sov, POSes, S&I) that would otherwise possibly not be touched.

Now, as to whether or not we should be making it much easier for people to build, etc. That's another question entirely (I think yes btw).

I never really thought about it in that sense, the testing given while people build the supers, fair enough reason. As for making them easier to build, I have a few suggestions as well.
1 : Try making a moveme bot command to give skills to make alliances and build super capital ships.

2 : (more out of the box here, but worth suggesting) changing timers on the test server for territorial claim units, ihubs and ship assembly arrays to a low time, e.g a minute. Obviously this would take alot of effort and may be inconvenient in ways, but meh, worth a suggestion.

3: Changing the build time for supercapitals in a pos to a low time, again, difficult to do and such.


The only real thing (imo) that should be messed with is the build timer, Something along the lines of:

  1. Week of Sov
  2. Some time hauling
  3. Week (or less) to build
  4. Week of testing
  5. Week of the mirror


Keep in mind new corps also can't anchor anything for a week after created, I doubt this will be modified on the test server.

From a testing standpoint (and a don't accidentally cause crap to occur on TQ) I'd think less modifications to SiSi has far more benefits.
CCP Goliath
C C P
C C P Alliance
#6 - 2014-09-16 09:05:15 UTC
I actually posted about this in a different thread, but right now my favourite solution (which also would be an enabler to mirror much more rapidly once the tech is in place for that) is an implant that reduces build (and maybe anchor) timers by x%. Much better for Super construction than any other kind of construction, doesn't mess with code, doesn't give anyone skills that they haven't earned.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Sable Moran
Moran Light Industries
#7 - 2014-09-16 09:28:55 UTC
Easy solution for super/titan abuse on SiSi. When making the mirror alongside of killing all POSses kill also all supers and titans.

Then if someone wants one he/she/it has to build it him/her/itself.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

CCP Goliath
C C P
C C P Alliance
#8 - 2014-09-16 10:06:14 UTC
Sable Moran wrote:
Easy solution for super/titan abuse on SiSi. When making the mirror alongside of killing all POSses kill also all supers and titans.

Then if someone wants one he/she/it has to build it him/her/itself.


I don't believe this would solve anything, just take stuff away from people for no reason.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Valterra Craven
#9 - 2014-09-16 14:02:25 UTC  |  Edited by: Valterra Craven
CCP Goliath wrote:
doesn't give anyone skills that they haven't earned.


Because having skills on a server that has no meaning is such a bad thing? I know that you guys incentives testing with skill point grants on there, but really this whole discussion is rather silly to begin with. On other games on their test server they have bots to auto grant you whatever you want, skills, money, items, doesn't really matter. Frankly I'd bet the test server would get more use if it were like other games and people could test stuff that they normally don't have access too. There really is no good reason not to have this on SISI.
Thead Enco
Domheimed
#10 - 2014-09-16 15:04:44 UTC
CCP Goliath wrote:
Sable Moran wrote:
Easy solution for super/titan abuse on SiSi. When making the mirror alongside of killing all POSses kill also all supers and titans.

Then if someone wants one he/she/it has to build it him/her/itself.


I don't believe this would solve anything, just take stuff away from people for no reason.


And people wonder why your company is imploding, believing in broken azz logic like this.
Oksian
Perkone
Caldari State
#11 - 2014-09-16 17:27:33 UTC
I agree, the test server is for testing reasons. The fact that CCP are so obsessed with skills being similar to TQ is strange. If people want to test something they can fly on tq, then they just buy it and fly it, unless they're poor.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#12 - 2014-09-16 18:21:24 UTC
CCP Goliath wrote:
I actually posted about this in a different thread, but right now my favourite solution (which also would be an enabler to mirror much more rapidly once the tech is in place for that) is an implant that reduces build (and maybe anchor) timers by x%. Much better for Super construction than any other kind of construction, doesn't mess with code, doesn't give anyone skills that they haven't earned.

That sounds like a really good idea tbh. I'm all for that, but don't make the reduction too high. Want at least a few days to build them minumum, or maybe a week or so. Instant supers is not good still =)
Spacial Girl
Ethereal Beings
#13 - 2014-09-16 18:33:03 UTC
Oksian wrote:
I agree, the test server is for testing reasons. The fact that CCP are so obsessed with skills being similar to TQ is strange. If people want to test something they can fly on tq, then they just buy it and fly it, unless they're poor.


The test server exists for CCP's testing purposes, not ours, they need a fairly accurate representation on TQ skills to be able to view how modifications to the game would affect this small chunk of the player-base. If things go horridly wrong during a masstest, that's generally a "GOOD" thing, meaning that bug or disaster won't make it to TQ... HopefullyUgh

EvE is always in BETA :D
Valterra Craven
#14 - 2014-09-16 21:32:30 UTC
Kosetzu wrote:
Instant supers is not good still =)


Why, what does getting a super on the test server instantly cause that would be so ground breaking? How exactly do you "abuse" something on a test server? There are already engagement rules as it is and unless you have a second account/ alt or a friend, that super is stuck in the system its built in.

Valterra Craven
#15 - 2014-09-16 21:35:12 UTC
Spacial Girl wrote:


they need a fairly accurate representation on TQ skills to be able to view how modifications to the game would affect this small chunk of the player-base.


No, they really don't. The test server was built to push code to test for roll out to production and to find bugs. Its irrelevant what skills anyone has on this server compared to TQ. Skills don't change whether code is broken or not. In fact, having more players with access to skills that they could use to test things means that bugs might even be found quicker since more people would be able to test anything they wanted.
Spacial Girl
Ethereal Beings
#16 - 2014-09-16 22:03:46 UTC
Valterra Craven wrote:
Spacial Girl wrote:


they need a fairly accurate representation on TQ skills to be able to view how modifications to the game would affect this small chunk of the player-base.


No, they really don't. The test server was built to push code to test for roll out to production and to find bugs. Its irrelevant what skills anyone has on this server compared to TQ. Skills don't change whether code is broken or not. In fact, having more players with access to skills that they could use to test things means that bugs might even be found quicker since more people would be able to test anything they wanted.


You're misunderstanding me, but you're still correct,

What I'm saying is they want features tested, but they also want to see how features affect this small part of the player base. And the thing about bugs is, if everyone had level 5 for skill x and a module that required skill x was only being used by players that had perfect skills, nobody would ever know that when the module is used by a player with skill x at 2 or 1 would have bug x that causes [insert really bad thing here].

The server does push code, but it also gathers feedback from players, in order to get decent feedback they need a wide variety of skill levels in the mix, simply giving max skills for mod x would cause issues because CCP would never recieve statictics related to lower skill leveled related to mod x.

So while SiSi might be a release testing server, it's also a place for CCP to farm the life of information out of us, hence why they always request "A good mix of ships" for masstests, and are stingy about ever giving out free skills (Like when marauders got updated).

Any free skills etc would also deteriorate the incentive of Masstest SP.

In turn, the skill levels you have are actually just as important as anything else, because skill level related bugs will obviously exist as skills get tweaked, updated, removed, or changed.
Bugsy VanHalen
Society of lost Souls
#17 - 2014-09-17 01:51:58 UTC
The issue is a Titan takes a very long time to build. For the last few mirrors, a new mirror came before they had time to complete, let alone do any testing with them.

I do not wish to see them easy to build, they are easy enough given the unlimited resources available on SiSi. the issue is time. They just take to long to build with such frequent mirrors.

What I would like to see is all the work going into setting up for the build, getting the components together, and actually starting the build to stay the same. However, have them auto complete at down time, rather than waiting the normal timer.

it would keep them equally hard to build, but allow builds to complete, and give the new owners time to do what ever testing they planed before the next mirror.

A titan is a huge investment, and very easy to lose with the super cap blobs on TQ. anyone wishing to train into one, is obligated to first learn to use it on SiSi, before comitting to one on TQ.
elitatwo
Zansha Expansion
#18 - 2014-09-17 02:26:10 UTC
Bugsy VanHalen wrote:
-lol-
A titan is a huge investment, and very easy to lose with the super cap blobs on TQ. anyone wishing to train into one, is obligated to first learn to use it on SiSi, before comitting to one on TQ.


Why? Ask someone instead. The only thing you want to 'test' is popping some carrier so you have a giggle.

Same stupid logic goes for supers, what in god name is there to 'test' ?? Can my sooper droneboat kill all other boats?

Maybe, just maybe supers can be given out when they change them until then ask pandemic legion about them.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Amtey
The Executives
#19 - 2014-09-17 17:35:21 UTC
elitatwo wrote:
Bugsy VanHalen wrote:
-lol-
A titan is a huge investment, and very easy to lose with the super cap blobs on TQ. anyone wishing to train into one, is obligated to first learn to use it on SiSi, before comitting to one on TQ.


Why? Ask someone instead. The only thing you want to 'test' is popping some carrier so you have a giggle.

Same stupid logic goes for supers, what in god name is there to 'test' ?? Can my sooper droneboat kill all other boats?

Maybe, just maybe supers can be given out when they change them until then ask pandemic legion about them.



You really made my day, with such a naiv post.

IF you really believe that once you've talked to an experienced super pilot you are an expert, then i feel really sorry for you.
"No one is born a Master" is a valid phrase, and talking to a random guys doesnt make you a master either. That comes from practice, and some people want to practice with their super/Titan on SISI because if they screw up there its not a big deal.

PS: Since you get a master by talking to people, i have no idea why you bother to post here anyways? appart from poor trolling, but for that you should go and ask some Goons they will teach you how its done properly.

I support Goliaths idea with that implant. Sounds pretty good, while i would also add something to the implant that you only need half the minerals. But that is just because im lazy and its enough for me to move all the freighters to the CSAA on TQ ;)