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New weapon system: Electric Arcs

Author
Lugh Crow-Slave
#21 - 2014-09-16 03:57:07 UTC  |  Edited by: Lugh Crow-Slave
Komodo Askold wrote:
Sara Tosa wrote:
Iain Cariaba wrote:
Sounds like a great graphics improvement for the EM smartbombs, but the niche for that kind of weapon is already filled by said smartbombs.

not exactly, smartbombs aoe is centered on the firing ship, while "jumping" aoe goes from firing ship to the nearest ship, then from that to the next ship ( nearest to the firs ship hit) and so on till there's charge.
I dont know if eve really need this kind of weapon but its aoe shape make it for a completely different tactical use than smartbombs.
That's exactly the point. A smartbomb hits everything on a small radius. An EE has the possibility of hitting everything on grid at any range... provided targets are nearby each other. Aware enemies would try to spread out, but that might hurt their logistics and tend to isolate them.

Or they are aware and force it back onto your fleetTwisted


this could also be an anti blob weapon if it gained power each timetit jumped to a new ship
Komi Toran
Perkone
Caldari State
#22 - 2014-09-16 04:20:23 UTC
Vesan Terakol wrote:
Mentioning lore, wasn't the secret weapon that Emperess Sarum used in one huge fight to wipe an entire fleet something like this?

Yup. Check out what the Abaddon does.
Chimpface Holocaust
Brutor Tribe
Minmatar Republic
#23 - 2014-09-16 05:23:27 UTC
If made to be targeted, these wouldn't be the same as smartbombs, and we really don't have much in the way of short range targeted weapons with really high alpha damage.

Also, the secondary Ewar effect would further differentiate it from smartbombs however instead of using the standard ewar effects like jamming, sensor dampening, or tracking disruption, the weapon could have a new type of ewar effect.

My idea for this would be that after the target's shield is depleted, each hit from the arc weapon would have a chance to short out the target ships capacitor, interrupting and disabling all modules that use cap for a few seconds
Fer'isam K'ahn
SAS Veterinarians
#24 - 2014-09-16 13:44:31 UTC
+1

Like the idea, am at work so will check in later ... ;)

Cheers
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#25 - 2014-09-17 21:53:16 UTC
Chimpface Holocaust wrote:
If made to be targeted, these wouldn't be the same as smartbombs, and we really don't have much in the way of short range targeted weapons with really high alpha damage.

Also, the secondary Ewar effect would further differentiate it from smartbombs however instead of using the standard ewar effects like jamming, sensor dampening, or tracking disruption, the weapon could have a new type of ewar effect.

My idea for this would be that after the target's shield is depleted, each hit from the arc weapon would have a chance to short out the target ships capacitor, interrupting and disabling all modules that use cap for a few seconds
That's a interesting EWAR effect! Sounds like it would make the capacitor go haywire and become useless for some seconds, before it stabilizes again. An easier solution would be to make the secondary effect just a Neut one, but I'd too prefer it to be an unique effect.
Komi Toran
Perkone
Caldari State
#26 - 2014-09-17 22:15:17 UTC
Chimpface Holocaust wrote:
My idea for this would be that after the target's shield is depleted, each hit from the arc weapon would have a chance to short out the target ships capacitor, interrupting and disabling all modules that use cap for a few seconds

So, basically, you want armor-tanked ships (especially Amarr) to be useless.
Chimpface Holocaust
Brutor Tribe
Minmatar Republic
#27 - 2014-10-02 04:26:13 UTC  |  Edited by: Chimpface Holocaust
Komi Toran wrote:
Chimpface Holocaust wrote:
My idea for this would be that after the target's shield is depleted, each hit from the arc weapon would have a chance to short out the target ships capacitor, interrupting and disabling all modules that use cap for a few seconds

So, basically, you want armor-tanked ships (especially Amarr) to be useless.


This would only effect active tanks (shield too)

passive tanks would be immune unless they use active buffers

speed tanks would also be affected as the effect would disrupt afterburners and MWDs as well

but you are correct in that amarr ships would be most noticably affected because: lazors
Komi Toran
Perkone
Caldari State
#28 - 2014-10-02 05:21:26 UTC
Chimpface Holocaust wrote:
This would only effect active tanks (shield too)

No, it would only affect armor tanks.

Shield tanks won't care: as long as their shields are up, they're immune. When their shields aren't up, they're dead anyway, so who cares about their modules?

Armor tanks, however, will lose their shields in the first volley or two, at which point, your little weapon turns off propulsion mods, weapons, hardeners, reppers, ewar, scrams and points, and any active assist modules. Then they die, and you didn't even have to scratch off 10% of their EHP to do it..
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