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Oceanus Graphics Feedback

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Author
Altirius Saldiaro
Doomheim
#101 - 2014-09-12 06:39:22 UTC
The cloaking effect looks great except once fully cloaked. That honey comb design I just dont like. I prefer the more liquid look we've had.
Roman Sichko
Awaken1ng
Legion of xXDEATHXx
#102 - 2014-09-12 07:17:10 UTC
new graphical effects - is this cool!! But it would be better if CCP fixed a passive play pilots in cloak 24/7...
Darkblad
Doomheim
#103 - 2014-09-12 07:18:08 UTC
Noriko Mai wrote:
EDIT: Ach und Darkblad. Es wäre echt nett wenn du bei deinen Videos zwischendurch einfach mal einen kleinen Moment innehalten könntest. Auch bei dem WH Video hat man keine Sekunde Zeit es sich mal in Ruhe anzusehen bzw. hinzuhören. Blink
Mach ich bei den nächsten. Bear

The bug report for the cloak module sound (EBR-23652) is attached so it appears like we can expect a fix with the next sisi pach(es).

NPEISDRIP

Noriko Mai
#104 - 2014-09-12 11:11:06 UTC
Roman Sichko wrote:
new graphical effects - is this cool!! But it would be better if CCP fixed a passive play pilots in cloak 24/7...

That's what graphics designers do all do. Fixing game mechanics...

"Meh.." - Albert Einstein

Darkblad
Doomheim
#105 - 2014-09-12 11:17:17 UTC
Roman Sichko wrote:
CCP fixed a passive play pilots in cloak 24/7...
It's that time of the day/week/month again. Join in.

NPEISDRIP

Funzinnu BT
FUNZWIKI
#106 - 2014-09-13 04:21:56 UTC
http://i.imgur.com/rqatmXH.gif

Phoenix

logo decal glitch
Angel Riot
The Scope
Gallente Federation
#107 - 2014-09-14 01:17:02 UTC  |  Edited by: Angel Riot
A few things.

- can we have a slider to reduce the cloaking effect ? Because it looks cool but if you live in WH space u are cloaked 90% of the time so I will now be playing cubed online. A slider to lessen the cloaking effect would be the best of both worlds. (we still have the cloak active : green glow effect on the module button). Not trying to hate just want to see my ship rather than jello. I do like the transistion efffect.

- With the new wh graphics . Do you still see the wormhole flash when a ship enters / exits ? Making it more prominant with the new swirling graphic would be awesome.

- Thanks for the new WH nebulas ! Big smile Are the new nebulas keeping the same WH class colour scheme ? If so please consider a new scheme for C3s. washed out pink = horrible. And keep the brightness down.. (no giganitic over bright suns) remember people live there..

- someone sugguested a new WH jump effect.. similar to K space. God no.. If you do ever plan this just make a graceful transition...not a camera swirling, nauseating roller coaster.. its really not fun after you do it a couple of times.

thanks for giving WH space some love. Smile
Komi Toran
Perkone
Caldari State
#108 - 2014-09-16 06:44:06 UTC
I'm sorry, but I don't like the new cloak. The size of the hexes are not relative to the size of the ship, but rather are fixed to the camera, so zooming out will have your ship covered by five hexes, while zooming in will cover it with thousands.

Trinity cloak still best cloak.
Lugh Crow-Slave
#109 - 2014-09-16 06:49:21 UTC
Komi Toran wrote:
I'm sorry, but I don't like the new cloak. The size of the hexes are not relative to the size of the ship, but rather are fixed to the camera, so zooming out will have your ship covered by five hexes, while zooming in will cover it with thousands.

Trinity cloak still best cloak.

This and because of this looking at it causes me to feel nauseous. I'm hoping this is an error and going to be fixed
marVLs
#110 - 2014-09-16 11:13:58 UTC  |  Edited by: marVLs
Cloack effect should be quicker, also should have a secondary effect that just pop when cloack is activated and deactivated for better showing current state (so no more troubles with deactivation cloack because effect was late and i wasnt sure if cloack is on so i click it again... - especially important for passing gate camps).

Also effect should be liquid not hexes
Aurelius Valentius
Valentius Corporation
#111 - 2014-09-18 17:45:05 UTC
I play both TQ and SISI back to back a lot of the time - and I initially thought that the new cloak would be very nice, but then I used it a bit and when side to side with the current on TQ - for game play, I have to say I like the current one better - it's just not all in my face, like the new one is.... for a "cloaking effect it's certainly not stealthy looking in it's iterations... my provblems with it are as follows:

1. it's loud (visually) it doesn't need to be so, it's supposed to represent a ship becoming invisible, and sneaking around... this effect as it looks more like some kind of sci-fi super-armor shield or something, rather than a cloaking effect... with cloaking effects, less is more.

2. the hexes are horrible, why hexes? - it looks like bubble wrap or snake skin... which I really hate the look of on anything, accept maybe snakes... but even then it looks weird... -1 on hexes at all.

3. I do like the misty effect alone, that was kind of nice...

4. the cloak de-res, or whatever you call it is to much also, I like the effect, but I think it's too white/bright as someone said, why is it white.... space it black.. shouldn't it be black or something like that --- at least much less bright?... and it should start always at the front I think....
Soldier Forrester
This Game Is Terrible
Warlords of the Deep
#112 - 2014-09-18 19:08:35 UTC
after finally finding a wormhole I saw a annoying graphic, when looking at the wormhole from distance while my ship is behind the wormhole, everything looks fine (pic)

But if the camera is between the wormhole and the ship, the 2D animation becomes a circle (pic) (pic 2)

Will the grapic stay like this?

Also for other wormhole dwellers, I an sitting on a C5, it looks like a minmatar lowsec, so all the wormhole colors will probably get changed What?
TharOkha
0asis Group
#113 - 2014-09-20 18:47:08 UTC
i love that cloak effect.
Valdymar
Brutor Tribe
Minmatar Republic
#114 - 2014-09-21 08:09:38 UTC
Nebulae glitch in WH

http://imgur.com/m9ftshY
Valleriani
Imperial Shipment
Amarr Empire
#115 - 2014-09-23 07:37:34 UTC  |  Edited by: Valleriani
For me I really like most of these changes bar the nebulae changes. I get they are high resolution and look clearer, but they are all washed and look similar between C1 and C4 (And arguably C5s too.)

I really enjoyed the difference they currently have, C1s having a nice greenish/blueish hue, C2s having a blue hue, etc. They were all easy to distinguish and they just seemed rather nice. I can understand if some things in wormholes were just simply to bright, and sure it could be dimmed down a bit, but everything feels more murky/boring/similar with the new changes. The new nebulae seem nice in terms of design but maybe you can turn up the colors and the brightness a bit.


The wormholes themselves are really cool looking though 8)
Alstevar Eastern
Caldari State
#116 - 2014-09-23 18:46:32 UTC
The new cloaking effect is impressive but if you let the triangles effect before the complete transition ;

The multicolor prism effect from the transition line don't have a good look on these triangles.

Each + or - 45 seconds with cloak, the triangles visual appears for 3 seconds, look like the ship starting to uncloak. Is this intentional ?

Your effective personal standings need to be higher to see the player's signature.

CCP Myrkur
C C P
C C P Alliance
#117 - 2014-09-24 09:28:16 UTC
Alstevar Eastern wrote:

Each + or - 45 seconds with cloak, the triangles visual appears for 3 seconds, look like the ship starting to uncloak. Is this intentional ?


Yes, that is intentional, the cloak "recalibrates" at regular intervals.

CCP Myrkur | Senior 3D & FX Artist | Team TriLambda

Altrue
Exploration Frontier inc
Tactical-Retreat
#118 - 2014-09-24 10:10:16 UTC
CCP Myrkur wrote:
Alstevar Eastern wrote:

Each + or - 45 seconds with cloak, the triangles visual appears for 3 seconds, look like the ship starting to uncloak. Is this intentional ?


Yes, that is intentional, the cloak "recalibrates" at regular intervals.


Nicely done, by the way

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Aurelius Valentius
Valentius Corporation
#119 - 2014-09-24 15:34:49 UTC  |  Edited by: Aurelius Valentius
if we must have bubble wrap... can you please:

1. make it not stay the same size when you zoom in and out - so that my ship doesn't go from 1000 bubbles (which isn't bad) to 3-4 of the same size when I zoom out... that is annoying on the eyes... and looks crappy... so:

Please have bubble scale with ships in size and distance.

2. could you adjust whatever so that when uncloaking they (bubbles/hexes) don't turn "flat" just before uncloaking... this looks really horrible.. they shouldn't transition to some kind of 2D image like they do now.

3. could you adjust the breaking up when in front of some lighting effects - that looks really bad... often the offender is anything large and bright behind it... includeing engine fire on ships...they seem to be come all distorted and broken in some weird way.

4. return to the de-res effect prior.... the simple line movement is crappy - the previous "ocean spray" kind of effect was much better... you took that out and left the hexes, which imho would have been better the other way round.

Also, could you not use this for jump gate effects - it's over kill on every jump... after taking a 40 jump leopard run, my eyes had seen enough of over-kill effects and I set my card to medium, which is just the clear/mist effect of the ship model - that was much better - I could still see the ship plainly, but it looked cloaked... and the transition was much easier visually to have to look at every couple seconds.
Alstevar Eastern
Caldari State
#120 - 2014-09-24 17:10:13 UTC  |  Edited by: Alstevar Eastern
Ok now a different cloaking visual for stargate jump than the cloak module use, interesting.

The transition effect with flat hexagones or triangles aren't so bad, just the border between each of them need to be a bit polished.

The multicolor prism effect during transition look ugly when the zoom-out offer less geometric form number. And on zoom-in larger effect can be better.

Your effective personal standings need to be higher to see the player's signature.